| | |
| | | import IPY_GameWorld
|
| | | import PlayerControl
|
| | | import ItemCommon
|
| | | import GameMap
|
| | | import NPCCommon
|
| | | import ReadChConfig
|
| | | import BuffSkill
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import SkillCommon
|
| | | import IpyGameDataPY
|
| | | import PlayerFB
|
| | | import ShareDefine
|
| | | import EventReport
|
| | | import PlayerFamily
|
| | | import PlayerActivity
|
| | | import ItemControler
|
| | | import PlayerSuccess
|
| | | import GameFuncComm
|
| | | import PyGameData
|
| | | import GameObj
|
| | | import FBLogic
|
| | | import ChConfig
|
| | | import PlayerGoldInvest
|
| | | import ObjPool
|
| | |
|
| | | import datetime
|
| | | import random
|
| | | import json
|
| | | import math
|
| | | import time
|
| | | import copy
|
| | | #---------------------------------------------------------------------
|
| | | #全局变量
|
| | | Def_VSFB_CanEnter = 'VSFB_CanEnter' #可以进入
|
| | |
| | |
|
| | | def GetFBLineEnterPosInfo(mapID, lineID, fbLineIpyData=None):
|
| | | # 坐标信息
|
| | | return [10,10]
|
| | | def GetPassAwardList(mapID, lineID):
|
| | | # 过关奖励
|
| | | fbLineIpyData = GetFBLineIpyData(mapID, lineID)
|
| | | return [] if not fbLineIpyData else fbLineIpyData.GetPassAwardList()
|
| | | def GetSweepAwardList(mapID, lineID, sweepCnt):
|
| | | # 扫荡奖励
|
| | | fbLineIpyData = GetFBLineIpyData(mapID, lineID)
|
| | | if not fbLineIpyData:
|
| | | fbLineIpyData = GetFBLineIpyData(mapID, lineID)
|
| | | return None if not fbLineIpyData else fbLineIpyData.GetEnterPosInfo()
|
| | | def GetFBLineStepTime(mapID, lineID=0):
|
| | | # 阶段时间信息
|
| | | fbLineIpyData = GetFBLineIpyData(mapID, lineID)
|
| | | return None if not fbLineIpyData else fbLineIpyData.GetStepTime()
|
| | | def GetFBLineRefreshNPC(mapID, lineID=0): |
| | | # 刷怪信息
|
| | | fbLineIpyData = GetFBLineIpyData(mapID, lineID)
|
| | | return None if not fbLineIpyData else fbLineIpyData.GetRefreshNPC()
|
| | | def GetFBLineGrade(mapID, lineID=0):
|
| | | # 评级规则信息
|
| | | fbLineIpyData = GetFBLineIpyData(mapID, lineID)
|
| | | return None if not fbLineIpyData else fbLineIpyData.GetGradeInfo()
|
| | | def GetFBLineReward(mapID, lineID):
|
| | | # 奖励信息;支持扫荡取奖励
|
| | | fbLineIpyData = GetFBLineIpyData(mapID, lineID)
|
| | | return None if not fbLineIpyData else fbLineIpyData.GetRewardInfo()
|
| | | return []
|
| | | awardItemList = fbLineIpyData.GetSweepAwardList()
|
| | | if not awardItemList:
|
| | | awardItemList = fbLineIpyData.GetPassAwardList()
|
| | |
|
| | | def GetFBGradeRewardRateList(mapID):
|
| | | fbIpyData = GetFBIpyData(mapID)
|
| | | return [] if not fbIpyData else fbIpyData.GetRewardRate()
|
| | | sweepItemList = []
|
| | | for itemInfo in awardItemList:
|
| | | itemID, itemCount = itemInfo[:2]
|
| | | sweepItemList.append([itemID, itemCount * sweepCnt])
|
| | | return sweepItemList
|
| | |
|
| | | def GetFBFuncOpenState(dataMapID):
|
| | | ## 获取副本开启状态 @return: 0-关闭;1-开启
|
| | |
| | |
|
| | | def IsFBPass(curPlayer, mapID, lineID):
|
| | | ## 副本线路是否已过关
|
| | | passLineID = 0
|
| | | if mapID == ChConfig.Def_FBMapID_Main:
|
| | | return PlayerControl.IsMainLevelPass(curPlayer, lineID)
|
| | |
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog('FBGeneralTrain', mapID, lineID)
|
| | | if ipyData:
|
| | | passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
|
| | | else:
|
| | | grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
|
| | | if mapID in ChConfig.PassByStarMapIDList:
|
| | | grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_FBStar, lineID, False, [mapID])
|
| | | if grade:
|
| | | return True
|
| | | |
| | | else:
|
| | | passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
|
| | | if passLineID >= lineID:
|
| | | return True
|
| | |
|
| | | return False
|
| | |
|
| | | def SetFBPass(curPlayer, mapID, funcLineID, isNotify=True):
|
| | | passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
|
| | | if funcLineID > passLineID:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBPassLineID % mapID, funcLineID)
|
| | | if isNotify:
|
| | | Sync_FBPlayerFBInfoData(curPlayer, mapID)
|
| | | return
|
| | |
|
| | | def CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, reqEnterCnt=1, isNotify=True, isTeamAsk=False):
|
| | | # 可否进入副本通用检查, 扫荡通用
|
| | | playerID = curPlayer.GetPlayerID()
|
| | |
|
| | | if not FBLogic.OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
|
| | | return ShareDefine.EntFBAskRet_OK
|
| | | |
| | | # 总表通用检查
|
| | | if fbIpyData:
|
| | | #开服天开放检查
|
| | | if not GetFBFuncOpenState(mapID):
|
| | | GameWorld.Log("当前时间未开放该副本!mapID=%s" % (mapID), playerID)
|
| | | if isNotify:
|
| | | PlayerControl.NotifyCode(curPlayer, "FBIsNotOpen")
|
| | | return ShareDefine.EntFBAskRet_FBClose
|
| | | #if not GetFBFuncOpenState(mapID):
|
| | | # GameWorld.Log("当前时间未开放该副本!mapID=%s" % (mapID), playerID)
|
| | | # if isNotify:
|
| | | # PlayerControl.NotifyCode(curPlayer, "FBIsNotOpen")
|
| | | # return ShareDefine.EntFBAskRet_FBClose
|
| | |
|
| | | #进入次数判断
|
| | | canEnter, notifyMark = __CheckCanEnterFBByTime(curPlayer, mapID, lineID, fbIpyData, reqEnterCnt, isTeamAsk)
|
| | |
| | | #等级判断
|
| | | curLV = curPlayer.GetLV()
|
| | | lvLimitMin = fbLineIpyData.GetLVLimitMin()
|
| | | lvLimitMax = fbLineIpyData.GetLVLimitMax()
|
| | | if lvLimitMin and curLV < lvLimitMin:
|
| | | GameWorld.Log("玩家等级不足, 无法进入副本!mapID=%s,lineID=%s,curLV(%s) < lvLimitMin(%s)"
|
| | | % (mapID, lineID, curLV, lvLimitMin), playerID)
|
| | | if isNotify:
|
| | | PlayerControl.NotifyCode(curPlayer, "FbLV", [mapID])
|
| | | return ShareDefine.EntFBAskRet_LVLimit
|
| | | if lvLimitMax and curLV > lvLimitMax:
|
| | | GameWorld.Log("玩家等级超过, 无法进入副本!mapID=%s,lineID=%s,curLV(%s) > lvLimitMax(%s)" |
| | | % (mapID, lineID, curLV, lvLimitMax), playerID)
|
| | | if isNotify:
|
| | | PlayerControl.NotifyCode(curPlayer, "FbLV", [mapID])
|
| | | return ShareDefine.EntFBAskRet_LVLimit
|
| | |
|
| | | #门票判断
|
| | | if not GetFBEnterTicket(curPlayer, mapID, lineID, fbLineIpyData, reqEnterCnt, isTeamAsk)[0]:
|
| | | if isNotify:
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_157069", [mapID])
|
| | | return ShareDefine.EntFBAskRet_NoTicket
|
| | | #if not GetFBEnterTicket(curPlayer, mapID, lineID, fbLineIpyData, reqEnterCnt, isTeamAsk)[0]:
|
| | | # if isNotify:
|
| | | # PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_157069", [mapID])
|
| | | # return ShareDefine.EntFBAskRet_NoTicket
|
| | |
|
| | | return ShareDefine.EntFBAskRet_OK
|
| | |
|
| | |
| | | return True, ""
|
| | |
|
| | | #playerID = curPlayer.GetPlayerID()
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
|
| | | maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
|
| | | if enterCnt + reqEnterCnt <= maxCnt:
|
| | | return True, ""
|
| | |
|
| | | ### 以下是到达次数上限后的处理
|
| | | fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
|
| | | |
| | | # 单人副本达到次数后不可再进入
|
| | | if fbType == IPY_GameWorld.fbtSingle:
|
| | | #GameWorld.Log("已达到当日最大进入次数!单人副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" |
| | | # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
|
| | | return False, "GeRen_chenxin_268121"
|
| | | |
| | | # 组队副本
|
| | | if fbType == IPY_GameWorld.fbtTeam:
|
| | | # 无助战的不可再进入
|
| | | if not fbIpyData.GetHelpPoint():
|
| | | #GameWorld.Log("已达到当日最大进入次数!组队副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" |
| | | # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
|
| | | return False, "GeRen_chenxin_268121"
|
| | | |
| | | # 可助战的不可单人进入助战,可发起匹配
|
| | | if not isTeamAsk and (not curPlayer.GetTeamID() or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamMemCount) <= 1):
|
| | | #GameWorld.Log("已达到当日最大进入次数!组队副本不可单人助战! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" |
| | | # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
|
| | | return False, "TeamSingleEnter"
|
| | | |
| | | elif mapID not in ChConfig.Def_NoLimitEnterCntMap:
|
| | | #GameWorld.Log("已达到当日最大进入次数! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" |
| | | # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
|
| | | return False, "GeRen_chenxin_268121"
|
| | | |
| | | # 周进入次数暂不做,待扩展...
|
| | | |
| | | if mapID in ChConfig.UnPassFreeMapIDList and not IsFBPass(curPlayer, mapID, lineID):
|
| | | return True, ""
|
| | | |
| | | # ### 以下是到达次数上限后的处理
|
| | | # fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
|
| | | # |
| | | # # 单人副本达到次数后不可再进入
|
| | | # if fbType == IPY_GameWorld.fbtSingle:
|
| | | # #GameWorld.Log("已达到当日最大进入次数!单人副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" |
| | | # # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
|
| | | # return False, "GeRen_chenxin_268121"
|
| | | # |
| | | # # 组队副本
|
| | | # if fbType == IPY_GameWorld.fbtTeam:
|
| | | # # 可助战的不可单人进入助战,可发起匹配
|
| | | # if not isTeamAsk and (not curPlayer.GetTeamID() or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamMemCount) <= 1):
|
| | | # #GameWorld.Log("已达到当日最大进入次数!组队副本不可单人助战! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" |
| | | # # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
|
| | | # return False, "TeamSingleEnter"
|
| | | # |
| | | # if mapID not in ChConfig.Def_NoLimitEnterCntMap:
|
| | | # #GameWorld.Log("已达到当日最大进入次数! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" |
| | | # # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID)
|
| | | # return False, "GeRen_chenxin_268121"
|
| | | |
| | | GameWorld.DebugLog("可进入次数不足: mapID=%s, lineID=%s, enterCnt(%s) + reqEnterCnt(%s) <= maxCnt=%s" |
| | | % (mapID, lineID, enterCnt, reqEnterCnt, maxCnt))
|
| | | return False, "GeRen_chenxin_268121"
|
| | |
|
| | | ## 获取副本进入门票信息
|
| | | # @param curPlayer 玩家实例
|
| | |
| | | # @return [是否可进, [[门票索引列表, delCnt], ...], 删除个数, 是否有绑定, 扣钱信息]
|
| | | def GetFBEnterTicket(curPlayer, mapID, lineID=0, fbLineIpyData=None, reqEnterCnt=1, isTeamAsk=False):
|
| | | #门票判断
|
| | | if not fbLineIpyData:
|
| | | fbLineIpyData = GetFBLineIpyData(mapID, lineID)
|
| | | |
| | | ticketID = fbLineIpyData.GetTicketID()
|
| | | if not ticketID:
|
| | | return True, [], 0, False, []
|
| | | |
| | | ticketCostCntList = fbLineIpyData.GetTicketCostCnt()
|
| | | if not ticketCostCntList:
|
| | | GameWorld.ErrLog("没有配置门票消耗!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
|
| | | return False, [], 0, False, []
|
| | | |
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
|
| | | costCnt = ticketCostCntList[-1] if enterCnt >= len(ticketCostCntList) else ticketCostCntList[enterCnt]
|
| | | totalCostCnt = costCnt*reqEnterCnt
|
| | | if not totalCostCnt:
|
| | | GameWorld.ErrLog("没有配置门票消耗!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
|
| | | return False, [], 0, False, []
|
| | | |
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(ticketID, itemPack, totalCostCnt)
|
| | | if not enough:
|
| | | ticketPrice = fbLineIpyData.GetTicketPrice()
|
| | | if ticketPrice and not isTeamAsk: #组队进组队副本时必须要有门票道具
|
| | | costMoney = ticketPrice * lackCnt
|
| | | costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney)
|
| | | return bool(costMoneyList), indexList, totalCostCnt, hasBind, costMoneyList
|
| | | GameWorld.DebugLog("门票不足, 无法进入副本!mapID=%s,lineID=%s,ticketID=%s,reqEnterCnt=%s,totalCostCnt=%s" |
| | | % (mapID, lineID, ticketID, reqEnterCnt, totalCostCnt), curPlayer.GetPlayerID())
|
| | | return False, [], 0, False, []
|
| | | |
| | | return enough, indexList, totalCostCnt, hasBind, []
|
| | | # if not fbLineIpyData:
|
| | | # fbLineIpyData = GetFBLineIpyData(mapID, lineID)
|
| | | # |
| | | # ticketID = fbLineIpyData.GetTicketID()
|
| | | # if not ticketID:
|
| | | # return True, [], 0, False, []
|
| | | # |
| | | # ticketCostCntList = fbLineIpyData.GetTicketCostCnt()
|
| | | # if not ticketCostCntList:
|
| | | # GameWorld.ErrLog("没有配置门票消耗!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
|
| | | # return False, [], 0, False, []
|
| | | # |
| | | # enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
|
| | | # costCnt = ticketCostCntList[-1] if enterCnt >= len(ticketCostCntList) else ticketCostCntList[enterCnt]
|
| | | # totalCostCnt = costCnt*reqEnterCnt
|
| | | # if not totalCostCnt:
|
| | | # GameWorld.ErrLog("没有配置门票消耗!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
|
| | | # return False, [], 0, False, []
|
| | | # |
| | | # itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | # enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(ticketID, itemPack, totalCostCnt)
|
| | | # if not enough:
|
| | | # ticketPrice = fbLineIpyData.GetTicketPrice()
|
| | | # if ticketPrice and not isTeamAsk: #组队进组队副本时必须要有门票道具
|
| | | # costMoney = ticketPrice * lackCnt
|
| | | # costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney)
|
| | | # return bool(costMoneyList), indexList, totalCostCnt, hasBind, costMoneyList
|
| | | # GameWorld.DebugLog("门票不足, 无法进入副本!mapID=%s,lineID=%s,ticketID=%s,reqEnterCnt=%s,totalCostCnt=%s" |
| | | # % (mapID, lineID, ticketID, reqEnterCnt, totalCostCnt), curPlayer.GetPlayerID())
|
| | | # return False, [], 0, False, []
|
| | | # |
| | | # return enough, indexList, totalCostCnt, hasBind, []
|
| | |
|
| | | ## 获取副本进入门票信息
|
| | | # @param curPlayer 玩家实例
|
| | |
| | |
|
| | | ## ---------------------------------- TD ---------------------------------------
|
| | | def GetEnterFBMaxCnt(curPlayer, mapID):
|
| | | ## 获取副本最大可进入次数: 基本次数 + 时间已恢复次数 + VIP额外次数 + 购买次数 + 找回次数 + 使用道具增加次数
|
| | | ## 获取副本最大可进入次数: 基本次数 + 广告次数 + 购买次数 + 使用道具增加次数 + 其他
|
| | | fbIpyData = GetFBIpyData(mapID)
|
| | | if not fbIpyData:
|
| | | return 0
|
| | | maxTimes = fbIpyData.GetDayTimes()
|
| | | |
| | | mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
|
| | | extraCnt = 0
|
| | | buyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
|
| | | itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID)
|
| | | regainFbCnt = 0
|
| | | adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBADCnt % mapID)
|
| | | buyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBBuyCnt % mapID)
|
| | | itemCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBItemCnt % mapID)
|
| | | investFBCnt = PlayerGoldInvest.GetAddFBCnt(curPlayer, mapID)
|
| | | maxCnt = maxTimes + regainFbCnt + extraCnt + buyCnt + mwAddCnt + itemAddCnt + investFBCnt
|
| | | maxCnt = maxTimes + adCnt + buyCnt + itemCnt + investFBCnt
|
| | | return maxCnt
|
| | |
|
| | | ## 玩家进入副本次数
|
| | | # @param curPlayer 玩家实例
|
| | | # @param fbID 副本id
|
| | | # @return bool
|
| | | def GetEnterFBCount(curPlayer, fbID, lineBit=-1):
|
| | | ## 玩家进入副本次数
|
| | | fbID = GetRecordMapID(fbID)
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % fbID)
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % fbID)
|
| | | if lineBit >= 0:
|
| | | return GameWorld.GetDataByDigitPlace(enterCnt, lineBit)
|
| | | return enterCnt
|
| | |
| | | def AddFBCntByItem(curPlayer, itemID, mapID, addCnt):
|
| | | ## 物品增加副本次数
|
| | | mapID = GetRecordMapID(mapID)
|
| | | itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID, itemAddCnt + addCnt)
|
| | | itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBItemCnt % mapID)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBItemCnt % mapID, itemAddCnt + addCnt)
|
| | | Sync_FBPlayerFBInfoData(curPlayer, mapID)
|
| | | PlayerControl.NotifyCode(curPlayer, 'AddActivityCount_1', [itemID, mapID, addCnt])
|
| | | return
|
| | |
|
| | | ## 增加玩家进入副本次数
|
| | | # @param curPlayer 玩家实例
|
| | | # @param fbID 副本id
|
| | | # @param addCount 增加次数
|
| | | # @return 返回值无意义
|
| | | def AddEnterFBCount(curPlayer, fbID, addCount=1, lineBit=-1, isFree=False):
|
| | | ## 增加玩家进入副本次数
|
| | | ## @param isFree: 是否免费进入的,免费的不增加实际进入次数,但需要触发进入次数额外处理,如活跃、成就等
|
| | | addCountEx = addCount
|
| | | #addCountEx = addCount
|
| | | addCount = 0 if isFree else addCount
|
| | | fbID = GetRecordMapID(fbID)
|
| | | enterCntKey = ChConfig.Def_Player_Dict_EnterFbCntDay % fbID
|
| | | enterCntKey = ChConfig.Def_Player_Dict_FbEnterCnt % fbID
|
| | | enterCnt = curPlayer.NomalDictGetProperty(enterCntKey)
|
| | | if lineBit >= 0:
|
| | | curLineEnterCnt = GameWorld.GetDataByDigitPlace(enterCnt, lineBit)
|
| | |
| | | addCount = updCnt-enterCnt
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, updCnt)
|
| | |
|
| | | PlayerActivity.OnEnterFBActivity(curPlayer, fbID, updCnt, addCountEx)
|
| | | PlayerSuccess.AddEnterFBSuccess(curPlayer, fbID, addCountEx)
|
| | | #PlayerActivity.OnEnterFBActivity(curPlayer, fbID, updCnt, addCountEx)
|
| | | #PlayerSuccess.AddEnterFBSuccess(curPlayer, fbID, addCountEx)
|
| | | updValue = updCnt
|
| | | enterCntTotalKey = ChConfig.Def_Player_Dict_EnterFbCntTotal % fbID
|
| | | enterCntTotal = min(curPlayer.NomalDictGetProperty(enterCntTotalKey) + addCount, ChConfig.Def_UpperLimit_DWord)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, enterCntTotalKey, enterCntTotal)
|
| | | GameWorld.DebugLog(" AddEnterFBCount fbID=%s, addCount=%s, lineBit=%s, enterCnt=%s,updValue=%s,enterCntTotal=%s" |
| | | % (fbID, addCount, lineBit, enterCnt, updValue, enterCntTotal), curPlayer.GetPlayerID())
|
| | | GameWorld.DebugLog(" AddEnterFBCount fbID=%s, addCount=%s, lineBit=%s, enterCnt=%s,updValue=%s" |
| | | % (fbID, addCount, lineBit, enterCnt, updValue), curPlayer.GetPlayerID())
|
| | | Sync_FBPlayerFBInfoData(curPlayer, fbID)
|
| | | return True
|
| | |
|
| | | def FBOnWeek(curPlayer, onWeekType):
|
| | | |
| | | mapIDInfo = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetFBFuncCount()):
|
| | | ipyData = ipyDataMgr.GetFBFuncByIndex(i)
|
| | | mapID = ipyData.GetDataMapID()
|
| | | weekTimes = ipyData.GetWeekTimes()
|
| | | # 没有周次数限制的不处理
|
| | | if not weekTimes:
|
| | | continue
|
| | | # 重置类型不同的不处理
|
| | | if ipyData.GetWeekResetType() != onWeekType:
|
| | | continue
|
| | | |
| | | # 重置周次数
|
| | | enterCntWeekKey = ChConfig.Def_Player_Dict_EnterFbCntWeek % mapID
|
| | | if curPlayer.NomalDictGetProperty(enterCntWeekKey):
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, enterCntWeekKey, 0)
|
| | | mapIDInfo.append(mapID)
|
| | | |
| | | if mapIDInfo:
|
| | | Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo)
|
| | | |
| | | return
|
| | |
|
| | | ## 玩家通用副本OnDay处理
|
| | | # @param curPlayer: 玩家实例
|
| | | # @return: None
|
| | | def FBOnDay(curPlayer, onDayType):
|
| | | GameWorld.Log("副本过天处理,FBOnDay...", curPlayer.GetPlayerID())
|
| | | if onDayType != ShareDefine.Def_OnEventType:
|
| | | return
|
| | | FBLogic.OnFBPlayerOnDay(curPlayer, onDayType) # 在重置次数之前,可用于处理资源找回
|
| | |
|
| | | mapIDInfo = []
|
| | |
| | | for i in xrange(ipyDataMgr.GetFBFuncCount()):
|
| | | ipyData = ipyDataMgr.GetFBFuncByIndex(i)
|
| | | mapID = ipyData.GetDataMapID()
|
| | | |
| | | dayTimes = ipyData.GetDayTimes()
|
| | | enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
|
| | | # 没有日次数限制的不处理
|
| | | if not dayTimes and not ipyData.GetBuyTimesVIPPriID() and not ipyData.GetExtraTimesVIPPriID() and not ipyData.GetExtraTimesMWPriID():
|
| | | #GameWorld.DebugLog(" 不需要重置的副本,mapID=%s,dayTimes=%s,vipBuyPriID=%s,vipExtraTime=%s" |
| | | # % (mapID, dayTimes, ipyData.GetBuyTimesVIPPriID(), ipyData.GetExtraTimesVIPPriID()))
|
| | | if not enterCnt and not ipyData.GetDayTimes() and not ipyData.GetPayCntMax():
|
| | | continue
|
| | | |
| | | # 重置类型不同的不处理
|
| | | if ipyData.GetDayResetType() != onDayType:
|
| | | #GameWorld.DebugLog(" 重置时间点不同,不处理,mapID=%s" % mapID)
|
| | | continue
|
| | | |
| | | maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
|
| | | |
| | | # 进入次数
|
| | | enterCntKey = ChConfig.Def_Player_Dict_EnterFbCntDay % mapID
|
| | | enterCnt = curPlayer.NomalDictGetProperty(enterCntKey)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, 0)
|
| | | |
| | | # 购买次数
|
| | | buyCntKey = ChConfig.Def_Player_Dict_BuyFbCntDay % mapID
|
| | | buyCnt = curPlayer.NomalDictGetProperty(buyCntKey)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, buyCntKey, 0)
|
| | | |
| | | # 物品增加次数
|
| | | itemAddCntKey = ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID
|
| | | itemAddCnt = curPlayer.NomalDictGetProperty(itemAddCntKey)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, itemAddCntKey, 0)
|
| | | |
| | | GameWorld.DebugLog(" 重置:mapID=%s,dayTimes=%s,buyCnt=%s,itemAddCnt=%s,maxCnt=%s,enterCnt=%s" |
| | | % (mapID, dayTimes, buyCnt, itemAddCnt, maxCnt, enterCnt))
|
| | | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbEnterCnt % mapID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBADCnt % mapID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBBuyCnt % mapID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBItemCnt % mapID, 0)
|
| | | mapIDInfo.append(mapID)
|
| | |
|
| | | if mapIDInfo:
|
| | | Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo)
|
| | | Sync_FBPlayerFBBuyCount(curPlayer, mapIDInfo)
|
| | |
|
| | | return
|
| | |
|
| | |
| | | def FBOnLogin(curPlayer):
|
| | | FBLogic.OnFBPlayerOnLogin(curPlayer)
|
| | | Sync_FBPlayerFBInfoData(curPlayer)
|
| | | Sync_FBPlayerFBBuyCount(curPlayer)
|
| | | return
|
| | |
|
| | | #//A5 75 购买副本进入次数#tagCMBuyEnterCount
|
| | |
| | | # tagHead Head;
|
| | | # DWORD FBID; // 副本ID
|
| | | #};
|
| | |
|
| | | def BuyFBEnterCount(playerIndex, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
|
| | | mapID = clientData.FBID
|
| | | if mapID == ChConfig.Def_FBMapID_Love:
|
| | | coupleID = PlayerControl.GetCoupleID(curPlayer)
|
| | | if not coupleID:
|
| | | GameWorld.DebugLog("没有伴侣无法购买情缘副本次数!")
|
| | | return
|
| | | ipyData = GetFBIpyData(mapID)
|
| | | if not ipyData:
|
| | | return
|
| | | canBuyCnt = 0
|
| | | canBuyCnt = ipyData.GetPayCntMax()
|
| | | canBuyCnt += PlayerGoldInvest.GetAddFBBuyCnt(curPlayer, mapID)
|
| | | GameWorld.DebugLog("购买副本进入次数: mapID=%s,canBuyCnt=%s" % (mapID, canBuyCnt))
|
| | | if canBuyCnt <= 0:
|
| | | GameWorld.DebugLog("mapID:%s 不可以购买进入次数"%mapID)
|
| | | return
|
| | | |
| | | hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
|
| | | maxDayTimes = ipyData.GetDayTimes()
|
| | | maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
|
| | | enterCnt = GetEnterFBCount(curPlayer, mapID)
|
| | | if mapID == ChConfig.Def_FBMapID_SealDemon and maxDayTimes and maxCnt - enterCnt >= maxDayTimes:
|
| | | GameWorld.DebugLog('当前次数已满,无需购买。。')
|
| | | return
|
| | | |
| | | hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBBuyCnt % mapID)
|
| | | GameWorld.DebugLog("购买副本进入次数: mapID=%s,canBuyCnt=%s,hasBuyCnt=%s" % (mapID, canBuyCnt, hasBuyCnt))
|
| | | if hasBuyCnt >= canBuyCnt:
|
| | | GameWorld.DebugLog("购买次数已经用完mapID=%s,hasBuyCnt=%s >= canBuyCnt=%s" % (mapID, hasBuyCnt, canBuyCnt))
|
| | | GameWorld.DebugLog("副本购买次数已经用完! mapID=%s,hasBuyCnt=%s >= canBuyCnt=%s" % (mapID, hasBuyCnt, canBuyCnt))
|
| | | return
|
| | | costGoldDict = IpyGameDataPY.GetFuncEvalCfg('BuyFBCntCost', 1, {})
|
| | | costGold = costGoldDict.get(str(mapID), '0')
|
| | | costGold = eval(costGold)
|
| | | costMoneyTypeInfo = IpyGameDataPY.GetFuncEvalCfg('BuyFBCntCost', 2, {})
|
| | | costType = costMoneyTypeInfo.get(str(mapID), ShareDefine.TYPE_Price_Gold_Paper_Money)
|
| | | if costGold <= 0:
|
| | | GameWorld.DebugLog("没有配置购买副本次数消耗货币数! mapID=%s,costType=%s,costGold=%s" % (mapID, costType, costGold))
|
| | | costType = ipyData.GetPayMoneyType()
|
| | | payMoneyList = ipyData.GetPayMoneyValues()
|
| | | if not costType or not payMoneyList:
|
| | | GameWorld.DebugLog("没有配置购买副本次数消耗货币数! mapID=%s,costType=%s,payMoneyList=%s" % (mapID, costType, payMoneyList))
|
| | | return
|
| | | costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, costType, costGold)
|
| | | #GameWorld.Log('costMoneyList=%s,costGold=%s'%(costMoneyList,costGold))
|
| | | if not costMoneyList:
|
| | | costMoney = payMoneyList[hasBuyCnt] if len(payMoneyList) > hasBuyCnt else payMoneyList[-1]
|
| | | if not PlayerControl.PayMoney(curPlayer, costType, costMoney, ChConfig.Def_Cost_BuyFBCnt, {"MapID":mapID}):
|
| | | return
|
| | | infoDict = {"MapID":mapID}
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBBuyCnt % mapID, hasBuyCnt + 1)
|
| | | Sync_FBPlayerFBInfoData(curPlayer, mapID)
|
| | | return
|
| | |
|
| | | for moneyType, moneyNum in costMoneyList:
|
| | | if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_BuyFBCnt, infoDict):
|
| | | GameWorld.DebugLog("仙玉不足!costGold=%s" % costGold)
|
| | | def AddFBADCnt(curPlayer, mapID):
|
| | | fbIpyData = GetFBIpyData(mapID)
|
| | | if not fbIpyData:
|
| | | return
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_BuyFbCntDay % mapID, hasBuyCnt + 1)
|
| | | Sync_FBPlayerFBBuyCount(curPlayer, [mapID])
|
| | | PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID])
|
| | | if mapID == ChConfig.Def_FBMapID_Love:
|
| | | coupleID = PlayerControl.GetCoupleID(curPlayer)
|
| | | if coupleID:
|
| | | addItemList = IpyGameDataPY.GetFuncEvalCfg("LoveFB", 3)
|
| | | paramList = [curPlayer.GetPlayerName()]
|
| | | PlayerControl.SendMailByKey("BuyLoveFBCntCoupleMail", [coupleID], addItemList, paramList)
|
| | | adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBADCnt % mapID)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBADCnt % mapID, adCnt + 1)
|
| | | Sync_FBPlayerFBInfoData(curPlayer, mapID)
|
| | | return
|
| | |
|
| | | ## 获取记录值的mapID
|
| | |
| | | # @return
|
| | | # @remarks 一般用于几张地图公用一份存储记录,如组队副本进入次数,CD时间等数据需共享
|
| | | def GetRecordMapID(mapID):
|
| | | DataMapIDDict = IpyGameDataPY.GetConfigEx("DataMapIDDict")
|
| | | if not DataMapIDDict:
|
| | | mIDToDataMapIDDict = {} # 场景ID对应功能地图ID
|
| | | dMapIDDict = {}
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetFBLineCount()):
|
| | | ipyData = ipyDataMgr.GetFBLineByIndex(i)
|
| | | dMapID = ipyData.GetDataMapID()
|
| | | mID = ipyData.GetMapID()
|
| | | mIDList= dMapIDDict.get(dMapID, [])
|
| | | if mID not in mIDList:
|
| | | mIDList.append(mID)
|
| | | dMapIDDict[dMapID] = mIDList
|
| | | |
| | | dMIDList= mIDToDataMapIDDict.get(mID, [])
|
| | | if dMapID not in dMIDList:
|
| | | dMIDList.append(dMapID)
|
| | | mIDToDataMapIDDict[mID] = dMIDList
|
| | | |
| | | unMIDList = []
|
| | | for mID, dMIDList in mIDToDataMapIDDict.items():
|
| | | if len(dMIDList) > 1:
|
| | | unMIDList.append(mID)
|
| | | #GameWorld.DebugLog("----------- 同个场景对应到多个功能地图的,视为无意义的地图! mID=%s, to dMIDList=%s" % (mID, dMIDList))
|
| | | for dMapID, mIDList in dMapIDDict.items():
|
| | | for unMID in unMIDList:
|
| | | if unMID in mIDList:
|
| | | mIDList.remove(unMID)
|
| | | if len(mIDList) <= 1:
|
| | | dMapIDDict.pop(dMapID)
|
| | | DataMapIDDict = IpyGameDataPY.SetConfigEx("DataMapIDDict", dMapIDDict)
|
| | | #GameWorld.Log("加载DataMapIDDict=%s" % DataMapIDDict)
|
| | | |
| | | for dataMapID, mapIDList in DataMapIDDict.items():
|
| | | if mapID in mapIDList:
|
| | | return dataMapID
|
| | | # DataMapIDDict = IpyGameDataPY.GetConfigEx("DataMapIDDict")
|
| | | # if not DataMapIDDict:
|
| | | # mIDToDataMapIDDict = {} # 场景ID对应功能地图ID
|
| | | # dMapIDDict = {}
|
| | | # ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | # for i in xrange(ipyDataMgr.GetFBLineCount()):
|
| | | # ipyData = ipyDataMgr.GetFBLineByIndex(i)
|
| | | # dMapID = ipyData.GetDataMapID()
|
| | | # mID = ipyData.GetMapID()
|
| | | # mIDList= dMapIDDict.get(dMapID, [])
|
| | | # if mID not in mIDList:
|
| | | # mIDList.append(mID)
|
| | | # dMapIDDict[dMapID] = mIDList
|
| | | # |
| | | # dMIDList= mIDToDataMapIDDict.get(mID, [])
|
| | | # if dMapID not in dMIDList:
|
| | | # dMIDList.append(dMapID)
|
| | | # mIDToDataMapIDDict[mID] = dMIDList
|
| | | # |
| | | # unMIDList = []
|
| | | # for mID, dMIDList in mIDToDataMapIDDict.items():
|
| | | # if len(dMIDList) > 1:
|
| | | # unMIDList.append(mID)
|
| | | # #GameWorld.DebugLog("----------- 同个场景对应到多个功能地图的,视为无意义的地图! mID=%s, to dMIDList=%s" % (mID, dMIDList))
|
| | | # for dMapID, mIDList in dMapIDDict.items():
|
| | | # for unMID in unMIDList:
|
| | | # if unMID in mIDList:
|
| | | # mIDList.remove(unMID)
|
| | | # if len(mIDList) <= 1:
|
| | | # dMapIDDict.pop(dMapID)
|
| | | # DataMapIDDict = IpyGameDataPY.SetConfigEx("DataMapIDDict", dMapIDDict)
|
| | | # #GameWorld.Log("加载DataMapIDDict=%s" % DataMapIDDict)
|
| | | # |
| | | # for dataMapID, mapIDList in DataMapIDDict.items():
|
| | | # if mapID in mapIDList:
|
| | | # return dataMapID
|
| | | return mapID
|
| | |
|
| | | def GetGeneralTrainMapIDList():
|
| | |
| | |
|
| | | return GeneralTrainMapIDList
|
| | |
|
| | | ## 通知个人通用副本信息
|
| | | # @param curPlayer: 玩家实例
|
| | | # @param runTime: 已经进行时间
|
| | | # @return: None
|
| | | def Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo=None):
|
| | | ## 通知个人通用副本信息
|
| | | if not mapIDInfo:
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | mapIDList = [ipyDataMgr.GetFBFuncByIndex(i).GetDataMapID() for i in xrange(ipyDataMgr.GetFBFuncCount())]
|
| | |
| | | return
|
| | | mapIDList = [mapIDInfo] if type(mapIDInfo) == int else mapIDInfo
|
| | |
|
| | | fbInfoData = ChPyNetSendPack.tagMCPlayerFBInfoData()
|
| | | fbInfoData.Clear()
|
| | | fbInfoData.FBDataCnt = len(mapIDList)
|
| | | fbInfoData.FBDataList = []
|
| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCFBInfoList)
|
| | | clientPack.FBDataList = []
|
| | |
|
| | | for mID in mapIDList:
|
| | | mapInfo = ChPyNetSendPack.tagMCFBInfo()
|
| | | mapInfo.Clear()
|
| | | mapInfo.FBID = mID
|
| | | mapInfo.EnterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mID)
|
| | | mapInfo.EnterCntTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntTotal % mID)
|
| | | mapInfo.RecoverCnt = 0
|
| | | mapInfo.ItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mID)
|
| | | mapInfo.PassLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mID)
|
| | | |
| | | for mapID in mapIDList:
|
| | | fbInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCFBInfo)
|
| | | fbInfo.MapID = mapID
|
| | | fbInfo.EnterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbEnterCnt % mapID)
|
| | | fbInfo.ADAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBADCnt % mapID)
|
| | | fbInfo.BuyAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBBuyCnt % mapID)
|
| | | fbInfo.ItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBItemCnt % mapID)
|
| | | fbInfo.PassLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
|
| | | for keyNum in range(ChConfig.Def_FBStar_MaxKeyCnt):
|
| | | gradeValue = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerFBStar_MapId % (mID, keyNum))
|
| | | mapInfo.PassGrade.append(gradeValue)
|
| | | mapInfo.PassGradeCnt = len(mapInfo.PassGrade)
|
| | | #GameWorld.DebugLog("FBID:%s---:%s"%(mapInfo.FBID,mapInfo.EnterCnt))
|
| | | fbInfoData.FBDataList.append(mapInfo)
|
| | | gradeValue = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBStar % (mapID, keyNum))
|
| | | fbInfo.PassGrade.append(gradeValue)
|
| | | fbInfo.PassGradeCnt = len(fbInfo.PassGrade)
|
| | | clientPack.FBDataList.append(fbInfo)
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, fbInfoData)
|
| | | return
|
| | |
|
| | | #// A3 BD 通知玩家购买副本进入次数 #tagMCBuyEnterInfo
|
| | | #
|
| | | #struct tagMCBuyEnterInfo
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE FBCount; // 副本个数
|
| | | # DWORD tagMCFBInfo[FBCount]; // 副本信息
|
| | | #};
|
| | | #
|
| | | #struct tagMCBuyInfo
|
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD FBID; // 副本ID
|
| | | # BYTE BuyCount; // 已购买次数
|
| | | #};
|
| | | ## 通知个人购买副本次数信息
|
| | | # @param curPlayer: 玩家实例
|
| | | # @param runTime: 已经进行时间
|
| | | # @return: None
|
| | | def Sync_FBPlayerFBBuyCount(curPlayer, mapIDList=[]):
|
| | | if not mapIDList:
|
| | | mapIDList = []
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for i in xrange(ipyDataMgr.GetFBFuncCount()):
|
| | | ipyData = ipyDataMgr.GetFBFuncByIndex(i)
|
| | | if not ipyData.GetBuyTimesVIPPriID():
|
| | | continue
|
| | | mapIDList.append(ipyData.GetDataMapID())
|
| | | |
| | | |
| | | fbInfoData = ChPyNetSendPack.tagMCBuyEnterInfo()
|
| | | fbInfoData.Clear()
|
| | | fbInfoData.FBInfo = []
|
| | | for mID in mapIDList:
|
| | | mapInfo = ChPyNetSendPack.tagMCBuyInfo()
|
| | | mapInfo.Clear()
|
| | | mapInfo.FBID = mID
|
| | | mapInfo.BuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mID)
|
| | | fbInfoData.FBInfo.append(mapInfo)
|
| | | #GameWorld.DebugLog("FBID:%s---BuyCount:%s"%(mapInfo.FBID,mapInfo.BuyCount))
|
| | | fbInfoData.FBCount = len(fbInfoData.FBInfo)
|
| | | if fbInfoData.FBCount > 0:
|
| | | NetPackCommon.SendFakePack(curPlayer, fbInfoData)
|
| | | clientPack.FBDataCnt = len(clientPack.FBDataList)
|
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
|
| | | return
|
| | |
|
| | | ## 根据人数分组
|