ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -42,7 +42,6 @@
import ReadChConfig
import OperControlManager
import ShareDefine
import PlayerAttrFruit
import DataRecordPack
import ChPyNetSendPack
import NetPackCommon
@@ -110,7 +109,7 @@
#===============================================================================
def __Func_InitItem(tick):
    #初始化物品掉落保护
    MapItemProtectTime = IpyGameDataPY.GetFuncCfg("MapItemProtectTime")
    MapItemProtectTime = 120000 #IpyGameDataPY.GetFuncCfg("MapItemProtectTime")
    GameWorld.GetMapItemManager().SetProtectTime(MapItemProtectTime)
    
    #===============================================================================================
@@ -148,7 +147,7 @@
#  @param tick 当前时间
#  @return None or True
#  @remarks 函数详细说明.
def __DoPickup(curPlayer, mapItemID, tick, isGuard):
def __DoPickup(curPlayer, mapItemID, tick):
    
    playerID = curPlayer.GetPlayerID()
    mapItemManager = GameWorld.GetMapItemManager()
@@ -166,7 +165,7 @@
    posX, posY, itemPosX, itemPosY = curPlayer.GetPosX(), curPlayer.GetPosY(), mapItem.GetPosX(), mapItem.GetPosY()
    pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
    # 守护拾取不验证拾取范围
    if not isGuard and pickDist > curPlayer.GetPickupDist():
    if pickDist > curPlayer.GetPickupDist():
        #距离过远, 不能捡起
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
        GameWorld.Log("当前距离过远, mapItemID=%s,dropItemNPCID=%s,玩家(%d,%d)-物品(%d,%d),pickDist=%s > playerPickupDist=%s" 
@@ -190,8 +189,6 @@
    mapItemCount = singItem.GetCount()
    singItemGUID = singItem.GetGUID()
    curEffID = singItem.GetEffectByIndex(0).GetEffectID()
    playerTeam = curPlayer.GetTeam()
    #isTeamNotify = (ownerType == ChConfig.Def_NPCHurtTypeTeam and playerTeam != None)
    isTeamNotify = False
    # 拾取金钱
    if mapItemType == ChConfig.Def_ItemType_Money:
@@ -199,10 +196,6 @@
                                       ChConfig.Def_GiveMoney_Pickup, {}, not isTeamNotify):
            return
        
        # 提示获得金钱数量
        if isTeamNotify:
            PlayerControl.TeamNotify(playerTeam.GetTeamID(), "GeRen_lhs_295695", [curPlayer.GetName(),
                                                                                   mapItemCount])
        # 副本拾取金钱
        FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
        singItem.Clear()
@@ -264,8 +257,8 @@
            mapID = GameWorld.GetGameWorld().GetMapID()
            lineID = 0 if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull else PlayerControl.GetFBFuncLineID(curPlayer)
            #合并地图的,使用前端lineID,即 FBID
            if mapID in [ChConfig.Def_FBMapID_BossHome]:
                lineID = curPlayer.GetClientLineID()
            #if mapID in [ChConfig.Def_FBMapID_BossHome]:
            #    lineID = curPlayer.GetClientLineID()
            NPCCommon.SendGameServerGoodItemRecord(curPlayer, mapID, lineID, dropItemNPCID, curItemID, equipInfo)
            
        # 不需要队伍提示
@@ -306,20 +299,6 @@
    return
#---------------------------------------------------------------------
#// A3 12 守护拾取物品 #tagCMGuardPickupItem
#
#struct    tagCMGuardPickupItem
#{
#    tagHead        Head;
#    WORD        ItemCount;
#    WORD        MapItemID[ItemCount];    //size = ItemCount
#};
def OnGuardPickupItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    mapItemIDList = clientData.MapItemID
    __DoPickupItem(curPlayer, mapItemIDList, tick, True)
    return
## 玩家拾取物品(封包参数)
#  @param index 当前玩家索引
#  @param tick 当前时间
@@ -330,103 +309,23 @@
    #玩家捡起物品
    pickPack = IPY_GameWorld.IPY_PickUpItem()
    mapItemID = pickPack.GetMapItemID()
    __DoPickupItem(curPlayer, [mapItemID], tick, False)
    __DoPickupItem(curPlayer, [mapItemID], tick)
    return
def __DoPickupItem(curPlayer, mapItemIDList, tick, isGuard):
    # @param isGuard: 是否守护拾取
    if isGuard and GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
        mapID = curPlayer.GetMapID()
        fbIpyData = FBCommon.GetFBIpyData(mapID)
        if fbIpyData and not fbIpyData.GetGuardPick():
            GameWorld.Log("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
            return
#    #单人副本一键拾取
#    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtSingle:
#        SingleFBTPickUP(curPlayer, mapItemID, tick)
#        return
def __DoPickupItem(curPlayer, mapItemIDList, tick):
    if not mapItemIDList:
        GameWorld.ErrLog("没有指定要拾取的地图物品ID!", curPlayer.GetPlayerID())
        return
    
    succMapItemIDList = [] # 成功拾取的地图物品
    for mapItemID in mapItemIDList:
        if __DoPickup(curPlayer, mapItemID, tick, isGuard):
        if __DoPickup(curPlayer, mapItemID, tick):
            succMapItemIDList.append(mapItemID)
            
    if succMapItemIDList:
        GameWorld.Log("成功拾取地图物品, succMapItemIDList=%s" % (succMapItemIDList), curPlayer.GetPlayerID())
    # 守护拾取的,附加同步守护拾取结果
    if isGuard and succMapItemIDList:
        guradPickupSucc = ChPyNetSendPack.tagMCGuradPickupItemSucc()
        guradPickupSucc.MapItemID = succMapItemIDList
        guradPickupSucc.ItemCount = len(guradPickupSucc.MapItemID)
        NetPackCommon.SendFakePack(curPlayer, guradPickupSucc)
# 玩家拾取结果目前客户端暂时无用,不通知
#    if not __DoPickup(curPlayer, mapItemID, tick):
#        curPlayer.Notify_PickupItemResult(mapItemID, 0)
#    else:
#        curPlayer.Notify_PickupItemResult(mapItemID, 1)
    return
###单人副本一键拾取
## @param curPlayer mapItemID
## @return None
#def SingleFBTPickUP(curPlayer, mapItemID, tick):
#    mapItemManager = GameWorld.GetMapItemManager()
#    curMapItem = mapItemManager.GetItemByID(mapItemID)
#    if curMapItem == None or curMapItem.IsEmpty():
#        return
#
#    posX = curPlayer.GetPosX()
#    posY = curPlayer.GetPosY()
#    itemPosX = curMapItem.GetPosX()
#    itemPosY = curMapItem.GetPosY()
#
#    pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
#
#    if pickDist > curPlayer.GetPickupDist():
#        #距离过远, 不能捡起
#        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
#        return
#
#    mapItemIDList = [curMapItem.GetID()]
#    #拾取当前格子周围的物品
#    mapItemManager = GameWorld.GetMapItemManager()
#    for index in range(mapItemManager.GetMapItemCount()):
#        mapItem = mapItemManager.GetMapItemByIndex(index)
#        if not mapItem or mapItem.IsEmpty():
#            continue
#
#        mapItemObjID = mapItem.GetID()
#        if mapItemObjID in mapItemIDList:
#            continue
#
#        curItem = mapItem.GetItem()
#        # 只一键拾取金钱
#        if curItem.GetType() != ChConfig.Def_ItemType_Money:
#            continue
#
#        pickDist = GameWorld.GetDist(posX, posY, mapItem.GetPosX(), mapItem.GetPosY())
#
#        if pickDist > curPlayer.GetPickupDist():
#            continue
#
#        mapItemIDList.append(mapItemObjID)
#
#    for mapItemID in mapItemIDList:
#        if not __DoPickup(curPlayer, mapItemID, tick):
#            curPlayer.Notify_PickupItemResult(mapItemID, 0)
#        else:
#            curPlayer.Notify_PickupItemResult(mapItemID, 1)
#
#    return
#---------------------------------------------------------------------
## 玩家使用物品 ->自身效果(封包参数)
#  @param index 当前玩家索引
@@ -462,12 +361,12 @@
def __DoLogic_PlayerUseItemSelf(curPlayer, useItemIndex, tick, useCnt=1, exData=0):
    
    #使用物品行为状态, 判断客户端限制
    if not OperControlManager.IsObjCanDoAction(
                                        curPlayer,
                                        ChConfig.Def_Obj_ActState_ClientAct,
                                        IPY_GameWorld.oalUseItem
                                        ):
        return False
    #if not OperControlManager.IsObjCanDoAction(
    #                                    curPlayer,
    #                                    ChConfig.Def_Obj_ActState_ClientAct,
    #                                    IPY_GameWorld.oalUseItem
    #                                    ):
    #    return False
    #------------------封包参数 获得 玩家物品
    backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
@@ -648,15 +547,6 @@
        #这个物品不是一般物品, 直接返回结果
        return useSpecialItemResult
    
    #---特殊装备不验证装备属性, 普通物品要验证装备属性---
    itemControler = ItemControler.PlayerItemControler(curPlayer)
    #装备无法使用
    if itemControler.PlayerCanEquipItem(curItem, False):
        #这个物品是装备
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_774045")
        return
    #物品类型ID
    itemTypeID = curItem.GetItemTypeID()
    
@@ -683,10 +573,6 @@
#  @return None or True
#  @remarks 函数详细说明.
def __DealWith_SpecialItem(curPlayer, curItem, tick, useCnt, exData):
    #果实物品
    useFruitResult = PlayerAttrFruit.DoPlayerEatFruitItem(curPlayer, curItem, useCnt)
    if useFruitResult != -1:
        return useFruitResult
    
    #------------------------获得物品相关属性
    itemTypeID = curItem.GetItemTypeID()  #物品类型id
@@ -724,7 +610,6 @@
                            ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
                            ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
                            ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                            ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
                            ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
                            ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
                            ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
@@ -734,6 +619,8 @@
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
                            ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
                            ChConfig.Def_Effect_TouchMission:"Item_TouchMission",  # 触发任务接口
                            ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin",  # 武将皮肤
                            #ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
                            #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach",  # 弹劾符
                            #ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
                            #ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # 增加爵位经验
@@ -895,25 +782,25 @@
#  @return 布尔值
#  @remarks 检查使用物品的玩家属性.
def CheckUseItemSelf_Player(curPlayer):
    if GameObj.GetHP(curPlayer) <= 0 :
        return False
    #if GameObj.GetHP(curPlayer) <= 0 :
    #    return False
    
#    #眩晕时, 不可使用物品
#    if curPlayer.GetAbnormalState() == IPY_GameWorld.sctFaint:
#        return False
    
    #使用物品行为状态, 判断服务端限制
    if not OperControlManager.IsObjCanDoAction(
                                        curPlayer,
                                        ChConfig.Def_Obj_ActState_ServerAct,
                                        IPY_GameWorld.oalUseItem
                                        ):
        return False
    #if not OperControlManager.IsObjCanDoAction(
    #                                    curPlayer,
    #                                    ChConfig.Def_Obj_ActState_ServerAct,
    #                                    IPY_GameWorld.oalUseItem
    #                                    ):
    #    return False
    
    #交易状态, 不可使用物品
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade:
        PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238")
        return False
    #if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade:
    #    PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238")
    #    return False
    
#    #GM禁止使用
#    if GameWorld.IsGM(curPlayer):
@@ -1742,80 +1629,6 @@
        infoDict[ShareDefine.Def_MapItemInfo_IsSuite] = 1
           
    return infoDict
# 特别设定:卓越物品必带武器技能增强效果,使用者请特别注意
## 装备动态属性,只用于未设置属性的singleItem,roleItem使用多次发背包刷新包
#  @param curItem 玩家实例
#  @param equipData
#  @return
def EquipAddAdditionEx(curItem, equipData):
    # 绑定
    #if equipData.isBind:
    #    ItemControler.SetItemIsBind(curItem, equipData.isBind)
    if not ItemCommon.CheckItemIsEquip(curItem):
        return
    #===========================================================================
    # # 强化等级
    # if equipData.starLV:
    #    curItem.SetItemStarLV(equipData.starLV)
    # # 打孔
    # if 0 < equipData.holeCnt <= curItem.GetMaxHoleCount():
    #    curItem.SetCanPlaceStoneCount(equipData.holeCnt)
    #
    # # 给镶嵌宝石
    # for i, stoneID in enumerate(equipData.stoneData):
    #    if i > equipData.holeCnt - 1:
    #        break
    #
    #    if stoneID <= 0:
    #        continue
    #
    #    curItem.SetStone(i, stoneID)
    #===========================================================================
    # 套装
    #if equipData.isSuite:
    #    curItem.SetIsSuite(equipData.isSuite)
    #if equipData.suiteLV:
    #    curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV)
    # 物品来源
    if equipData.source:
        curItem.SetUserAttr(ShareDefine.Def_IudetSource, equipData.source)
    # 传奇属性
    if equipData.legendAttrIDList and equipData.legendAttrValueList:
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
        for i in xrange(len(equipData.legendAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, equipData.legendAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, equipData.legendAttrValueList[i])
    # 传奇属性 - 神
    if equipData.legendAttrIDListShen and equipData.legendAttrValueListShen:
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDShen)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueShen)
        for i in xrange(len(equipData.legendAttrIDListShen)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDShen, equipData.legendAttrIDListShen[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueShen, equipData.legendAttrValueListShen[i])
    # 传奇属性 - 仙
    if equipData.legendAttrIDListXian and equipData.legendAttrValueListXian:
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDXian)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueXian)
        for i in xrange(len(equipData.legendAttrIDListXian)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDXian, equipData.legendAttrIDListXian[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueXian, equipData.legendAttrValueListXian[i])
    # 传奇属性 - 极
    if equipData.legendAttrIDListJi and equipData.legendAttrValueListJi:
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDJi)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueJi)
        for i in xrange(len(equipData.legendAttrIDListJi)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDJi, equipData.legendAttrIDListJi[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueJi, equipData.legendAttrValueListJi[i])
    ItemCommon.MakeEquipGS(curItem)
    return
## 判断装备是否是可加强装备
#  @param curItem 物品实例