| | |
| | | import ReadChConfig
|
| | | import OperControlManager
|
| | | import ShareDefine
|
| | | import PlayerAttrFruit
|
| | | import DataRecordPack
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | |
| | | #===============================================================================
|
| | | def __Func_InitItem(tick):
|
| | | #初始化物品掉落保护
|
| | | MapItemProtectTime = IpyGameDataPY.GetFuncCfg("MapItemProtectTime")
|
| | | MapItemProtectTime = 120000 #IpyGameDataPY.GetFuncCfg("MapItemProtectTime")
|
| | | GameWorld.GetMapItemManager().SetProtectTime(MapItemProtectTime)
|
| | |
|
| | | #===============================================================================================
|
| | |
| | | # @param tick 当前时间
|
| | | # @return None or True
|
| | | # @remarks 函数详细说明.
|
| | | def __DoPickup(curPlayer, mapItemID, tick, isGuard):
|
| | | def __DoPickup(curPlayer, mapItemID, tick):
|
| | |
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | mapItemManager = GameWorld.GetMapItemManager()
|
| | |
| | | posX, posY, itemPosX, itemPosY = curPlayer.GetPosX(), curPlayer.GetPosY(), mapItem.GetPosX(), mapItem.GetPosY()
|
| | | pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
|
| | | # 守护拾取不验证拾取范围
|
| | | if not isGuard and pickDist > curPlayer.GetPickupDist():
|
| | | if pickDist > curPlayer.GetPickupDist():
|
| | | #距离过远, 不能捡起
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
|
| | | GameWorld.Log("当前距离过远, mapItemID=%s,dropItemNPCID=%s,玩家(%d,%d)-物品(%d,%d),pickDist=%s > playerPickupDist=%s"
|
| | |
| | | mapItemCount = singItem.GetCount()
|
| | | singItemGUID = singItem.GetGUID()
|
| | | curEffID = singItem.GetEffectByIndex(0).GetEffectID()
|
| | | playerTeam = curPlayer.GetTeam()
|
| | | #isTeamNotify = (ownerType == ChConfig.Def_NPCHurtTypeTeam and playerTeam != None)
|
| | | isTeamNotify = False
|
| | | # 拾取金钱
|
| | | if mapItemType == ChConfig.Def_ItemType_Money:
|
| | |
| | | ChConfig.Def_GiveMoney_Pickup, {}, not isTeamNotify):
|
| | | return
|
| | |
|
| | | # 提示获得金钱数量
|
| | | if isTeamNotify:
|
| | | PlayerControl.TeamNotify(playerTeam.GetTeamID(), "GeRen_lhs_295695", [curPlayer.GetName(),
|
| | | mapItemCount])
|
| | | # 副本拾取金钱
|
| | | FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
|
| | | singItem.Clear()
|
| | |
| | | mapID = GameWorld.GetGameWorld().GetMapID()
|
| | | lineID = 0 if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull else PlayerControl.GetFBFuncLineID(curPlayer)
|
| | | #合并地图的,使用前端lineID,即 FBID
|
| | | if mapID in [ChConfig.Def_FBMapID_BossHome]:
|
| | | lineID = curPlayer.GetClientLineID()
|
| | | #if mapID in [ChConfig.Def_FBMapID_BossHome]:
|
| | | # lineID = curPlayer.GetClientLineID()
|
| | | NPCCommon.SendGameServerGoodItemRecord(curPlayer, mapID, lineID, dropItemNPCID, curItemID, equipInfo)
|
| | |
|
| | | # 不需要队伍提示
|
| | |
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #// A3 12 守护拾取物品 #tagCMGuardPickupItem
|
| | | #
|
| | | #struct tagCMGuardPickupItem
|
| | | #{
|
| | | # tagHead Head;
|
| | | # WORD ItemCount;
|
| | | # WORD MapItemID[ItemCount]; //size = ItemCount
|
| | | #};
|
| | | def OnGuardPickupItem(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | mapItemIDList = clientData.MapItemID
|
| | | __DoPickupItem(curPlayer, mapItemIDList, tick, True)
|
| | | return
|
| | |
|
| | | ## 玩家拾取物品(封包参数)
|
| | | # @param index 当前玩家索引
|
| | | # @param tick 当前时间
|
| | |
| | | #玩家捡起物品
|
| | | pickPack = IPY_GameWorld.IPY_PickUpItem()
|
| | | mapItemID = pickPack.GetMapItemID()
|
| | | __DoPickupItem(curPlayer, [mapItemID], tick, False)
|
| | | __DoPickupItem(curPlayer, [mapItemID], tick)
|
| | | return
|
| | |
|
| | | def __DoPickupItem(curPlayer, mapItemIDList, tick, isGuard):
|
| | | # @param isGuard: 是否守护拾取
|
| | | |
| | | if isGuard and GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
|
| | | mapID = curPlayer.GetMapID()
|
| | | fbIpyData = FBCommon.GetFBIpyData(mapID)
|
| | | if fbIpyData and not fbIpyData.GetGuardPick():
|
| | | GameWorld.Log("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | # #单人副本一键拾取
|
| | | # if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtSingle:
|
| | | # SingleFBTPickUP(curPlayer, mapItemID, tick)
|
| | | # return
|
| | | |
| | | def __DoPickupItem(curPlayer, mapItemIDList, tick):
|
| | | if not mapItemIDList:
|
| | | GameWorld.ErrLog("没有指定要拾取的地图物品ID!", curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | succMapItemIDList = [] # 成功拾取的地图物品
|
| | | for mapItemID in mapItemIDList:
|
| | | if __DoPickup(curPlayer, mapItemID, tick, isGuard):
|
| | | if __DoPickup(curPlayer, mapItemID, tick):
|
| | | succMapItemIDList.append(mapItemID)
|
| | |
|
| | | if succMapItemIDList:
|
| | | GameWorld.Log("成功拾取地图物品, succMapItemIDList=%s" % (succMapItemIDList), curPlayer.GetPlayerID())
|
| | | |
| | | # 守护拾取的,附加同步守护拾取结果
|
| | | if isGuard and succMapItemIDList:
|
| | | guradPickupSucc = ChPyNetSendPack.tagMCGuradPickupItemSucc()
|
| | | guradPickupSucc.MapItemID = succMapItemIDList
|
| | | guradPickupSucc.ItemCount = len(guradPickupSucc.MapItemID)
|
| | | NetPackCommon.SendFakePack(curPlayer, guradPickupSucc)
|
| | | |
| | | # 玩家拾取结果目前客户端暂时无用,不通知
|
| | | # if not __DoPickup(curPlayer, mapItemID, tick):
|
| | | # curPlayer.Notify_PickupItemResult(mapItemID, 0)
|
| | | # else:
|
| | | # curPlayer.Notify_PickupItemResult(mapItemID, 1)
|
| | | return
|
| | |
|
| | |
|
| | | ###单人副本一键拾取
|
| | | ## @param curPlayer mapItemID
|
| | | ## @return None
|
| | | #def SingleFBTPickUP(curPlayer, mapItemID, tick):
|
| | | # mapItemManager = GameWorld.GetMapItemManager()
|
| | | # curMapItem = mapItemManager.GetItemByID(mapItemID)
|
| | | # if curMapItem == None or curMapItem.IsEmpty():
|
| | | # return
|
| | | #
|
| | | # posX = curPlayer.GetPosX()
|
| | | # posY = curPlayer.GetPosY()
|
| | | # itemPosX = curMapItem.GetPosX()
|
| | | # itemPosY = curMapItem.GetPosY()
|
| | | # |
| | | # pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
|
| | | #
|
| | | # if pickDist > curPlayer.GetPickupDist():
|
| | | # #距离过远, 不能捡起
|
| | | # PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
|
| | | # return
|
| | | # |
| | | # mapItemIDList = [curMapItem.GetID()]
|
| | | # #拾取当前格子周围的物品
|
| | | # mapItemManager = GameWorld.GetMapItemManager()
|
| | | # for index in range(mapItemManager.GetMapItemCount()):
|
| | | # mapItem = mapItemManager.GetMapItemByIndex(index)
|
| | | # if not mapItem or mapItem.IsEmpty():
|
| | | # continue
|
| | | # |
| | | # mapItemObjID = mapItem.GetID()
|
| | | # if mapItemObjID in mapItemIDList:
|
| | | # continue
|
| | | # |
| | | # curItem = mapItem.GetItem()
|
| | | # # 只一键拾取金钱
|
| | | # if curItem.GetType() != ChConfig.Def_ItemType_Money:
|
| | | # continue
|
| | | # |
| | | # pickDist = GameWorld.GetDist(posX, posY, mapItem.GetPosX(), mapItem.GetPosY())
|
| | | # |
| | | # if pickDist > curPlayer.GetPickupDist():
|
| | | # continue
|
| | | # |
| | | # mapItemIDList.append(mapItemObjID)
|
| | | # |
| | | # for mapItemID in mapItemIDList:
|
| | | # if not __DoPickup(curPlayer, mapItemID, tick):
|
| | | # curPlayer.Notify_PickupItemResult(mapItemID, 0)
|
| | | # else:
|
| | | # curPlayer.Notify_PickupItemResult(mapItemID, 1)
|
| | | # |
| | | # return
|
| | | #---------------------------------------------------------------------
|
| | | ## 玩家使用物品 ->自身效果(封包参数)
|
| | | # @param index 当前玩家索引
|
| | |
| | | def __DoLogic_PlayerUseItemSelf(curPlayer, useItemIndex, tick, useCnt=1, exData=0):
|
| | |
|
| | | #使用物品行为状态, 判断客户端限制
|
| | | if not OperControlManager.IsObjCanDoAction(
|
| | | curPlayer, |
| | | ChConfig.Def_Obj_ActState_ClientAct, |
| | | IPY_GameWorld.oalUseItem
|
| | | ):
|
| | | return False
|
| | | #if not OperControlManager.IsObjCanDoAction(
|
| | | # curPlayer, |
| | | # ChConfig.Def_Obj_ActState_ClientAct, |
| | | # IPY_GameWorld.oalUseItem
|
| | | # ):
|
| | | # return False
|
| | |
|
| | | #------------------封包参数 获得 玩家物品
|
| | | backPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | |
| | | #这个物品不是一般物品, 直接返回结果
|
| | | return useSpecialItemResult
|
| | |
|
| | | #---特殊装备不验证装备属性, 普通物品要验证装备属性---
|
| | | itemControler = ItemControler.PlayerItemControler(curPlayer)
|
| | | |
| | | #装备无法使用
|
| | | if itemControler.PlayerCanEquipItem(curItem, False):
|
| | | #这个物品是装备
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_774045")
|
| | | return
|
| | | |
| | | #物品类型ID
|
| | | itemTypeID = curItem.GetItemTypeID()
|
| | |
|
| | |
| | | # @return None or True
|
| | | # @remarks 函数详细说明.
|
| | | def __DealWith_SpecialItem(curPlayer, curItem, tick, useCnt, exData):
|
| | | #果实物品
|
| | | useFruitResult = PlayerAttrFruit.DoPlayerEatFruitItem(curPlayer, curItem, useCnt)
|
| | | if useFruitResult != -1:
|
| | | return useFruitResult
|
| | |
|
| | | #------------------------获得物品相关属性
|
| | | itemTypeID = curItem.GetItemTypeID() #物品类型id
|
| | |
| | | ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
|
| | | ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
|
| | | ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
|
| | | ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
|
| | | ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
|
| | | ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
|
| | | ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
|
| | |
| | | ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
|
| | | ChConfig.Def_Effect_TouchMission:"Item_TouchMission", # 触发任务接口
|
| | | ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin", # 武将皮肤
|
| | | #ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
|
| | | #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach", # 弹劾符
|
| | | #ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
|
| | | #ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # 增加爵位经验
|
| | |
| | | # @return 布尔值
|
| | | # @remarks 检查使用物品的玩家属性.
|
| | | def CheckUseItemSelf_Player(curPlayer):
|
| | | if GameObj.GetHP(curPlayer) <= 0 :
|
| | | return False
|
| | | #if GameObj.GetHP(curPlayer) <= 0 :
|
| | | # return False
|
| | |
|
| | | # #眩晕时, 不可使用物品
|
| | | # if curPlayer.GetAbnormalState() == IPY_GameWorld.sctFaint:
|
| | | # return False
|
| | |
|
| | | #使用物品行为状态, 判断服务端限制
|
| | | if not OperControlManager.IsObjCanDoAction(
|
| | | curPlayer, |
| | | ChConfig.Def_Obj_ActState_ServerAct, |
| | | IPY_GameWorld.oalUseItem
|
| | | ):
|
| | | return False
|
| | | #if not OperControlManager.IsObjCanDoAction(
|
| | | # curPlayer, |
| | | # ChConfig.Def_Obj_ActState_ServerAct, |
| | | # IPY_GameWorld.oalUseItem
|
| | | # ):
|
| | | # return False
|
| | |
|
| | | #交易状态, 不可使用物品
|
| | | if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade:
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238")
|
| | | return False
|
| | | #if curPlayer.GetPlayerAction() == IPY_GameWorld.paTrade:
|
| | | # PlayerControl.NotifyCode(curPlayer, "GeRen_lhs_372238")
|
| | | # return False
|
| | |
|
| | | # #GM禁止使用
|
| | | # if GameWorld.IsGM(curPlayer):
|
| | |
| | | infoDict[ShareDefine.Def_MapItemInfo_IsSuite] = 1
|
| | |
|
| | | return infoDict
|
| | |
|
| | | # 特别设定:卓越物品必带武器技能增强效果,使用者请特别注意
|
| | | ## 装备动态属性,只用于未设置属性的singleItem,roleItem使用多次发背包刷新包
|
| | | # @param curItem 玩家实例
|
| | | # @param equipData
|
| | | # @return |
| | | def EquipAddAdditionEx(curItem, equipData):
|
| | | # 绑定
|
| | | #if equipData.isBind:
|
| | | # ItemControler.SetItemIsBind(curItem, equipData.isBind)
|
| | | |
| | | if not ItemCommon.CheckItemIsEquip(curItem):
|
| | | return
|
| | | |
| | | #===========================================================================
|
| | | # # 强化等级
|
| | | # if equipData.starLV:
|
| | | # curItem.SetItemStarLV(equipData.starLV)
|
| | | # # 打孔
|
| | | # if 0 < equipData.holeCnt <= curItem.GetMaxHoleCount():
|
| | | # curItem.SetCanPlaceStoneCount(equipData.holeCnt)
|
| | | # |
| | | # # 给镶嵌宝石
|
| | | # for i, stoneID in enumerate(equipData.stoneData):
|
| | | # if i > equipData.holeCnt - 1:
|
| | | # break
|
| | | # |
| | | # if stoneID <= 0:
|
| | | # continue
|
| | | # |
| | | # curItem.SetStone(i, stoneID)
|
| | | #===========================================================================
|
| | | |
| | | # 套装
|
| | | #if equipData.isSuite:
|
| | | # curItem.SetIsSuite(equipData.isSuite)
|
| | | #if equipData.suiteLV:
|
| | | # curItem.SetUserAttr(ShareDefine.Def_IudetSuiteLV, equipData.suiteLV)
|
| | | # 物品来源
|
| | | if equipData.source:
|
| | | curItem.SetUserAttr(ShareDefine.Def_IudetSource, equipData.source)
|
| | | |
| | | # 传奇属性
|
| | | if equipData.legendAttrIDList and equipData.legendAttrValueList:
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
|
| | | for i in xrange(len(equipData.legendAttrIDList)):
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, equipData.legendAttrIDList[i])
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, equipData.legendAttrValueList[i])
|
| | | # 传奇属性 - 神
|
| | | if equipData.legendAttrIDListShen and equipData.legendAttrValueListShen:
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDShen)
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueShen)
|
| | | for i in xrange(len(equipData.legendAttrIDListShen)):
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDShen, equipData.legendAttrIDListShen[i])
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueShen, equipData.legendAttrValueListShen[i])
|
| | | # 传奇属性 - 仙
|
| | | if equipData.legendAttrIDListXian and equipData.legendAttrValueListXian:
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDXian)
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueXian)
|
| | | for i in xrange(len(equipData.legendAttrIDListXian)):
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDXian, equipData.legendAttrIDListXian[i])
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueXian, equipData.legendAttrValueListXian[i])
|
| | | # 传奇属性 - 极
|
| | | if equipData.legendAttrIDListJi and equipData.legendAttrValueListJi:
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDJi)
|
| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueJi)
|
| | | for i in xrange(len(equipData.legendAttrIDListJi)):
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDJi, equipData.legendAttrIDListJi[i])
|
| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueJi, equipData.legendAttrValueListJi[i])
|
| | | |
| | | ItemCommon.MakeEquipGS(curItem) |
| | | return
|
| | |
|
| | |
|
| | | ## 判断装备是否是可加强装备
|
| | | # @param curItem 物品实例
|