ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -825,12 +825,12 @@
    # 暗金boss
    if ChConfig.IsGameBoss(curNPC): 
        # 通知GameServer boss状态 封魔坛在副本里单独处理
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
        if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
            GameServe_GameWorldBossState(npcid, 0)
            #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
            #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
            GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
        #ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
        #if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
        #    GameServe_GameWorldBossState(npcid, 0)
        #    #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
        #    #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
        #    GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
            
        ChNPC.OnNPCSetDead(curNPC)
        
@@ -956,20 +956,20 @@
        PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_BossHome, 1)
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_BossHome, 1)
        
    if mapID == ChConfig.Def_FBMapID_CrossPenglai:
        #跨服蓬莱仙境
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossPenglai)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossPenglaiBoss, 1)
        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossPenglaiBoss, 1)
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossPenglaiBoss, 1)
    elif mapID == ChConfig.Def_FBMapID_CrossDemonLand:
        #跨服魔化之地
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossDemonLand)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossDemonLandBoss, 1)
        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossDemonLandBoss, 1)
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossDemonLandBoss, 1)
    if mapID in [ChConfig.Def_FBMapID_CrossPenglai, ChConfig.Def_FBMapID_CrossDemonLand]:
        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossBoss, 1)
#    if mapID == ChConfig.Def_FBMapID_CrossPenglai:
#        #跨服蓬莱仙境
#        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossPenglai)
#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossPenglaiBoss, 1)
#        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossPenglaiBoss, 1)
#        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossPenglaiBoss, 1)
#    elif mapID == ChConfig.Def_FBMapID_CrossDemonLand:
#        #跨服魔化之地
#        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossDemonLand)
#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossDemonLandBoss, 1)
#        PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossDemonLandBoss, 1)
#        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossDemonLandBoss, 1)
#    if mapID in [ChConfig.Def_FBMapID_CrossPenglai, ChConfig.Def_FBMapID_CrossDemonLand]:
#        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossBoss, 1)
        
    # 个人首杀记录
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", npcID)
@@ -2490,13 +2490,13 @@
        #杀死NPC, 触发任务
        self.__EventKillNpc()
            
        mapID = GameWorld.GetMap().GetMapID()
        killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
        # 记录boss击杀信息的NPC
        bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
        if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
            killerIDList = [player.GetPlayerID() for player in self.__ownerPlayerList]
            GameServer_KillGameWorldBoss(curNPC.GetNPCID(), killerName, 0, True, killerIDList)
        #mapID = GameWorld.GetMap().GetMapID()
        #killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
        ## 记录boss击杀信息的NPC
        #bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
        #if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
        #    killerIDList = [player.GetPlayerID() for player in self.__ownerPlayerList]
        #    GameServer_KillGameWorldBoss(curNPC.GetNPCID(), killerName, 0, True, killerIDList)
            
        if npcID == IpyGameDataPY.GetFuncCfg("BossRebornServerBoss", 3):
            PlayerControl.WorldNotify(0, "BossRebornBossKilled", [curNPC.GetNPCID()])