| | |
| | | #------------------------------------------------------------------------------
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| | | #"""Version = 2016-12-02 11:00"""
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| | | #------------------------------------------------------------------------------
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| | | import IPY_GameWorld
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| | | import PlayerControl
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| | | import GameWorld
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| | | import FBCommon
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| | | import ChConfig
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| | | import FBLogic
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| | | import PlayerSuccess
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| | | import ItemCommon
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| | | import IpyGameDataPY
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| | | import ShareDefine
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| | | import GameFuncComm
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| | | import NPCCommon
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| | |
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| | | #---------------------------------------------------------------------
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| | |
| | | # DWORD MapID;
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| | | # WORD LineID;
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| | | # BYTE Cnt; // 扫荡次数
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| | | # BYTE IsFinish; // 是否立即完成; 0-否;1-花钱立即完成;2-客户端自行倒计时间到后发送2代表领取扫荡完成奖励
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| | | # DWORD DataEx; //附带信息
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| | | # BYTE IsLittleHelper; // 是否小助手扫荡
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| | | #};
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| | | def OnPlayerFBWipeOut(playerIndex, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
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| | |
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| | | #if not GameWorld.CheckPlayerTick(curPlayer, ChConfig.TYPE_Player_Tick_BeginFBWipeOut, tick):
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| | | # GameWorld.DebugLog("玩家副本扫荡请求CD中...", curPlayer.GetPlayerID())
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| | | # return
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| | | |
| | | mapID = clientData.MapID
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| | | lineID = clientData.LineID
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| | | cnt = clientData.Cnt
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| | | #isFinish = clientData.IsFinish
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| | | isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
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| | | dataEx = clientData.DataEx
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| | | isLittleHelper = clientData.IsLittleHelper
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| | | if isLittleHelper:
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| | | if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_LittleHelper):
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| | | GameWorld.DebugLog("玩家没有小助手功能权限!", curPlayer.GetPlayerID())
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| | | return
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| | |
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| | | if cnt <= 0:
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| | | return
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| | |
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| | | fbIpyData = FBCommon.GetFBIpyData(mapID)
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| | | if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
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| | | if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
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| | | GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
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| | | return
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| | | fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID, False)
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| | | if not fbIpyData or not fbLineIpyData:
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| | | GameWorld.DebugLog("不存在该副本或线路无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
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| | | return
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| | |
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| | | |
| | | fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
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| | | if not fbLineIpyData:
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| | | GameWorld.DebugLog("找不到该副本线路,无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
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| | | if not FBCommon.IsFBPass(curPlayer, mapID, lineID):
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| | | GameWorld.DebugLog("未过关无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
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| | | return
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| | |
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| | | if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
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| | | return
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| | | costMoneyList = []
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| | | sweepCostindexList = []
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| | | sweepCostCnt = 0
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| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
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| | | |
| | | if fbLineIpyData:
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| | | #扫荡等级判断
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| | | sweepLVLimit = fbLineIpyData.GetSweepLVLimit()
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| | | if sweepLVLimit and curPlayer.GetLV() < sweepLVLimit:
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| | | GameWorld.DebugLog('玩家副本扫荡,等级不足!mapID=%s, lineID=%s, playerLV=%s, sweepLVLimit=%s' |
| | | % (mapID, lineID, curPlayer.GetLV(), sweepLVLimit), curPlayer.GetPlayerID())
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| | | return
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| | | |
| | | #扫荡道具判断,小助手不消耗扫荡道具
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| | | sweepItemID = fbLineIpyData.GetSweepItemID()
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| | | if sweepItemID and not isLittleHelper:
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| | | sweepItemCnt = fbLineIpyData.GetSweepCostCnt()
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| | | sweepCostCnt = sweepItemCnt * cnt
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| | | #isEnough, sweepCostindexList = ItemCommon.GetItem_FromPack_ByID(sweepItemID, itemPack, sweepCostCnt)
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| | | isEnough, sweepCostindexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(sweepItemID, itemPack, sweepCostCnt)
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| | | if not isEnough:
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| | | itemPrice = ItemCommon.GetShopItemPrice(sweepItemID, IPY_GameWorld.TYPE_Price_Gold_Money)
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| | | if itemPrice:
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| | | costMoney = itemPrice * lackCnt
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| | | costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costMoney)
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| | | if not costMoneyList:
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| | | GameWorld.DebugLog("扫荡消耗道具不足, mapID=%s,lineID=%s,sweepItemID=%s,sweepCostCnt=%s" |
| | | % (mapID, lineID, sweepItemID, sweepCostCnt), curPlayer.GetPlayerID())
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| | | return
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| | |
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| | | # 副本是否可扫荡, 这里只判断副本自身的特殊条件, 公共条件上面已经判断
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| | | if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, isFinish, dataEx):
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| | | if not FBLogic.OnPlayerFBSweepAsk(curPlayer, mapID, lineID, cnt, dataEx):
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| | | GameWorld.DebugLog("该副本当前无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
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| | | return
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| | |
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
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| | | |
| | | #扣除扫荡道具
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| | | if sweepCostindexList and sweepCostCnt:
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| | | ItemCommon.ReduceItem(curPlayer, itemPack, sweepCostindexList, sweepCostCnt, False, 'FBSweepCostItem')
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| | | if costMoneyList:
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| | | infoDict = {"MapID":mapID, "LineID":lineID, 'SweepCount':cnt}
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| | | for moneyType, moneyNum in costMoneyList:
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| | | if not PlayerControl.PayMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_Cost_FBSweep, infoDict):
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| | | return False, hasBind
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| | | #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_FBSweep, 1, [mapID])
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| | |
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| | | #需先扣除门票, 再增加次数, 否则可能导致扣除的数量错误
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| | | FBCommon.DelFBEnterTicket(curPlayer, mapID, lineID, cnt)
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| | | |
| | | #FBCommon.DelFBEnterTicket(curPlayer, mapID, lineID, cnt)
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| | | |
| | | #增加副本进入次数
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| | | if fbIpyData and fbIpyData.GetDayTimes():
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| | | FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
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| | |
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| | | #扫荡结果给奖励等
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| | | FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
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| | | FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, dataEx)
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| | | return
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| | |
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| | | #// B1 08 快速一键过关副本 #tagCMFBQuickPass
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