ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFuncTeam.py
@@ -49,16 +49,12 @@
    if not ipyData.GetOPLimitInAct():
        return
    isInAct = False
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        isInAct = CrossBattlefield.GetCrossBattlefieldState()
    if isInAct:
        GameWorld.ErrLog("活动期间无法操作队伍! funcMapID=%s" % funcMapID, curPlayer.GetPlayerID())
    return isInAct
def GetFuncTeamZoneID(funcMapID):
    zoneID = 0
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        zoneID = CrossBattlefield.GetCrossBattlefieldZoneID(GameWorld.GetServerGroupID())
    return zoneID
#// B9 20 创建功能队伍 #tagCMCreateFuncTeam
@@ -453,13 +449,6 @@
    funcZoneID = 0
    serverGroupList = []
    
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        zoneIpyData = CrossBattlefield.GetCrossBattlefieldZoneIpyData(serverGroupID)
        if not zoneIpyData:
            return
        funcZoneID = zoneIpyData.GetZoneID()
        serverGroupList = zoneIpyData.GetServerGroupIDList() # 只通知该分区服务器
    return funcZoneID, serverGroupList
def ClientServerMsg_CreateFuncTeam(serverGroupID, msgData):
@@ -484,8 +473,8 @@
    canCreate, notifyMark = CheckCanCreateFuncTeam(playerID, teamInfo, zoneID)
    
    # 某些功能创建前检查
    if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        pass
    #if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
    #    pass
    
    newTeam = None
    teamID = 0
@@ -500,8 +489,8 @@
        newTeamInfo = newTeam.GetSyncDict(True)
        
        # 某些功能创建后处理
        if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
            pass
        #if funcMapID == ChConfig.Def_FBMapID_CrossBattlefield:
        #    pass
        
    else:
        if not notifyMark: