ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
@@ -23,14 +23,11 @@
#导入
import FBLogic
import GameLogic_SealDemon
import GameLogic_ZhuXianBoss
import IPY_GameWorld
import PlayerControl
import GameWorld
import FBCommon
import ChConfig
import IpyGameDataPY
import random
#---------------------------------------------------------------------
#全局变量
@@ -166,7 +163,7 @@
#            GameWorld.DebugLog("    创建新战盟家园: tagFamilyID=%s,tagFamilyHomeLV=%s,resultLineID=%s" 
#                               % (tagFamilyID, tagFamilyHomeLV, resultLineID))
#===================================================================================================
    elif tagMapID in [ChConfig.Def_FBMapID_HorsePetBoss, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss, ChConfig.Def_FBMapID_DemonKing]:
    elif tagMapID in []:
        tagMapPropertyID = tagMapLineID + 1 # 因为PropertyID默认是0,所以使用时从1开始
        resultLineID = -1  # 结果lineID
        
@@ -186,24 +183,12 @@
#                          % (index, propertyID, playerManager.GetPlayerCount()))
            # 如果不是同一线路属性的,则跳过
            if propertyID == tagMapPropertyID:
                if tagMapID == ChConfig.Def_FBMapID_SealDemon:
                    hpPer = GameLogic_SealDemon.GetBossRemainHPPer(index, tagMapLineID, tick)
                elif tagMapID == ChConfig.Def_FBMapID_ZhuXianBoss:
                    hpPer = GameLogic_ZhuXianBoss.GetBossRemainHPPer(index, tagMapLineID, tick)
                findGameWord = gameWorld
                findPlayerManager = playerManager
                break
            if not findGameWord and propertyID == 0:
                findGameWord = gameWorld
                findPlayerManager = playerManager
        if findPlayerManager and tagMapID == ChConfig.Def_FBMapID_ZhuXianBoss:
            if packCMDList[3] !=-1 and not GameLogic_ZhuXianBoss.GetHasSameFamilyMerber(packCMDList[3], findPlayerManager):
                notifyMark = "TryEnterJadeDynastyBossError_6"
                findGameWord = None
                GameWorld.DebugLog("    归属次数为0且没有同盟玩家在副本里!")
                
        if findGameWord:
            if findGameWord.GetPropertyID() == 0:
@@ -254,10 +239,6 @@
    # 非协助玩家进入需要判断boss剩余血量是否允许进入
    if hpPer >= 0 and not PlayerControl.GetAssistTagPlayerID(curPlayer):
        minHPPer = 15
        if mapID == ChConfig.Def_FBMapID_SealDemon:
            minHPPer = IpyGameDataPY.GetFuncCfg('SealDemonFirstPos', 2)
        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
            minHPPer = IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 4)
        if hpPer < minHPPer:
            GameWorld.DebugLog("boss血量少于可进入的最低血量百分比,无法进入!hpPer=%s,minHPPer=%s" % (hpPer, minHPPer))
            PlayerControl.NotifyCode(curPlayer, "DemonJar_Text4")