| | |
| | |
|
| | | g_turnFightMgr = None
|
| | |
|
| | | g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[tagPlayerID, ...], ...}
|
| | |
|
| | | g_mapIDTxtInfo = {} # MapID.txt 加载的信息
|
| | | g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...}
|
| | | g_realmDiffNPCRefresh = {} # {(lineID, realm):{refreshID:tagNPCRefresh, ...}}
|
| | |
| | |
|
| | | g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
|
| | | g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
|
| | | g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
|
| | | g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
|
| | |
|
| | | g_coupleInfo = {} # {playerID:[coupleID, coupleName], ...}
|