ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -32,7 +32,6 @@
import DataRecordPack
#import ChItem
import ShareDefine
import PlayerGreatMaster
import PlayerHorse
import GameObj
import random
@@ -709,29 +708,29 @@
            continue
        npcObj.StopMove()
        npcObj.ChangePos(npcPos.PosX, npcPos.PosY)
        BeatBackMove(curPlayer, npcObj)
        #BeatBackMove(curPlayer, npcObj)
    return
# 针对NPC被推出远距离一直卡墙角问题,法宝挑战副本特殊处理为超过4米 NPC自动回退一些
def BeatBackMove(curPlayer, npcObj):
    if GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_MagicWeapon:
        return
    if npcObj.GetCurAction() == IPY_GameWorld.laNPCSkillWarning:
        return
    posMap = npcObj.GetRefreshPosAt(npcObj.GetCurRefreshPointIndex())
    if not posMap:
        return
    #范围校验
    posMapX = posMap.GetPosX()
    posMapY = posMap.GetPosY()
    if GameWorld.GetDist(npcObj.GetPosX(), npcObj.GetPosY(), posMapX, posMapY) < 8:
        # 单次位移不超过5米
        return
    npcControl = NPCCommon.NPCControl(npcObj)
    moveDestX, moveDestY = npcControl.GetMoveNearPosEx(posMapX, posMapY, 5)
    npcObj.Move(moveDestX, moveDestY)
    return
## 针对NPC被推出远距离一直卡墙角问题,法宝挑战副本特殊处理为超过4米 NPC自动回退一些
#def BeatBackMove(curPlayer, npcObj):
#    if GameWorld.GetMap().GetMapID() != ChConfig.Def_FBMapID_MagicWeapon:
#        return
#    if npcObj.GetCurAction() == IPY_GameWorld.laNPCSkillWarning:
#        return
#
#    posMap = npcObj.GetRefreshPosAt(npcObj.GetCurRefreshPointIndex())
#    if not posMap:
#        return
#    #范围校验
#    posMapX = posMap.GetPosX()
#    posMapY = posMap.GetPosY()
#    if GameWorld.GetDist(npcObj.GetPosX(), npcObj.GetPosY(), posMapX, posMapY) < 8:
#        # 单次位移不超过5米
#        return
#    npcControl = NPCCommon.NPCControl(npcObj)
#    moveDestX, moveDestY = npcControl.GetMoveNearPosEx(posMapX, posMapY, 5)
#    npcObj.Move(moveDestX, moveDestY)
#    return
#===============================================================================
# //B4 03 吸引NPC仇恨 #tagNPCAttention
@@ -1353,10 +1352,6 @@
    if GameObj.GetHP(curPlayer) <= 0:
        return
    
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        #GameWorld.DebugLog("自定义场景中,不检查!")
        return True
    #===========================================================================
    # if curPlayer.IsMoving():
    #    GameWorld.DebugLog("移动中不可使用技能")
@@ -1891,9 +1886,9 @@
#        if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
#            return False
    #天赋技学习点数判断
    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
        if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
            return False
    #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
    #    if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
    #        return False
        
    #经验检测
    skillLvUpNeedExp = upSkill.GetLVUpCostExp()
@@ -1958,8 +1953,8 @@
        #GeRen_jin_474794  <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
        PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
    
    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
        PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
    #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
    #    PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
    return True
#---------------------------------------------------------------------
##检测学习技能需求条件
@@ -3494,7 +3489,7 @@
        #调用攻击惩罚逻辑
        BaseAttack.DoLogic_AttackResult(attacker, defender, None, tick)
        TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
        #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
        
    return
#---------------------------------------------------------------------