| | |
| | | Def_CalcAttr_Beauty, # 红颜 7
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| | | Def_CalcAttr_Dingjunge, # 定军阁 8
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| | | Def_CalcAttr_Mingge, # 命格 9
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| | | ) = range(10)
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| | | Def_CalcAttr_HeroSkin, # 武将时装 10
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| | | ) = range(11)
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| | |
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| | | CalcAttrName = {
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| | | Def_CalcAttr_LV:"主公等级",
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| | | Def_CalcAttr_MainEquip:"主装备",
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| | | Def_CalcAttr_HeroFates:"武将宿缘",
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| | | Def_CalcAttr_HeroSkin:"武将时装",
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| | | Def_CalcAttr_Realm:"官职",
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| | | Def_CalcAttr_Gubao:"古宝",
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| | | Def_CalcAttr_HJG:"幻境阁",
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| | |
| | | Def_Effect_EmojiPack = 276 #表情包物品;A值-表情包ID
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| | | Def_Effect_RecycleItemMoney = 277 #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
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| | | Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID;
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| | | Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引
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| | | #Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引 废弃,直接按物品ID处理
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| | | Def_Effect_FamilyTaofaCnt = 280 #增加公会讨伐次数; A值-讨伐次数
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| | | Def_Effect_AddActivity = 281 #给活跃度
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| | |
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| | |
| | | Def_SkillType_Passive , #被动技能(与被动BUFF无直接关系) 7
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| | | Def_SkillType_Revive , #复活 8
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| | | Def_SkillType_Increment , #增值技能(不可清除)9
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| | | Def_SkillType_Halo , #光环技能 10
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| | | Def_SkillType_HaloPls , #增益光环 10
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| | | Def_SkillType_AtkEx , #额外攻击 (一般用于额外造成的伤害,区分直接攻击)11
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| | | Def_SkillType_Area , #场景技能(buff) 12
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| | | Def_SkillType_Summon , #召唤 13
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| | | Def_SkillType_Action , #影响行为BUFF 14
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| | | Def_SkillType_CleanBuff , #清除buff类(如净化等) 15
|
| | | ) = range(0, 1 + 15)
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| | | Def_SkillType_HaloDep , #减益光环 16
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| | | ) = range(0, 1 + 16)
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| | |
|
| | | # 以下废弃
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| | | Def_SkillType_Aura = 10 #光环技能,旧命名 10
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| | |
| | | Def_SkillType_PassiveBuff : IPY_GameWorld.btPassiveBuf, # 被动技能 7 (废弃,无此定义分散为其他buff)
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| | | #Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
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| | | Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9
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| | | Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10
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| | | Def_SkillType_HaloPls : IPY_GameWorld.bfAura , #增益光环 10
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| | | Def_SkillType_HaloDep : IPY_GameWorld.bfAura , #减益光环 10
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| | | #Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
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| | | Def_SkillType_Area : IPY_GameWorld.bfMapBuff , #场景技能(buff) 12
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| | | Def_SkillType_Action : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
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| | |
| | | Def_SkillType_PassiveLstPlsBuffAtk : IPY_GameWorld.bfProcessBuff , #持续增益BUFF 3
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| | |
|
| | | }
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| | |
|
| | | # 光环技能类型
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| | | Def_HaloSkill_List = [Def_SkillType_HaloPls, Def_SkillType_HaloDep]
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| | |
|
| | | # 伤害型技能
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| | | Def_HurtSkill_List = [Def_SkillType_Atk, Def_SkillType_AtkEx, Def_SkillType_LstPlsBuffAtk, Def_SkillType_PassiveLstPlsBuffAtk]
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| | |
| | | Def_FBMapID_MainBoss = 2 # 主线Boss
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| | | Def_FBMapID_ArenaBattle = 3 # 演武场
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| | |
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| | | Def_FBMapID_HeroBatView = 30000 # 武将战斗预览
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| | | Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
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| | | Def_FBMapID_Tianzi = 30020 # 天子考验
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| | | Def_FBMapID_Dingjunge = 30030 # 定军阁
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| | |
| | | Def_PDict_TreasureCountToday = "TreasureCountToday_%s" # 今日寻宝次数, 参数(寻宝类型)
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| | | Def_PDict_TreasureCountTodayGold = "TreasureCountTodayG_%s" # 今日元宝寻宝次数, 参数(寻宝类型)
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| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
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| | | Def_PDict_TreasureAtleastCnt = "TreasureAtleast_%s_%s" # 至少寻宝次数限制统计, 参数(寻宝类型, 格子)
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| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
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| | | Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
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| | | Def_PDict_TreasureWishSelect = "TreasureWSel_%s_%s_%s" # 心愿物品选择记录, 参数(寻宝类型, 库ID, index) 已选择心愿物品ID
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| | |
| | | Def_PDict_GoldRushAutoEndTime = "GoldRushAutoEndTime" # 自动淘金到期时间戳
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| | |
|
| | | #武将
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| | | Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
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| | | Def_PDict_HeroSkinInfo = "HeroSkinInfo_%s" # 武将皮肤,参数(武将ID) 皮肤星级*10 + 是否解锁
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| | | Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
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| | | Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
|
| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
|
| | | Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
|
| | | Def_PDict_HeroFatesInfo = "HeroFatesInfo_%s" # 武将宿缘信息,参数(宿缘ID) 宿缘等级*10 + 宿缘状态
|
| | |
| | | TriggerWay_PursueAtk, # 追击直接攻击时 59
|
| | | TriggerWay_Frozen, # 冰冻目标时 60
|
| | | TriggerWay_AddDOTBuff, # 附加持续伤害buff时 61
|
| | | ) = range(1, 1 + 61)
|
| | | TriggerWay_FriendComboHurt, # 友军连击时(包含自己)伤害类 62
|
| | | TriggerWay_FriendPursueHurt, # 友军追击时(包含自己)伤害类 63
|
| | | TriggerWay_FriendCausesFrozen, # 友方造成冰冻时(包含自己,多目标仅触发一次) 64
|
| | | TriggerWay_ComboOne, # 连击时 65
|
| | | ) = range(1, 1 + 65)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
|
| | | PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
|
| | | PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
|
| | | PassiveEff_AddSkillPerByBeFrozenCnt = 6038 # 增加本次技能万分比(按敌方全体本场战斗累计被冰冻次数)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
|