| | |
| | | #-------------------------------------------------------------------------------
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| | |
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| | | import GameWorld
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| | | import BattleObj
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| | |
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| | | def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
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| | | effEx1 = curEffect.GetEffectValue(0) # 支持多个属性
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| | | effEx2 = curEffect.GetEffectValue(1) # 支持多个属性
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| | | calcRule = curEffect.GetEffectValue(2) # 附加计算规则,没配置默认增加固定值
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| | | |
| | | calcLayer = 1 # 没配置的默认1层,相当于固定值
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| | | if calcRule:
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| | | ruleType = calcRule[0]
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| | | # 100 - 按友方某个国家武将数 参数1:国家
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| | | if ruleType == 100:
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| | | country = calcRule[1] if len(calcRule) > 1 else 0
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| | | batLineup = batObj.GetBatLineup()
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| | | countryCnt = 0
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| | | batObjMgr = BattleObj.GetBatObjMgr()
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| | | for objID in batLineup.posObjIDDict.values():
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| | | batObj = batObjMgr.getBatObj(objID)
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| | | if not batObj:
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| | | continue
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| | | if batObj.GetCountry() != country:
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| | | continue
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| | | #if batObj.IsAlive(): # 死亡也算
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| | | # continue
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| | | countryCnt += 1
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| | | calcLayer = countryCnt
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| | | GameWorld.DebugLogEx("按友方某个国家武将数计算额外buff属性: ruleType=%s,country=%s,countryCnt=%s", ruleType, country, countryCnt)
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| | | |
| | | if calcLayer <= 0:
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| | | return
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| | | |
| | | for effEX in [effEx1, effEx2]:
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| | | if not isinstance(effEX, list) or len(effEX) != 3:
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| | | continue
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| | | attrID, attrValue, calcType = effEX
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| | | if calcLayer > 1:
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| | | attrValue = int(attrValue * calcLayer)
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| | | GameWorld.DebugLogEx("额外buff效果ID/属性ID值: attrID=%s,attrValue=%s,calcType=%s", attrID, attrValue, calcType)
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| | | connBuff.AddEffectValueEx(attrID, attrValue, calcType)
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| | | return True
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