| | |
| | | import PlayerOnline
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| | | import ChConfig
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| | |
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| | | # 特殊效果类型
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| | | GubaoEffType_GoldRush = 1 # 参与淘金
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| | | GubaoEffType_Arena = 2 # 参与演武场
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| | | GubaoEffType_Tianzi = 3 # 每参加1次天子的考验
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| | | GubaoEffType_MainLevelBoss = 4 # 每击败1只主线BOSS
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| | | GubaoEffType_Zhanchui = 5 # 每完成1次白骨盈野
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| | | GubaoEffType_Travel = 6 # 每游历1次(消耗体力)
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| | |
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| | | # 特权效果类型
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| | | GubaoPowerType_TravelMultiRate = 1 # 游历双倍奖励概率
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| | | GubaoPowerType_InvestMonthAwardPer = 2 # 月卡领取额外奖励
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| | |
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| | | def GetGubaoInfo(curPlayer, gubaoID):
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| | | info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoInfo % gubaoID)
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| | |
| | |
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| | | playerID = curPlayer.GetPlayerID()
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| | | attrDict = {}
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| | | powerDict = {}
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| | |
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| | | gubaoStarDict = {}
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | |
| | | perStarAdd = BaseAttrPerStarAddList[bIndex]
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| | | attrValue = baseValue + perStarAdd * star
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| | | attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
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| | | GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s" |
| | | % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
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| | | #GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s" |
| | | # % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
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| | |
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| | | # 特殊属性
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| | | attrID = ipyData.GetSpecAttrID()
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| | | effType = ipyData.GetSpecEffType()
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| | | #effType = ipyData.GetSpecEffType()
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| | | layerMax = ipyData.GetSpecEffLayerMax()
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| | | SpecAttrValue = ipyData.GetSpecAttrValue()
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| | | SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
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| | |
| | | layer, layerMax = 1, 1 # 无层级限制的默认1层
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| | | attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
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| | | attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
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| | | GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s" |
| | | % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
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| | | #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s" |
| | | # % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
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| | |
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| | | # 特权
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| | | powerType = ipyData.GetPowerType()
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| | | if powerType:
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| | | powerTypeValue = ipyData.GetPowerTypeValue()
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| | | powerValue = ipyData.GetPowerValue()
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| | | powerPerStarAdd = ipyData.GetPowerPerStarAdd()
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| | | powerValueTotal = powerValue + powerPerStarAdd * star
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| | | powerKey = (powerType, powerTypeValue)
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| | | powerDict[powerKey] = powerDict.get(powerKey, 0) + powerValueTotal
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| | | |
| | | # 共鸣
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| | | for index in range(ipyDataMgr.GetGubaoResonanceCount()):
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| | | ipyData = ipyDataMgr.GetGubaoResonanceByIndex(index)
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| | |
| | | resonanceAttrIpyData = attrIpyData
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| | |
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| | | if not resonanceAttrIpyData:
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| | | GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
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| | | #GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
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| | | continue
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| | |
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| | | resonanceAttrIDList = resonanceAttrIpyData.GetResonanceAttrIDList()
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| | |
| | | for i, attrID in enumerate(resonanceAttrIDList):
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| | | attrValue = resonanceAttrValueList[i]
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| | | attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
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| | | GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s" |
| | | % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList, |
| | | resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
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| | | #GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s" |
| | | # % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList, |
| | | # resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
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| | |
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| | | # 保存计算值
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| | | GameWorld.DebugLog("古宝属性: %s" % attrDict, playerID)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict)
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| | | GameWorld.DebugLog("古宝特权: %s" % powerDict, playerID)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict, powerDict)
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| | | return
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| | |
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| | | def GetGubaoPowerValue(curPlayer, powerType, powerTypeValue=0):
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| | | ## 获取古宝特权值
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| | | powerDict = PlayerOnline.GetOnlinePlayer(curPlayer).GetCalcSpecInfo(ChConfig.Def_CalcAttr_Gubao)
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| | | powerKey = (powerType, powerTypeValue)
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| | | if powerKey not in powerDict:
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| | | return 0
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| | | return powerDict[powerKey]
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| | |
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| | | def AddGubaoSpecEffLayer(curPlayer, effType, addLayer):
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| | | ## 增加古宝特殊效果属性层级
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| | | gubaoIDList = []
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