ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -26,8 +26,17 @@
import PlayerOnline
import ChConfig
# 特殊效果类型
GubaoEffType_GoldRush = 1 # 参与淘金
GubaoEffType_Arena = 2 # 参与演武场
GubaoEffType_Tianzi = 3 # 每参加1次天子的考验
GubaoEffType_MainLevelBoss = 4 # 每击败1只主线BOSS
GubaoEffType_Zhanchui = 5 # 每完成1次白骨盈野
GubaoEffType_Travel = 6 # 每游历1次(消耗体力)
# 特权效果类型
GubaoPowerType_TravelMultiRate = 1 # 游历双倍奖励概率
GubaoPowerType_InvestMonthAwardPer = 2 # 月卡领取额外奖励
def GetGubaoInfo(curPlayer, gubaoID):
    info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoInfo % gubaoID)
@@ -247,6 +256,7 @@
    
    playerID = curPlayer.GetPlayerID()
    attrDict = {}
    powerDict = {}
    
    gubaoStarDict = {}
    ipyDataMgr = IpyGameDataPY.IPY_Data()
@@ -271,12 +281,12 @@
            perStarAdd = BaseAttrPerStarAddList[bIndex]
            attrValue = baseValue + perStarAdd * star
            attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
        GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s"
                           % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
        #GameWorld.DebugLog("古宝基础属性! gubaoID=%s,star=%s,addAttr=%s,v:%s,perStar:%s,%s"
        #                   % (gubaoID, star, BaseAttrIDList, BaseAttrValueList, BaseAttrPerStarAddList, attrDict), playerID)
        
        # 特殊属性
        attrID = ipyData.GetSpecAttrID()
        effType = ipyData.GetSpecEffType()
        #effType = ipyData.GetSpecEffType()
        layerMax = ipyData.GetSpecEffLayerMax()
        SpecAttrValue = ipyData.GetSpecAttrValue()
        SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
@@ -292,9 +302,19 @@
            layer, layerMax = 1, 1 # 无层级限制的默认1层
        attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
        attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
        GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
                           % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
        #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
        #                   % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
        
        # 特权
        powerType = ipyData.GetPowerType()
        if powerType:
            powerTypeValue = ipyData.GetPowerTypeValue()
            powerValue = ipyData.GetPowerValue()
            powerPerStarAdd = ipyData.GetPowerPerStarAdd()
            powerValueTotal = powerValue + powerPerStarAdd * star
            powerKey = (powerType, powerTypeValue)
            powerDict[powerKey] = powerDict.get(powerKey, 0) + powerValueTotal
    # 共鸣
    for index in range(ipyDataMgr.GetGubaoResonanceCount()):
        ipyData = ipyDataMgr.GetGubaoResonanceByIndex(index)
@@ -317,7 +337,7 @@
            resonanceAttrIpyData = attrIpyData
            
        if not resonanceAttrIpyData:
            GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
            #GameWorld.DebugLog("没有古宝共鸣属性! resonanceID=%s,minStar=%s,starList=%s" % (resonanceID, minStar, starList), playerID)
            continue
        
        resonanceAttrIDList = resonanceAttrIpyData.GetResonanceAttrIDList()
@@ -325,15 +345,24 @@
        for i, attrID in enumerate(resonanceAttrIDList):
            attrValue = resonanceAttrValueList[i]
            attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
        GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s"
                           % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList,
                              resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
        #GameWorld.DebugLog("古宝共鸣: resonanceID=%s,resonanceStar=%s,starList=%s,addAttr=%s,%s,%s"
        #                   % (resonanceID, resonanceAttrIpyData.GetResonanceStar(), starList,
        #                      resonanceAttrIDList, resonanceAttrValueList, attrDict), playerID)
        
    # 保存计算值
    GameWorld.DebugLog("古宝属性: %s" % attrDict, playerID)
    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict)
    GameWorld.DebugLog("古宝特权: %s" % powerDict, playerID)
    PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_Gubao, attrDict, powerDict)
    return
def GetGubaoPowerValue(curPlayer, powerType, powerTypeValue=0):
    ## 获取古宝特权值
    powerDict = PlayerOnline.GetOnlinePlayer(curPlayer).GetCalcSpecInfo(ChConfig.Def_CalcAttr_Gubao)
    powerKey = (powerType, powerTypeValue)
    if powerKey not in powerDict:
        return 0
    return powerDict[powerKey]
def AddGubaoSpecEffLayer(curPlayer, effType, addLayer):
    ## 增加古宝特殊效果属性层级
    gubaoIDList = []