ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -408,11 +408,13 @@
    if state:
        return True
    
#    if not ipyData:
#        ipyData = IpyGameDataPY.GetIpyGameData("HorseSkin", horseSkinID)
#    if ipyData:
#        unlockWay = ipyData.GetUnlockWay()
#        if unlockWay == 1:
    if not ipyData:
        ipyData = IpyGameDataPY.GetIpyGameData("HorseSkin", horseSkinID)
    if ipyData:
        unlockWay = ipyData.GetUnlockWay()
        if unlockWay == 1:
            if not ipyData.GetUnlockValue():
                return True
#            classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
#            if classLV >= ipyData.GetUnlockValue():
#                return True