| | |
| | | if taskType == ChConfig.TaskType_LV:
|
| | | taskValue = curPlayer.GetLV()
|
| | |
|
| | | elif taskType == ChConfig.TaskType_FBPass:
|
| | | if len(conds) != 2:
|
| | | elif taskType == ChConfig.TaskType_MainLevel:
|
| | | if not conds:
|
| | | return 0
|
| | | mapID, lineID = conds
|
| | | mapID = ChConfig.Def_FBMapID_Main
|
| | | lineID = conds[0]
|
| | | taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
|
| | |
|
| | | elif taskType == ChConfig.TaskType_TreeLV:
|
| | |
| | |
|
| | | elif taskType == ChConfig.TaskType_RealmLV:
|
| | | taskValue = curPlayer.GetOfficialRank()
|
| | | |
| | | elif taskType == ChConfig.TaskType_EquipColor:
|
| | | if not conds:
|
| | | return 0
|
| | | needColor = conds[0]
|
| | | equipCnt = 0
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | for equipPlace in ChConfig.Def_MainEquipPlaces:
|
| | | equipIndex = equipPlace - 1
|
| | | if equipIndex < 0 or equipIndex >= equipPack.GetCount():
|
| | | continue
|
| | | curEquip = equipPack.GetAt(equipIndex)
|
| | | if not curEquip or curEquip.IsEmpty():
|
| | | continue
|
| | | itemColor = curEquip.GetItemColor()
|
| | | if itemColor >= needColor:
|
| | | equipCnt += 1
|
| | | taskValue = equipCnt
|
| | |
|
| | | return taskValue
|
| | |
|
| | |
| | | return
|
| | | if conds[0] != taskConds[0]:
|
| | | return
|
| | | |
| | | # 挑战主线关
|
| | | elif taskType == ChConfig.TaskType_MainLevelChallenge:
|
| | | taskConds = ipyData.GetTaskConds()
|
| | | if not conds or len(conds) != len(taskConds):
|
| | | return
|
| | | if conds[0] < taskConds[0]:
|
| | | #GameWorld.DebugLog("挑战小于的不算完成: %s < TaskCond:%s" % (conds[0], taskConds[0]))
|
| | | return
|
| | | #GameWorld.DebugLog("挑战大于等于都算完整: %s >= TaskCond:%s" % (conds[0], taskConds[0]))
|
| | |
|
| | | return True
|
| | |
|
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
|
| | |
|
| | | for itemID, itemCount, isAuctionItem in awardItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
|
| | | |
| | | # 支持定制属性物品
|
| | | isAuctionItem = 0
|
| | | notifyAwardList = []
|
| | | appointInfo = {}
|
| | | for itemID, itemCount, appointID in awardItemList:
|
| | | setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
|
| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
|
| | | continue
|
| | | notifyAwardList.append([itemID, itemCount, isAuctionItem])
|
| | | appointInfo[itemID] = appointID
|
| | | ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
|
| | | |
| | | if not __giveNewTask(curPlayer, taskGroup):
|
| | | SyncTaskInfo(curPlayer, [taskGroup])
|
| | |
|
| | | GameFuncComm.DoFuncOpenLogic(curPlayer, [taskID])
|
| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
|
| | | return
|
| | |
|
| | | def SyncTaskInfo(curPlayer, taskGroupList=None):
|