ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Zhenbaoge.py
@@ -15,10 +15,13 @@
#"""Version = 2024-10-29 17:30"""
#-------------------------------------------------------------------------------
import ChConfig
import GameWorld
import PlayerControl
import PlayerFamilyZhenbaoge
import ChConfig
import PlayerFamily
import DBDataMgr
import random
import time
## GM命令执行入口
@@ -36,15 +39,19 @@
        GameWorld.DebugAnswer(curPlayer, "AB值没有填则按常规砍价价格计算")
        return
    
    if not curPlayer.GetFamilyID():
    familyID = curPlayer.GetFamilyID()
    if not familyID:
        GameWorld.DebugAnswer(curPlayer, "没有仙盟")
        return
    isSendGameServer = False
    curFamily = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    if not curFamily:
        return
    
    value1 = msgList[0]
    if value1 == 0:
        isSendGameServer = True
        PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
        GameWorld.DebugAnswer(curPlayer, "重置仙盟珍宝阁OK")
        return
        
    elif value1 == "d":
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
@@ -60,8 +67,40 @@
        GameWorld.DebugAnswer(curPlayer, "设置退仙盟时间:%s" % GameWorld.ChangeTimeNumToStr(leaveFamilyTimeEx))
        return
    
    else:
        isSendGameServer = True
    #添加假砍价
    gActionData = PlayerFamilyZhenbaoge.GetZhenbaogeActionData(familyID, PlayerFamilyZhenbaoge.ActionGlobalID)
    if not gActionData:
        GameWorld.DebugAnswer(curPlayer, "请先重置珍宝阁")
        return
    familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, PlayerFamilyZhenbaoge.ActionType)
    actionCount = familyAction.Count()
    fackCount = value1
    randValue1 = msgList[1] if len(msgList) > 1 else 0
    randValue2 = msgList[2] if len(msgList) > 2 else 0
    syncActionDataList = [gActionData]
    startFackID = 1000 + actionCount
    FakeName = GameWorld.GbkToCode("假名字")
    for fackID in range(startFackID, startFackID + fackCount):
        
    return isSendGameServer
        playerID = fackID
        playerName = "%s%s" % (FakeName, fackID)
        if randValue1 and randValue2 and randValue1 <= randValue2:
            cutPrice = random.randint(randValue1, randValue2)
        else:
            cutPrice = PlayerFamilyZhenbaoge.CalcCutPrice(curFamily, gActionData, playerID)
        if not cutPrice:
            continue
        actionData = PlayerFamilyZhenbaoge.AddCutPrice(familyID, playerID, playerName, cutPrice, gActionData, False)
        syncActionDataList.append(actionData)
        nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
        GameWorld.DebugAnswer(curPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
    PlayerFamily.SendFamilyAction(syncActionDataList)
    nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
    GameWorld.DebugAnswer(curPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
    return