| | |
| | | import ChPyNetSendPack
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| | | import traceback
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| | | import ChGameToMapPyPack
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| | | from PyMongoDB.DBCommon import CommonDefine
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| | | #-------------------------------------------------------------------------------
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| | | #---全局变量---
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| | |
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| | |
| | | ##发送Map到GameServer的沟通包
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| | | #
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| | | def SendPyPackToGameServer(sendPack):
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| | | if hasattr(sendPack, 'PlayerID'):
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| | | if sendPack.PlayerID >= 100000000:
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| | | # if hasattr(sendPack, 'PlayerID'):
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| | | # if sendPack.PlayerID >= 100000000:
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| | | # return
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| | | # routeIndex = GameWorld.GetGameWorld().GetLineNO()
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| | | # #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题
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| | | # mapID = GameWorld.GetGameWorld().GetRealMapID() |
| | | # #先写入当前地图标识,方便GameServer回包时可以正确通知到对应地图
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| | | # data = ''
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| | | # data = CommFunc.WriteBYTE(data, routeIndex) #1
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| | | # data = CommFunc.WriteDWORD(data, mapID) #4
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| | | # data = CommFunc.WriteString(data, sendPack.GetLength(), sendPack.GetBuffer())
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| | | |
| | | # dataLen = 1 + 4 + sendPack.GetLength()
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| | | |
| | | # GameWorld.GetGameWorld().SendGameServerGeneralPack(dataLen, data)
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| | | return
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| | | routeIndex = GameWorld.GetGameWorld().GetLineNO()
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| | | #这里必须用GetRealMapID,GetMapID 实际取到的是DataMapID,在有分线的地图会问题
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| | | mapID = GameWorld.GetGameWorld().GetRealMapID() |
| | | #先写入当前地图标识,方便GameServer回包时可以正确通知到对应地图
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| | | data = ''
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| | | data = CommFunc.WriteBYTE(data, routeIndex) #1
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| | | data = CommFunc.WriteDWORD(data, mapID) #4
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| | | data = CommFunc.WriteString(data, sendPack.GetLength(), sendPack.GetBuffer())
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| | | |
| | | dataLen = 1 + 4 + sendPack.GetLength()
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| | | |
| | | GameWorld.GetGameWorld().SendGameServerGeneralPack(dataLen, data)
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| | |
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| | |
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| | | |
| | | ##向地图(c++)发送数据
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| | | # 结构体要求第一个类型为枚举 TDataServerToBalanceServer,不需要封包头,用类型做判断
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| | | def SendPyPackToMapServerSelf(data, datalen):
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| | | GameWorld.GetGameWorld().SendPyPackToMapServerSelf(datalen, data)
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| | | return
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