| | |
| | | # __InitPackResetPrior(curPack)
|
| | | #
|
| | | #===============================================================================================
|
| | | |
| | | ItemCommon.InitPyItem()
|
| | | return
|
| | | #===============================================================================
|
| | |
|
| | |
| | | ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
|
| | | ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
|
| | | ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
|
| | | ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
|
| | | ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
|
| | | ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin", # 武将皮肤
|
| | | ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt", # 增加公会讨伐次数
|
| | | }
|
| | |
| | | chestsIpyData = IpyGameDataPY.GetIpyGameDataNotLog("Chests", itemTypeID)
|
| | | if chestsIpyData:
|
| | | callFuncName = "Item_Chests"
|
| | | elif IpyGameDataPY.GetFuncCfg("TravelSet", 4) == itemTypeID:
|
| | | callFuncName = "Item_TravelEnergy"
|
| | |
|
| | | if callFuncName:
|
| | | pass
|
| | | elif itemTypeID == ChConfig.Def_ItemID_VIPExperience:
|
| | | callFuncName = "Item_VIPExperience" #VIP体验卡
|
| | | |
| | | |
| | | if callFuncName == '':
|
| | | #//这个物品是一般物品, 返回外层继续处理
|
| | | return -1
|