| | |
| | | SendEventPack("SetMoneyInWarehouse", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | ## 出售物品获得金钱 |
| | | # @param curPlayer: 玩家实例
|
| | | # @param moneyType: 金钱类型
|
| | | # @param moneyCount: 金钱数量
|
| | | # @return: None
|
| | | def DR_GetMoneyBySellPackItem(curPlayer, moneyType, moneyCount):
|
| | |
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), |
| | | 'AccID':curPlayer.GetAccID(), |
| | | 'MoneyType':moneyType, 'MoneyCount':moneyCount, |
| | | 'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
|
| | |
|
| | | #发送封包
|
| | | SendEventPack("GetMoneyBySellPackItem", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | def DR_CTGError(curPlayer, errorInfo, addDict):
|
| | | ## CTG异常信息
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
|
| | |
| | | #发送封包
|
| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | SendEventPack("GMToolOperate", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | ## 出售指定背包物品
|
| | | # @param curPlayer: 玩家实例
|
| | | # @param dataDict: 记录信息字典
|
| | | # @return: |
| | | def DR_SellPackItem(curPlayer, dataDict):
|
| | | dataDict.update({"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), |
| | | "AccID":curPlayer.GetAccID()})
|
| | | SendEventPack("SellPackItem", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | SendEventPack("TradeMoney", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | ## 玩家马匹进阶
|
| | | # @param curPlayer: 玩家实例
|
| | | # @param classLV: 阶级
|
| | | # @param horseID: 新马匹id
|
| | | # @return: None
|
| | | def DR_NewHorseByClassUp(curPlayer, classLV, horseID):
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), |
| | | 'PlayerName':curPlayer.GetPlayerName(), |
| | | 'AccID':curPlayer.GetAccID(),
|
| | | 'ClassLV':classLV,
|
| | | 'HorseID':horseID,
|
| | | }
|
| | | |
| | | SendEventPack("NewHorseByClassUp", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | ## 坐骑幻化皮肤删除
|
| | | def DR_HorseSkinDel(curPlayer, skinID):
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), |
| | | 'AccID':curPlayer.GetAccID(), 'skinID':skinID,}
|
| | | SendEventPack("HorseSkinDel", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | ## 玩家进阶式系统流向记录
|
| | | # @param curPlayer
|
| | | # @param classLV 阶级
|
| | |
| | | 'NPCID':npcID}
|
| | | #发送封包
|
| | | SendEventPack("CollectNPCOK", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | ## 领取投资回报
|
| | | # @param curPlayer: 玩家实例
|
| | | # @return: None
|
| | | def DR_GetGoldInvestReward(curPlayer, investType, rewardIndex, itemList):
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), |
| | | 'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(), 'InvestType':investType, |
| | | 'RewardIndex':rewardIndex,
|
| | | 'itemList':itemList}
|
| | | #发送封包
|
| | | SendEventPack("GetGoldInvestReward", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | | ## 击杀NPC流向
|