| | |
| | | Sync_CoinToGoldCountInfo(curPlayer, syncRecordIDList)
|
| | | return
|
| | |
|
| | | #// A8 06 查询充值结果 #tagCMQueryRecharge
|
| | | #
|
| | | #struct tagCMQueryRecharge
|
| | | #{
|
| | | # tagHead Head;
|
| | | #};
|
| | | def OnQueryRecharge(index, packData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | if tick - curPlayer.GetDictByKey("QRtick") < 10000:
|
| | | return
|
| | | curPlayer.SetDict("QRtick", tick)
|
| | | curPlayer.SendDBQueryRecharge()
|
| | | return
|
| | |
|
| | | #// A1 23 查询充值次数 #tagCMQueryCoinToGoldCount
|
| | | #
|
| | |
| | | giveItemList += GetCTGGiveItemList(ipyData)
|
| | | giveItemList += selectItemList
|
| | |
|
| | | payType = ipyData.GetPayType()
|
| | | #payType = ipyData.GetPayType()
|
| | | moneyType = ipyData.GetMoneyType() # 获得货币类型
|
| | | addGold = ipyData.GetGainGold() # 获得货币数
|
| | | gainGoldPrize = ipyData.GetGainGoldPrize() # 赠送货币数,首次充值赠送仙玉时,此仙玉不给
|
| | | firstGoldPrize = ipyData.GetFirstGoldPrize() # 首次充值赠送的仙玉
|
| | | prizeGold = firstGoldPrize if (not totalBuyCount and firstGoldPrize) else gainGoldPrize
|
| | | if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
|
| | | if payType in [PayType_Gold, PayType_GoldPlus] and PlayerGoldInvest.GetInvestState(curPlayer, ChConfig.InvestType_Life):
|
| | | prizeGold = addGold # bt tqxbqy 版本,永久卡仙玉直充固定双倍
|
| | | #if payType in [PayType_Gold, PayType_GoldPlus] and PlayerGoldInvest.GetInvestState(curPlayer, ChConfig.InvestType_Life):
|
| | | # prizeGold = addGold # bt tqxbqy 版本,永久卡仙玉直充固定双倍
|
| | | actPrizeGold = PlayerActRechargePrize.DoAddPlayerActRechargePrizeCount(curPlayer, recordID)
|
| | | if actPrizeGold:
|
| | | prizeGold += actPrizeGold
|
| | |
| | | if ctgIpyData:
|
| | | ctgID = ctgIpyData.GetRecordID()
|
| | | #PlayerActFamilyCTGAssist.OnPlayerCTG(curPlayer, ctgID)
|
| | | #PlayerGoldInvest.InvestByCTG(curPlayer, ctgID)
|
| | | PlayerGoldInvest.InvestByCTG(curPlayer, ctgID)
|
| | | PlayerGoldGift.OnGiftByCTGID(curPlayer, ctgID)
|
| | | PlayerZhanling.OnActiviteByCTGID(curPlayer, ctgID)
|
| | | PlayerGoldRush.OnGoldRushByCTGID(curPlayer, ctgID)
|