ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -18,11 +18,17 @@
import ChConfig
import GameWorld
import PyMongoMain
import CrossPlayer
import PlayerFamily
import PlayerControl
import NetPackCommon
import ChPyNetSendPack
import IpyGameDataPY
import IPY_GameWorld
import PlayerOnline
import PlayerPreset
import PlayerBeauty
import PlayerGubao
import ShareDefine
import TurnAttack
import DBDataMgr
@@ -50,18 +56,31 @@
    
    return
def OnCrossPlayerLogout(crossPlayer):
    playerID = crossPlayer.GetPlayerID()
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    curCache = viewCacheMgr.GetPlayerViewCache(playerID)
    if not curCache:
        return
    if not IsSaveDBViewCache(curCache):
        viewCacheMgr.DelPlayerViewCache(playerID)
        return
    return
def DelOutofTimeViewCacheData():
    ## 删除过期的查看缓存数据
    
    playerManager = GameWorld.GetPlayerManager()
    crossPlayerMgr = CrossPlayer.GetCrossPlayerMgr()
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    for index in range(viewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
        viewCache = viewCacheMgr.At(index)
        playerID = viewCache.GetPlayerID()
        if playerID < ShareDefine.RealPlayerIDStart:
            continue
        curPlayer = playerManager.FindPlayerByID(playerID)
        if curPlayer:
        crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
        if crossPlayer:
            continue
        if IsSaveDBViewCache(viewCache):
            continue
@@ -78,14 +97,18 @@
    if playerID < ShareDefine.RealPlayerIDStart:
        #非真实玩家不入库
        return False
    isCrossServer = GameWorld.IsCrossServer()
    
    #某个功能中不能删除的
    #...
    
    if PlayerFamily.IsFamilyNeedViewPlayer(playerID):
        return True
    
    #排行版上的默认保留
    billboardMgr = DBDataMgr.GetBillboardMgr()
    for bType in ShareDefine.BillboardTypeAllList:
    billboardTypeList = ShareDefine.CrossBillboardTypeList if isCrossServer else ShareDefine.BillboardTypeList
    for bType in billboardTypeList:
        if bType in ShareDefine.FamilyBillboardList:
            continue
        groupList = billboardMgr.GetBillboardGroupList(bType)
@@ -135,8 +158,8 @@
        if updCache:
            curCache = updCache
            
    # 真实玩家
    elif playerID >= ShareDefine.RealPlayerIDStart:
    # 真实玩家,仅游戏服更新,跨服直接使用游戏服同步的简要信息,需要详细信息的时候直接去玩家所在服查询
    elif playerID >= ShareDefine.RealPlayerIDStart and GameWorld.IsMainServer():
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        # 本服在线玩家,直接生成新数据
        if curPlayer:
@@ -151,8 +174,7 @@
        # 跨服玩家
        else:
            pass
            # 跨服玩家,去子服拉取数据,理论上也一定有,但是如果需要拉数据,有一定延迟
            # 逻辑待扩展
            # 跨服玩家,游戏服不处理,仅跨服服务器支持获取基础信息,游戏服如果要查看跨服玩家,直接去玩家所在服查询
            
    # 机器人
    #elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
@@ -187,6 +209,14 @@
        
    return curCache
#def ResetCacheUpdTickByPresetSwitch(curPlayer, batPresetID):
#    for batPresetType in ChConfig.MapDefBatPresetTypeDict.values():
#        if batPresetID == PlayerPreset.GetBatPresetID(curPlayer, batPresetType):
#            curPlayer.SetDict(Key_UpdViewCacheTick, 0)
#            GameWorld.DebugLogEx("功能战斗缓存用到该流派预设,重置缓存刷新CD! batPresetType=%s,batPresetID=%s", batPresetType, batPresetID)
#            break
#    return
def __CheckUpdViewCache(playerID):
    if playerID < ShareDefine.RealPlayerIDStart:
        return
@@ -215,7 +245,7 @@
        return
    
    familyID = curPlayer.GetFamilyID()
    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID) if familyID else None
    #familyBase = DBDataMgr.GetFamilyMgr().GetFamilyViewBase(familyID)
    
    tick = GameWorld.GetGameWorld().GetTick()
    curPlayer.SetDict(Key_UpdViewCacheTick, tick)
@@ -231,9 +261,10 @@
    curCache.SetEquipShowSwitch(curPlayer.GetEquipShowSwitch())
    curCache.SetTitleID(PlayerControl.GetTitleID(curPlayer))
    curCache.SetFamilyID(familyID)
    curCache.SetFamilyName(family.GetName() if family else "")
    curCache.SetFamilyEmblemID(family.GetEmblemID() if family else 0)
    curCache.SetFamilyEmblemWord(family.GetEmblemWord() if family else "")
    #公会信息由公会刷新更新,玩家常规更新不更新公会信息
    #curCache.SetFamilyName(familyBase.GetName())
    #curCache.SetFamilyEmblemID(familyBase.GetEmblemID())
    #curCache.SetFamilyEmblemWord(familyBase.GetEmblemWord())
    curCache.SetFightPowerTotal(PlayerControl.GetFightPower(curPlayer))
    curCache.SetServerID(GameWorld.GetPlayerServerID(curPlayer))
    if isOffline:
@@ -251,17 +282,54 @@
            continue
        equipDict["%s" % equipIndex] = {"ItemID":curEquip.GetItemTypeID(), "UserData":curEquip.GetUserData()}
        
    # 阵容
    lineupDict = {}
    for lineupID in ShareDefine.LineupList:
        lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, lineupID)
        if not lineupInfo:
            continue
        lineupDict["%s" % lineupID] = lineupInfo
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    
    # 其他
    # 预设、阵容
    batPresetDict = {} # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
    lineupDict, mgPresetDict = {}, {}
    for batPresetType in ShareDefine.NeedCacheBatPresetList:
        batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
        #武将方案包含在 lineupInfo 里了,所以不用再取武将预设方案
        #heroPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Hero)
        mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
        # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
        batPresetDict["%s" % batPresetType] = {str(ShareDefine.FuncPreset_Battle):batPresetID,
                                               str(ShareDefine.FuncPreset_Mingge):mgPresetID,
                                               }
        lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, batPresetType)
        if lineupInfo:
            batPresetID = lineupInfo.get("BatPresetID", batPresetID)
            if str(batPresetID) not in lineupDict:
                lineupDict["%s" % batPresetID] = lineupInfo
        # 命格方案
        attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
        skillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
        mgPresetDict["%s" % mgPresetID] = {"Attr":{str(k):v for k, v in attrDict.items()}, "Skill":skillLVDict}
    # 命格:感悟境界等级、属性、已激活意象效果和层数
    minggeDict = {"GWLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MGGanwuLV), "Preset":mgPresetDict}
    
    plusDict = {"Equip":equipDict, "Lineup":lineupDict}
    # 古宝:数量、属性
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
    actCnt = PlayerGubao.GetGubaoTotalCnt(curPlayer)
    gubaoDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
    # 红颜
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
    actCnt = PlayerBeauty.GetBeautyActCnt(curPlayer)
    beautyDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
    # 坐骑
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseLV)
    classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
    horseDict = {"LV":horseLV, "ClassLV":classLV, "Attr":{str(k):v for k, v in attrDict.items()}}
    plusDict = {"Equip":equipDict, "BatPreset":batPresetDict, "Lineup":lineupDict, "Mingge":minggeDict,
                "Beauty":beautyDict, "Horse":horseDict, "Gubao":gubaoDict}
    curCache.SetPlusDict(plusDict)
    
    return curCache
@@ -291,14 +359,25 @@
    curCache.SetEquipShowSwitch(dbPlayer.EquipShowSwitch)
    curCache.SetTitleID(dbPlayer.ExAttr3)
    curCache.SetFamilyID(familyID)
    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID) if familyID else None
    curCache.SetFamilyName(family.GetName() if family else "")
    curCache.SetFamilyEmblemID(family.GetEmblemID() if family else 0)
    curCache.SetFamilyEmblemWord(family.GetEmblemWord() if family else "")
    #familyBase = DBDataMgr.GetFamilyMgr().GetFamilyViewBase(familyID)
    #curCache.SetFamilyName(familyBase.GetName())
    #curCache.SetFamilyEmblemID(familyBase.GetEmblemID())
    #curCache.SetFamilyEmblemWord(familyBase.GetEmblemWord())
    curCache.SetFightPowerTotal(dbPlayer.FightPowerEx * ChConfig.Def_PerPointValue + dbPlayer.FightPower)
    curCache.SetServerID(GameWorld.GetAccIDServerID(dbPlayer.AccID))
    curCache.SetOffTime(GameWorld.ChangeTimeStrToNum(dbPlayer.LogoffTime) if dbPlayer.LogoffTime else 0)
    return curCache
def UpdPlayerViewFamilyInfo(playerID, familyID, familyName, emblemID, emblemWord):
    ## 玩家公会刷新时更新,兼容本服或跨服回传回来更新
    curCache = DBDataMgr.GetPlayerViewCacheMgr().GetPlayerViewCache(playerID)
    if not curCache:
        return
    curCache.SetFamilyID(familyID)
    curCache.SetFamilyName(familyName)
    curCache.SetFamilyEmblemID(emblemID)
    curCache.SetFamilyEmblemWord(emblemWord)
    return
def GetPlayerBaseViewInfo(playerID, curPlayer=None):
    ## 获取玩家基础查看信息
@@ -333,6 +412,25 @@
                        }
    return baseInfo
def UpdPlayerBaseViewInfo(playerID, baseInfo, isOffline):
    ## 更新玩家基础查看信息,一般跨服服务器用,由游戏服同步过来
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    curCache = viewCacheMgr.GetPlayerViewCache(playerID)
    if not curCache:
        curCache = viewCacheMgr.AddPlayerViewCache(playerID)
    curCache.SetPlayerName(baseInfo.get("Name", curCache.GetPlayerName()))
    curCache.SetLV(baseInfo.get("LV", curCache.GetLV()))
    curCache.SetJob(baseInfo.get("Job", curCache.GetJob()))
    curCache.SetRealmLV(baseInfo.get("RealmLV", curCache.GetRealmLV()))
    curCache.SetFace(baseInfo.get("Face", curCache.GetFace()))
    curCache.SetFacePic(baseInfo.get("FacePic", curCache.GetFacePic()))
    curCache.SetTitleID(baseInfo.get("TitleID", curCache.GetTitleID()))
    curCache.SetServerID(baseInfo.get("ServerID", curCache.GetServerID()))
    curCache.SetFightPowerTotal(baseInfo.get("FightPower", curCache.GetFightPowerTotal()))
    if isOffline:
        curCache.SetOffTime(int(time.time()))
    return curCache
def GetRobotByViewCache(curCache):
    ## 根据缓存内容获取机器人数据
    if not curCache:
@@ -352,9 +450,41 @@
                 }
    return robotDict
def UpdRobotViewCache(curCache, robotID):
def LoadRobot():
    ## 加载机器人缓存,在服务器启动、重读配置时加载
    robotFPSortList = []
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetRobotCount()):
        ipyData = ipyDataMgr.GetRobotByIndex(index)
        robotPlayerID = ipyData.GetID()
        curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
        if not curCache:
            curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
        if not curCache:
            continue
        UpdRobotViewCache(curCache, robotPlayerID, ipyData)
        robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
    robotFPSortList.sort(reverse=True) # 战力倒序排序
    IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
    GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
    return robotFPSortList
def GetRobotFightPowerSortList():
    ## 机器人战力倒序排序列表
    # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
    sortList = []
    robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
    if not robotFPSortList:
        robotFPSortList = LoadRobot()
    if robotFPSortList:
        sortList += robotFPSortList
    return sortList
def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
    ## 更新机器人查看缓存
    robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
    if not robotIpyData:
        robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
    if not robotIpyData:
        return
    try: