| | |
| | | npcLV = npcData.GetLV()
|
| | | star, breakLV, awakeLV = 0, 0, 0
|
| | |
|
| | | lvIpyData = None
|
| | | reModelID = lineupIpyData.GetReModelID()
|
| | | lvReIpyData = None
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) if heroID else None
|
| | | npcStronger = IpyGameDataPY.GetIpyGameDataNotLog("NPCStronger", npcID)
|
| | | if npcStronger and strongerLV:
|
| | | lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", strongerLV)
|
| | | if lvIpyData:
|
| | | lvReIpyData = IpyGameDataPY.GetIpyGameData("LVReValue", reModelID, strongerLV)
|
| | | if lvReIpyData:
|
| | | npcLV = strongerLV
|
| | | if not lvIpyData:
|
| | | lvIpyData = IpyGameDataPY.GetIpyGameData("PlayerLV", npcLV)
|
| | | if lvIpyData:
|
| | | star = lvIpyData.GetReHeroStar()
|
| | | breakLV = lvIpyData.GetReHeroBreakLV()
|
| | | awakeLV = lvIpyData.GetReHeroAwakeLV()
|
| | | if not lvReIpyData:
|
| | | lvReIpyData = IpyGameDataPY.GetIpyGameData("LVReValue", reModelID, npcLV)
|
| | | if lvReIpyData:
|
| | | star = lvReIpyData.GetReHeroStar()
|
| | | breakLV = lvReIpyData.GetReHeroBreakLV()
|
| | | awakeLV = lvReIpyData.GetReHeroAwakeLV()
|
| | | if heroIpyData:
|
| | | skinIDList = heroIpyData.GetSkinIDList()
|
| | | skinID = skinIDList[0] if skinIDList else 0
|
| | |
| | | GameWorld.DebugLogEx("阵容boss技能: %s, 随机附加技能: %s", skillIDList, randSkillIDExList)
|
| | |
|
| | | # 成长怪属性
|
| | | batAttrDict = GetNPCStrongerAttrDict(npcID, lvIpyData, npcStronger, difficulty)
|
| | | batAttrDict = GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty)
|
| | | if not batAttrDict:
|
| | | batAttrDict = {ChConfig.AttrID_Atk:npcData.GetAtk(), ChConfig.AttrID_Def:npcData.GetDef(), ChConfig.AttrID_MaxHP:npcData.GetMaxHP(),
|
| | | ChConfig.AttrID_FinalDamPer:npcData.GetFinalDamPer(), ChConfig.AttrID_FinalDamPerDef:npcData.GetFinalDamPerDef(),
|
| | |
| | | "SkillIDList":skillIDList,
|
| | | }
|
| | |
|
| | | GameWorld.DebugLogEx("GetNPCBattleDict npcID=%s,strongerLV=%s,difficulty=%s,%s", npcID, strongerLV, difficulty, battleDict)
|
| | | GameWorld.DebugLogEx("GetNPCBattleDict npcID=%s,strongerLV=%s,difficulty=%s,reModelID=%s,%s", npcID, strongerLV, difficulty, reModelID, battleDict)
|
| | | return battleDict
|
| | |
|
| | | def GetNPCHeroSkillIDList(heroID, heroIpyData, breakLV, awakeLV):
|
| | |
| | |
|
| | | return skillIDList
|
| | |
|
| | | def GetNPCStrongerAttrDict(npcID, lvIpyData, npcStronger, difficulty):
|
| | | def GetNPCStrongerAttrDict(npcID, lvReIpyData, npcStronger, difficulty):
|
| | | ## 获取NPC成长属性
|
| | | # @param strongerLV: 成长等级
|
| | | # @param difficulty: 难度系数
|
| | |
|
| | | batAttrDict = {}
|
| | | if not lvIpyData or not npcStronger or not difficulty:
|
| | | if not lvReIpyData or not npcStronger or not difficulty:
|
| | | return batAttrDict
|
| | | lv = lvIpyData.GetLV()
|
| | | lv = lvReIpyData.GetLV()
|
| | | for attrID in ChConfig.CalcBattleAttrIDList:
|
| | | attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
|
| | | if not attrIpyData:
|
| | | continue
|
| | | attrName = attrIpyData.GetParameter()
|
| | | if not hasattr(lvIpyData, "GetRe%s" % attrName):
|
| | | if not hasattr(lvReIpyData, "GetRe%s" % attrName):
|
| | | continue
|
| | | reValue = getattr(lvIpyData, "GetRe%s" % attrName)() # 基础参考值
|
| | | reValue = getattr(lvReIpyData, "GetRe%s" % attrName)() # 基础参考值
|
| | | ratio = getattr(npcStronger, "Get%sRatio" % attrName)() if hasattr(npcStronger, "Get%sRatio" % attrName) else 1 # 属性系数
|
| | | attrValue = int(reValue * ratio * difficulty)
|
| | | batAttrDict[attrID] = attrValue
|