| | |
| | | import PlayerFamily
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| | | import IpyGameDataPY
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| | | import IPY_GameWorld
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| | | import DataRecordPack
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| | | import PlayerEventCounter
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| | | import PlayerViewCache
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| | | import PlayerControl
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| | |
| | | import PlayerOnline
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| | | import ShareDefine
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| | | import PyGameData
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| | | import ItemCommon
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| | | import BattleObj
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| | | import ChPlayer
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| | | import ObjPool
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| | |
| | | serverID = GameWorld.GetGameWorld().GetServerID()
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| | | GameWorld.Log("服务器启动初始化InitGameWorld: serverID=%s" % serverID)
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| | | DBDataMgr.OnServerStart() # 优先加载公共数据
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| | | ItemCommon.InitPyItem()
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| | | LoadDBPlayer()
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| | | PlayerViewCache.LoadRobot()
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| | | PyGameData.g_initGameTime = int(time.time()) # 放到加载数据之后
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| | |
| | | DBDataMgr.OnMinute(curTime)
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| | | DoLogic_GameWorldEvenByTime(tick)
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| | |
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| | | #每5分钟
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| | | if curMinute % 5 == 0:
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| | | OnMinute_5(curTime, tick)
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| | | |
| | | #其他功能逻辑
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| | | #GameWorldActionControl.Dispose_OperationActionState()
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| | | #GameWorldActionControl.Dispose_DailyActionState()
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| | | #GameWorldActionControl.Dispose_FBStateTime()
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| | | PlayerControl.OnMinute(curTime)
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| | | PlayerFamily.OnMinute()
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| | | PlayerOnline.OnMinute()
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| | | BattleObj.OnMinute()
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| | |
| | | __CheckIpyDataRecycle(curTime)
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| | | return
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| | |
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| | | def OnMinute_5(curTime, tick):
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| | | ## 每5分钟
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| | | DisposeGameActivePlayer(curTime, tick)
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| | | return
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| | |
|
| | | def DisposeGameActivePlayer(curTime, tick):
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| | | curMinute = curTime.minute
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| | | gameWorld = GameWorld.GetGameWorld()
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| | | noteData = gameWorld.GetGameWorldDictByKey("OnlineCntM")
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| | | if noteData == curMinute:
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| | | # 同一分钟只处理1次
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| | | return
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| | | gameWorld.SetGameWorldDict("OnlineCntM", curMinute)
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| | | activePlayerCount = GameWorld.GetPlayerManager().OnlineCount()
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| | | DataRecordPack.DR_OnLinePlayerCount(activePlayerCount) # 总在线
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| | | return
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| | |
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| | | def DoLogic_GameWorldEvenByTime(tick):
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| | | #-----------服务器当前时间
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| | | curTime = datetime.datetime.today()
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