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| | | Def_FBMapID_Tianzi = 30020 # 天子考验
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| | | #线路未过关时免费的地图
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| | | UnPassFreeMapIDList = [Def_FBMapID_ArenaBattle]
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| | | UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
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| | | #按星级记录过关的地图
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| | | PassByStarMapIDList = []
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| | | #扫荡不需要检查是否已过关的地图
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| | | SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
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| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
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| | | RegisterEnter_CrossServerMapIDList = []
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| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
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| | | Def_PDict_OnlinePrizeNote = "OnlinePrizeNote" # 当日在线奖励领取信息
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| | | Def_PDict_OpenSererDailyAward = "OpenSererDailyAward" # 开服每日奖励记录
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| | | Def_PDict_CreateRoleAwardState = "CreateRoleAwardState" # 创角奖励领取记录
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| | | Def_PDict_GameNoticeAwardState = "GameNoticeAwardState" # 玩法前瞻游戏领奖记录
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| | | Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
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| | | Def_PDict_DayLoginSignIsMulti = "SignIsMulti" # 是否第二月以后
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| | | Def_PDict_DayLoginSignNum = "DayLoginSignNum" # 本轮已签到次数
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| | | Def_PDict_TotalSignNum = "TotalSignNum" # 累计已签到次数
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| | | Def_PDict_DayLoginSignState = "DayLoginSignState" # 当天登陆签到状态
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| | | Def_PDict_DayLoginSignStartTime = "SignStartTime" # 本轮签到开始时间
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| | | Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
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| | | Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
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| | | Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
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| | | Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
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| | | Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
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| | |
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| | | # 签到
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| | | Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
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| | | Def_PDict_SignInLastDay = "SignInLastDay" # 最后一次签到是第x天
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| | | # 跑环
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| | | Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
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| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
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| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
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| | | #天子考验
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| | | Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
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| | | Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
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| | | Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
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| | | Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
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| | | #-------------------------------------------------------------------------------
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| | | #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
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