hxp
2026-03-06 e4a73fcd808bcf5e22099b73f2bc98e8b6ee84c6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBeauty.py
@@ -22,6 +22,7 @@
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
import OpenServerActivity
import PlayerGoldRush
import NetPackCommon
import ItemControler
@@ -226,6 +227,19 @@
        actCnt += 1
    return actCnt
def GetBeautyLVTotal(curPlayer):
    ## 红颜总等级
    lvTotal = 0
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetBeautyCount()):
        ipyData = ipyDataMgr.GetBeautyByIndex(index)
        beautyID = ipyData.GetBeautyID()
        if not GetBeautyState(curPlayer, beautyID):
            continue
        curLV = GetBeautyLVInfo(curPlayer, beautyID)[0]
        lvTotal += curLV
    return lvTotal
#// B2 20 红颜好感度升级 #tagCSBeautyLVUP
#
#struct    tagCSBeautyLVUP
@@ -315,6 +329,7 @@
    # 有升级额外处理
    if updLV > curLV:
        RefreshBeautyAttr(curPlayer)
        OpenServerActivity.UpdOSA_BeautyTrainBillboard(curPlayer)
        
    return
@@ -470,11 +485,13 @@
    needItemCnt = ipyData.GetUpNeedCnt()
    if not needItemID or not needItemCnt:
        return
    itemCount = ItemControler.GetItemCountByID(curPlayer, needItemID)
    if itemCount < needItemCnt:
        GameWorld.DebugLog("红颜时装升星物品不足! skinID=%s,needItemID=%s,itemCount=%s < %s" % (skinID, needItemID, itemCount, needItemCnt))
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
    lackCnt = needItemCnt - bindCnt - unBindCnt
    if lackCnt > 0:
        GameWorld.DebugLog("红颜时装升星物品不足! skinID=%s,needItemID=%s,needItemCnt=%s,lackCnt=%s" % (skinID, needItemID, needItemCnt, lackCnt))
        return
    ItemControler.DelItemCountByID(curPlayer, needItemID, needItemCnt)
    ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "Beauty")
    
    nextStar = curStar + 1
    GameWorld.DebugLog("红颜时装升星! skinID=%s,nextStar=%s" % (skinID, nextStar), playerID)