| | |
| | | AttrID_AtkPer, # 攻击加成 16
|
| | | AttrID_DefPer, # 防御加成 17
|
| | | AttrID_MaxHPPer, # 生命加成 18
|
| | | AttrID_19,
|
| | | AttrID_XPRecoverPer, # 怒气恢复 19
|
| | | AttrID_20,
|
| | | AttrID_StunRate, # 击晕 21
|
| | | AttrID_StunRateDef, # 抗击晕 22
|
| | |
| | | AttrID_PursueDamPerDef, # 追击减伤 68
|
| | | AttrID_ComboDamPer, # 连击增伤 69
|
| | | AttrID_ComboDamPerDef, # 连击减伤 70
|
| | | ) = range(1, 1 + 70)
|
| | | AttrID_ArenaDamPer, # 竞技增伤 71
|
| | | AttrID_ArenaDamPerDef, # 竞技减伤 72
|
| | | ) = range(1, 1 + 72)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
|
| | |
| | | AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
|
| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
|
| | | AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_ArenaDamPer, AttrID_ArenaDamPerDef
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | | Def_CalcAttr_Realm, # 官职 3
|
| | | Def_CalcAttr_Gubao, # 古宝 4
|
| | | Def_CalcAttr_HJG, # 幻境阁 5
|
| | | ) = range(6)
|
| | | Def_CalcAttr_Horse, # 坐骑 6
|
| | | ) = range(7)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | |
| | | Def_CalcAttr_Realm:"官职",
|
| | | Def_CalcAttr_Gubao:"古宝",
|
| | | Def_CalcAttr_HJG:"幻境阁",
|
| | | Def_CalcAttr_Horse:"坐骑",
|
| | | }
|
| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
|
| | | Def_Calc_AllAttrType_MAX = 192
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
|
| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划【废弃】
|
| | | TYPE_Calc_AttrList = (
|
| | | TYPE_Calc_Metal, # 金 1
|
| | | TYPE_Calc_Wood, # ľ 2
|
| | |
| | | Def_ItemType_Title = 4 #称号
|
| | | Def_ItemType_SPValue = 5 #SPֵ
|
| | | Def_ItemType_SPBook = 6 #SP技能书
|
| | | Def_ItemType_HPMP = 7 #补红补篮
|
| | | Def_ItemType_AddExpBuff = 8 #经验道具
|
| | | Def_ItemType_AddLimitBuff = 9 #添加限时buff物品类型
|
| | | Def_ItemType_AddLimitBuff2 = 18 #添加限时buff物品类型,效果相同,前端需求需要区分类型
|
| | | #Def_ItemType_HPMP = 7 #补红补篮
|
| | | #Def_ItemType_AddExpBuff = 8 #经验道具
|
| | | #Def_ItemType_AddLimitBuff = 9 #添加限时buff物品类型
|
| | | #Def_ItemType_AddLimitBuff2 = 18 #添加限时buff物品类型,效果相同,前端需求需要区分类型
|
| | | Def_ItemType_OnhookCard = 10 #挂机卡
|
| | | Def_ItemType_ChangePlayerName = 11 #改名贴
|
| | | Def_ItemType_Transmit = 12 #传送道具
|
| | |
| | | Def_ItemType_MissionItem = 17 #任务物品
|
| | | Def_ItemType_TransMissionItem = 18 #转职任务物品
|
| | | Def_ItemType_RealmStuff = 19 #头衔(境界)升级道具
|
| | | Def_ItemType_HorseStuff = 21 #坐骑丹
|
| | | Def_ItemType_HorseSoul = 22 #坐骑兽魂
|
| | | Def_ItemType_HorseBook = 23 #坐骑技能书
|
| | | Def_ItemType_Mine = 24 #矿藏资源
|
| | | Def_ItemType_Stone = 25 #宝石
|
| | | Def_ItemType_PetItem = 26 #灵宠碎片(宠物)
|
| | |
| | | Def_ItemType_FamilyBossFood = 50 #仙盟兽粮
|
| | | Def_ItemType_ActiveMWItem = 53 # 用于激活法宝的物品,不存在背包 (王者法宝)
|
| | | Def_ItemType_ActiveMWItem2 = 56 # 用于激活法宝的物品,不存在背包(非王者法宝)
|
| | | Def_ItemType_ResetAttrPoint = 59 #洗点卷轴 使用后将某个属性一定值变为未分配属性
|
| | | #Def_ItemType_ResetAttrPoint = 59 #洗点卷轴 使用后将某个属性一定值变为未分配属性
|
| | | Def_ItemType_GatherSoulExp = 61 #聚魂精华材料
|
| | | Def_ItemType_GatherSoul = 62 #普通聚魂
|
| | | Def_ItemType_GatherSoulCore = 63 #聚魂核心
|
| | |
| | | Def_ItemType_DogzEquipTooth = 121 # 神兽獠牙
|
| | | Def_ItemType_DogzEquipClaw = 122 # 神兽兽爪
|
| | | Def_ItemType_DogzEquipScute = 123 # 神兽鳞甲
|
| | | Def_ItemType_AddCrossRealmPKCnt = 127 #增加跨服PK次数
|
| | |
|
| | | Def_ItemType_DogzStuff = 139 # 神兽材料
|
| | |
|
| | | Def_ItemType_CanUseByCDTime = 145 # 创建后根据CDTime到后可开启
|
| | |
|
| | | Def_ItemType_Hero = 150 # 武将英雄
|
| | |
|
| | | #以下定义物品类型下次删除
|
| | | Def_Item_Type_Horse = 1000036 #坐骑
|
| | |
|
| | | #虚拟背包最大格子数 功能配置表对应的key
|
| | | Def_VPackCnt_Dict = {
|
| | |
| | | Def_Effect_GivePlayerMoneyGift = 202 #给人物金钱 绑定仙玉道具效果ID
|
| | | Def_Effect_GivePlayerMoneyGold = 203 #给人物金钱 仙玉道具效果ID
|
| | | Def_Effect_AddDienstgrad = 204 #使用物品获得称号
|
| | | Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气
|
| | | #205 #使用道具给予真气
|
| | | Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献
|
| | | Def_Effect_ItemAddExp = 213 #给经验道具
|
| | | Def_Effect_ItemAddLV = 214 #直接升级道具
|
| | |
| | | Def_Effect_EquipStone = 225 #镶嵌宝石效果;A值-宝石镶嵌类型,B值-宝石等级,C值-下一级宝石ID
|
| | | Def_Effect_Reborn = 227 #复活物品(还阳咒)效果ID
|
| | | Def_Effect_PrizeCoin = 228 #奖励充值点券; A值点券;B值奖励点券
|
| | | Def_Effect_AddVIPExp = 229 #增加VIP经验;A值经验点
|
| | | Def_Effect_ResetBossKillCnt = 230 #重置boss击杀疲劳;A值重置的boss疲劳类型
|
| | | #229 #增加VIP经验;A值经验点
|
| | | #230 #重置boss击杀疲劳;A值重置的boss疲劳类型
|
| | | Def_Effect_GivePlayerSilverPaper = 1915 #给人物金钱银票(恶魔精华)道具效果ID
|
| | | Def_Effect_ItemSpeak = 2700 #小喇叭效果ID
|
| | | Def_Effect_CleanGuilt = 2812 # 洗红名
|
| | | #Def_Effect_CleanGuilt = 2812 # 洗红名
|
| | | Def_Effect_ResetAttrPoint = 231 # 洗点
|
| | | Def_Effect_AddFBCnt = 233 # 增加副本可进入次数,A值副本ID,B值是否自动使用
|
| | | Def_Effect_AddKillBossCnt = 234 # 增加BOSS可击杀次数
|
| | | #234 # 增加BOSS可击杀次数
|
| | | Def_Effect_DogzEquipPlusExp = 235 # 神兽强化材料经验效果,A值基础经验,B值双倍强化消耗仙玉
|
| | | Def_Effect_AddMagicWeaponUpExp = 236 # 增加法宝升星经验 A值法宝ID B值X经验
|
| | | #236 # 增加法宝升星经验 A值法宝ID B值X经验
|
| | | Def_Effect_ChatBubbleBox = 237 # 激活聊天气泡框,A值气泡框ID
|
| | | Def_Effect_ItemGiveRealmPoint = 238 #使用道具给予修行点
|
| | | Def_Effect_ItemGiveSoulDust = 239 # 使用道具给予魂尘
|
| | |
| | | Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉
|
| | | Def_Effect_ItemGiveWeekPartyPoint = 245 #使用道具给予七日巡礼积分
|
| | | Def_Effect_ItemGiveWeekPartyPoint1 = 246 #使用道具给予节日巡礼积分
|
| | | Def_Effect_AddRealmExpRate = 251 #增加聚灵效率
|
| | | Def_Effect_TouchMission = 252 #触发任务
|
| | | Def_Effect_HorsePetSkinExp = 253 #骑宠觉醒值
|
| | | #251 #增加聚灵效率
|
| | | #252 #触发任务
|
| | | #253 #骑宠觉醒值
|
| | | Def_Effect_ItemGiveTreasureScore = 254 #使用道具给予寻宝积分
|
| | | Def_Effect_VIPLVCard = 256 #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权 效果值A: vip等级 效果值B: 领取是否默认直接使用
|
| | | Def_Effect_AddArenaBattleCount = 257 #增加竞技场挑战次数,A值为增加次数
|
| | | #256 #VIP等级直升卡 直接升到VIPx级,只加经验,享受VIP特权 效果值A: vip等级 效果值B: 领取是否默认直接使用
|
| | | #257 #增加竞技场挑战次数,A值为增加次数
|
| | | Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型
|
| | | Def_Effect_GuajiAward = 266 #直接给挂机收益,A值分钟
|
| | | #266 #直接给挂机收益,A值分钟
|
| | | Def_Effect_ItemCount = 267 #自动转化为对应物品ID的个数,不存背包
|
| | | Def_Effect_TrainRealmLV = 272 #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
|
| | | Def_Effect_TiandaoQiyun = 273 #增加天道树气运;A值-增加值 效果值B: 领取是否默认直接使用
|
| | |
| | | Def_Effect_FamilyEmblem = 278 #激活仙盟徽章; A值-徽章ID;
|
| | | Def_Effect_HeroSkin = 279 #激活武将皮肤; A值-武将ID;B值-皮肤索引
|
| | | Def_Effect_FamilyTaofaCnt = 280 #增加公会讨伐次数; A值-讨伐次数
|
| | | Def_Effect_AddActivity = 281 #给活跃度
|
| | |
|
| | | #放入背包自动使用的物品效果ID
|
| | | AutoUseItemEffectIDList = [Def_Effect_ItemCount, Def_Effect_AddActivity]
|
| | |
|
| | | #----以下未使用或代码依然存在的---
|
| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
|
| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
|
| | | Def_Effect_ItemGiveRuneSplinters = 1926 #使用道具给予符印碎片
|
| | | Def_Effect_SuiteMark = 2838 #用于标示套装装备,过滤等使用
|
| | | Def_Effect_ClothesCoatSkin = 1919 #玩家时装皮肤
|
| | | #Def_Effect_PetReSet = 5500 #易髓丹
|
| | | #Def_Effect_PetUpdateTalent = 5501 #造化丹
|
| | | #Def_Effect_PetRePoint = 5505 #神泣之泪
|
| | | #Def_Effect_PetEmptySoul = 5503 #宠物空魂
|
| | | #Def_Effect_PetSoul = 5504 #宠物满魂
|
| | | #Def_Effect_PetItemAddExp = 2006 #给宠物经验道具 |
| | | #Def_Effect_EnergyItem = 2600 #精力药剂
|
| | | #Def_Effect_PetRewashSkill = 5506 #重洗技能
|
| | | #Def_Effect_AddStarItemNormal = 1157 #普通升星物品效果ID
|
| | | #Def_Effect_AddStarItemHighLevel = 1158 #高级升星物品效果ID
|
| | | #Def_Effect_CompoundJiePo = 1159 #结魄效果ID
|
| | | #Def_Effect_PickStone = 1160 #摘取符效果ID
|
| | | #Def_Effect_ItemJionFamilyBattle = 1800 #报名家族争霸赛效果ID
|
| | | #Def_Effect_ItemEnterMiJingDiTu = 1164 #进入密境地图效果ID
|
| | | #Def_Effect_FineSouleProtect = 1163 #精魄合成保护符效果ID
|
| | | #Def_Effect_ItemChangMaxEndure = 1165 #物品提高装备最大耐久
|
| | | #Def_Effect_ItemNoLostEquipEndure = 1166 #物品不扣装备耐久
|
| | | #Def_Effect_ItemRestoreEndure = 1167 #物品修复装备耐久
|
| | | #Def_Effect_ItemWuXingJuan = 1171 #五行转换卷轴
|
| | | #Def_Effect_ResetAttrItem = 1174 #属性重修丸效果ID
|
| | | #Def_Effect_PetReSetTalentl = 5507 #宠物道具, 重置资质
|
| | | #Def_Effect_ResetQuestCount = 1175 #重置任务次数
|
| | | #Def_Effect_MaxAddSkillCnt = 1184 #增加最大灵纹次数道具
|
| | | #Def_Effect_FarSellItem = 2012 #远程贩卖所需物品
|
| | | #Def_MagicStone_EffID = 1104 #灵石
|
| | | #Def_SuperMagicStone_EffID = 1190 #圣石效果ID
|
| | | #Def_PhoneVip_EffID = 600 #手机VIP物品卡效果ID
|
| | | #Def_Effect_ItemEquipWakeUp = 1191 #神器唤醒效果
|
| | | #Def_Effect_ItemEquipWakeUpStarLv = 1192 #最高级升星石
|
| | | #Def_Effect_AddZhenQiByTimes = 2018 #增加真气按一天使用次数减少
|
| | | #Def_Effect_AddPrestige = 2021 #增加威望 |
| | | #Def_Effect_FamilyImpeach = 1193 #弹劾符 |
| | | #Def_Item_150_Effect = 2010 #定点传送符
|
| | | #Def_Item_152_Effect = 383 #山洞传送符
|
| | | #Def_Effect_GetVIP = 2811 # 获取vip物品效果
|
| | | #Def_ItemEff_WeaponType = 2808 # 武器类型分类(非物品类型)
|
| | | #Def_ItemEff_Flower = 2816 # 鲜花
|
| | | #Def_Effect_AddMagicJifen = 1916 #使用道具给予幸运宝藏积分
|
| | | #Def_Effect_WingSkin = 1918 #翅膀皮肤
|
| | | #Def_Effect_AddSkyGodExp = 2854 #增加天神经验 A值天神经验
|
| | | #Def_Effect_SummonNPC = 2855 #召唤NPC A值NPCID B值持续时间 C值是否不删除物品,默认0删除
|
| | | #Def_Effect_AddOfficialExp = 2859 #增加爵位经验
|
| | | #Def_Effect_AddWingClassLV = 2862 #增加翅膀阶级 A值: N阶及N阶以下使用时翅膀直接升一阶; B值:是否保留祝福值
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数
|
| | |
|
| | |
| | | Def_Effect_Add_FreePoint_3 = 1185
|
| | | #鱼竿
|
| | | Def_Item_Effect_FishTool = 2000
|
| | | #坐骑进阶
|
| | | Def_Item_Eff_HorseUpdate = 2819
|
| | | #官爵进阶
|
| | | Def_Item_Eff_OfficialRankUpdate = 2820
|
| | | #物品使用阶级
|
| | |
| | | Def_SkillID_TianxuanBuff = 5100 # 天玄丹特殊掉落buff
|
| | | Def_SkillID_PetSignDay = 47111 # 灵宠签到属性技能, 单次签到的加成
|
| | | Def_SkillID_LFZ = 47100 # 龙凤镯技能(打怪概率经验加成)
|
| | | Def_SkillID_HorsePetRobBossKillCntBuff = 21020 # 骑宠的怨念buff
|
| | | Def_SkillID_RealmBuff = 6100 # 境界经验buff
|
| | |
|
| | | Def_SkillID_LXHY_AddExpRate = 47113 # 流星火雨杀死的怪增加经验
|
| | |
| | | HurtType_Miss, # 闪避 9
|
| | | HurtType_PoisonCureHurt, # 伤害毒奶 10
|
| | | HurtType_PoisonCureSuck, # 吸血毒奶 11
|
| | | ) = range(12)
|
| | | HurtType_HarmSelf, # 自残 12
|
| | | ) = range(13)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | | Def_Calc_TagMaxHP, # 目标最大生命值 3
|
| | | Def_Calc_ByBuffValue, # 触发buff的buff值 4
|
| | | Def_Calc_TagLostHP, # 目标已损失生命 5
|
| | | ) = range(6)
|
| | | Def_Calc_HarmSelfHP, # 按本次自残耗血值 6
|
| | | Def_Calc_AtkedSkillHurtHP, # 按最后受到攻击的技能伤害 7
|
| | | ) = range(8)
|
| | |
|
| | | #治疗类型(影响公式参数)
|
| | | Def_CureTypeList = (
|
| | |
| | | ) = range( 0, Def_AutoAtkSkillType )
|
| | |
|
| | | #技能类型
|
| | | Def_SkillType_Count = 25
|
| | | (
|
| | | Def_SkillType_Special , #特殊技能 0
|
| | | Def_SkillType_Atk , #攻击类 1
|
| | | Def_SkillType_Rstr , #恢复类 2
|
| | | Def_SkillType_Cure , #恢复类 2
|
| | | Def_SkillType_LstPlsBuff , #持续增益BUFF 3
|
| | | Def_SkillType_LstDepBuff , #持续减益BUFF 4
|
| | | Def_SkillType_PlsBuff , #增益BUFF 5
|
| | |
| | | Def_SkillType_Area , #场景技能(buff) 12
|
| | | Def_SkillType_Summon , #召唤 13
|
| | | Def_SkillType_Action , #影响行为BUFF 14
|
| | | Def_SkillType_CleanBuff , #清除buff类(如净化等) 15
|
| | | ) = range(0, 1 + 15)
|
| | |
|
| | | # 以下废弃
|
| | | (
|
| | | Def_SkillType_LstPlsBuffAtk, #持续攻击类BUFF 15
|
| | | Def_SkillType_PassivePlsBuff, #被动触发增益类buff 16
|
| | | Def_SkillType_PassiveDepBuff, #被动触发减益类buff 17
|
| | |
| | | Def_SkillType_AttrSkillNoLearn, # 可叠加的同类型ID属性类技能 不可学习 算属性直接取表 目前用于神兽技能 23
|
| | | Def_SkillType_PassiveLstPlsBuffAtk, #被动持续攻击类BUFF 24
|
| | |
|
| | | ) = range( 0, Def_SkillType_Count )
|
| | | ) = range(115, 125)
|
| | |
|
| | | #数据库中的Buff类型对应返回C++中的Buff类型对象
|
| | | Def_SkillBuffList = {
|
| | |
| | |
|
| | | #不进入战斗状态的技能
|
| | | Def_NoBattleState_List = [
|
| | | Def_SkillType_Rstr , #恢复类 2
|
| | | Def_SkillType_Cure , #恢复类 2
|
| | | Def_SkillType_LstPlsBuff , #持续增益BUFF 3
|
| | | Def_SkillType_PlsBuff , #增益BUFF 5
|
| | | Def_SkillType_Passive , #被动技 7
|
| | |
| | | #---------------------进度条------------------------
|
| | | #挖宝进度条时间为5秒
|
| | | Def_DigMaxTime = 5000
|
| | | #上马进度条时间为0秒
|
| | | Def_RidehorseTime = 1
|
| | | #回城卷进度条时间为10秒
|
| | | #Def_TownPortalTime = 10000
|
| | | #捕捉宠物进度条时间为60秒
|
| | |
| | | ## 装备位 - 灵器
|
| | | EquipPlace_LingQi = []
|
| | |
|
| | | #装备物品位置,不需要重刷属性
|
| | | EquipItemNoRefreshState = [
|
| | | ShareDefine.retHorse, #19 坐骑
|
| | | ShareDefine.retWeaponSkin, #20 时装武器
|
| | | ShareDefine.retClothesSkin, #21 时装衣服
|
| | | ShareDefine.retWeapon2Skin, #22 时装副手
|
| | | ]
|
| | |
|
| | | # 需要广播外观的装备部位(除了境界装备3部位)
|
| | | Def_SyncEquipStateByIndex = [
|
| | | ShareDefine.retWing, #13 翅膀
|
| | | ShareDefine.retGuard1, #14 守护1
|
| | | ShareDefine.retHorse, #19 坐骑
|
| | | ]
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #特殊物品光环,永久存在
|
| | | Def_SuperBuffList = []
|
| | |
| | | Def_GameWallow_LV_Max,
|
| | | )= range(0, 10)
|
| | |
|
| | | # 回合时机,以武将自身为参考
|
| | | TurnTiming_Before = 0 # 武将回合前
|
| | | TurnTiming_After = 1 # 武将回合后
|
| | |
|
| | | # 回合攻击战斗类型
|
| | | (
|
| | | TurnBattleType_Normal, # 常规攻击 0
|
| | |
| | | Def_Obj_Dict_HeroID = 'HeroID' # 该战斗NPC所绑定的武将ID,一般仅玩家阵容有
|
| | | Def_Obj_Dict_SkinID = 'SkinID' # 该战斗NPC所绑定的武将皮肤ID,一般仅玩家阵容有
|
| | | Def_Obj_Dict_TurnFightPosInfo = 'TurnFightPosInfo' # 回合制站位: 阵营编号*100+阵型站位,阵型站位为0时代表非主战单位
|
| | | Def_Obj_Dict_TurnFightTimeline = 'TurnFightTimeline' # 回合制战斗时间线: 回合数*100+行动编号节点
|
| | | Def_Obj_Dict_TurnMissNum = 'TurnMissNum' # 单次累计闪避次数
|
| | | Def_Obj_Dict_TurnBattleType = 'TurnBattleType' # 本次攻击战斗类型:TurnBattleType_xxx
|
| | |
|
| | |
| | | BatObjState_DamBackShield, # 荆棘盾 22
|
| | | BatObjState_BurnPlus, # 玄火(灼烧2) 23
|
| | | BatObjState_PoisonCure, # 焚血(毒奶) 24
|
| | | ) = range(1 + 24)
|
| | | BatObjState_RebornLimit, # 无法复活 25
|
| | | BatObjState_26, # 脆弱 26
|
| | | BatObjState_27, # 阴咒 27
|
| | | ) = range(1 + 27)
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | |
| | | Def_PlayerKey_Frist_Lock = "Frist_Lock" # 是否接受了任务1
|
| | | Def_PlayerKey_TaskExpRewardMultiple = "TaskExpRewardMultiple" # 任务经验奖励倍值
|
| | | Def_PlayerKey_BuyItemCnt = "BuyItemCnt" # 购买物品数量
|
| | | Def_PlayerKey_SpeedHorse = "SpeedHorse" # 骑乘时附加移动速度值
|
| | | Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
|
| | |
|
| | | Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型
|
| | |
| | | (
|
| | | Def_PDictType_Default, # 默认
|
| | | Def_PDictType_FlashSale, #限时抢购
|
| | | Def_PDictType_TJGNotify, # 脱机挂结果通知
|
| | | Def_PDictType_LVAward, # 等级奖励领取信息记录
|
| | | Def_PDictType_4, # 开服活动
|
| | | Def_PDictType_WeekParty, #周狂欢
|
| | | Def_PDictType_FeastWeekParty, # 节日巡礼
|
| | | Def_PDictType_LoginAward, # 登录奖励运营活动
|
| | | Def_PDictType_Horse, # 坐骑
|
| | | Def_PDictType_FB, # 副本相关
|
| | | Def_PDictType_FightPower, # 战斗力
|
| | | Def_PDictType_GoldInvest, # 投资理财
|
| | | Def_PDictType_Success, #成就
|
| | | Def_PDictType_GFPassive, # 被动功法
|
| | | Def_PDictType_GreatMaster, # 大师
|
| | | Def_PDictType_FlashSaleMix, #限时抢购 合服
|
| | | Def_PDictType_FlashSaleFeast, #限时抢购 节日
|
| | | ) = range(17)
|
| | | ) = range(9)
|
| | |
|
| | | # 玩家字典key定义规则, key的长度不能超过29个字节, 注意尽量避免命名重复
|
| | | # 新增参数TYPE 用于字典分类,默认0
|
| | |
| | | Def_PDict_LianTiEatItemCount = "LianTiEatItemCount" # 当前级已吃丹个数
|
| | |
|
| | | # 坐骑
|
| | | Def_PDict_HorserLV = "HorserLV" # 坐骑等级
|
| | | Def_PDict_HorserStar = "HorserStar_%s" # 坐骑星级,参数(坐骑ID)
|
| | | Def_PDict_HorserEatItemCount = "HorserEatItemCount" # 当前阶已吃培养丹个数
|
| | | Def_PDict_HorserSkinPlusState = "HorserSkinPlusState%s" # 坐骑幻化皮肤激活状态,按二进制位存储,每位代表幻化ID是否已激活,支持多值
|
| | | Def_PDict_HorserSkinEndTime = "HorserSkinEndTime_%s" # 坐骑幻化皮肤激活结束时间戳,仅针对非永久的幻化皮肤
|
| | | Def_PDict_HorserTrainLV = "HorserTrainLV_%s" # 坐骑培养等阶,参数(培养类型)
|
| | | Def_PDict_HorserTrainItemCount = "HorserTrainItemCount_%s" # 坐骑培养当前阶已吃培养丹个数,参数(培养类型)
|
| | |
|
| | | #骑宠觉醒
|
| | | Def_PDict_HorsePetSkinData = "HorsePetSkinData%d_%s" #觉醒等级*100+外观索引 参数(类型,关联ID) 1-坐骑 2-灵宠
|
| | | Def_PDict_HorsePetSkinExp = "HorsePetSkinExp%d_%s" #经验 参数(类型,关联ID) 1-坐骑 2-灵宠
|
| | | Def_PDict_HorseClassLV = "HorseClassLV" # 坐骑阶级
|
| | | Def_PDict_HorseLV = "HorseLV" # 坐骑阶等级
|
| | | Def_PDict_HorseExp = "HorseExp" # 坐骑阶等级经验
|
| | | Def_PDict_HorseSkinState = "HorseSkinState_%s" # 坐骑外观状态,参数(key编号)
|
| | | Def_PDict_HorseSkinEndTime = "HorseSkinEndTime_%s" # 坐骑外观到期时间戳,0为永久,参数(外观ID)
|
| | | Def_PDict_HorseSkinStar = "HorseSkinStar_%s" # 坐骑外观星级,参数(外观ID)
|
| | |
|
| | | # 符印
|
| | | Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
|
| | |
| | | # 副本 Def_PDictType_FB
|
| | | Def_PDict_LastEnterFBPropertyID = "LastEnterFBPropertyID_%s" # 上次进入副本的propertyID%s副本id
|
| | | Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s" # 上次进入副本的时间%s副本id
|
| | |
|
| | | # 战斗力 Def_PDictType_FightPower
|
| | | Def_PDict_FightPower_Highest = "FightPower_Highest" # 历史最高总战斗力
|
| | | Def_PDict_FightPower_HighestEx = "FightPower_HighestEx" # 历史最高总战斗力
|
| | | Def_PDict_FightPower_Total = "FightPower_Total" # 总战斗力
|
| | | Def_PDict_FightPower_TotalEx = "FightPower_TotalEx" # 总战斗力
|
| | |
|
| | | Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_TotalEx]
|
| | |
|
| | | # 投资理财
|
| | | Def_PDict_InvestTime = "InvestTime_%s" # 投资时的时间,参数为投资类型
|
| | |
| | | Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
|
| | | Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
|
| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
|
| | | Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
|
| | |
|
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | |
| | | TriggerWay_UseSkillOverOne, # 使用技能后(多目标仅触发一次)20
|
| | | TriggerWay_AttackOverDirectOne, # 直接攻击后(除dot或buff外的攻击,多目标仅触发一次)21
|
| | | TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
|
| | | ) = range(1, 1 + 22)
|
| | | TriggerWay_BuffAddByOwner, # buff添加时(施法者触发) 23
|
| | | TriggerWay_BeHurt, # 掉血时 24
|
| | | TriggerWay_BeDOTHurt, # 受到持续伤害 25
|
| | | TriggerWay_EnemyDie, # 敌方单位死亡时 26
|
| | | TriggerWay_FriendDie, # 己方单位死亡时 27
|
| | | ) = range(1, 1 + 27)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
|
| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
|
| | | PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
|
| | | PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
|
| | | # 6005 增加本次技能万分比(按buff状态层数算)
|
| | | PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
|
| | | PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
|
| | | PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
|
| | |
| | | PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
|
| | | PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
|
| | | PassiveEff_AddSkillRate = 6014 # 增加技能概率
|
| | | PassiveEff_AddRicochetCnt = 6015 # 增加弹射次数
|
| | | PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成
|
| | | PassiveEff_SkillInvalid = 6017 # 使技能无效
|
| | | PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
|
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|
| | |
| | | SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
|
| | | SkillEff_HurtShare = 7002 # 均摊伤害
|
| | | SkillEff_ChangeTag = 7003 # 修改技能目标
|
| | | SkillEff_RandRicochetCnt = 7004 # 随机弹射次数(A~B随机,包含AB)
|
| | | SkillEff_MustHit = 7005 # 技能必命中
|
| | | SkillEff_ActionUseInvalid = 7006 # 行动时不可释放技能(可连击、反击、追击)
|
| | | SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
|
| | | SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
|
| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
|
| | |
|
| | | (
|
| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|
| | |
| | | ) = range(1001, 1091)
|
| | |
|
| | |
|
| | | #不可以佩戴翅膀的地图
|
| | | CanNotWearWingMapIDList = []
|
| | | #不可以佩戴武器时装的地图
|
| | | CanNotWearWeaponCoatMapIDList = []
|
| | | #不可以使用恢复物品或技能的地图
|
| | |
| | | ItemDel_SellPackItem, # 出售物品
|
| | | ItemDel_2, # 神兵
|
| | | ItemDel_EquipEnchase, # 宝石镶嵌
|
| | | ItemDel_Add_LimitingBuff, # 增加buff时间
|
| | | ItemDel_4, # 增加buff时间
|
| | | ItemDel_AddDienstgrad, # 增加称号 5
|
| | | ItemDel_AddExp, # 增加经验
|
| | | ItemDel_AddLV, # 增加等级
|
| | |
| | | ItemDel_EquipDecompose, # 装备分解
|
| | | ItemDel_20, # 捐献装备 20
|
| | | ItemDel_Treasure, # 寻宝
|
| | | ItemDel_WingExp, # 翅膀精炼经验
|
| | | ItemDel_22, # 翅膀精炼经验
|
| | | ItemDel_StoneUpgrade, # 宝石升级
|
| | | ItemDel_ItemCompound, # 合成
|
| | | ItemDel_Horse, # 坐骑 25
|
| | |
| | | ItemDel_Unknown:"Unknown",
|
| | | ItemDel_SellPackItem:"SellPackItem",
|
| | | ItemDel_EquipEnchase:"EquipEnchase",
|
| | | ItemDel_Add_LimitingBuff:"Add_LimitingBuff",
|
| | | ItemDel_AddDienstgrad:"AddDienstgrad",
|
| | | ItemDel_AddExp:"AddExp",
|
| | | ItemDel_AddLV:"AddLV",
|
| | |
| | | ItemDel_AddBourseItem:"AddBourseItem",
|
| | | ItemDel_EquipDecompose:"EquipDecompose",
|
| | | ItemDel_Treasure:"Treasure",
|
| | | ItemDel_WingExp:"WingExp",
|
| | | ItemDel_StoneUpgrade:"StoneUpgrade",
|
| | | ItemDel_ItemCompound:"ItemCompound",
|
| | | ItemDel_Horse:"Horse",
|
| | |
| | | FB_JoinType_Multi, # 多人
|
| | | FB_JoinType_Help, # 助战
|
| | | ) = range(4)
|
| | |
|
| | | # 自定义任务事件记录 custom_mission_event
|
| | | CME_Log_Type_List = (
|
| | | CME_Log_Start, # 开始
|
| | | CME_Log_End, # 结束
|
| | | CME_Log_Acceptable, # 可接, 仅在OnDay及功能开启的时候发送
|
| | | ) = range(3)
|
| | |
|
| | | CME_Type_List = (
|
| | | CME_Known, # δ֪ 0
|
| | | CME_FB_XXX1, # 1
|
| | | CME_FB_XXX2, # 2
|
| | | CME_FB_3,
|
| | | CME_FB_XXX4, # 4
|
| | | CME_FB_XXX5, # 5
|
| | | CME_FB_XXX6, # 6
|
| | | CME_FB_XXX7, # 7
|
| | | CME_FB_XXX8, # 8
|
| | | CME_FB_XXX9, # 9
|
| | | CME_FB_XXX10, # 10
|
| | | CME_FB_XXX11, # 11
|
| | | CME_Class_Horse, # 坐骑阶级
|
| | | CME_Class_Wing, # 翅膀阶级
|
| | | CME_Class_Official, # 爵位阶级
|
| | | CME_Class_XXX15, # 废弃 15
|
| | | CME_Class_XXX16, # 废弃
|
| | | CME_FB_XXX17, #17
|
| | | CME_FB_XXX18, #18
|
| | | CME_FB_XXX19, #19
|
| | | CME_FB_XXX20, #20
|
| | | CME_FB_XXX21, #21
|
| | | CME_FB_XXX22, #22
|
| | | CME_FB_RunDaily, #日常跑环,只记录可接
|
| | | CME_FB_RunFamily, #战盟跑环,只记录可接
|
| | | ) = range(3,28) # 后台只收集ID改成从3开始,不然会和任务1冲突
|
| | |
|
| | | CME_Type_Dict = {
|
| | | CME_Known:"δ֪",
|
| | | CME_Class_Horse:"坐骑",
|
| | | CME_Class_Wing:"翅膀",
|
| | | CME_Class_Official:"爵位",
|
| | | CME_FB_RunDaily:"日常跑环",
|
| | | CME_FB_RunFamily:"战盟跑环",
|
| | | }
|
| | |
|
| | | # 需要发送到任务事件扩展记录的类型 ShareDefine.Def_UserAction_ExMissionLog
|
| | | CME_Ex_Log_List = [CME_Class_Horse, CME_Class_Wing, CME_Class_Official]
|
| | |
|
| | | # 竖杠
|
| | | Def_Str_Montant = "|"
|
| | |
| | | InvestType_Life, # 终身卡 12
|
| | | ) = range(7, 7 + 6)
|
| | |
|
| | | # 法宝特权
|
| | | MWPrivilegeList = (
|
| | | MWPrivilege_FixedAttr, # 本源之魂(固定属性)
|
| | | MWPrivilege_SealDemonAddAttr, # 封魔坛每进入1次增加攻击
|
| | | MWPrivilege_EquipPlus, # 强化之魂
|
| | | MWPrivilege_RuneDecompose, # 符印分解经验加成
|
| | | MWPrivilege_Horse, # 坐骑每提升5级攻击提升点数
|
| | | MWPrivilege_Pet, # 每激活1只宠物,生命上限提升
|
| | | MWPrivilege_MWSkillUp, # 每提升5级技能潜力,真实伤害+200(最高18000)
|
| | | MWPrivilege_WingHP, # 翅膀生命属性+30%
|
| | | MWPrivilege_EquipSuit, # 套装基础属性+20%
|
| | | MWPrivilege_EquipWash, # 每日免费领取50个洗练石
|
| | | MWPrivilege_SignDayAddAttr, # 每日签到加属性 11
|
| | | ) = range(1,11+1)
|
| | |
|
| | | (
|
| | | tttLeaveMap, # 退出倒计时 0
|
| | | tttWaitStart, # 开始倒计时 1
|
| | |
| | | Def_RewardType_DailyTask, # 每日任务奖励 1
|
| | | Def_RewardType_LLMJLVUp, # 历练秘笈升级 2
|
| | | Def_RewardType_FamilyTaofaBox, # 公会讨伐领取宝箱奖励 3
|
| | | Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
|
| | | Def_RewardType_LineupRecommend, # 阵容推荐奖励 4
|
| | | Def_RewardType_LVAward, # 玩家等级奖励5
|
| | | Def_RewardType_XBXZ, # 仙宝寻主奖励6
|
| | | Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
|
| | |
| | | Def_WPAct_CrossPK, #跨服pk 11
|
| | | Def_WPAct_Recharge, #充值X仙玉 12
|
| | | Def_WPAct_GiftBag, #购买限时礼包 13
|
| | | Def_WPAct_HorsePetBoss, #骑宠争夺 14
|
| | | Def_WPAct_14, #骑宠争夺 14
|
| | | Def_WPAct_SWRH, #守卫人皇 15
|
| | | Def_WPAct_ElderBattlefield, #上古战场 16
|
| | | Def_WPAct_ChaosDemon, #混乱妖域 17
|
| | | Def_WPAct_XMZZ, #仙魔之争 18
|
| | | Def_WPAct_FamilyWar, #仙魔联赛 19
|
| | | Def_WPAct_Login, #每日登录 20
|
| | | Def_WPAct_Horse, #激活某只坐骑 21
|
| | | Def_WPAct_21, #激活某只坐骑 21
|
| | | Def_WPAct_Pet, #激活某只灵宠 22
|
| | | Def_WPAct_Dogz, #出战某只神兽 23
|
| | | Def_WPAct_Stone, #宝石总等级 24
|
| | |
| | | DailyTask_HeroCall, # 武将招募 3
|
| | | DailyTask_Arena, # 演武场 4
|
| | | DailyTask_GoldRush, # 淘金 5
|
| | | ) = range(1, 1 + 5)
|
| | | DailyTask_CutTree, # 消耗X个战锤 6
|
| | | DailyTask_HeroLVUP, # 武将升级x次 7
|
| | | DailyTask_HeroStarUP, # 武将升星x次 8
|
| | | DailyTask_GetMoney, # 获得货币x个 9
|
| | | DailyTask_FBFinish, # 完成副本x次 10
|
| | | ) = range(1, 1 + 10)
|
| | |
|
| | | # 任务类型定义
|
| | | TaskTypeList = (
|