| | |
| | | ("list", "EffectValues3", 0),
|
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("WORD", "CoolDownInit", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("list", "BuffStateLimit", 0),
|
| | | ("BYTE", "CurBuffState", 0),
|
| | |
| | | ("list", "AttrPerStarAddList", 0),
|
| | | ),
|
| | |
|
| | | "SkillMatch":(
|
| | | ("BYTE", "IDIndex", 1),
|
| | | ("list", "Skills", 0),
|
| | | ),
|
| | |
|
| | | "RolePoint":(
|
| | | ("BYTE", "AttrID", 1),
|
| | | ("dict", "AddAttrInfoPerPoint", 0),
|
| | |
| | | ("DWORD", "LimitLV", 0),
|
| | | ("WORD", "LimiRealmLV", 0),
|
| | | ("DWORD", "LimitMissionID", 0),
|
| | | ("WORD", "LimitOpenDay", 0),
|
| | | ("char", "MailKey", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("DWORD", "UpEatItemPerCount", 0),
|
| | | ),
|
| | |
|
| | | "HorseLVUp":(
|
| | | ("BYTE", "HorseLV", 1),
|
| | | ("DWORD", "HorseSkinID", 0),
|
| | | ("WORD", "NeedEatCount", 0),
|
| | | ("list", "LVAttrType", 0),
|
| | | ("list", "LVAttrValue", 0),
|
| | | ("list", "UpItemAttrType", 0),
|
| | | ("list", "UpItemAttrValue", 0),
|
| | | ("DWORD", "UpEatItemPerCount", 0),
|
| | | "HorseClass":(
|
| | | ("BYTE", "ClassLV", 1),
|
| | | ("WORD", "MaxHorseLV", 0),
|
| | | ("WORD", "LVUPItemCnt", 0),
|
| | | ("WORD", "ClassUPItemCnt", 0),
|
| | | ("list", "ClassSpecAttrIDList", 0),
|
| | | ("list", "ClassSpecAttrValueList", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "ClassAttrValueList", 0),
|
| | | ("list", "PerLVAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "HorseTrain":(
|
| | | ("BYTE", "TrainType", 1),
|
| | | ("BYTE", "TrainLV", 1),
|
| | | ("WORD", "NeedRealmLV", 0),
|
| | | ("DWORD", "EatCntTotal", 0),
|
| | | ("DWORD", "EatCntEverytime", 0),
|
| | | ("list", "EatItemAttrTypeList", 0),
|
| | | ("list", "EatItemAttrValueList", 0),
|
| | | ("list", "LVAttrTypeList", 0),
|
| | | ("list", "LVAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "HorseSkinPlus":(
|
| | | ("BYTE", "ID", 1),
|
| | | ("DWORD", "HorseSkinPlusID", 0),
|
| | | ("DWORD", "UnlockItemID", 0),
|
| | | ("BYTE", "UnlockItemCnt", 0),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrValue", 0),
|
| | | ("DWORD", "InitFightPower", 0),
|
| | | ("DWORD", "HorseID", 0),
|
| | | ("DWORD", "SkinValidTime", 0),
|
| | | ),
|
| | |
|
| | | "Horse":(
|
| | | ("DWORD", "HorseID", 1),
|
| | | ("DWORD", "HorseSkinID", 0),
|
| | | ("BYTE", "Quality", 0),
|
| | | ),
|
| | |
|
| | | "HorseStarUp":(
|
| | | ("DWORD", "HorseID", 1),
|
| | | ("BYTE", "HorseStar", 1),
|
| | | ("list", "StarUpNeedItemList", 0),
|
| | | ("list", "StarAttrType", 0),
|
| | | ("list", "StarAttrValue", 0),
|
| | | "HorseSkin":(
|
| | | ("DWORD", "SkinID", 1),
|
| | | ("DWORD", "ExpireMinutes", 0),
|
| | | ("BYTE", "UnlockWay", 0),
|
| | | ("DWORD", "UnlockValue", 0),
|
| | | ("BYTE", "UnlockNeedCnt", 0),
|
| | | ("BYTE", "UpNeedCnt", 0),
|
| | | ("BYTE", "StarMax", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "InitAttrValueList", 0),
|
| | | ("list", "AttrPerStarAddList", 0),
|
| | | ),
|
| | |
|
| | | "Gubao":(
|
| | |
| | | ("dict", "AttrExDict", 0),
|
| | | ),
|
| | |
|
| | | "NPCRealmStrengthen":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "RealmDifficulty", 1),
|
| | | ("DWORD", "MapID", 0),
|
| | | ("DWORD", "LV", 0),
|
| | | ("DWORD", "Exp", 0),
|
| | | ("WORD", "MaxDrapLV", 0),
|
| | | ("BYTE", "EquipClassLV", 0),
|
| | | ("DWORD", "DropMoneyMin", 0),
|
| | | ("DWORD", "DropMoneyMax", 0),
|
| | | ("WORD", "LowLV", 0),
|
| | | ("WORD", "HighestLV", 0),
|
| | | ("DWORD", "Defense", 0),
|
| | | ("DWORD", "MDef", 0),
|
| | | ("DWORD", "FireDef", 0),
|
| | | ("DWORD", "SP", 0),
|
| | | ),
|
| | |
|
| | | "NPCTimeLostHP":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("DWORD", "LostHPPerSecond", 0),
|
| | | ("BYTE", "MaxPlayerCount", 0),
|
| | | ("DWORD", "LostHPPerSecondEx", 0),
|
| | | ("BYTE", "FightPowerMinByLV", 0),
|
| | | ("DWORD", "FightPowerMin", 0),
|
| | | ("DWORD", "FightPowerMax", 0),
|
| | | ("DWORD", "EveryFightPower", 0),
|
| | | ("DWORD", "EveryFightPowerLostHPEx", 0),
|
| | | ),
|
| | |
|
| | | "EquipSuitAttr":(
|
| | | ("WORD", "SuiteID", 1),
|
| | | ("BYTE", "SuiteCnt", 0),
|
| | | ("BYTE", "Star", 0),
|
| | | ("dict", "AttrInfo", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("BYTE", "IsNotify", 0),
|
| | | ("WORD", "ActivateIndex", 0),
|
| | | ),
|
| | |
|
| | | "WingRefineAttr":(
|
| | | ("BYTE", "WingClassLV", 1),
|
| | | ("dict", "AttrInfo", 0),
|
| | | ("dict", "ItemColorInfo", 0),
|
| | | ("DWORD", "MaxRefineExp", 0),
|
| | | ),
|
| | |
|
| | | "WingRefineExp":(
|
| | | ("DWORD", "ItemID", 1),
|
| | | ("DWORD", "RandExpMin", 0),
|
| | | ("DWORD", "RandExpMax", 0),
|
| | | ("dict", "ExpMaterial", 0),
|
| | | ),
|
| | |
|
| | | "NPCDropItem":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("WORD", "MaxWorldLV", 0),
|
| | | ("WORD", "MaxDropLV", 0),
|
| | | ("BYTE", "CanDropRatePlus", 0),
|
| | | ("BYTE", "IsDropJobSelf", 0),
|
| | | ("list", "PieRateDrop", 0),
|
| | | ("BYTE", "PieRateDoCnt", 0),
|
| | | ("dict", "IndepRateDrop", 0),
|
| | | ("BYTE", "IndepRateDoCnt", 0),
|
| | | ("dict", "EquipColorMaxDropCount", 0),
|
| | | ("list", "TianxuanEquipRateList", 0),
|
| | | ("dict", "EquipColorSuitInfo", 0),
|
| | | ("dict", "EquipPartKeyRateInfo", 0),
|
| | | ("BYTE", "ColorSuitPartOptimization", 0),
|
| | | ("dict", "KillCountDropEquipPub", 0),
|
| | | ("dict", "ItemIDDropRate", 0),
|
| | | ("dict", "TianxuanItemIDRate", 0),
|
| | | ("dict", "ItemIDMaxDropCount", 0),
|
| | | ("dict", "ItemKeyDropRate", 0),
|
| | | ("dict", "ItemKeyDropRateJob", 0),
|
| | | ("dict", "TianxuanItemKeyRate", 0),
|
| | | ("dict", "ItemKeyMaxDropCount", 0),
|
| | | ("BYTE", "DropMoneyDoCnt", 0),
|
| | | ("WORD", "DropMoneyRate", 0),
|
| | | ("WORD", "DropMoneyMin", 0),
|
| | | ("WORD", "DropMoneyMax", 0),
|
| | | ("dict", "KillCountDropPub", 0),
|
| | | ("list", "KillCountDropPri", 0),
|
| | | ("list", "PriItemIDDrop", 0),
|
| | | ("BYTE", "AucionItemCanSell", 0),
|
| | | ),
|
| | |
|
| | | "RuneTower":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "RunePoint", 0),
|
| | |
| | | ("BYTE", "ADCntMax", 0),
|
| | | ("list", "ADAwardItemList", 0),
|
| | | ("DWORD", "ADMapID", 0),
|
| | | ),
|
| | |
|
| | | "EquipGSParam":(
|
| | | ("BYTE", "ClassLV", 1),
|
| | | ("BYTE", "EquipColor", 1),
|
| | | ("BYTE", "IsSuit", 1),
|
| | | ("BYTE", "ItemQuality", 1),
|
| | | ("DWORD", "BaseEquipMaxHPAddPerC", 0),
|
| | | ("DWORD", "BaseEquipAtkAddPerC", 0),
|
| | | ("DWORD", "SuperHitC", 0),
|
| | | ("DWORD", "SuperHitPerC", 0),
|
| | | ("DWORD", "LuckyHitRateC", 0),
|
| | | ("DWORD", "LuckyHitRateReduceC", 0),
|
| | | ("DWORD", "LuckPerC", 0),
|
| | | ("DWORD", "PerLVAtkC", 0),
|
| | | ("DWORD", "PerLVMaxHPC", 0),
|
| | | ("DWORD", "DropMoneyPerC", 0),
|
| | | ("DWORD", "SuperHitReduceC", 0),
|
| | | ("DWORD", "SuperHitRateReduceC", 0),
|
| | | ("DWORD", "HitC", 0),
|
| | | ("DWORD", "MissC", 0),
|
| | | ("DWORD", "PetDamPerC", 0),
|
| | | ("DWORD", "MaxHPPerC", 0),
|
| | | ("DWORD", "AtkPerC", 0),
|
| | | ("DWORD", "SkillAtkRateC", 0),
|
| | | ("DWORD", "SkillAtkRateReduceC", 0),
|
| | | ("DWORD", "SkillAddPer1C", 0),
|
| | | ("DWORD", "SkillAddPer2C", 0),
|
| | | ("DWORD", "SkillAddPer3C", 0),
|
| | | ("DWORD", "SkillAddPer4C", 0),
|
| | | ("DWORD", "SkillAddPer5C", 0),
|
| | | ("DWORD", "SkillAddPer6C", 0),
|
| | | ("DWORD", "SkillAddPer7C", 0),
|
| | | ("DWORD", "SkillReducePer1C", 0),
|
| | | ("DWORD", "SkillReducePer2C", 0),
|
| | | ("DWORD", "SkillReducePer3C", 0),
|
| | | ("DWORD", "SkillReducePer4C", 0),
|
| | | ("DWORD", "SkillReducePer5C", 0),
|
| | | ("DWORD", "SkillReducePer6C", 0),
|
| | | ("DWORD", "SkillReducePer7C", 0),
|
| | | ("DWORD", "ReduceSkillCDPerC", 0),
|
| | | ("DWORD", "LuckyHitPerC", 0),
|
| | | ("DWORD", "FaintDefRateC", 0),
|
| | | ("DWORD", "SuperHitRateC", 0),
|
| | | ("DWORD", "IgnoreDefRateC", 0),
|
| | | ("DWORD", "IgnoreDefRateReduceC", 0),
|
| | | ("DWORD", "ProDefPerC", 0),
|
| | | ("DWORD", "FinalHurtPerC", 0),
|
| | | ("DWORD", "FinalHurtReducePerC", 0),
|
| | | ),
|
| | |
|
| | | "Success":(
|
| | |
| | | ("BYTE", "TaskType", 1),
|
| | | ("list", "TaskConds", 0),
|
| | | ("DWORD", "NeedValue", 0),
|
| | | ("BYTE", "AwardLiveness", 0),
|
| | | ("list", "AwardItemList", 0),
|
| | | ),
|
| | |
|
| | | "DailyLivenessReward":(
|
| | |
| | | ("WORD", "LowLV", 0),
|
| | | ("WORD", "HighestLV", 0),
|
| | | ("DWORD", "Defense", 0),
|
| | | ),
|
| | |
|
| | | "TalentSkill":(
|
| | | ("DWORD", "SkillID", 1),
|
| | | ("BYTE", "TalentType", 0),
|
| | | ("BYTE", "Series", 0),
|
| | | ),
|
| | |
|
| | | "ActFlashSale":(
|
| | |
| | | def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
|
| | | def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
|
| | | def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
|
| | | def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD |
| | | def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
|
| | | def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
|
| | | def GetCurBuffState(self): return self.attrTuple[33] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
|
| | | def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | |
| | | def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
|
| | | def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list |
| | | |
| | | # 技能搭配表 |
| | | class IPY_SkillMatch(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetIDIndex(self): return self.attrTuple[0] # BYTE
|
| | | def GetSkills(self): return self.attrTuple[1] # 主动技能(职业1id|职业2id) list |
| | | |
| | | # 灵根表 |
| | | class IPY_RolePoint(): |
| | | |
| | |
| | | def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
|
| | | def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
|
| | | def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
|
| | | def GetMailKey(self): return self.attrTuple[4] # 邮件 char |
| | | def GetLimitOpenDay(self): return self.attrTuple[4] # 开服第几天开启 WORD
|
| | | def GetMailKey(self): return self.attrTuple[5] # 邮件 char |
| | | |
| | | # 合成表 |
| | | class IPY_ItemCompound(): |
| | |
| | | def GetUpItemAttrValue(self): return self.attrTuple[5] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
|
| | | def GetUpEatItemPerCount(self): return self.attrTuple[6] # 每次培养消耗x个 DWORD |
| | | |
| | | # 坐骑升级表 |
| | | class IPY_HorseLVUp(): |
| | | # 坐骑阶级表 |
| | | class IPY_HorseClass(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetHorseLV(self): return self.attrTuple[0] # 坐骑等级 BYTE
|
| | | def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
|
| | | def GetNeedEatCount(self): return self.attrTuple[2] # 升级所需个数(非累计) WORD
|
| | | def GetLVAttrType(self): return self.attrTuple[3] # 每级额外属性类型(非累积) list
|
| | | def GetLVAttrValue(self): return self.attrTuple[4] # 每级额外属性值(非累积) list
|
| | | def GetUpItemAttrType(self): return self.attrTuple[5] # 每x个培养丹增加属性类型,x=UpEatItemPerCount list
|
| | | def GetUpItemAttrValue(self): return self.attrTuple[6] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
|
| | | def GetUpEatItemPerCount(self): return self.attrTuple[7] # 每次培养消耗x个 DWORD |
| | | def GetClassLV(self): return self.attrTuple[0] # 阶级 BYTE
|
| | | def GetMaxHorseLV(self): return self.attrTuple[1] # 最高等级 WORD
|
| | | def GetLVUPItemCnt(self): return self.attrTuple[2] # 升级道具数 WORD
|
| | | def GetClassUPItemCnt(self): return self.attrTuple[3] # 进阶道具数 WORD
|
| | | def GetClassSpecAttrIDList(self): return self.attrTuple[4] # 本阶特殊属性ID列表 list
|
| | | def GetClassSpecAttrValueList(self): return self.attrTuple[5] # 本阶特殊属性值列表 list
|
| | | def GetAttrIDList(self): return self.attrTuple[6] # 基础属性ID列表 list
|
| | | def GetClassAttrValueList(self): return self.attrTuple[7] # 本阶基础属性值列表 list
|
| | | def GetPerLVAttrValueList(self): return self.attrTuple[8] # 本阶每级基础属性值列表 list |
| | | |
| | | # 坐骑培养表 |
| | | class IPY_HorseTrain(): |
| | | # 坐骑外观表 |
| | | class IPY_HorseSkin(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetTrainType(self): return self.attrTuple[0] # 培养类型 BYTE
|
| | | def GetTrainLV(self): return self.attrTuple[1] # 培养等阶 BYTE
|
| | | def GetNeedRealmLV(self): return self.attrTuple[2] # 培养所需境界 WORD
|
| | | def GetEatCntTotal(self): return self.attrTuple[3] # 升阶所需个数(非累计) DWORD
|
| | | def GetEatCntEverytime(self): return self.attrTuple[4] # 每次培养消耗x个 DWORD
|
| | | def GetEatItemAttrTypeList(self): return self.attrTuple[5] # 每X个培养丹增加属性类型=EatCntEverytime list
|
| | | def GetEatItemAttrValueList(self): return self.attrTuple[6] # 每X个培养丹增加属性值=EatCntEverytime list
|
| | | def GetLVAttrTypeList(self): return self.attrTuple[7] # 每级额外属性类(非累积) list
|
| | | def GetLVAttrValueList(self): return self.attrTuple[8] # 每级额外属性值(非累积) list |
| | | |
| | | # 坐骑幻化表 |
| | | class IPY_HorseSkinPlus(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 幻化编号ID BYTE
|
| | | def GetHorseSkinPlusID(self): return self.attrTuple[1] # 外观物品ID DWORD
|
| | | def GetUnlockItemID(self): return self.attrTuple[2] # 解锁坐骑物品编号 DWORD
|
| | | def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
|
| | | def GetAttrType(self): return self.attrTuple[4] # 激活加成属性类型 list
|
| | | def GetAttrValue(self): return self.attrTuple[5] # 激活加成属性值 list
|
| | | def GetInitFightPower(self): return self.attrTuple[6] # 皮肤额外战力 DWORD
|
| | | def GetHorseID(self): return self.attrTuple[7] # 对应坐骑ID DWORD
|
| | | def GetSkinValidTime(self): return self.attrTuple[8] # 有效时长秒 DWORD |
| | | |
| | | # 坐骑表 |
| | | class IPY_Horse(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
|
| | | def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
|
| | | def GetQuality(self): return self.attrTuple[2] # 坐骑品质 BYTE |
| | | |
| | | # 坐骑升星表 |
| | | class IPY_HorseStarUp(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
|
| | | def GetHorseStar(self): return self.attrTuple[1] # 坐骑星级 BYTE
|
| | | def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
|
| | | def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
|
| | | def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list |
| | | def GetSkinID(self): return self.attrTuple[0] # 外观ID DWORD
|
| | | def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
|
| | | def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
|
| | | def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
|
| | | def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
|
| | | def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
|
| | | def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
|
| | | def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
|
| | | def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
|
| | | def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list |
| | | |
| | | # 古宝表 |
| | | class IPY_Gubao(): |
| | |
| | | def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
|
| | | def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict |
| | | |
| | | # 成长型境界怪物表 |
| | | class IPY_NPCRealmStrengthen(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetRealmDifficulty(self): return self.attrTuple[1] # 境界难度 BYTE
|
| | | def GetMapID(self): return self.attrTuple[2] # DWORD
|
| | | def GetLV(self): return self.attrTuple[3] # NPC等级 DWORD
|
| | | def GetExp(self): return self.attrTuple[4] # 基础经验 DWORD
|
| | | def GetMaxDrapLV(self): return self.attrTuple[5] # 玩家最大可掉落等级 WORD
|
| | | def GetEquipClassLV(self): return self.attrTuple[6] # 掉落装备阶 BYTE
|
| | | def GetDropMoneyMin(self): return self.attrTuple[7] # 最小金币 DWORD
|
| | | def GetDropMoneyMax(self): return self.attrTuple[8] # 最大金币 DWORD
|
| | | def GetLowLV(self): return self.attrTuple[9] # 推荐最低等级 WORD
|
| | | def GetHighestLV(self): return self.attrTuple[10] # 推荐最高等级 WORD
|
| | | def GetDefense(self): return self.attrTuple[11] # 推荐防御 DWORD
|
| | | def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD
|
| | | def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD
|
| | | def GetSP(self): return self.attrTuple[14] # SP DWORD |
| | | |
| | | # NPC时间掉血表 |
| | | class IPY_NPCTimeLostHP(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetLostHPPerSecond(self): return self.attrTuple[1] # 单人每秒掉血量 DWORD
|
| | | def GetMaxPlayerCount(self): return self.attrTuple[2] # 最大人数 BYTE
|
| | | def GetLostHPPerSecondEx(self): return self.attrTuple[3] # 每增加一人附加掉血量 DWORD
|
| | | def GetFightPowerMinByLV(self): return self.attrTuple[4] # 标准战力是否取等级表 BYTE
|
| | | def GetFightPowerMin(self): return self.attrTuple[5] # 标准战力 DWORD
|
| | | def GetFightPowerMax(self): return self.attrTuple[6] # 上限战力 DWORD
|
| | | def GetEveryFightPower(self): return self.attrTuple[7] # 每x点战力 DWORD
|
| | | def GetEveryFightPowerLostHPEx(self): return self.attrTuple[8] # 每x点战力附加伤害 DWORD |
| | | |
| | | # 装备套装属性表 |
| | | class IPY_EquipSuitAttr(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSuiteID(self): return self.attrTuple[0] # 套装ID WORD
|
| | | def GetSuiteCnt(self): return self.attrTuple[1] # 套装件数 BYTE
|
| | | def GetStar(self): return self.attrTuple[2] # 星数 BYTE
|
| | | def GetAttrInfo(self): return self.attrTuple[3] # 属性 dict
|
| | | def GetSkillID(self): return self.attrTuple[4] # 技能ID DWORD
|
| | | def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
|
| | | def GetActivateIndex(self): return self.attrTuple[6] # 激活索引 WORD |
| | | |
| | | # 羽翼精炼属性表 |
| | | class IPY_WingRefineAttr(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetWingClassLV(self): return self.attrTuple[0] # 翅膀阶级 BYTE
|
| | | def GetAttrInfo(self): return self.attrTuple[1] # 精炼属性信息 dict
|
| | | def GetItemColorInfo(self): return self.attrTuple[2] # 精炼经验对应颜色信息 dict
|
| | | def GetMaxRefineExp(self): return self.attrTuple[3] # 本阶最大精炼值 DWORD |
| | | |
| | | # 羽翼精炼经验表 |
| | | class IPY_WingRefineExp(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetItemID(self): return self.attrTuple[0] # 精炼物品ID DWORD
|
| | | def GetRandExpMin(self): return self.attrTuple[1] # 最小随机精炼值 DWORD
|
| | | def GetRandExpMax(self): return self.attrTuple[2] # 最大随机精炼值 DWORD
|
| | | def GetExpMaterial(self): return self.attrTuple[3] # 翅膀代数对应精炼值 dict |
| | | |
| | | # NPC掉落表 |
| | | class IPY_NPCDropItem(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetMaxWorldLV(self): return self.attrTuple[1] # 最大世界等级,0为不限制,不受最大掉落等级影响 WORD
|
| | | def GetMaxDropLV(self): return self.attrTuple[2] # 最大可掉落的玩家等级, 不影响世界等级 WORD
|
| | | def GetCanDropRatePlus(self): return self.attrTuple[3] # 额外提升掉率的是否有效 BYTE
|
| | | def GetIsDropJobSelf(self): return self.attrTuple[4] # 是否只掉落本职业 BYTE
|
| | | def GetPieRateDrop(self): return self.attrTuple[5] # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...] list
|
| | | def GetPieRateDoCnt(self): return self.attrTuple[6] # 饼图概率执行次数 BYTE
|
| | | def GetIndepRateDrop(self): return self.attrTuple[7] # 独立概率掉落信息 {(阶,颜色):概率,...} dict
|
| | | def GetIndepRateDoCnt(self): return self.attrTuple[8] # 独立概率执行次数 BYTE
|
| | | def GetEquipColorMaxDropCount(self): return self.attrTuple[9] # 装备颜色最大掉落物品数 {颜色:上限数量,...} dict
|
| | | def GetTianxuanEquipRateList(self): return self.attrTuple[10] # 天玄丹装备掉落饼图 [[概率,(阶,品质)], ...] list
|
| | | def GetEquipColorSuitInfo(self): return self.attrTuple[11] # 装备颜色对应套装概率 {颜色:套装概率, ...} dict
|
| | | def GetEquipPartKeyRateInfo(self): return self.attrTuple[12] # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} dict
|
| | | def GetColorSuitPartOptimization(self): return self.attrTuple[13] # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装 BYTE
|
| | | def GetKillCountDropEquipPub(self): return self.attrTuple[14] # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} dict
|
| | | def GetItemIDDropRate(self): return self.attrTuple[15] # 指定物品ID掉率信息 {物品ID:概率, ...} dict
|
| | | def GetTianxuanItemIDRate(self): return self.attrTuple[16] # 天玄丹指定ID概率 {物品ID:概率, ...} dict
|
| | | def GetItemIDMaxDropCount(self): return self.attrTuple[17] # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} dict
|
| | | def GetItemKeyDropRate(self): return self.attrTuple[18] # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...} dict
|
| | | def GetItemKeyDropRateJob(self): return self.attrTuple[19] # 物品ID集合Key概率, 自身职业, 优先级高 {物品ID集合key:概率, ...} dict
|
| | | def GetTianxuanItemKeyRate(self): return self.attrTuple[20] # 天玄丹指定ID集合Key概率{物品ID集合key:概率, ...} dict
|
| | | def GetItemKeyMaxDropCount(self): return self.attrTuple[21] # 物品ID集合Key随机次数,没配默认1次 {物品ID集合key:随机次数,...} dict
|
| | | def GetDropMoneyDoCnt(self): return self.attrTuple[22] # 掉落金币执行次数 BYTE
|
| | | def GetDropMoneyRate(self): return self.attrTuple[23] # 掉落金币概率 WORD
|
| | | def GetDropMoneyMin(self): return self.attrTuple[24] # 掉落金币最小值 WORD
|
| | | def GetDropMoneyMax(self): return self.attrTuple[25] # 掉落金币最大值 WORD
|
| | | def GetKillCountDropPub(self): return self.attrTuple[26] # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...} dict
|
| | | def GetKillCountDropPri(self): return self.attrTuple[27] # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包] list
|
| | | def GetPriItemIDDrop(self): return self.attrTuple[28] # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] list
|
| | | def GetAucionItemCanSell(self): return self.attrTuple[29] # 掉落拍品可否上架集市 BYTE |
| | | |
| | | # 符印塔表 |
| | | class IPY_RuneTower(): |
| | | |
| | |
| | | def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
|
| | | def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
|
| | | def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD |
| | | |
| | | # 装备评分属性系数表 |
| | | class IPY_EquipGSParam(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetClassLV(self): return self.attrTuple[0] # 装备阶级 BYTE
|
| | | def GetEquipColor(self): return self.attrTuple[1] # 装备颜色 BYTE
|
| | | def GetIsSuit(self): return self.attrTuple[2] # 是否套装 BYTE
|
| | | def GetItemQuality(self): return self.attrTuple[3] # 物品星级 BYTE
|
| | | def GetBaseEquipMaxHPAddPerC(self): return self.attrTuple[4] # 基础防具生命百分比系数 DWORD
|
| | | def GetBaseEquipAtkAddPerC(self): return self.attrTuple[5] # 基础武器攻击百分比系数 DWORD
|
| | | def GetSuperHitC(self): return self.attrTuple[6] # 暴击值系数 DWORD
|
| | | def GetSuperHitPerC(self): return self.attrTuple[7] # 暴击值百分比系数 DWORD
|
| | | def GetLuckyHitRateC(self): return self.attrTuple[8] # 会心一击率系数 DWORD
|
| | | def GetLuckyHitRateReduceC(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
|
| | | def GetLuckPerC(self): return self.attrTuple[10] # 气运百分比系数 DWORD
|
| | | def GetPerLVAtkC(self): return self.attrTuple[11] # 每级增加攻击力系数 DWORD
|
| | | def GetPerLVMaxHPC(self): return self.attrTuple[12] # 每级增加生命值系数 DWORD
|
| | | def GetDropMoneyPerC(self): return self.attrTuple[13] # 增加掉落金币量百分比系数 DWORD
|
| | | def GetSuperHitReduceC(self): return self.attrTuple[14] # 暴击减伤百分比系数 DWORD
|
| | | def GetSuperHitRateReduceC(self): return self.attrTuple[15] # 暴击抗性系数 DWORD
|
| | | def GetHitC(self): return self.attrTuple[16] # 命中系数 DWORD
|
| | | def GetMissC(self): return self.attrTuple[17] # 闪避系数 DWORD
|
| | | def GetPetDamPerC(self): return self.attrTuple[18] # 灵宠增伤百分比系数 DWORD
|
| | | def GetMaxHPPerC(self): return self.attrTuple[19] # 生命加成系数 DWORD
|
| | | def GetAtkPerC(self): return self.attrTuple[20] # 攻击加成系数 DWORD
|
| | | def GetSkillAtkRateC(self): return self.attrTuple[21] # 技能加成系数 DWORD
|
| | | def GetSkillAtkRateReduceC(self): return self.attrTuple[22] # 技能减免系数 DWORD
|
| | | def GetSkillAddPer1C(self): return self.attrTuple[23] # 技能伤害增强1系数 DWORD
|
| | | def GetSkillAddPer2C(self): return self.attrTuple[24] # 技能伤害增强2系数 DWORD
|
| | | def GetSkillAddPer3C(self): return self.attrTuple[25] # 技能伤害增强3系数 DWORD
|
| | | def GetSkillAddPer4C(self): return self.attrTuple[26] # 技能伤害增强4系数 DWORD
|
| | | def GetSkillAddPer5C(self): return self.attrTuple[27] # 技能伤害增强5系数 DWORD
|
| | | def GetSkillAddPer6C(self): return self.attrTuple[28] # 技能伤害增强6系数 DWORD
|
| | | def GetSkillAddPer7C(self): return self.attrTuple[29] # 技能伤害增强7系数 DWORD
|
| | | def GetSkillReducePer1C(self): return self.attrTuple[30] # 受到技能伤害减少1系数 DWORD
|
| | | def GetSkillReducePer2C(self): return self.attrTuple[31] # 受到技能伤害减少2系数 DWORD
|
| | | def GetSkillReducePer3C(self): return self.attrTuple[32] # 受到技能伤害减少3系数 DWORD
|
| | | def GetSkillReducePer4C(self): return self.attrTuple[33] # 受到技能伤害减少4系数 DWORD
|
| | | def GetSkillReducePer5C(self): return self.attrTuple[34] # 受到技能伤害减少5系数 DWORD
|
| | | def GetSkillReducePer6C(self): return self.attrTuple[35] # 受到技能伤害减少6系数 DWORD
|
| | | def GetSkillReducePer7C(self): return self.attrTuple[36] # 受到技能伤害减少7系数 DWORD
|
| | | def GetReduceSkillCDPerC(self): return self.attrTuple[37] # 减少所有技能CD系数 DWORD
|
| | | def GetLuckyHitPerC(self): return self.attrTuple[38] # 会心伤害加成系数 DWORD
|
| | | def GetFaintDefRateC(self): return self.attrTuple[39] # 控制抵抗系数 DWORD
|
| | | def GetSuperHitRateC(self): return self.attrTuple[40] # 暴击率加成系数 DWORD
|
| | | def GetIgnoreDefRateC(self): return self.attrTuple[41] # 无视防御系数 DWORD
|
| | | def GetIgnoreDefRateReduceC(self): return self.attrTuple[42] # 无视防御减免系数 DWORD
|
| | | def GetProDefPerC(self): return self.attrTuple[43] # 防护百分比系数 DWORD
|
| | | def GetFinalHurtPerC(self): return self.attrTuple[44] # 最终伤害加成系数 DWORD
|
| | | def GetFinalHurtReducePerC(self): return self.attrTuple[45] # 最终伤害减免系数 DWORD |
| | | |
| | | # 成就表 |
| | | class IPY_Success(): |
| | |
| | | def GetTaskType(self): return self.attrTuple[1] # 任务类型 BYTE
|
| | | def GetTaskConds(self): return self.attrTuple[2] # 任务条件[...] list
|
| | | def GetNeedValue(self): return self.attrTuple[3] # 所需任务值 DWORD
|
| | | def GetAwardLiveness(self): return self.attrTuple[4] # 奖励活跃度 BYTE |
| | | def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list |
| | | |
| | | # 每日活跃奖励表 |
| | | class IPY_DailyLivenessReward(): |
| | |
| | | def GetLowLV(self): return self.attrTuple[2] # 推荐最低等级 WORD
|
| | | def GetHighestLV(self): return self.attrTuple[3] # 推荐最高等级 WORD
|
| | | def GetDefense(self): return self.attrTuple[4] # 推荐防御 DWORD |
| | | |
| | | # 天赋技能表 |
| | | class IPY_TalentSkill(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
|
| | | def GetTalentType(self): return self.attrTuple[1] # 天赋类型 BYTE
|
| | | def GetSeries(self): return self.attrTuple[2] # 天赋系别 BYTE |
| | | |
| | | # 限时抢购表 |
| | | class IPY_ActFlashSale(): |
| | |
| | | self.__LoadFileData("PlayerFace", onlyCheck)
|
| | | self.__LoadFileData("PlayerFacePic", onlyCheck)
|
| | | self.__LoadFileData("ChatBox", onlyCheck)
|
| | | self.__LoadFileData("SkillMatch", onlyCheck)
|
| | | self.__LoadFileData("RolePoint", onlyCheck)
|
| | | self.__LoadFileData("LingQiAttr", onlyCheck)
|
| | | self.__LoadFileData("LingQiTrain", onlyCheck)
|
| | |
| | | self.__LoadFileData("PetClassCost", onlyCheck)
|
| | | self.__LoadFileData("PetEatEquip", onlyCheck)
|
| | | self.__LoadFileData("FaQiLVUp", onlyCheck)
|
| | | self.__LoadFileData("HorseLVUp", onlyCheck)
|
| | | self.__LoadFileData("HorseTrain", onlyCheck)
|
| | | self.__LoadFileData("HorseSkinPlus", onlyCheck)
|
| | | self.__LoadFileData("Horse", onlyCheck)
|
| | | self.__LoadFileData("HorseStarUp", onlyCheck)
|
| | | self.__LoadFileData("HorseClass", onlyCheck)
|
| | | self.__LoadFileData("HorseSkin", onlyCheck)
|
| | | self.__LoadFileData("Gubao", onlyCheck)
|
| | | self.__LoadFileData("GubaoResonanceAttr", onlyCheck)
|
| | | self.__LoadFileData("GubaoResonance", onlyCheck)
|
| | |
| | | self.__LoadFileData("PlayerLV", onlyCheck)
|
| | | self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
|
| | | self.__LoadFileData("GMAttr", onlyCheck)
|
| | | self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
|
| | | self.__LoadFileData("NPCTimeLostHP", onlyCheck)
|
| | | self.__LoadFileData("EquipSuitAttr", onlyCheck)
|
| | | self.__LoadFileData("WingRefineAttr", onlyCheck)
|
| | | self.__LoadFileData("WingRefineExp", onlyCheck)
|
| | | self.__LoadFileData("NPCDropItem", onlyCheck)
|
| | | self.__LoadFileData("RuneTower", onlyCheck)
|
| | | self.__LoadFileData("ChinMap", onlyCheck)
|
| | | self.__LoadFileData("FBFunc", onlyCheck)
|
| | | self.__LoadFileData("FBLine", onlyCheck)
|
| | | self.__LoadFileData("Tianzi", onlyCheck)
|
| | | self.__LoadFileData("ADAward", onlyCheck)
|
| | | self.__LoadFileData("EquipGSParam", onlyCheck)
|
| | | self.__LoadFileData("Success", onlyCheck)
|
| | | self.__LoadFileData("TongTianLV", onlyCheck)
|
| | | self.__LoadFileData("TongTianTask", onlyCheck)
|
| | |
| | | self.__LoadFileData("AllPeopleParty", onlyCheck)
|
| | | self.__LoadFileData("AllPeoplePartyAward", onlyCheck)
|
| | | self.__LoadFileData("MapEventPoint", onlyCheck)
|
| | | self.__LoadFileData("TalentSkill", onlyCheck)
|
| | | self.__LoadFileData("ActFlashSale", onlyCheck)
|
| | | self.__LoadFileData("ActWishingWell", onlyCheck)
|
| | | self.__LoadFileData("WishingWell", onlyCheck)
|
| | |
| | | self.CheckLoadData("ChatBox") |
| | | return self.ipyChatBoxCache[index]
|
| | | |
| | | def GetSkillMatchCount(self): |
| | | self.CheckLoadData("SkillMatch") |
| | | return self.ipySkillMatchLen
|
| | | def GetSkillMatchByIndex(self, index): |
| | | self.CheckLoadData("SkillMatch") |
| | | return self.ipySkillMatchCache[index]
|
| | | |
| | | def GetRolePointCount(self): |
| | | self.CheckLoadData("RolePoint") |
| | | return self.ipyRolePointLen
|
| | |
| | | self.CheckLoadData("FaQiLVUp") |
| | | return self.ipyFaQiLVUpCache[index]
|
| | | |
| | | def GetHorseLVUpCount(self): |
| | | self.CheckLoadData("HorseLVUp") |
| | | return self.ipyHorseLVUpLen
|
| | | def GetHorseLVUpByIndex(self, index): |
| | | self.CheckLoadData("HorseLVUp") |
| | | return self.ipyHorseLVUpCache[index]
|
| | | def GetHorseClassCount(self): |
| | | self.CheckLoadData("HorseClass") |
| | | return self.ipyHorseClassLen
|
| | | def GetHorseClassByIndex(self, index): |
| | | self.CheckLoadData("HorseClass") |
| | | return self.ipyHorseClassCache[index]
|
| | | |
| | | def GetHorseTrainCount(self): |
| | | self.CheckLoadData("HorseTrain") |
| | | return self.ipyHorseTrainLen
|
| | | def GetHorseTrainByIndex(self, index): |
| | | self.CheckLoadData("HorseTrain") |
| | | return self.ipyHorseTrainCache[index]
|
| | | |
| | | def GetHorseSkinPlusCount(self): |
| | | self.CheckLoadData("HorseSkinPlus") |
| | | return self.ipyHorseSkinPlusLen
|
| | | def GetHorseSkinPlusByIndex(self, index): |
| | | self.CheckLoadData("HorseSkinPlus") |
| | | return self.ipyHorseSkinPlusCache[index]
|
| | | |
| | | def GetHorseCount(self): |
| | | self.CheckLoadData("Horse") |
| | | return self.ipyHorseLen
|
| | | def GetHorseByIndex(self, index): |
| | | self.CheckLoadData("Horse") |
| | | return self.ipyHorseCache[index]
|
| | | |
| | | def GetHorseStarUpCount(self): |
| | | self.CheckLoadData("HorseStarUp") |
| | | return self.ipyHorseStarUpLen
|
| | | def GetHorseStarUpByIndex(self, index): |
| | | self.CheckLoadData("HorseStarUp") |
| | | return self.ipyHorseStarUpCache[index]
|
| | | def GetHorseSkinCount(self): |
| | | self.CheckLoadData("HorseSkin") |
| | | return self.ipyHorseSkinLen
|
| | | def GetHorseSkinByIndex(self, index): |
| | | self.CheckLoadData("HorseSkin") |
| | | return self.ipyHorseSkinCache[index]
|
| | | |
| | | def GetGubaoCount(self): |
| | | self.CheckLoadData("Gubao") |
| | |
| | | self.CheckLoadData("GMAttr") |
| | | return self.ipyGMAttrCache[index]
|
| | | |
| | | def GetNPCRealmStrengthenCount(self): |
| | | self.CheckLoadData("NPCRealmStrengthen") |
| | | return self.ipyNPCRealmStrengthenLen
|
| | | def GetNPCRealmStrengthenByIndex(self, index): |
| | | self.CheckLoadData("NPCRealmStrengthen") |
| | | return self.ipyNPCRealmStrengthenCache[index]
|
| | | |
| | | def GetNPCTimeLostHPCount(self): |
| | | self.CheckLoadData("NPCTimeLostHP") |
| | | return self.ipyNPCTimeLostHPLen
|
| | | def GetNPCTimeLostHPByIndex(self, index): |
| | | self.CheckLoadData("NPCTimeLostHP") |
| | | return self.ipyNPCTimeLostHPCache[index]
|
| | | |
| | | def GetEquipSuitAttrCount(self): |
| | | self.CheckLoadData("EquipSuitAttr") |
| | | return self.ipyEquipSuitAttrLen
|
| | | def GetEquipSuitAttrByIndex(self, index): |
| | | self.CheckLoadData("EquipSuitAttr") |
| | | return self.ipyEquipSuitAttrCache[index]
|
| | | |
| | | def GetWingRefineAttrCount(self): |
| | | self.CheckLoadData("WingRefineAttr") |
| | | return self.ipyWingRefineAttrLen
|
| | | def GetWingRefineAttrByIndex(self, index): |
| | | self.CheckLoadData("WingRefineAttr") |
| | | return self.ipyWingRefineAttrCache[index]
|
| | | |
| | | def GetWingRefineExpCount(self): |
| | | self.CheckLoadData("WingRefineExp") |
| | | return self.ipyWingRefineExpLen
|
| | | def GetWingRefineExpByIndex(self, index): |
| | | self.CheckLoadData("WingRefineExp") |
| | | return self.ipyWingRefineExpCache[index]
|
| | | |
| | | def GetNPCDropItemCount(self): |
| | | self.CheckLoadData("NPCDropItem") |
| | | return self.ipyNPCDropItemLen
|
| | | def GetNPCDropItemByIndex(self, index): |
| | | self.CheckLoadData("NPCDropItem") |
| | | return self.ipyNPCDropItemCache[index]
|
| | | |
| | | def GetRuneTowerCount(self): |
| | | self.CheckLoadData("RuneTower") |
| | | return self.ipyRuneTowerLen
|
| | |
| | | def GetADAwardByIndex(self, index): |
| | | self.CheckLoadData("ADAward") |
| | | return self.ipyADAwardCache[index]
|
| | | |
| | | def GetEquipGSParamCount(self): |
| | | self.CheckLoadData("EquipGSParam") |
| | | return self.ipyEquipGSParamLen
|
| | | def GetEquipGSParamByIndex(self, index): |
| | | self.CheckLoadData("EquipGSParam") |
| | | return self.ipyEquipGSParamCache[index]
|
| | | |
| | | def GetSuccessCount(self): |
| | | self.CheckLoadData("Success") |
| | |
| | | def GetMapEventPointByIndex(self, index): |
| | | self.CheckLoadData("MapEventPoint") |
| | | return self.ipyMapEventPointCache[index]
|
| | | |
| | | def GetTalentSkillCount(self): |
| | | self.CheckLoadData("TalentSkill") |
| | | return self.ipyTalentSkillLen
|
| | | def GetTalentSkillByIndex(self, index): |
| | | self.CheckLoadData("TalentSkill") |
| | | return self.ipyTalentSkillCache[index]
|
| | | |
| | | def GetActFlashSaleCount(self): |
| | | self.CheckLoadData("ActFlashSale") |