ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -60,15 +60,11 @@
                        ("DWORD", "NPCID", 1),
                        ("char", "NPCName", 0),
                        ("DWORD", "RelatedHeroID", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("BYTE", "Sex", 0),
                        ("WORD", "LV", 0),
                        ("BYTE", "BossType", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ("DWORD", "MaxHP", 0),
                        ("list", "SkillIDList", 0),
                        ("DWORD", "FinalDamPer", 0),
                        ("DWORD", "FinalDamPerDef", 0),
                        ("DWORD", "MissRate", 0),
@@ -84,7 +80,6 @@
                        ("DWORD", "SuckHPPer", 0),
                        ("DWORD", "SuckHPPerDef", 0),
                        ("dict", "SpecAttrInfo", 0),
                        ("BYTE", "Specialty", 0),
                        ),
                "NPCStronger":(
@@ -137,25 +132,27 @@
                        ("list", "EffectValues3", 0),
                        ("BYTE", "TriggerWay3", 0),
                        ("BYTE", "TriggerSrc3", 0),
                        ("WORD", "CoolDownInit", 0),
                        ("WORD", "CoolDownTime", 0),
                        ("list", "IgnoreStates", 0),
                        ("list", "BuffStateLimit", 0),
                        ("BYTE", "CurBuffState", 0),
                        ("WORD", "LastTime", 0),
                        ("BYTE", "LayerCnt", 0),
                        ("BYTE", "LayerMax", 0),
                        ("DWORD", "BuffRepeat", 0),
                        ("DWORD", "DieContinue", 0),
                        ("BYTE", "DispersedLimit", 0),
                        ("DWORD", "FightPower", 0),
                        ("char", "SkillMotionName", 0),
                        ),
                "Hero":(
                        ("DWORD", "HeroID", 1),
                        ("char", "Name", 0),
                        ("BYTE", "PlayerCanUse", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "Quality", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("BYTE", "Sex", 0),
                        ("BYTE", "Job", 0),
                        ("list", "SkinIDList", 0),
                        ("DWORD", "NormalSkillID", 0),
                        ("DWORD", "AngerSkillID", 0),
@@ -230,6 +227,7 @@
                        ("DWORD", "BookStarAddPer", 0),
                        ("DWORD", "BookBreakLVAddPer", 0),
                        ("list", "DismissReturnItems", 0),
                        ("list", "RecommendAwardMoney", 0),
                        ),
                "HeroQualityBreak":(
@@ -250,6 +248,11 @@
                        ("DWORD", "Quality", 1),
                        ("DWORD", "HeroLV", 1),
                        ("list", "UPCostItem", 0),
                        ),
                "LineupRecommend":(
                        ("DWORD", "RecommendID", 1),
                        ("list", "HeroIDList", 0),
                        ),
                "PlayerAttr":(
@@ -330,68 +333,75 @@
                        ("DWORD", "PosNPCID4", 0),
                        ("DWORD", "PosNPCID5", 0),
                        ("DWORD", "PosNPCID6", 0),
                        ("DWORD", "PosNPCID7", 0),
                        ("DWORD", "BossID", 0),
                        ("BYTE", "BossPosView", 0),
                        ("list", "SkillIDExList", 0),
                        ("BYTE", "SkillExCnt", 0),
                        ),
                "Dienstgrad":(
                        ("DWORD", "ID", 1),
                        ("WORD", "Type", 0),
                        ("DWORD", "ExpireTime", 0),
                        ("list", "LightType", 0),
                        ("list", "LightAttribute", 0),
                        ("list", "Skills", 0),
                        ("DWORD", "InitFightPower", 0),
                "Title":(
                        ("DWORD", "TitleID", 1),
                        ("DWORD", "ExpireMinutes", 0),
                        ("BYTE", "UnlockWay", 0),
                        ("DWORD", "UnlockValue", 0),
                        ("BYTE", "UnlockNeedCnt", 0),
                        ("BYTE", "UpNeedCnt", 0),
                        ("BYTE", "StarMax", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "InitAttrValueList", 0),
                        ("list", "AttrPerStarAddList", 0),
                        ),
                "TitleStarUp":(
                        ("DWORD", "TitleID", 1),
                        ("BYTE", "TitleStar", 1),
                        ("list", "StarUpNeedItemList", 0),
                        ("list", "StarAttrType", 0),
                        ("list", "StarAttrValue", 0),
                "Model":(
                        ("DWORD", "ModelID", 1),
                        ("DWORD", "ExpireMinutes", 0),
                        ("BYTE", "UnlockWay", 0),
                        ("DWORD", "UnlockValue", 0),
                        ("BYTE", "UnlockNeedCnt", 0),
                        ("BYTE", "UpNeedCnt", 0),
                        ("BYTE", "StarMax", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "InitAttrValueList", 0),
                        ("list", "AttrPerStarAddList", 0),
                        ),
                "PlayerFace":(
                        ("DWORD", "FaceID", 1),
                        ("BYTE", "UnlockDefault", 0),
                        ("DWORD", "ExpireMinutes", 0),
                        ("DWORD", "CustomPlayerID", 0),
                        ("list", "LightAttrType", 0),
                        ("list", "LightAttrValue", 0),
                        ("DWORD", "LightFightPower", 0),
                        ),
                "PlayerFaceStar":(
                        ("DWORD", "FaceID", 1),
                        ("BYTE", "FaceStar", 1),
                        ("list", "StarUpNeedItemList", 0),
                        ("list", "StarAttrType", 0),
                        ("list", "StarAttrValue", 0),
                        ("BYTE", "UnlockWay", 0),
                        ("DWORD", "UnlockValue", 0),
                        ("BYTE", "UnlockNeedCnt", 0),
                        ("BYTE", "UpNeedCnt", 0),
                        ("BYTE", "StarMax", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "InitAttrValueList", 0),
                        ("list", "AttrPerStarAddList", 0),
                        ),
                "PlayerFacePic":(
                        ("DWORD", "FacePicID", 1),
                        ("BYTE", "UnlockDefault", 0),
                        ("DWORD", "ExpireMinutes", 0),
                        ("list", "LightAttrType", 0),
                        ("list", "LightAttrValue", 0),
                        ("DWORD", "LightFightPower", 0),
                        ("BYTE", "UnlockWay", 0),
                        ("DWORD", "UnlockValue", 0),
                        ("BYTE", "UnlockNeedCnt", 0),
                        ("BYTE", "UpNeedCnt", 0),
                        ("BYTE", "StarMax", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "InitAttrValueList", 0),
                        ("list", "AttrPerStarAddList", 0),
                        ),
                "PlayerFacePicStar":(
                        ("DWORD", "FacePicID", 1),
                        ("BYTE", "FacePicStar", 1),
                        ("list", "StarUpNeedItemList", 0),
                        ("list", "StarAttrType", 0),
                        ("list", "StarAttrValue", 0),
                        ),
                "SkillMatch":(
                        ("BYTE", "IDIndex", 1),
                        ("list", "Skills", 0),
                "ChatBox":(
                        ("BYTE", "BoxID", 1),
                        ("DWORD", "ExpireMinutes", 0),
                        ("BYTE", "UnlockWay", 0),
                        ("DWORD", "UnlockValue", 0),
                        ("BYTE", "UnlockNeedCnt", 0),
                        ("BYTE", "UpNeedCnt", 0),
                        ("BYTE", "StarMax", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "InitAttrValueList", 0),
                        ("list", "AttrPerStarAddList", 0),
                        ),
                "RolePoint":(
@@ -470,16 +480,6 @@
                        ("DWORD", "ActivateSkillID", 0),
                        ),
                "GodWeapon":(
                        ("WORD", "Type", 1),
                        ("WORD", "LV", 1),
                        ("DWORD", "Exp", 0),
                        ("list", "AttrType", 0),
                        ("list", "AttrNum", 0),
                        ("DWORD", "SkillID", 0),
                        ("char", "SysMark", 0),
                        ),
                "FuncConfig":(
                        ("char", "Key", 1),
                        ("char", "Numerical1", 0),
@@ -494,6 +494,7 @@
                        ("DWORD", "LimitLV", 0),
                        ("WORD", "LimiRealmLV", 0),
                        ("DWORD", "LimitMissionID", 0),
                        ("WORD", "LimitOpenDay", 0),
                        ("char", "MailKey", 0),
                        ),
@@ -724,61 +725,45 @@
                        ("DWORD", "UpEatItemPerCount", 0),
                        ),
                "HorseLVUp":(
                        ("BYTE", "HorseLV", 1),
                        ("DWORD", "HorseSkinID", 0),
                        ("WORD", "NeedEatCount", 0),
                        ("list", "LVAttrType", 0),
                        ("list", "LVAttrValue", 0),
                        ("list", "UpItemAttrType", 0),
                        ("list", "UpItemAttrValue", 0),
                        ("DWORD", "UpEatItemPerCount", 0),
                "HorseClass":(
                        ("BYTE", "ClassLV", 1),
                        ("WORD", "MaxHorseLV", 0),
                        ("WORD", "LVUPItemCnt", 0),
                        ("WORD", "ClassUPItemCnt", 0),
                        ("list", "ClassSpecAttrIDList", 0),
                        ("list", "ClassSpecAttrValueList", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "ClassAttrValueList", 0),
                        ("list", "PerLVAttrValueList", 0),
                        ),
                "HorseTrain":(
                        ("BYTE", "TrainType", 1),
                        ("BYTE", "TrainLV", 1),
                        ("WORD", "NeedRealmLV", 0),
                        ("DWORD", "EatCntTotal", 0),
                        ("DWORD", "EatCntEverytime", 0),
                        ("list", "EatItemAttrTypeList", 0),
                        ("list", "EatItemAttrValueList", 0),
                        ("list", "LVAttrTypeList", 0),
                        ("list", "LVAttrValueList", 0),
                        ),
                "HorseSkinPlus":(
                        ("BYTE", "ID", 1),
                        ("DWORD", "HorseSkinPlusID", 0),
                        ("DWORD", "UnlockItemID", 0),
                        ("BYTE", "UnlockItemCnt", 0),
                        ("list", "AttrType", 0),
                        ("list", "AttrValue", 0),
                        ("DWORD", "InitFightPower", 0),
                        ("DWORD", "HorseID", 0),
                        ("DWORD", "SkinValidTime", 0),
                        ),
                "Horse":(
                        ("DWORD", "HorseID", 1),
                        ("DWORD", "HorseSkinID", 0),
                        ("BYTE", "Quality", 0),
                        ),
                "HorseStarUp":(
                        ("DWORD", "HorseID", 1),
                        ("BYTE", "HorseStar", 1),
                        ("list", "StarUpNeedItemList", 0),
                        ("list", "StarAttrType", 0),
                        ("list", "StarAttrValue", 0),
                "HorseSkin":(
                        ("DWORD", "SkinID", 1),
                        ("DWORD", "ExpireMinutes", 0),
                        ("BYTE", "UnlockWay", 0),
                        ("DWORD", "UnlockValue", 0),
                        ("BYTE", "UnlockNeedCnt", 0),
                        ("BYTE", "UpNeedCnt", 0),
                        ("BYTE", "StarMax", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "InitAttrValueList", 0),
                        ("list", "AttrPerStarAddList", 0),
                        ),
                "Gubao":(
                        ("WORD", "GubaoID", 1),
                        ("BYTE", "GubaoType", 0),
                        ("BYTE", "GubaoQuality", 0),
                        ("DWORD", "UnlockItemID", 0),
                        ("BYTE", "UnlockItemCnt", 0),
                        ("list", "BaseAttrIDList", 0),
                        ("list", "BaseAttrValueList", 0),
                        ("list", "BaseAttrPerStarAddList", 0),
                        ("BYTE", "SpecEffType", 0),
                        ("BYTE", "SpecEffLayerMax", 0),
                        ("BYTE", "SpecAttrID", 0),
                        ("DWORD", "SpecAttrValue", 0),
                        ("DWORD", "SpecAttrPerLVAdd", 0),
                        ("DWORD", "SpecAttrPerStarAdd", 0),
                        ),
                "GubaoResonanceAttr":(
@@ -794,35 +779,16 @@
                        ),
                "GubaoStar":(
                        ("WORD", "GubaoID", 1),
                        ("BYTE", "GubaoStar", 1),
                        ("list", "StarUPNeedItemInfo", 0),
                        ("list", "StarUPNeedQualityPiece", 0),
                        ("list", "StarAttrIDList", 0),
                        ("list", "StarAttrValueList", 0),
                        ("list", "StarEffIDList", 0),
                        ),
                "GubaoEffAttr":(
                        ("DWORD", "GubaoEffID", 1),
                        ("BYTE", "GubaoEffType", 0),
                        ("DWORD", "EffCond", 0),
                        ("DWORD", "EffCond2", 0),
                        ("DWORD", "EffCond3", 0),
                        ("BYTE", "IsPer", 0),
                        ("list", "EffFuncAttrIDList", 0),
                        ("DWORD", "EffAttrID", 0),
                        ("DWORD", "EffAttrValue", 0),
                        ("list", "EffItemAwardList", 0),
                        ("BYTE", "GubaoQuality", 1),
                        ("BYTE", "GubaoStar", 0),
                        ("BYTE", "StarUPNeedSelfCnt", 0),
                        ("list", "StarUPNeedItemList", 0),
                        ),
                "GubaoLV":(
                        ("BYTE", "GubaoType", 1),
                        ("BYTE", "GubaoQuality", 1),
                        ("BYTE", "GubaoLV", 1),
                        ("BYTE", "LessEqualLV", 0),
                        ("list", "LVUPNeedItemInfo", 0),
                        ("list", "LVAttrTypeList", 0),
                        ("list", "LVAttrValueList", 0),
                        ),
                "Shentong":(
@@ -883,101 +849,6 @@
                        ("dict", "AttrExDict", 0),
                        ),
                "NPCRealmStrengthen":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "RealmDifficulty", 1),
                        ("DWORD", "MapID", 0),
                        ("DWORD", "LV", 0),
                        ("DWORD", "Exp", 0),
                        ("WORD", "MaxDrapLV", 0),
                        ("BYTE", "EquipClassLV", 0),
                        ("DWORD", "DropMoneyMin", 0),
                        ("DWORD", "DropMoneyMax", 0),
                        ("WORD", "LowLV", 0),
                        ("WORD", "HighestLV", 0),
                        ("DWORD", "Defense", 0),
                        ("DWORD", "MDef", 0),
                        ("DWORD", "FireDef", 0),
                        ("DWORD", "SP", 0),
                        ),
                "NPCTimeLostHP":(
                        ("DWORD", "NPCID", 1),
                        ("DWORD", "LostHPPerSecond", 0),
                        ("BYTE", "MaxPlayerCount", 0),
                        ("DWORD", "LostHPPerSecondEx", 0),
                        ("BYTE", "FightPowerMinByLV", 0),
                        ("DWORD", "FightPowerMin", 0),
                        ("DWORD", "FightPowerMax", 0),
                        ("DWORD", "EveryFightPower", 0),
                        ("DWORD", "EveryFightPowerLostHPEx", 0),
                        ),
                "EquipSuitAttr":(
                        ("WORD", "SuiteID", 1),
                        ("BYTE", "SuiteCnt", 0),
                        ("BYTE", "Star", 0),
                        ("dict", "AttrInfo", 0),
                        ("DWORD", "SkillID", 0),
                        ("BYTE", "IsNotify", 0),
                        ("WORD", "ActivateIndex", 0),
                        ),
                "WingRefineAttr":(
                        ("BYTE", "WingClassLV", 1),
                        ("dict", "AttrInfo", 0),
                        ("dict", "ItemColorInfo", 0),
                        ("DWORD", "MaxRefineExp", 0),
                        ),
                "WingRefineExp":(
                        ("DWORD", "ItemID", 1),
                        ("DWORD", "RandExpMin", 0),
                        ("DWORD", "RandExpMax", 0),
                        ("dict", "ExpMaterial", 0),
                        ),
                "FamilyTech":(
                        ("DWORD", "TechID", 1),
                        ("BYTE", "AttrType", 0),
                        ("DWORD", "AttrValue", 0),
                        ("DWORD", "Contribution", 0),
                        ("DWORD", "PowerEx", 0),
                        ),
                "NPCDropItem":(
                        ("DWORD", "NPCID", 1),
                        ("WORD", "MaxWorldLV", 0),
                        ("WORD", "MaxDropLV", 0),
                        ("BYTE", "CanDropRatePlus", 0),
                        ("BYTE", "IsDropJobSelf", 0),
                        ("list", "PieRateDrop", 0),
                        ("BYTE", "PieRateDoCnt", 0),
                        ("dict", "IndepRateDrop", 0),
                        ("BYTE", "IndepRateDoCnt", 0),
                        ("dict", "EquipColorMaxDropCount", 0),
                        ("list", "TianxuanEquipRateList", 0),
                        ("dict", "EquipColorSuitInfo", 0),
                        ("dict", "EquipPartKeyRateInfo", 0),
                        ("BYTE", "ColorSuitPartOptimization", 0),
                        ("dict", "KillCountDropEquipPub", 0),
                        ("dict", "ItemIDDropRate", 0),
                        ("dict", "TianxuanItemIDRate", 0),
                        ("dict", "ItemIDMaxDropCount", 0),
                        ("dict", "ItemKeyDropRate", 0),
                        ("dict", "ItemKeyDropRateJob", 0),
                        ("dict", "TianxuanItemKeyRate", 0),
                        ("dict", "ItemKeyMaxDropCount", 0),
                        ("BYTE", "DropMoneyDoCnt", 0),
                        ("WORD", "DropMoneyRate", 0),
                        ("WORD", "DropMoneyMin", 0),
                        ("WORD", "DropMoneyMax", 0),
                        ("dict", "KillCountDropPub", 0),
                        ("list", "KillCountDropPri", 0),
                        ("list", "PriItemIDDrop", 0),
                        ("BYTE", "AucionItemCanSell", 0),
                        ),
                "RuneTower":(
                        ("DWORD", "ID", 1),
                        ("DWORD", "RunePoint", 0),
@@ -1000,128 +871,45 @@
                "FBFunc":(
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "DayTimes", 0),
                        ("BYTE", "DayResetType", 0),
                        ("BYTE", "WeekTimes", 0),
                        ("BYTE", "WeekResetType", 0),
                        ("list", "RewardRate", 0),
                        ("DWORD", "BuyTimesVIPPriID", 0),
                        ("DWORD", "ExtraTimesVIPPriID", 0),
                        ("DWORD", "ExtraTimesMWPriID", 0),
                        ("BYTE", "GuardPick", 0),
                        ("WORD", "OfflineTime", 0),
                        ("WORD", "FBPoint", 0),
                        ("WORD", "HelpPoint", 0),
                        ("BYTE", "DayHelpCountMax", 0),
                        ("BYTE", "PayCntMax", 0),
                        ("BYTE", "PayMoneyType", 0),
                        ("list", "PayMoneyValues", 0),
                        ),
                "FBLine":(
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "LineID", 1),
                        ("DWORD", "MapID", 0),
                        ("WORD", "LVLimitMin", 0),
                        ("WORD", "LVLimitMax", 0),
                        ("DWORD", "TicketID", 0),
                        ("list", "TicketCostCnt", 0),
                        ("WORD", "TicketPrice", 0),
                        ("WORD", "SweepLVLimit", 0),
                        ("DWORD", "SweepItemID", 0),
                        ("BYTE", "SweepCostCnt", 0),
                        ("eval", "EnterPosInfo", 0),
                        ("eval", "StepTime", 0),
                        ("eval", "RefreshNPC", 0),
                        ("eval", "GradeInfo", 0),
                        ("eval", "RewardInfo", 0),
                        ("list", "PassAwardList", 0),
                        ("list", "SweepAwardList", 0),
                        ("list", "LineupIDList", 0),
                        ("WORD", "NPCLV", 0),
                        ("float", "Difficulty", 0),
                        ),
                "FBGeneralTrain":(
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "LineID", 1),
                        ("WORD", "LVLimit", 0),
                        ("WORD", "RealmLimit", 0),
                        ("DWORD", "BossNPCID", 0),
                        ("list", "OtherNPCIDList", 0),
                        ("list", "PassAwardItemList", 0),
                "Tianzi":(
                        ("DWORD", "BossID", 1),
                        ("BYTE", "HPNum", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ("DWORD", "MaxHP", 0),
                        ("dict", "OtherAttrDict", 0),
                        ("list", "RandWeightItemList", 0),
                        ),
                "DailyAction":(
                        ("DWORD", "DailyID", 1),
                        ("dict", "OpenTimeDict", 0),
                        ("DWORD", "Duration", 0),
                        ("DWORD", "DayTimes", 0),
                        ("DWORD", "DayBuyTimes", 0),
                        ("BYTE", "BuyTimesPrivilegeID", 0),
                        ("BYTE", "MoneyType", 0),
                        ("list", "BuyNeedMoney", 0),
                        ("DWORD", "DayItemAddTimes", 0),
                        ("DWORD", "DayItemID", 0),
                        ("BYTE", "DayResetType", 0),
                        ("DWORD", "WeekTimes", 0),
                        ("BYTE", "WeekResetType", 0),
                        ),
                "EquipGSParam":(
                        ("BYTE", "ClassLV", 1),
                        ("BYTE", "EquipColor", 1),
                        ("BYTE", "IsSuit", 1),
                        ("BYTE", "ItemQuality", 1),
                        ("DWORD", "BaseEquipMaxHPAddPerC", 0),
                        ("DWORD", "BaseEquipAtkAddPerC", 0),
                        ("DWORD", "SuperHitC", 0),
                        ("DWORD", "SuperHitPerC", 0),
                        ("DWORD", "LuckyHitRateC", 0),
                        ("DWORD", "LuckyHitRateReduceC", 0),
                        ("DWORD", "LuckPerC", 0),
                        ("DWORD", "PerLVAtkC", 0),
                        ("DWORD", "PerLVMaxHPC", 0),
                        ("DWORD", "DropMoneyPerC", 0),
                        ("DWORD", "SuperHitReduceC", 0),
                        ("DWORD", "SuperHitRateReduceC", 0),
                        ("DWORD", "HitC", 0),
                        ("DWORD", "MissC", 0),
                        ("DWORD", "PetDamPerC", 0),
                        ("DWORD", "MaxHPPerC", 0),
                        ("DWORD", "AtkPerC", 0),
                        ("DWORD", "SkillAtkRateC", 0),
                        ("DWORD", "SkillAtkRateReduceC", 0),
                        ("DWORD", "SkillAddPer1C", 0),
                        ("DWORD", "SkillAddPer2C", 0),
                        ("DWORD", "SkillAddPer3C", 0),
                        ("DWORD", "SkillAddPer4C", 0),
                        ("DWORD", "SkillAddPer5C", 0),
                        ("DWORD", "SkillAddPer6C", 0),
                        ("DWORD", "SkillAddPer7C", 0),
                        ("DWORD", "SkillReducePer1C", 0),
                        ("DWORD", "SkillReducePer2C", 0),
                        ("DWORD", "SkillReducePer3C", 0),
                        ("DWORD", "SkillReducePer4C", 0),
                        ("DWORD", "SkillReducePer5C", 0),
                        ("DWORD", "SkillReducePer6C", 0),
                        ("DWORD", "SkillReducePer7C", 0),
                        ("DWORD", "ReduceSkillCDPerC", 0),
                        ("DWORD", "LuckyHitPerC", 0),
                        ("DWORD", "FaintDefRateC", 0),
                        ("DWORD", "SuperHitRateC", 0),
                        ("DWORD", "IgnoreDefRateC", 0),
                        ("DWORD", "IgnoreDefRateReduceC", 0),
                        ("DWORD", "ProDefPerC", 0),
                        ("DWORD", "FinalHurtPerC", 0),
                        ("DWORD", "FinalHurtReducePerC", 0),
                "ADAward":(
                        ("DWORD", "ADID", 1),
                        ("BYTE", "ADCntMax", 0),
                        ("list", "ADAwardItemList", 0),
                        ("DWORD", "ADMapID", 0),
                        ),
                "Success":(
                        ("DWORD", "ID", 1),
                        ("WORD", "Type", 0),
                        ("DWORD", "SuccID", 0),
                        ("WORD", "SuccType", 1),
                        ("DWORD", "NeedCnt", 0),
                        ("list", "Condition", 0),
                        ("list", "PreSuccess", 0),
                        ("dict", "AwardItem", 0),
                        ("dict", "AwardItem2", 0),
                        ("dict", "Money", 0),
                        ("DWORD", "Exp", 0),
                        ("dict", "AwardAttr", 0),
                        ("DWORD", "RedPacketID", 0),
                        ("DWORD", "MagicWeaponID", 0),
                        ("DWORD", "MagicWeaponExp", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "TongTianLV":(
@@ -1159,21 +947,9 @@
                        ("DWORD", "PowerEx", 0),
                        ),
                "ContineSignAward":(
                        ("BYTE", "ContineDay", 1),
                        ("list", "ItemID", 0),
                        ("BYTE", "IsBind", 0),
                        ("list", "ItemNum", 0),
                        ("list", "JobItemList", 0),
                        ),
                "SignAward":(
                        ("BYTE", "RewardID", 1),
                        ("list", "ItemID", 0),
                        ("BYTE", "IsBind", 0),
                        ("BYTE", "VipLv", 0),
                        ("list", "OrdinaryNum", 0),
                        ("BYTE", "VipMultiple", 0),
                "SignIn":(
                        ("BYTE", "SignDay", 1),
                        ("list", "AwardItemList", 0),
                        ),
                "VIPAward":(
@@ -1181,10 +957,6 @@
                        ("dict", "ItemID", 0),
                        ("WORD", "Price", 0),
                        ("WORD", "OldPrice", 0),
                        ),
                "AuctionItem":(
                        ("DWORD", "AuctionItemID", 1),
                        ),
                "VipPrivilege":(
@@ -1210,25 +982,16 @@
                "Store":(
                        ("DWORD", "ID", 1),
                        ("DWORD", "ShopType", 0),
                        ("BYTE", "OperationActionShop", 0),
                        ("DWORD", "ItemID", 0),
                        ("WORD", "ItemCnt", 0),
                        ("BYTE", "IsBind", 0),
                        ("list", "ItemListEx", 0),
                        ("DWORD", "MainItemID", 0),
                        ("list", "JobItem", 0),
                        ("BYTE", "RefreshLimit", 0),
                        ("BYTE", "RefreshType", 0),
                        ("list", "LimitVIPLV", 0),
                        ("DWORD", "LimitLV", 0),
                        ("list", "LimitCnt", 0),
                        ("DWORD", "ServerLimitCnt", 0),
                        ("BYTE", "ResetType", 0),
                        ("DWORD", "LimitCnt", 0),
                        ("BYTE", "MoneyType", 0),
                        ("DWORD", "MoneyNum", 0),
                        ("DWORD", "MoneyOriginal", 0),
                        ("DWORD", "LimitValue", 0),
                        ("char", "NotifyMark", 0),
                        ("char", "MailKey", 0),
                        ("BYTE", "UnlockType", 0),
                        ("DWORD", "UnlockValue", 0),
                        ),
                "ActSpringSale":(
@@ -1245,38 +1008,18 @@
                        ("list", "MailItemPrize", 0),
                        ),
                "TaskList":(
                        ("DWORD", "TaskID", 1),
                        ),
                "DailyQuest":(
                        ("DWORD", "ID", 1),
                        ("BYTE", "RelatedType", 0),
                        ("DWORD", "RelatedID", 0),
                        ("WORD", "UnLockFuncID", 0),
                        ("BYTE", "OnceActivityTime", 0),
                        ("BYTE", "OnceActivity", 0),
                        ("WORD", "TotalActiveValue", 0),
                "DailyTask":(
                        ("WORD", "TaskID", 0),
                        ("BYTE", "TaskType", 1),
                        ("list", "TaskConds", 0),
                        ("DWORD", "NeedValue", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "DailyLivenessReward":(
                        ("BYTE", "ID", 1),
                        ("WORD", "Liveness", 0),
                        ("list", "StageLV", 0),
                        ("list", "ItemID", 0),
                        ("list", "ItemCount", 0),
                        ("list", "ItemBind", 0),
                        ),
                "ActivityPlaceReward":(
                        ("BYTE", "ID", 1),
                        ("BYTE", "PlaceCount", 0),
                        ("WORD", "PlaceMaxLV", 0),
                        ("list", "FixedItemRewardList", 0),
                        ("BYTE", "RandItemCountA", 0),
                        ("list", "RandItemRewardListA", 0),
                        ("BYTE", "RandItemCountB", 0),
                        ("list", "RandItemRewardListB", 0),
                        ("BYTE", "AwardID", 1),
                        ("WORD", "NeedLiveness", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "BOSSInfo":(
@@ -1298,27 +1041,6 @@
                        ("list", "PersonFirstKillAward", 0),
                        ),
                "FamilyActivity":(
                        ("DWORD", "ID", 1),
                        ("WORD", "UnLockFuncID", 0),
                        ("BYTE", "TotalActivityTime", 0),
                        ("WORD", "SingleTimes", 0),
                        ("WORD", "SingleActiveValue", 0),
                        ),
                "FamilyRedPack":(
                        ("WORD", "ID", 1),
                        ("WORD", "GetType", 0),
                        ("WORD", "MoneyNum", 0),
                        ("BYTE", "MoneyType", 0),
                        ("BYTE", "PacketCnt", 0),
                        ),
                "ActFeastRedPacketSucc":(
                        ("BYTE", "FeastDay", 1),
                        ("list", "FeastSuccIDList", 0),
                        ),
                "NPCShow":(
                        ("DWORD", "NPCID", 1),
                        ("DWORD", "MapID", 1),
@@ -1326,13 +1048,6 @@
                        ("DWORD", "ProtectTime", 0),
                        ("DWORD", "BindMissionID", 0),
                        ("BYTE", "ShowType", 0),
                        ),
                "FbEncourage":(
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "InspireType", 1),
                        ("WORD", "InspireMaxLV", 0),
                        ("char", "MoneyCount", 0),
                        ),
                "MapRefreshNPC":(
@@ -1379,25 +1094,12 @@
                        ("BYTE", "CanBreakCollect", 0),
                        ),
                "TreasureNPC":(
                        ("DWORD", "NPCID", 1),
                        ("dict", "AttackCountDropWeightInfo", 0),
                        ("list", "AttackDropWeightList", 0),
                        ("list", "AttackDropWeightListEx", 0),
                        ("BYTE", "DropCountEx", 0),
                        ("BYTE", "AlchemyDiffLV", 0),
                        ("char", "NotDropNotify", 0),
                        ),
                "Chests":(
                        ("DWORD", "ChestsItemID", 1),
                        ("DWORD", "CostItemID", 0),
                        ("BYTE", "CostItemCount", 0),
                        ("WORD", "CostGold", 0),
                        ("BYTE", "ShowType", 0),
                        ("BYTE", "IsBind", 0),
                        ("BYTE", "AucionItemCanSell", 0),
                        ("list", "AucionItemDiffSellIDList", 0),
                        ("BYTE", "CostMoneyType", 0),
                        ("WORD", "CostMoneyValue", 0),
                        ),
                "ChestsAward":(
@@ -1431,27 +1133,8 @@
                        ("DWORD", "AddMaxAtk", 0),
                        ),
                "OSCBillRankAward":(
                        ("BYTE", "OSCBillType", 1),
                        ("BYTE", "RankA", 0),
                        ("BYTE", "RankB", 0),
                        ("dict", "RankAward", 0),
                        ),
                "OSCBillTagAward":(
                        ("BYTE", "OSCBillType", 1),
                        ("WORD", "TagCondition", 0),
                        ("dict", "TagAward", 0),
                        ),
                "LoginDayAward":(
                        ("BYTE", "DayID", 1),
                        ("dict", "Reward", 0),
                        ),
                "OnlineAwardNew":(
                        ("BYTE", "DayID", 1),
                        ("list", "StageTime", 0),
                        ("dict", "Reward", 0),
                        ),
@@ -1498,10 +1181,12 @@
                        ("BYTE", "IsAuctionItem", 0),
                        ),
                "FirstGold":(
                        ("BYTE", "Day", 1),
                        ("dict", "JobItemInfo", 0),
                        ("list", "CommItemList", 0),
                "FirstCharge":(
                        ("BYTE", "FirstID", 1),
                        ("WORD", "NeedCTGID", 0),
                        ("list", "AwardListDay1", 0),
                        ("list", "AwardListDay2", 0),
                        ("list", "AwardListDay3", 0),
                        ),
                "LVAward":(
@@ -1566,6 +1251,7 @@
                        ("list", "GridItemRateList1", 0),
                        ("list", "GridItemRateList2", 0),
                        ("dict", "GridItemRateList3", 0),
                        ("list", "GridItemRateList4", 0),
                        ("dict", "LuckyItemRateInfo", 0),
                        ),
@@ -1806,12 +1492,6 @@
                        ("DWORD", "Defense", 0),
                        ),
                "TalentSkill":(
                        ("DWORD", "SkillID", 1),
                        ("BYTE", "TalentType", 0),
                        ("BYTE", "Series", 0),
                        ),
                "ActFlashSale":(
                        ("DWORD", "CfgID", 1),
                        ("char", "StartDate", 0),
@@ -1851,25 +1531,6 @@
                "FunctionForecast":(
                        ("DWORD", "FuncID", 1),
                        ("dict", "Award", 0),
                        ),
                "ChatBubbleBox":(
                        ("BYTE", "BoxID", 1),
                        ("WORD", "NeedLV", 0),
                        ("BYTE", "NeedVIPLVGift", 0),
                        ("BYTE", "UnlockDefault", 0),
                        ("DWORD", "ExpireMinutes", 0),
                        ("list", "LightAttrType", 0),
                        ("list", "LightAttrValue", 0),
                        ("DWORD", "LightFightPower", 0),
                        ),
                "ChatBubbleBoxStar":(
                        ("BYTE", "BoxID", 1),
                        ("BYTE", "BoxStar", 1),
                        ("list", "StarUpNeedItemList", 0),
                        ("list", "StarAttrType", 0),
                        ("list", "StarAttrValue", 0),
                        ),
                "EmojiPack":(
@@ -2340,11 +2001,6 @@
                        ("list", "AwardItemList", 0),
                        ),
                "MysteryShop":(
                        ("list", "LVRange", 0),
                        ("DWORD", "GoodsID", 0),
                        ),
                "EquipPlaceIndexMap":(
                        ("DWORD", "GridIndex", 0),
                        ("DWORD", "ClassLV", 1),
@@ -2408,6 +2064,14 @@
                        ("DWORD", "CustomFamilyID", 0),
                        ),
                "FamilyDonate":(
                        ("BYTE", "DonateType", 1),
                        ("BYTE", "DailyCnt", 0),
                        ("BYTE", "MoneyType", 0),
                        ("DWORD", "MoneyValue", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "FamilyZhenbaogeCut":(
                        ("BYTE", "CutNum", 1),
                        ("DWORD", "CutWeight", 0),
@@ -2421,25 +2085,10 @@
                        ("list", "ItemList", 0),
                        ),
                "FamilyZhenfa":(
                        ("BYTE", "ZhenfaType", 1),
                        ("WORD", "ZhenfaLV", 1),
                        ("DWORD", "LVUpNeedExp", 0),
                        ("list", "LVAttrType", 0),
                        ("list", "LVAttrValue", 0),
                        ),
                "ItemWashMax":(
                        ("BYTE", "Type", 1),
                        ("BYTE", "Star", 1),
                        ("WORD", "LevelMax", 0),
                        ),
                "FBBuyBuff":(
                        ("DWORD", "MapId", 1),
                        ("WORD", "MoneyCnt", 1),
                        ("DWORD", "BuffID", 0),
                        ("WORD", "BuffCD", 0),
                        ),
                "SkillElement":(
@@ -2547,6 +2196,15 @@
                        ("list", "EquipColorRateList2", 0),
                        ),
                "LLMJ":(
                        ("BYTE", "MJLV", 1),
                        ("DWORD", "CostWarhammer", 0),
                        ("BYTE", "ExpAddPer", 0),
                        ("DWORD", "ExpExUpper", 0),
                        ("BYTE", "DecomposeAddPer", 0),
                        ("DWORD", "DecomposeExUpper", 0),
                        ),
                "GoldRushCamp":(
                        ("BYTE", "CampID", 1),
                        ("WORD", "PanningUnlock", 0),
@@ -2622,31 +2280,26 @@
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetNPCName(self): return self.attrTuple[1] # 名称 char
    def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
    def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
    def GetLV(self): return self.attrTuple[6] # 等级 WORD
    def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
    def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
    def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
    def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
    def GetSpecialty(self): return self.attrTuple[27] #  特长 BYTE
    def GetLV(self): return self.attrTuple[3] # 等级 WORD
    def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
    def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
    def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
# NPC成长表
class IPY_NPCStronger():
@@ -2709,16 +2362,16 @@
    def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
    def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
    def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
    def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
    def GetIgnoreStates(self): return self.attrTuple[31] # 无视限制列表 list
    def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
    def GetDieContinue(self): return self.attrTuple[37] # Buff死亡存在 DWORD
    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
    def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
    def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
    def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
    def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
    def GetCurBuffState(self): return self.attrTuple[33] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
    def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
@@ -2729,20 +2382,22 @@
        
    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
    def GetName(self): return self.attrTuple[1] # 名称 char
    def GetCountry(self): return self.attrTuple[2] #  国家 BYTE
    def GetQuality(self): return self.attrTuple[3] #  品质 BYTE
    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
    def GetSkinIDList(self): return self.attrTuple[6] #  皮肤ID列表 list
    def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
    def GetRecruitBySelf(self): return self.attrTuple[14] #  招募需要本体 BYTE
    def GetSpecialty(self): return self.attrTuple[15] #  武将特长 BYTE
    def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
    def GetCountry(self): return self.attrTuple[3] #  国家 BYTE
    def GetQuality(self): return self.attrTuple[4] #  品质 BYTE
    def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
    def GetJob(self): return self.attrTuple[7] # ְҵ BYTE
    def GetSkinIDList(self): return self.attrTuple[8] #  皮肤ID列表 list
    def GetNormalSkillID(self): return self.attrTuple[9] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[10] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[11] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[12] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[13] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[14] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetFetterIDList(self): return self.attrTuple[15] # 羁绊ID列表 list
    def GetRecruitBySelf(self): return self.attrTuple[16] #  招募需要本体 BYTE
    def GetSpecialty(self): return self.attrTuple[17] #  武将特长 BYTE
# 武将星级天赋表
class IPY_HeroTalent():
@@ -2841,7 +2496,8 @@
    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
    def GetRecommendAwardMoney(self): return self.attrTuple[12] #  阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2877,6 +2533,16 @@
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  升级到下级消耗道具 list
# 推荐阵容表
class IPY_LineupRecommend():
    def __init__(self):
        self.attrTuple = None
        return
    def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
    def GetHeroIDList(self): return self.attrTuple[1] #  推荐武将ID列表 list
# 属性条目表
class IPY_PlayerAttr():
@@ -2982,38 +2648,46 @@
    def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
    def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
    def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
    def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
    def GetBossID(self): return self.attrTuple[8] #  本阵容的BossID,没有boss时为0 DWORD
    def GetBossID(self): return self.attrTuple[7] #  本阵容的BossID,没有boss时为0 DWORD
    def GetBossPosView(self): return self.attrTuple[8] # Boss֪ͨվλ BYTE
    def GetSkillIDExList(self): return self.attrTuple[9] #  boss附加技能列表 list
    def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
# 称号表
class IPY_Dienstgrad():
class IPY_Title():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetID(self): return self.attrTuple[0] # 头衔id DWORD
    def GetType(self): return self.attrTuple[1] # 头衔类型 WORD
    def GetExpireTime(self): return self.attrTuple[2] # 有效时间 DWORD
    def GetLightType(self): return self.attrTuple[3] # 点亮属性类型 list
    def GetLightAttribute(self): return self.attrTuple[4] # 点亮属性值 list
    def GetSkills(self): return self.attrTuple[5] # 被动技能 list
    def GetInitFightPower(self): return self.attrTuple[6] # 初始战力 DWORD
    def GetTitleID(self): return self.attrTuple[0] # 称号ID DWORD
    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 称号升星表
class IPY_TitleStarUp():
# 形象表
class IPY_Model():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetTitleID(self): return self.attrTuple[0] # 称号NPCID DWORD
    def GetTitleStar(self): return self.attrTuple[1] # 称号星级 BYTE
    def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
    def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
    def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
    def GetModelID(self): return self.attrTuple[0] # 形象ID DWORD
    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 头像表
class IPY_PlayerFace():
@@ -3023,25 +2697,15 @@
        return
        
    def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
    def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
    def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
    def GetCustomPlayerID(self): return self.attrTuple[3] # 定制玩家ID DWORD
    def GetLightAttrType(self): return self.attrTuple[4] # 点亮属性类型 list
    def GetLightAttrValue(self): return self.attrTuple[5] # 点亮属性值 list
    def GetLightFightPower(self): return self.attrTuple[6] # 点亮附加战力 DWORD
# 头像升星表
class IPY_PlayerFaceStar():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFaceID(self): return self.attrTuple[0] # 头像ID DWORD
    def GetFaceStar(self): return self.attrTuple[1] # 头像星级 BYTE
    def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
    def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
    def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 头像框表
class IPY_PlayerFacePic():
@@ -3051,34 +2715,33 @@
        return
        
    def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
    def GetUnlockDefault(self): return self.attrTuple[1] # 是否默认激活 BYTE
    def GetExpireMinutes(self): return self.attrTuple[2] # 时效分钟,0永久 DWORD
    def GetLightAttrType(self): return self.attrTuple[3] # 点亮属性类型 list
    def GetLightAttrValue(self): return self.attrTuple[4] # 点亮属性值 list
    def GetLightFightPower(self): return self.attrTuple[5] # 点亮附加战力 DWORD
    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 头像框升星表
class IPY_PlayerFacePicStar():
# 气泡表
class IPY_ChatBox():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetFacePicID(self): return self.attrTuple[0] # 头像框ID DWORD
    def GetFacePicStar(self): return self.attrTuple[1] # 头像框星级 BYTE
    def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
    def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
    def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
# 技能搭配表
class IPY_SkillMatch():
    def __init__(self):
        self.attrTuple = None
        return
    def GetIDIndex(self): return self.attrTuple[0] # BYTE
    def GetSkills(self): return self.attrTuple[1] # 主动技能(职业1id|职业2id) list
    def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 灵根表
class IPY_RolePoint():
@@ -3196,21 +2859,6 @@
    def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
    def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD
# 神兵表
class IPY_GodWeapon():
    def __init__(self):
        self.attrTuple = None
        return
    def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
    def GetLV(self): return self.attrTuple[1] # 等级 WORD
    def GetExp(self): return self.attrTuple[2] # DWORD
    def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
    def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
    def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
    def GetSysMark(self): return self.attrTuple[6] # 系统提示 char
# 功能配置表格
class IPY_FuncConfig():
    
@@ -3236,7 +2884,8 @@
    def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
    def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
    def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
    def GetMailKey(self): return self.attrTuple[4] # 邮件 char
    def GetLimitOpenDay(self): return self.attrTuple[4] # 开服第几天开启 WORD
    def GetMailKey(self): return self.attrTuple[5] # 邮件 char
# 合成表
class IPY_ItemCompound():
@@ -3590,79 +3239,40 @@
    def GetUpItemAttrValue(self): return self.attrTuple[5] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
    def GetUpEatItemPerCount(self): return self.attrTuple[6] # 每次培养消耗x个 DWORD
# 坐骑升级表
class IPY_HorseLVUp():
# 坐骑阶级表
class IPY_HorseClass():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetHorseLV(self): return self.attrTuple[0] # 坐骑等级 BYTE
    def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
    def GetNeedEatCount(self): return self.attrTuple[2] # 升级所需个数(非累计) WORD
    def GetLVAttrType(self): return self.attrTuple[3] # 每级额外属性类型(非累积) list
    def GetLVAttrValue(self): return self.attrTuple[4] # 每级额外属性值(非累积) list
    def GetUpItemAttrType(self): return self.attrTuple[5] # 每x个培养丹增加属性类型,x=UpEatItemPerCount list
    def GetUpItemAttrValue(self): return self.attrTuple[6] # 每x个培养丹增加属性值,x=UpEatItemPerCount list
    def GetUpEatItemPerCount(self): return self.attrTuple[7] # 每次培养消耗x个 DWORD
    def GetClassLV(self): return self.attrTuple[0] # 阶级 BYTE
    def GetMaxHorseLV(self): return self.attrTuple[1] # 最高等级 WORD
    def GetLVUPItemCnt(self): return self.attrTuple[2] # 升级道具数 WORD
    def GetClassUPItemCnt(self): return self.attrTuple[3] # 进阶道具数 WORD
    def GetClassSpecAttrIDList(self): return self.attrTuple[4] # 本阶特殊属性ID列表 list
    def GetClassSpecAttrValueList(self): return self.attrTuple[5] # 本阶特殊属性值列表 list
    def GetAttrIDList(self): return self.attrTuple[6] # 基础属性ID列表 list
    def GetClassAttrValueList(self): return self.attrTuple[7] # 本阶基础属性值列表 list
    def GetPerLVAttrValueList(self): return self.attrTuple[8] # 本阶每级基础属性值列表 list
# 坐骑培养表
class IPY_HorseTrain():
# 坐骑外观表
class IPY_HorseSkin():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetTrainType(self): return self.attrTuple[0] # 培养类型 BYTE
    def GetTrainLV(self): return self.attrTuple[1] # 培养等阶 BYTE
    def GetNeedRealmLV(self): return self.attrTuple[2] # 培养所需境界 WORD
    def GetEatCntTotal(self): return self.attrTuple[3] # 升阶所需个数(非累计) DWORD
    def GetEatCntEverytime(self): return self.attrTuple[4] # 每次培养消耗x个 DWORD
    def GetEatItemAttrTypeList(self): return self.attrTuple[5] # 每X个培养丹增加属性类型=EatCntEverytime list
    def GetEatItemAttrValueList(self): return self.attrTuple[6] # 每X个培养丹增加属性值=EatCntEverytime list
    def GetLVAttrTypeList(self): return self.attrTuple[7] # 每级额外属性类(非累积) list
    def GetLVAttrValueList(self): return self.attrTuple[8] # 每级额外属性值(非累积) list
# 坐骑幻化表
class IPY_HorseSkinPlus():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # 幻化编号ID BYTE
    def GetHorseSkinPlusID(self): return self.attrTuple[1] # 外观物品ID DWORD
    def GetUnlockItemID(self): return self.attrTuple[2] # 解锁坐骑物品编号 DWORD
    def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
    def GetAttrType(self): return self.attrTuple[4] # 激活加成属性类型 list
    def GetAttrValue(self): return self.attrTuple[5] # 激活加成属性值 list
    def GetInitFightPower(self): return self.attrTuple[6] # 皮肤额外战力 DWORD
    def GetHorseID(self): return self.attrTuple[7] # 对应坐骑ID DWORD
    def GetSkinValidTime(self): return self.attrTuple[8] # 有效时长秒 DWORD
# 坐骑表
class IPY_Horse():
    def __init__(self):
        self.attrTuple = None
        return
    def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
    def GetHorseSkinID(self): return self.attrTuple[1] # 外观物品ID DWORD
    def GetQuality(self): return self.attrTuple[2] # 坐骑品质 BYTE
# 坐骑升星表
class IPY_HorseStarUp():
    def __init__(self):
        self.attrTuple = None
        return
    def GetHorseID(self): return self.attrTuple[0] # 坐骑ID DWORD
    def GetHorseStar(self): return self.attrTuple[1] # 坐骑星级 BYTE
    def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升下一星所需道具 [[物品ID,个数], ...] list
    def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
    def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
    def GetSkinID(self): return self.attrTuple[0] # 外观ID DWORD
    def GetExpireMinutes(self): return self.attrTuple[1] # 时效分钟,0永久 DWORD
    def GetUnlockWay(self): return self.attrTuple[2] # 解锁方式 BYTE
    def GetUnlockValue(self): return self.attrTuple[3] # 解锁方式值 DWORD
    def GetUnlockNeedCnt(self): return self.attrTuple[4] # 解锁所需个数 BYTE
    def GetUpNeedCnt(self): return self.attrTuple[5] # 升级所需个数 BYTE
    def GetStarMax(self): return self.attrTuple[6] # 最高星级 BYTE
    def GetAttrIDList(self): return self.attrTuple[7] # 属性ID列表 list
    def GetInitAttrValueList(self): return self.attrTuple[8] # 初始属性值列表 list
    def GetAttrPerStarAddList(self): return self.attrTuple[9] # 每星加成值列表 list
# 古宝表
class IPY_Gubao():
@@ -3672,10 +3282,18 @@
        return
        
    def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
    def GetGubaoType(self): return self.attrTuple[1] # 古宝分类 BYTE
    def GetGubaoQuality(self): return self.attrTuple[2] # 古宝品质 BYTE
    def GetUnlockItemID(self): return self.attrTuple[3] # 解锁所需物品ID DWORD
    def GetUnlockItemCnt(self): return self.attrTuple[4] # 解锁所需物品数量 BYTE
    def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
    def GetUnlockItemID(self): return self.attrTuple[2] # 解锁所需物品ID DWORD
    def GetUnlockItemCnt(self): return self.attrTuple[3] # 解锁所需物品数量 BYTE
    def GetBaseAttrIDList(self): return self.attrTuple[4] # 基础属性ID列表 list
    def GetBaseAttrValueList(self): return self.attrTuple[5] # 基础属性初始值 list
    def GetBaseAttrPerStarAddList(self): return self.attrTuple[6] # 基础属性每星成长 list
    def GetSpecEffType(self): return self.attrTuple[7] # 特殊效果类型 BYTE
    def GetSpecEffLayerMax(self): return self.attrTuple[8] # 特殊效果最大层数 BYTE
    def GetSpecAttrID(self): return self.attrTuple[9] # 特殊属性ID BYTE
    def GetSpecAttrValue(self): return self.attrTuple[10] # 特殊属性初始值 DWORD
    def GetSpecAttrPerLVAdd(self): return self.attrTuple[11] # 特殊属性每级成长 DWORD
    def GetSpecAttrPerStarAdd(self): return self.attrTuple[12] # 特殊属性每星成长 DWORD
# 古宝共鸣属性表
class IPY_GubaoResonanceAttr():
@@ -3699,38 +3317,17 @@
    def GetResonanceID(self): return self.attrTuple[0] # 共鸣ID WORD
    def GetGubaoIDList(self): return self.attrTuple[1] # 古宝ID列表 list
# 古宝升星表
# 古宝品质升星表
class IPY_GubaoStar():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetGubaoID(self): return self.attrTuple[0] # 古宝ID WORD
    def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
    def GetGubaoStar(self): return self.attrTuple[1] # 古宝星级 BYTE
    def GetStarUPNeedItemInfo(self): return self.attrTuple[2] # 升星所需物品 [[物品ID,个数], ...] list
    def GetStarUPNeedQualityPiece(self): return self.attrTuple[3] # 升下一星额外所需品质碎片 [[品质,个数], ...] list
    def GetStarAttrIDList(self): return self.attrTuple[4] # 累计总属性ID列表 list
    def GetStarAttrValueList(self): return self.attrTuple[5] # 累计总属性值列表 list
    def GetStarEffIDList(self): return self.attrTuple[6] # 星级特殊效果ID列表 list
# 古宝特殊效果表
class IPY_GubaoEffAttr():
    def __init__(self):
        self.attrTuple = None
        return
    def GetGubaoEffID(self): return self.attrTuple[0] # 古宝特殊效果ID DWORD
    def GetGubaoEffType(self): return self.attrTuple[1] # 效果类型 BYTE
    def GetEffCond(self): return self.attrTuple[2] # 条件 DWORD
    def GetEffCond2(self): return self.attrTuple[3] # 条件2 DWORD
    def GetEffCond3(self): return self.attrTuple[4] # 条件3 DWORD
    def GetIsPer(self): return self.attrTuple[5] # 是否百分比提升 BYTE
    def GetEffFuncAttrIDList(self): return self.attrTuple[6] # 提升指定功能属性ID列表 list
    def GetEffAttrID(self): return self.attrTuple[7] # 直接增加属性类型 DWORD
    def GetEffAttrValue(self): return self.attrTuple[8] # 提升属性值 DWORD
    def GetEffItemAwardList(self): return self.attrTuple[9] # 领取物品列表 list
    def GetStarUPNeedSelfCnt(self): return self.attrTuple[2] # 升到本星消耗本体碎片数量 BYTE
    def GetStarUPNeedItemList(self): return self.attrTuple[3] # 消耗其他物品列表 [[物品ID,个数], ...] list
# 古宝品质升级表
class IPY_GubaoLV():
@@ -3739,12 +3336,9 @@
        self.attrTuple = None
        return
        
    def GetGubaoType(self): return self.attrTuple[0] # 古宝分类 BYTE
    def GetGubaoQuality(self): return self.attrTuple[1] # 古宝品质 BYTE
    def GetGubaoLV(self): return self.attrTuple[2] # 古宝等级 BYTE
    def GetLVUPNeedItemInfo(self): return self.attrTuple[3] # 升级所需物品 [[物品ID,个数], ...] list
    def GetLVAttrTypeList(self): return self.attrTuple[4] # 等级属性类型列表 list
    def GetLVAttrValueList(self): return self.attrTuple[5] # 等级属性值列表 list
    def GetGubaoQuality(self): return self.attrTuple[0] # 古宝品质 BYTE
    def GetLessEqualLV(self): return self.attrTuple[1] # 小于等于等级 BYTE
    def GetLVUPNeedItemInfo(self): return self.attrTuple[2] # 升级所需物品 [[物品ID,个数], ...] list
# 神通表
class IPY_Shentong():
@@ -3829,136 +3423,6 @@
    def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
    def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetRealmDifficulty(self): return self.attrTuple[1] # 境界难度 BYTE
    def GetMapID(self): return self.attrTuple[2] # DWORD
    def GetLV(self): return self.attrTuple[3] # NPC等级 DWORD
    def GetExp(self): return self.attrTuple[4] # 基础经验 DWORD
    def GetMaxDrapLV(self): return self.attrTuple[5] # 玩家最大可掉落等级 WORD
    def GetEquipClassLV(self): return self.attrTuple[6] # 掉落装备阶 BYTE
    def GetDropMoneyMin(self): return self.attrTuple[7] # 最小金币 DWORD
    def GetDropMoneyMax(self): return self.attrTuple[8] # 最大金币 DWORD
    def GetLowLV(self): return self.attrTuple[9] #  推荐最低等级 WORD
    def GetHighestLV(self): return self.attrTuple[10] #  推荐最高等级 WORD
    def GetDefense(self): return self.attrTuple[11] #  推荐防御 DWORD
    def GetMDef(self): return self.attrTuple[12] #  标准击杀时间/毫秒 DWORD
    def GetFireDef(self): return self.attrTuple[13] #  脱机挂经验计算战力 DWORD
    def GetSP(self): return self.attrTuple[14] #  SP DWORD
# NPC时间掉血表
class IPY_NPCTimeLostHP():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetLostHPPerSecond(self): return self.attrTuple[1] # 单人每秒掉血量 DWORD
    def GetMaxPlayerCount(self): return self.attrTuple[2] # 最大人数 BYTE
    def GetLostHPPerSecondEx(self): return self.attrTuple[3] # 每增加一人附加掉血量 DWORD
    def GetFightPowerMinByLV(self): return self.attrTuple[4] # 标准战力是否取等级表 BYTE
    def GetFightPowerMin(self): return self.attrTuple[5] # 标准战力 DWORD
    def GetFightPowerMax(self): return self.attrTuple[6] # 上限战力 DWORD
    def GetEveryFightPower(self): return self.attrTuple[7] # 每x点战力 DWORD
    def GetEveryFightPowerLostHPEx(self): return self.attrTuple[8] # 每x点战力附加伤害 DWORD
# 装备套装属性表
class IPY_EquipSuitAttr():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSuiteID(self): return self.attrTuple[0] # 套装ID WORD
    def GetSuiteCnt(self): return self.attrTuple[1] # 套装件数 BYTE
    def GetStar(self): return self.attrTuple[2] # 星数 BYTE
    def GetAttrInfo(self): return self.attrTuple[3] # 属性 dict
    def GetSkillID(self): return self.attrTuple[4] # 技能ID DWORD
    def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
    def GetActivateIndex(self): return self.attrTuple[6] # 激活索引 WORD
# 羽翼精炼属性表
class IPY_WingRefineAttr():
    def __init__(self):
        self.attrTuple = None
        return
    def GetWingClassLV(self): return self.attrTuple[0] # 翅膀阶级 BYTE
    def GetAttrInfo(self): return self.attrTuple[1] # 精炼属性信息 dict
    def GetItemColorInfo(self): return self.attrTuple[2] # 精炼经验对应颜色信息 dict
    def GetMaxRefineExp(self): return self.attrTuple[3] # 本阶最大精炼值 DWORD
# 羽翼精炼经验表
class IPY_WingRefineExp():
    def __init__(self):
        self.attrTuple = None
        return
    def GetItemID(self): return self.attrTuple[0] # 精炼物品ID DWORD
    def GetRandExpMin(self): return self.attrTuple[1] # 最小随机精炼值 DWORD
    def GetRandExpMax(self): return self.attrTuple[2] # 最大随机精炼值 DWORD
    def GetExpMaterial(self): return self.attrTuple[3] # 翅膀代数对应精炼值 dict
# 仙盟科技表
class IPY_FamilyTech():
    def __init__(self):
        self.attrTuple = None
        return
    def GetTechID(self): return self.attrTuple[0] # 科技ID*1000+等级 DWORD
    def GetAttrType(self): return self.attrTuple[1] # 属性类型 BYTE
    def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
    def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD
    def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD
# NPC掉落表
class IPY_NPCDropItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetMaxWorldLV(self): return self.attrTuple[1] # 最大世界等级,0为不限制,不受最大掉落等级影响 WORD
    def GetMaxDropLV(self): return self.attrTuple[2] # 最大可掉落的玩家等级, 不影响世界等级 WORD
    def GetCanDropRatePlus(self): return self.attrTuple[3] # 额外提升掉率的是否有效 BYTE
    def GetIsDropJobSelf(self): return self.attrTuple[4] # 是否只掉落本职业 BYTE
    def GetPieRateDrop(self): return self.attrTuple[5] # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...] list
    def GetPieRateDoCnt(self): return self.attrTuple[6] # 饼图概率执行次数 BYTE
    def GetIndepRateDrop(self): return self.attrTuple[7] # 独立概率掉落信息 {(阶,颜色):概率,...} dict
    def GetIndepRateDoCnt(self): return self.attrTuple[8] # 独立概率执行次数 BYTE
    def GetEquipColorMaxDropCount(self): return self.attrTuple[9] # 装备颜色最大掉落物品数 {颜色:上限数量,...} dict
    def GetTianxuanEquipRateList(self): return self.attrTuple[10] # 天玄丹装备掉落饼图 [[概率,(阶,品质)], ...] list
    def GetEquipColorSuitInfo(self): return self.attrTuple[11] # 装备颜色对应套装概率 {颜色:套装概率, ...} dict
    def GetEquipPartKeyRateInfo(self): return self.attrTuple[12] # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} dict
    def GetColorSuitPartOptimization(self): return self.attrTuple[13] # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装 BYTE
    def GetKillCountDropEquipPub(self): return self.attrTuple[14] # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} dict
    def GetItemIDDropRate(self): return self.attrTuple[15] # 指定物品ID掉率信息 {物品ID:概率, ...} dict
    def GetTianxuanItemIDRate(self): return self.attrTuple[16] # 天玄丹指定ID概率 {物品ID:概率, ...} dict
    def GetItemIDMaxDropCount(self): return self.attrTuple[17] # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} dict
    def GetItemKeyDropRate(self): return self.attrTuple[18] # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...} dict
    def GetItemKeyDropRateJob(self): return self.attrTuple[19] # 物品ID集合Key概率, 自身职业, 优先级高 {物品ID集合key:概率, ...} dict
    def GetTianxuanItemKeyRate(self): return self.attrTuple[20] # 天玄丹指定ID集合Key概率{物品ID集合key:概率, ...} dict
    def GetItemKeyMaxDropCount(self): return self.attrTuple[21] # 物品ID集合Key随机次数,没配默认1次 {物品ID集合key:随机次数,...} dict
    def GetDropMoneyDoCnt(self): return self.attrTuple[22] # 掉落金币执行次数 BYTE
    def GetDropMoneyRate(self): return self.attrTuple[23] # 掉落金币概率 WORD
    def GetDropMoneyMin(self): return self.attrTuple[24] # 掉落金币最小值 WORD
    def GetDropMoneyMax(self): return self.attrTuple[25] # 掉落金币最大值 WORD
    def GetKillCountDropPub(self): return self.attrTuple[26] # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...} dict
    def GetKillCountDropPri(self): return self.attrTuple[27] # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包] list
    def GetPriItemIDDrop(self): return self.attrTuple[28] # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] list
    def GetAucionItemCanSell(self): return self.attrTuple[29] # 掉落拍品可否上架集市 BYTE
# 符印塔表
class IPY_RuneTower():
    
@@ -3996,21 +3460,12 @@
        return
        
    def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
    def GetDayTimes(self): return self.attrTuple[1] # 每日可挑战次数, 0为不限制 BYTE
    def GetDayResetType(self): return self.attrTuple[2] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
    def GetWeekTimes(self): return self.attrTuple[3] # 每周可挑战次数, 0为不限制 BYTE
    def GetWeekResetType(self): return self.attrTuple[4] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
    def GetRewardRate(self): return self.attrTuple[5] # 评级奖励比例 list
    def GetBuyTimesVIPPriID(self): return self.attrTuple[6] # 购买次数VIP权限ID DWORD
    def GetExtraTimesVIPPriID(self): return self.attrTuple[7] # 额外次数VIP权限ID DWORD
    def GetExtraTimesMWPriID(self): return self.attrTuple[8] # 额外次数法宝权限ID DWORD
    def GetGuardPick(self): return self.attrTuple[9] # 该地图守护是否能拾取 BYTE
    def GetOfflineTime(self): return self.attrTuple[10] # 离线多久退出副本(秒) WORD
    def GetFBPoint(self): return self.attrTuple[11] # 副本过关仙缘币 WORD
    def GetHelpPoint(self): return self.attrTuple[12] # 助战仙缘币(0代表不可助战) WORD
    def GetDayHelpCountMax(self): return self.attrTuple[13] # 每日手动助战获得仙缘币次数(非镜像) BYTE
    def GetDayTimes(self): return self.attrTuple[1] # 每日免费次数, 0为不限制 BYTE
    def GetPayCntMax(self): return self.attrTuple[2] # 额外付费次数 BYTE
    def GetPayMoneyType(self): return self.attrTuple[3] # 消耗货币类型 BYTE
    def GetPayMoneyValues(self): return self.attrTuple[4] # 消耗货币值列表 list
# 副本功能线路表
# 副本表
class IPY_FBLine():
    
    def __init__(self):
@@ -4019,110 +3474,39 @@
        
    def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
    def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
    def GetMapID(self): return self.attrTuple[2] # 场景地图ID DWORD
    def GetLVLimitMin(self): return self.attrTuple[3] # 最低等级限制, 0为不限制 WORD
    def GetLVLimitMax(self): return self.attrTuple[4] # 最高等级限制, 0为不限制 WORD
    def GetTicketID(self): return self.attrTuple[5] # 门票ID DWORD
    def GetTicketCostCnt(self): return self.attrTuple[6] # 门票消耗数信息 list
    def GetTicketPrice(self): return self.attrTuple[7] # 门票单价(不能用钱抵的配0) WORD
    def GetSweepLVLimit(self): return self.attrTuple[8] # 扫荡等级限制, 0为不限制 WORD
    def GetSweepItemID(self): return self.attrTuple[9] # 扫荡所需道具ID DWORD
    def GetSweepCostCnt(self): return self.attrTuple[10] # 扫荡所需道具个数 BYTE
    def GetEnterPosInfo(self): return self.attrTuple[11] # 进入坐标信息 eval
    def GetStepTime(self): return self.attrTuple[12] # 阶段时间 eval
    def GetRefreshNPC(self): return self.attrTuple[13] # 标试点刷怪配置 eval
    def GetGradeInfo(self): return self.attrTuple[14] # 评级规则 eval
    def GetRewardInfo(self): return self.attrTuple[15] # 奖励信息 eval
    def GetLVLimitMin(self): return self.attrTuple[2] # 最低等级限制, 0为不限制 WORD
    def GetPassAwardList(self): return self.attrTuple[3] # 过关奖励 list
    def GetSweepAwardList(self): return self.attrTuple[4] # 扫荡奖励 list
    def GetLineupIDList(self): return self.attrTuple[5] # 阵容ID列表 list
    def GetNPCLV(self): return self.attrTuple[6] # NPC等级 WORD
    def GetDifficulty(self): return self.attrTuple[7] # 难度系数 float
# 副本通用养成表
class IPY_FBGeneralTrain():
# 天子考验
class IPY_Tianzi():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
    def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
    def GetLVLimit(self): return self.attrTuple[2] # 多少级可挑战, 0为不限制 WORD
    def GetRealmLimit(self): return self.attrTuple[3] # 多少境界可挑战, 0为不限制 WORD
    def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD
    def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list
    def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list
    def GetBossID(self): return self.attrTuple[0] # DWORD
    def GetHPNum(self): return self.attrTuple[1] # BYTE
    def GetAtk(self): return self.attrTuple[2] # DWORD
    def GetDef(self): return self.attrTuple[3] # DWORD
    def GetMaxHP(self): return self.attrTuple[4] # DWORD
    def GetOtherAttrDict(self): return self.attrTuple[5] # 其他属性 {attrID:attrValue, ...} dict
    def GetRandWeightItemList(self): return self.attrTuple[6] # 宝箱随机物品权重列表,[[权重,物品ID,数量], ...] list
# 日常活动表
class IPY_DailyAction():
# 广告奖励表
class IPY_ADAward():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetDailyID(self): return self.attrTuple[0] # 活动ID DWORD
    def GetOpenTimeDict(self): return self.attrTuple[1] # 开启时间 dict
    def GetDuration(self): return self.attrTuple[2] # 持续时间, 0为不限制 DWORD
    def GetDayTimes(self): return self.attrTuple[3] # 每日次数, 0为不限制 DWORD
    def GetDayBuyTimes(self): return self.attrTuple[4] # 每日可购买次数 DWORD
    def GetBuyTimesPrivilegeID(self): return self.attrTuple[5] # 购买次数VIP权限ID BYTE
    def GetMoneyType(self): return self.attrTuple[6] # 货币类型 BYTE
    def GetBuyNeedMoney(self): return self.attrTuple[7] # 购买次数需要仙玉 list
    def GetDayItemAddTimes(self): return self.attrTuple[8] # 每日可用物品增加次数 DWORD
    def GetDayItemID(self): return self.attrTuple[9] # 增加次数的物品ID DWORD
    def GetDayResetType(self): return self.attrTuple[10] # 每日次数重置类型; 0-不重置,1-0点,2-5点 BYTE
    def GetWeekTimes(self): return self.attrTuple[11] # 每周次数, 0为不限制 DWORD
    def GetWeekResetType(self): return self.attrTuple[12] # 每周次数重置类型; 0-不重置,1-0点,2-5点 BYTE
# 装备评分属性系数表
class IPY_EquipGSParam():
    def __init__(self):
        self.attrTuple = None
        return
    def GetClassLV(self): return self.attrTuple[0] #  装备阶级 BYTE
    def GetEquipColor(self): return self.attrTuple[1] #  装备颜色 BYTE
    def GetIsSuit(self): return self.attrTuple[2] #  是否套装 BYTE
    def GetItemQuality(self): return self.attrTuple[3] # 物品星级 BYTE
    def GetBaseEquipMaxHPAddPerC(self): return self.attrTuple[4] #  基础防具生命百分比系数 DWORD
    def GetBaseEquipAtkAddPerC(self): return self.attrTuple[5] #  基础武器攻击百分比系数 DWORD
    def GetSuperHitC(self): return self.attrTuple[6] #  暴击值系数 DWORD
    def GetSuperHitPerC(self): return self.attrTuple[7] #  暴击值百分比系数 DWORD
    def GetLuckyHitRateC(self): return self.attrTuple[8] #  会心一击率系数 DWORD
    def GetLuckyHitRateReduceC(self): return self.attrTuple[9] #  会心一击抗性系数 DWORD
    def GetLuckPerC(self): return self.attrTuple[10] #  气运百分比系数 DWORD
    def GetPerLVAtkC(self): return self.attrTuple[11] #  每级增加攻击力系数 DWORD
    def GetPerLVMaxHPC(self): return self.attrTuple[12] #  每级增加生命值系数 DWORD
    def GetDropMoneyPerC(self): return self.attrTuple[13] #  增加掉落金币量百分比系数 DWORD
    def GetSuperHitReduceC(self): return self.attrTuple[14] #  暴击减伤百分比系数 DWORD
    def GetSuperHitRateReduceC(self): return self.attrTuple[15] #  暴击抗性系数 DWORD
    def GetHitC(self): return self.attrTuple[16] #  命中系数 DWORD
    def GetMissC(self): return self.attrTuple[17] #  闪避系数 DWORD
    def GetPetDamPerC(self): return self.attrTuple[18] #  灵宠增伤百分比系数 DWORD
    def GetMaxHPPerC(self): return self.attrTuple[19] #  生命加成系数 DWORD
    def GetAtkPerC(self): return self.attrTuple[20] #  攻击加成系数 DWORD
    def GetSkillAtkRateC(self): return self.attrTuple[21] #  技能加成系数 DWORD
    def GetSkillAtkRateReduceC(self): return self.attrTuple[22] #  技能减免系数 DWORD
    def GetSkillAddPer1C(self): return self.attrTuple[23] #  技能伤害增强1系数 DWORD
    def GetSkillAddPer2C(self): return self.attrTuple[24] #  技能伤害增强2系数 DWORD
    def GetSkillAddPer3C(self): return self.attrTuple[25] #  技能伤害增强3系数 DWORD
    def GetSkillAddPer4C(self): return self.attrTuple[26] #  技能伤害增强4系数 DWORD
    def GetSkillAddPer5C(self): return self.attrTuple[27] #  技能伤害增强5系数 DWORD
    def GetSkillAddPer6C(self): return self.attrTuple[28] #  技能伤害增强6系数 DWORD
    def GetSkillAddPer7C(self): return self.attrTuple[29] #  技能伤害增强7系数 DWORD
    def GetSkillReducePer1C(self): return self.attrTuple[30] #  受到技能伤害减少1系数 DWORD
    def GetSkillReducePer2C(self): return self.attrTuple[31] #  受到技能伤害减少2系数 DWORD
    def GetSkillReducePer3C(self): return self.attrTuple[32] #  受到技能伤害减少3系数 DWORD
    def GetSkillReducePer4C(self): return self.attrTuple[33] #  受到技能伤害减少4系数 DWORD
    def GetSkillReducePer5C(self): return self.attrTuple[34] #  受到技能伤害减少5系数 DWORD
    def GetSkillReducePer6C(self): return self.attrTuple[35] #  受到技能伤害减少6系数 DWORD
    def GetSkillReducePer7C(self): return self.attrTuple[36] #  受到技能伤害减少7系数 DWORD
    def GetReduceSkillCDPerC(self): return self.attrTuple[37] #  减少所有技能CD系数 DWORD
    def GetLuckyHitPerC(self): return self.attrTuple[38] #  会心伤害加成系数 DWORD
    def GetFaintDefRateC(self): return self.attrTuple[39] #  控制抵抗系数 DWORD
    def GetSuperHitRateC(self): return self.attrTuple[40] #  暴击率加成系数 DWORD
    def GetIgnoreDefRateC(self): return self.attrTuple[41] #  无视防御系数 DWORD
    def GetIgnoreDefRateReduceC(self): return self.attrTuple[42] #  无视防御减免系数 DWORD
    def GetProDefPerC(self): return self.attrTuple[43] #  防护百分比系数 DWORD
    def GetFinalHurtPerC(self): return self.attrTuple[44] #  最终伤害加成系数 DWORD
    def GetFinalHurtReducePerC(self): return self.attrTuple[45] #  最终伤害减免系数 DWORD
    def GetADID(self): return self.attrTuple[0] # DWORD
    def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
    def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
    def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
# 成就表
class IPY_Success():
@@ -4131,19 +3515,11 @@
        self.attrTuple = None
        return
        
    def GetID(self): return self.attrTuple[0] # 成就ID DWORD
    def GetType(self): return self.attrTuple[1] # 成就类型 WORD
    def GetSuccID(self): return self.attrTuple[0] # 成就ID DWORD
    def GetSuccType(self): return self.attrTuple[1] # 成就类型 WORD
    def GetNeedCnt(self): return self.attrTuple[2] # 需要数量 DWORD
    def GetCondition(self): return self.attrTuple[3] # 辅助条件 list
    def GetPreSuccess(self): return self.attrTuple[4] # 需要达成前置成就 list
    def GetAwardItem(self): return self.attrTuple[5] # 奖励物品列表 dict
    def GetAwardItem2(self): return self.attrTuple[6] # 通行证奖励物品列表 dict
    def GetMoney(self): return self.attrTuple[7] # 金钱 dict
    def GetExp(self): return self.attrTuple[8] # 经验 DWORD
    def GetAwardAttr(self): return self.attrTuple[9] # 奖励属性 dict
    def GetRedPacketID(self): return self.attrTuple[10] # 红包ID DWORD
    def GetMagicWeaponID(self): return self.attrTuple[11] # 法宝ID DWORD
    def GetMagicWeaponExp(self): return self.attrTuple[12] # 法宝升级经验 DWORD
    def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
# 通天令等级表
class IPY_TongTianLV():
@@ -4200,32 +3576,15 @@
    def GetUnLockSkill(self): return self.attrTuple[4] # 解锁的技能 list
    def GetPowerEx(self): return self.attrTuple[5] # 额外固定战力 DWORD
# 连续签到奖励表
class IPY_ContineSignAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetContineDay(self): return self.attrTuple[0] # 连续签到天数 BYTE
    def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
    def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
    def GetItemNum(self): return self.attrTuple[3] # 物品奖励最小值 list
    def GetJobItemList(self): return self.attrTuple[4] # 职业物品列表 list
# 签到奖励表
class IPY_SignAward():
class IPY_SignIn():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetRewardID(self): return self.attrTuple[0] # 奖励ID BYTE
    def GetItemID(self): return self.attrTuple[1] # 奖励物品ID list
    def GetIsBind(self): return self.attrTuple[2] # 物品是否绑定 BYTE
    def GetVipLv(self): return self.attrTuple[3] # vip等级 BYTE
    def GetOrdinaryNum(self): return self.attrTuple[4] # 奖励物品数量 list
    def GetVipMultiple(self): return self.attrTuple[5] # 奖励倍率 BYTE
    def GetSignDay(self): return self.attrTuple[0] # 签到天 BYTE
    def GetAwardItemList(self): return self.attrTuple[1] # 奖励列表 list
# VIP礼包表
class IPY_VIPAward():
@@ -4238,15 +3597,6 @@
    def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict
    def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
    def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
# 拍卖物品表
class IPY_AuctionItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetAuctionItemID(self): return self.attrTuple[0] # DWORD
# VIP特权表
class IPY_VipPrivilege():
@@ -4282,25 +3632,16 @@
        
    def GetID(self): return self.attrTuple[0] # ID DWORD
    def GetShopType(self): return self.attrTuple[1] # 商店类型 DWORD
    def GetOperationActionShop(self): return self.attrTuple[2] # 是否运营活动商店 BYTE
    def GetItemID(self): return self.attrTuple[3] # 物品ID DWORD
    def GetItemCnt(self): return self.attrTuple[4] # 物品数量 WORD
    def GetIsBind(self): return self.attrTuple[5] # 是否绑定 BYTE
    def GetItemListEx(self): return self.attrTuple[6] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
    def GetMainItemID(self): return self.attrTuple[7] # 标的物品ID DWORD
    def GetJobItem(self): return self.attrTuple[8] # 职业替换物品 list
    def GetRefreshLimit(self): return self.attrTuple[9] # 是否限制刷新限购次数,即是否永久限购,包含活动也不重置 BYTE
    def GetRefreshType(self): return self.attrTuple[10] # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点 BYTE
    def GetLimitVIPLV(self): return self.attrTuple[11] # VIP限制 list
    def GetLimitLV(self): return self.attrTuple[12] # 等级限制 DWORD
    def GetLimitCnt(self): return self.attrTuple[13] # 个人限制数量 list
    def GetServerLimitCnt(self): return self.attrTuple[14] # 全服限制数量 DWORD
    def GetMoneyType(self): return self.attrTuple[15] # 金钱类型 BYTE
    def GetMoneyNum(self): return self.attrTuple[16] # 金钱数量 DWORD
    def GetMoneyOriginal(self): return self.attrTuple[17] # 原价 DWORD
    def GetLimitValue(self): return self.attrTuple[18] # 限制条件 DWORD
    def GetNotifyMark(self): return self.attrTuple[19] # 广播提示 char
    def GetMailKey(self): return self.attrTuple[20] # 背包不足时邮件KEY char
    def GetItemID(self): return self.attrTuple[2] # 物品ID DWORD
    def GetItemCnt(self): return self.attrTuple[3] # 物品数量 WORD
    def GetItemListEx(self): return self.attrTuple[4] # 扩展物品列表[[物品ID,个数,是否绑定],...] list
    def GetResetType(self): return self.attrTuple[5] # 重置类型 BYTE
    def GetLimitCnt(self): return self.attrTuple[6] # 个人限制数量 DWORD
    def GetMoneyType(self): return self.attrTuple[7] # 金钱类型 BYTE
    def GetMoneyNum(self): return self.attrTuple[8] # 金钱数量 DWORD
    def GetMoneyOriginal(self): return self.attrTuple[9] # 原价 DWORD
    def GetUnlockType(self): return self.attrTuple[10] # 解锁类型 BYTE
    def GetUnlockValue(self): return self.attrTuple[11] # 解锁所需值 DWORD
# 限时特惠表
class IPY_ActSpringSale():
@@ -4321,59 +3662,29 @@
    def GetMailKey(self): return self.attrTuple[9] # 活动更新时发送邮件key char
    def GetMailItemPrize(self): return self.attrTuple[10] # 活动更新时发送邮件奖励物品 list
# 任务列表
class IPY_TaskList():
# 每日任务表
class IPY_DailyTask():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetTaskID(self): return self.attrTuple[0] # 任务ID DWORD
    def GetTaskID(self): return self.attrTuple[0] # 任务ID WORD
    def GetTaskType(self): return self.attrTuple[1] # 任务类型 BYTE
    def GetTaskConds(self): return self.attrTuple[2] # 任务条件[...] list
    def GetNeedValue(self): return self.attrTuple[3] # 所需任务值 DWORD
    def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
# 日常任务表
class IPY_DailyQuest():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # ID DWORD
    def GetRelatedType(self): return self.attrTuple[1] # 关联类型 BYTE
    def GetRelatedID(self): return self.attrTuple[2] # 关联ID DWORD
    def GetUnLockFuncID(self): return self.attrTuple[3] # 解锁功能ID WORD
    def GetOnceActivityTime(self): return self.attrTuple[4] # 增加活跃所需次数 BYTE
    def GetOnceActivity(self): return self.attrTuple[5] # 单次活跃值 BYTE
    def GetTotalActiveValue(self): return self.attrTuple[6] # 总活跃 WORD
# 日常活跃奖励表
# 每日活跃奖励表
class IPY_DailyLivenessReward():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetID(self): return self.attrTuple[0] # ID BYTE
    def GetLiveness(self): return self.attrTuple[1] # 所需活跃度 WORD
    def GetStageLV(self): return self.attrTuple[2] # 阶段等级 list
    def GetItemID(self): return self.attrTuple[3] # 物品ID list
    def GetItemCount(self): return self.attrTuple[4] # 物品数量 list
    def GetItemBind(self): return self.attrTuple[5] # 是否绑定 list
# 日常活跃放置表
class IPY_ActivityPlaceReward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # ID BYTE
    def GetPlaceCount(self): return self.attrTuple[1] # 放置定制次数 BYTE
    def GetPlaceMaxLV(self): return self.attrTuple[2] # 最大等级 WORD
    def GetFixedItemRewardList(self): return self.attrTuple[3] # 固定奖励 [[物品ID, 个数], ...] list
    def GetRandItemCountA(self): return self.attrTuple[4] # 饼图奖励次数A BYTE
    def GetRandItemRewardListA(self): return self.attrTuple[5] # 饼图奖励库A [[饼图概率,物品ID], ...]  物品ID支持0 list
    def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE
    def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...]  物品ID支持0 list
    def GetAwardID(self): return self.attrTuple[0] # 奖励ID BYTE
    def GetNeedLiveness(self): return self.attrTuple[1] # 所需活跃度 WORD
    def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 [[物品ID,个数], ...] list
# BOSS信息表
class IPY_BOSSInfo():
@@ -4404,42 +3715,6 @@
    def GetPerPlayerMoneyAward(self): return self.attrTuple[1] #  首杀全服玩家奖励灵石额度/人 WORD
    def GetPersonFirstKillAward(self): return self.attrTuple[2] #  个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
# 仙盟活跃表
class IPY_FamilyActivity():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # ID DWORD
    def GetUnLockFuncID(self): return self.attrTuple[1] # 解锁功能ID WORD
    def GetTotalActivityTime(self): return self.attrTuple[2] # 总次数 BYTE
    def GetSingleTimes(self): return self.attrTuple[3] # 增加活跃需要次数 WORD
    def GetSingleActiveValue(self): return self.attrTuple[4] # 每轮增加活跃积分 WORD
# 仙盟红包表
class IPY_FamilyRedPack():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # ID WORD
    def GetGetType(self): return self.attrTuple[1] # 获得途径 WORD
    def GetMoneyNum(self): return self.attrTuple[2] # 红包额度 WORD
    def GetMoneyType(self): return self.attrTuple[3] # 金钱类型 BYTE
    def GetPacketCnt(self): return self.attrTuple[4] # 红包个数 BYTE
# 节日红包每日成就表
class IPY_ActFeastRedPacketSucc():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFeastDay(self): return self.attrTuple[0] # 节日第几天 BYTE
    def GetFeastSuccIDList(self): return self.attrTuple[1] # 节日成就ID列表 list
# NPC秀表
class IPY_NPCShow():
    
@@ -4453,18 +3728,6 @@
    def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD
    def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
    def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
# 副本鼓舞表
class IPY_FbEncourage():
    def __init__(self):
        self.attrTuple = None
        return
    def GetDataMapID(self): return self.attrTuple[0] # 地图ID DWORD
    def GetInspireType(self): return self.attrTuple[1] # 鼓舞类型 BYTE
    def GetInspireMaxLV(self): return self.attrTuple[2] # 鼓舞等级限制 WORD
    def GetMoneyCount(self): return self.attrTuple[3] # 单次消耗金钱数量 char
# 地图标试点NPC刷新
class IPY_MapRefreshNPC():
@@ -4530,21 +3793,6 @@
    def GetNotifyCollectResult(self): return self.attrTuple[10] # 是否通知采集结果 BYTE
    def GetCanBreakCollect(self): return self.attrTuple[11] # 被攻击是否打断采集 BYTE
# 宝箱怪表
class IPY_TreasureNPC():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # 宝箱怪NPCID DWORD
    def GetAttackCountDropWeightInfo(self): return self.attrTuple[1] # 攻击次数对应掉落权重饼图 {次数:[[权重, [物品ID,个数,是否拍品]], ...], ...} dict
    def GetAttackDropWeightList(self): return self.attrTuple[2] # 常规攻击权重饼图 [[权重, [物品ID,个数,是否拍品]], ...] list
    def GetAttackDropWeightListEx(self): return self.attrTuple[3] # 额外掉落权重饼图库,每次攻击都会掉落  [[权重, [物品ID,个数,是否拍品]], ...] list
    def GetDropCountEx(self): return self.attrTuple[4] # 额外库执行次数 BYTE
    def GetAlchemyDiffLV(self): return self.attrTuple[5] # 过滤炼丹等级差,0-不过滤,>0过滤大于自身炼丹等级X级的物品 BYTE
    def GetNotDropNotify(self): return self.attrTuple[6] # 没有掉落时提示信息 char
# 宝箱表开启
class IPY_Chests():
    
@@ -4555,11 +3803,8 @@
    def GetChestsItemID(self): return self.attrTuple[0] # 宝箱物品ID DWORD
    def GetCostItemID(self): return self.attrTuple[1] # 消耗物品ID DWORD
    def GetCostItemCount(self): return self.attrTuple[2] # 消耗物品个数 BYTE
    def GetCostGold(self): return self.attrTuple[3] # 消耗仙玉 WORD
    def GetShowType(self): return self.attrTuple[4] # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义 BYTE
    def GetIsBind(self): return self.attrTuple[5] # 开出物品是否绑定 BYTE
    def GetAucionItemCanSell(self): return self.attrTuple[6] # 开出拍品可否上架集市 BYTE
    def GetAucionItemDiffSellIDList(self): return self.attrTuple[7] # 可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表 list
    def GetCostMoneyType(self): return self.attrTuple[3] # 开启消耗货币类型 BYTE
    def GetCostMoneyValue(self): return self.attrTuple[4] # 消耗货币 WORD
# 宝箱表产出表
class IPY_ChestsAward():
@@ -4602,29 +3847,6 @@
    def GetAddMinAtk(self): return self.attrTuple[3] # 增加最小攻击 DWORD
    def GetAddMaxAtk(self): return self.attrTuple[4] # 增加最大攻击 DWORD
# 全民冲榜排行奖励表
class IPY_OSCBillRankAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
    def GetRankA(self): return self.attrTuple[1] # 排名A BYTE
    def GetRankB(self): return self.attrTuple[2] # 至排名B BYTE
    def GetRankAward(self): return self.attrTuple[3] # 排名奖励 {"职业":[[物品ID,个数],...], ...} dict
# 全民冲榜达成奖励表
class IPY_OSCBillTagAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetOSCBillType(self): return self.attrTuple[0] # 冲榜类型 BYTE
    def GetTagCondition(self): return self.attrTuple[1] # 目标条件值 WORD
    def GetTagAward(self): return self.attrTuple[2] # 目标奖励 {"职业":[[物品ID,个数],...], ...} dict
# 七天登录奖励表
class IPY_LoginDayAward():
    
@@ -4634,17 +3856,6 @@
        
    def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
    def GetReward(self): return self.attrTuple[1] # 奖励 {"职业":[[物品ID,个数],...], ...} dict
# 七天在线奖励表新
class IPY_OnlineAwardNew():
    def __init__(self):
        self.attrTuple = None
        return
    def GetDayID(self): return self.attrTuple[0] # 天数 BYTE
    def GetStageTime(self): return self.attrTuple[1] # 阶段所需时间(分钟) list
    def GetReward(self): return self.attrTuple[2] # 奖励 {"索引":[[物品ID,个数],...], ...} dict
# 七天限时特惠表
class IPY_SpringSale():
@@ -4710,15 +3921,17 @@
    def GetIsAuctionItem(self): return self.attrTuple[3] # 是否拍品 BYTE
# 首充表
class IPY_FirstGold():
class IPY_FirstCharge():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetDay(self): return self.attrTuple[0] # 首充第几天 BYTE
    def GetJobItemInfo(self): return self.attrTuple[1] # 职业物品奖励 {"职业":[[物品ID,个数], ...], ...} dict
    def GetCommItemList(self): return self.attrTuple[2] # 通用物品奖励 [[物品ID,个数], ...] list
    def GetFirstID(self): return self.attrTuple[0] # 首充ID BYTE
    def GetNeedCTGID(self): return self.attrTuple[1] # 所需充值ID WORD
    def GetAwardListDay1(self): return self.attrTuple[2] # 第1天奖励 [[物品ID,个数,装备定制ID], ...] list
    def GetAwardListDay2(self): return self.attrTuple[3] # 第2天奖励 [[物品ID,个数,装备定制ID], ...] list
    def GetAwardListDay3(self): return self.attrTuple[4] # 第3天奖励 [[物品ID,个数,装备定制ID], ...] list
# 等级奖励表
class IPY_LVAward():
@@ -4808,7 +4021,8 @@
    def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
    def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
    def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
    def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
    def GetGridItemRateList4(self): return self.attrTuple[9] # 第x次x抽必出 list
    def GetLuckyItemRateInfo(self): return self.attrTuple[10] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict
# 寻宝物品库
class IPY_TreasureItemLib():
@@ -5182,17 +4396,6 @@
    def GetHighestLV(self): return self.attrTuple[3] #  推荐最高等级 WORD
    def GetDefense(self): return self.attrTuple[4] #  推荐防御 DWORD
# 天赋技能表
class IPY_TalentSkill():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
    def GetTalentType(self): return self.attrTuple[1] # 天赋类型 BYTE
    def GetSeries(self): return self.attrTuple[2] # 天赋系别 BYTE
# 限时抢购表
class IPY_ActFlashSale():
    
@@ -5253,35 +4456,6 @@
        
    def GetFuncID(self): return self.attrTuple[0] # 功能ID DWORD
    def GetAward(self): return self.attrTuple[1] # 属性类型 dict
# 聊天气泡表
class IPY_ChatBubbleBox():
    def __init__(self):
        self.attrTuple = None
        return
    def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
    def GetNeedLV(self): return self.attrTuple[1] # 所需等级 WORD
    def GetNeedVIPLVGift(self): return self.attrTuple[2] # 所需购买VIP等级礼包 BYTE
    def GetUnlockDefault(self): return self.attrTuple[3] # 是否默认激活 BYTE
    def GetExpireMinutes(self): return self.attrTuple[4] # 时效分钟,0永久 DWORD
    def GetLightAttrType(self): return self.attrTuple[5] # 点亮属性类型 list
    def GetLightAttrValue(self): return self.attrTuple[6] # 点亮属性值 list
    def GetLightFightPower(self): return self.attrTuple[7] # 点亮附加战力 DWORD
# 聊天气泡升星表
class IPY_ChatBubbleBoxStar():
    def __init__(self):
        self.attrTuple = None
        return
    def GetBoxID(self): return self.attrTuple[0] # 气泡框ID BYTE
    def GetBoxStar(self): return self.attrTuple[1] # 气泡框星级 BYTE
    def GetStarUpNeedItemList(self): return self.attrTuple[2] # 升该星所需物品 [[物品ID,个数], ...] list
    def GetStarAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
    def GetStarAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
# 表情包表
class IPY_EmojiPack():
@@ -6016,16 +5190,6 @@
    def GetCTGAtleast(self): return self.attrTuple[3] # 至少充值RMB float
    def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
# 神秘商店表
class IPY_MysteryShop():
    def __init__(self):
        self.attrTuple = None
        return
    def GetLVRange(self): return self.attrTuple[0] # 等级范围 list
    def GetGoodsID(self): return self.attrTuple[1] # 商城表ID DWORD
# 装备位背包索引映射表
class IPY_EquipPlaceIndexMap():
    
@@ -6124,6 +5288,19 @@
    def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
    def GetCustomFamilyID(self): return self.attrTuple[3] # 定制仙盟ID DWORD
# 仙盟捐献表
class IPY_FamilyDonate():
    def __init__(self):
        self.attrTuple = None
        return
    def GetDonateType(self): return self.attrTuple[0] # 捐献类型 BYTE
    def GetDailyCnt(self): return self.attrTuple[1] # 每日次数 BYTE
    def GetMoneyType(self): return self.attrTuple[2] # 消耗货币类型 BYTE
    def GetMoneyValue(self): return self.attrTuple[3] # 消耗货币值 DWORD
    def GetAwardItemList(self): return self.attrTuple[4] # 获得奖励列表[[物品ID,个数], ...] list
# 仙盟珍宝阁砍价表
class IPY_FamilyZhenbaogeCut():
    
@@ -6147,19 +5324,6 @@
    def GetItemWeight(self): return self.attrTuple[1] # 随机权重 DWORD
    def GetItemList(self): return self.attrTuple[2] # 物品列表[[物品ID,个数,是否拍品], ...] list
# 仙盟阵法表
class IPY_FamilyZhenfa():
    def __init__(self):
        self.attrTuple = None
        return
    def GetZhenfaType(self): return self.attrTuple[0] #  阵法类型 BYTE
    def GetZhenfaLV(self): return self.attrTuple[1] #  阵法等级 WORD
    def GetLVUpNeedExp(self): return self.attrTuple[2] # 升下一级所需经验 DWORD
    def GetLVAttrType(self): return self.attrTuple[3] # 累计总属性类型 list
    def GetLVAttrValue(self): return self.attrTuple[4] # 累计总属性值 list
# 装备洗练等级上限
class IPY_ItemWashMax():
    
@@ -6170,18 +5334,6 @@
    def GetType(self): return self.attrTuple[0] # 按装备位对应类型查找 BYTE
    def GetStar(self): return self.attrTuple[1] #  装备星数 BYTE
    def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
# 副本Buff表
class IPY_FBBuyBuff():
    def __init__(self):
        self.attrTuple = None
        return
    def GetMapId(self): return self.attrTuple[0] #  DWORD
    def GetMoneyCnt(self): return self.attrTuple[1] # 仙玉数量 WORD
    def GetBuffID(self): return self.attrTuple[2] # BuffID DWORD
    def GetBuffCD(self): return self.attrTuple[3] # 间隔时间s WORD
# 技能升级表
class IPY_SkillElement():
@@ -6315,7 +5467,7 @@
    def GetAwardID(self): return self.attrTuple[0] # 奖励ID 1~n BYTE
    def GetAwardItemList(self): return self.attrTuple[1] # 物品奖励[[物品ID,个数,是否拍品], ...] list
# 战令表
# 战令表/基金
class IPY_Zhanling():
    
    def __init__(self):
@@ -6362,6 +5514,20 @@
    def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
# 历练秘笈
class IPY_LLMJ():
    def __init__(self):
        self.attrTuple = None
        return
    def GetMJLV(self): return self.attrTuple[0] # 秘笈等级 BYTE
    def GetCostWarhammer(self): return self.attrTuple[1] # 消耗战锤 DWORD
    def GetExpAddPer(self): return self.attrTuple[2] # 经验加成比例,百分比 BYTE
    def GetExpExUpper(self): return self.attrTuple[3] # 经验加成每日上限 DWORD
    def GetDecomposeAddPer(self): return self.attrTuple[4] # 分解加成比例,百分比 BYTE
    def GetDecomposeExUpper(self): return self.attrTuple[5] # 结晶加成每日上限 DWORD
# 淘金营地表
class IPY_GoldRushCamp():
@@ -6482,18 +5648,17 @@
        self.__LoadFileData("HeroQualityBreak", onlyCheck)
        self.__LoadFileData("HeroQualityAwake", onlyCheck)
        self.__LoadFileData("HeroQualityLV", onlyCheck)
        self.__LoadFileData("LineupRecommend", onlyCheck)
        self.__LoadFileData("PlayerAttr", onlyCheck)
        self.__LoadFileData("FightPowerRatio", onlyCheck)
        self.__LoadFileData("MainChapter", onlyCheck)
        self.__LoadFileData("MainLevel", onlyCheck)
        self.__LoadFileData("NPCLineup", onlyCheck)
        self.__LoadFileData("Dienstgrad", onlyCheck)
        self.__LoadFileData("TitleStarUp", onlyCheck)
        self.__LoadFileData("Title", onlyCheck)
        self.__LoadFileData("Model", onlyCheck)
        self.__LoadFileData("PlayerFace", onlyCheck)
        self.__LoadFileData("PlayerFaceStar", onlyCheck)
        self.__LoadFileData("PlayerFacePic", onlyCheck)
        self.__LoadFileData("PlayerFacePicStar", onlyCheck)
        self.__LoadFileData("SkillMatch", onlyCheck)
        self.__LoadFileData("ChatBox", onlyCheck)
        self.__LoadFileData("RolePoint", onlyCheck)
        self.__LoadFileData("LingQiAttr", onlyCheck)
        self.__LoadFileData("LingQiTrain", onlyCheck)
@@ -6502,7 +5667,6 @@
        self.__LoadFileData("Realm", onlyCheck)
        self.__LoadFileData("RealmLVUPTask", onlyCheck)
        self.__LoadFileData("LianTi", onlyCheck)
        self.__LoadFileData("GodWeapon", onlyCheck)
        self.__LoadFileData("FuncConfig", onlyCheck)
        self.__LoadFileData("FuncOpenLV", onlyCheck)
        self.__LoadFileData("ItemCompound", onlyCheck)
@@ -6530,76 +5694,52 @@
        self.__LoadFileData("PetClassCost", onlyCheck)
        self.__LoadFileData("PetEatEquip", onlyCheck)
        self.__LoadFileData("FaQiLVUp", onlyCheck)
        self.__LoadFileData("HorseLVUp", onlyCheck)
        self.__LoadFileData("HorseTrain", onlyCheck)
        self.__LoadFileData("HorseSkinPlus", onlyCheck)
        self.__LoadFileData("Horse", onlyCheck)
        self.__LoadFileData("HorseStarUp", onlyCheck)
        self.__LoadFileData("HorseClass", onlyCheck)
        self.__LoadFileData("HorseSkin", onlyCheck)
        self.__LoadFileData("Gubao", onlyCheck)
        self.__LoadFileData("GubaoResonanceAttr", onlyCheck)
        self.__LoadFileData("GubaoResonance", onlyCheck)
        self.__LoadFileData("GubaoStar", onlyCheck)
        self.__LoadFileData("GubaoEffAttr", onlyCheck)
        self.__LoadFileData("GubaoLV", onlyCheck)
        self.__LoadFileData("Shentong", onlyCheck)
        self.__LoadFileData("ShentongLV", onlyCheck)
        self.__LoadFileData("PlayerLV", onlyCheck)
        self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
        self.__LoadFileData("GMAttr", onlyCheck)
        self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
        self.__LoadFileData("NPCTimeLostHP", onlyCheck)
        self.__LoadFileData("EquipSuitAttr", onlyCheck)
        self.__LoadFileData("WingRefineAttr", onlyCheck)
        self.__LoadFileData("WingRefineExp", onlyCheck)
        self.__LoadFileData("FamilyTech", onlyCheck)
        self.__LoadFileData("NPCDropItem", onlyCheck)
        self.__LoadFileData("RuneTower", onlyCheck)
        self.__LoadFileData("ChinMap", onlyCheck)
        self.__LoadFileData("FBFunc", onlyCheck)
        self.__LoadFileData("FBLine", onlyCheck)
        self.__LoadFileData("FBGeneralTrain", onlyCheck)
        self.__LoadFileData("DailyAction", onlyCheck)
        self.__LoadFileData("EquipGSParam", onlyCheck)
        self.__LoadFileData("Tianzi", onlyCheck)
        self.__LoadFileData("ADAward", onlyCheck)
        self.__LoadFileData("Success", onlyCheck)
        self.__LoadFileData("TongTianLV", onlyCheck)
        self.__LoadFileData("TongTianTask", onlyCheck)
        self.__LoadFileData("Treasure", onlyCheck)
        self.__LoadFileData("TreasureUp", onlyCheck)
        self.__LoadFileData("ContineSignAward", onlyCheck)
        self.__LoadFileData("SignAward", onlyCheck)
        self.__LoadFileData("SignIn", onlyCheck)
        self.__LoadFileData("VIPAward", onlyCheck)
        self.__LoadFileData("AuctionItem", onlyCheck)
        self.__LoadFileData("VipPrivilege", onlyCheck)
        self.__LoadFileData("Store", onlyCheck)
        self.__LoadFileData("ActSpringSale", onlyCheck)
        self.__LoadFileData("TaskList", onlyCheck)
        self.__LoadFileData("DailyQuest", onlyCheck)
        self.__LoadFileData("DailyTask", onlyCheck)
        self.__LoadFileData("DailyLivenessReward", onlyCheck)
        self.__LoadFileData("ActivityPlaceReward", onlyCheck)
        self.__LoadFileData("BOSSInfo", onlyCheck)
        self.__LoadFileData("BOSSFirstKill", onlyCheck)
        self.__LoadFileData("FamilyActivity", onlyCheck)
        self.__LoadFileData("FamilyRedPack", onlyCheck)
        self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
        self.__LoadFileData("NPCShow", onlyCheck)
        self.__LoadFileData("FbEncourage", onlyCheck)
        self.__LoadFileData("MapRefreshNPC", onlyCheck)
        self.__LoadFileData("RuneCompound", onlyCheck)
        self.__LoadFileData("ResourcesBack", onlyCheck)
        self.__LoadFileData("CollectNPC", onlyCheck)
        self.__LoadFileData("TreasureNPC", onlyCheck)
        self.__LoadFileData("Chests", onlyCheck)
        self.__LoadFileData("ChestsAward", onlyCheck)
        self.__LoadFileData("VIPKillNPC", onlyCheck)
        self.__LoadFileData("OSCBillRankAward", onlyCheck)
        self.__LoadFileData("OSCBillTagAward", onlyCheck)
        self.__LoadFileData("LoginDayAward", onlyCheck)
        self.__LoadFileData("OnlineAwardNew", onlyCheck)
        self.__LoadFileData("SpringSale", onlyCheck)
        self.__LoadFileData("OrderInfo", onlyCheck)
        self.__LoadFileData("CTG", onlyCheck)
        self.__LoadFileData("CTGSelectItem", onlyCheck)
        self.__LoadFileData("FirstGold", onlyCheck)
        self.__LoadFileData("FirstCharge", onlyCheck)
        self.__LoadFileData("LVAward", onlyCheck)
        self.__LoadFileData("Invest", onlyCheck)
        self.__LoadFileData("XBXZ", onlyCheck)
@@ -6632,13 +5772,10 @@
        self.__LoadFileData("AllPeopleParty", onlyCheck)
        self.__LoadFileData("AllPeoplePartyAward", onlyCheck)
        self.__LoadFileData("MapEventPoint", onlyCheck)
        self.__LoadFileData("TalentSkill", onlyCheck)
        self.__LoadFileData("ActFlashSale", onlyCheck)
        self.__LoadFileData("ActWishingWell", onlyCheck)
        self.__LoadFileData("WishingWell", onlyCheck)
        self.__LoadFileData("FunctionForecast", onlyCheck)
        self.__LoadFileData("ChatBubbleBox", onlyCheck)
        self.__LoadFileData("ChatBubbleBoxStar", onlyCheck)
        self.__LoadFileData("EmojiPack", onlyCheck)
        self.__LoadFileData("ActRechargePrize", onlyCheck)
        self.__LoadFileData("RechargePrizeTemplate", onlyCheck)
@@ -6692,7 +5829,6 @@
        self.__LoadFileData("LuckyTreasureTemplate", onlyCheck)
        self.__LoadFileData("CrossActCTGBillboardDabiao", onlyCheck)
        self.__LoadFileData("CrossActCTGBillboardOrder", onlyCheck)
        self.__LoadFileData("MysteryShop", onlyCheck)
        self.__LoadFileData("EquipPlaceIndexMap", onlyCheck)
        self.__LoadFileData("EquipShenAttr", onlyCheck)
        self.__LoadFileData("EquipShenEvolve", onlyCheck)
@@ -6700,11 +5836,10 @@
        self.__LoadFileData("EquipPlusEvolve", onlyCheck)
        self.__LoadFileData("Family", onlyCheck)
        self.__LoadFileData("FamilyEmblem", onlyCheck)
        self.__LoadFileData("FamilyDonate", onlyCheck)
        self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
        self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
        self.__LoadFileData("FamilyZhenfa", onlyCheck)
        self.__LoadFileData("ItemWashMax", onlyCheck)
        self.__LoadFileData("FBBuyBuff", onlyCheck)
        self.__LoadFileData("SkillElement", onlyCheck)
        self.__LoadFileData("LingGenEffect", onlyCheck)
        self.__LoadFileData("LoveGift", onlyCheck)
@@ -6720,6 +5855,7 @@
        self.__LoadFileData("Xiangong", onlyCheck)
        self.__LoadFileData("TiandaoTree", onlyCheck)
        self.__LoadFileData("TreeLV", onlyCheck)
        self.__LoadFileData("LLMJ", onlyCheck)
        self.__LoadFileData("GoldRushCamp", onlyCheck)
        self.__LoadFileData("GoldRushWorker", onlyCheck)
        self.__LoadFileData("GoldRushItem", onlyCheck)
@@ -6919,13 +6055,7 @@
    
    def __StrToList(self, strValue):
        setList = []
        if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
            setList = eval(strValue)
        elif strValue in ["0", "-", ""]:
            pass
        elif strValue.isdigit():
            setList = (int(strValue),)
        else:
        if ChConfig.Def_Str_Montant in strValue: # |分割的优先
            for value in strValue.split(ChConfig.Def_Str_Montant):
                if value.isdigit():
                    value = int(value)
@@ -6939,6 +6069,12 @@
                setList.append(value)
            if setList:
                setList = tuple(setList)
        elif (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
            setList = eval(strValue)
        elif strValue in ["0", "-", ""]:
            pass
        elif strValue.isdigit():
            setList = (int(strValue),)
        return setList
    
@@ -7061,6 +6197,13 @@
        self.CheckLoadData("HeroQualityLV")
        return self.ipyHeroQualityLVCache[index]
    def GetLineupRecommendCount(self):
        self.CheckLoadData("LineupRecommend")
        return self.ipyLineupRecommendLen
    def GetLineupRecommendByIndex(self, index):
        self.CheckLoadData("LineupRecommend")
        return self.ipyLineupRecommendCache[index]
    def GetPlayerAttrCount(self):
        self.CheckLoadData("PlayerAttr")
        return self.ipyPlayerAttrLen
@@ -7096,19 +6239,19 @@
        self.CheckLoadData("NPCLineup")
        return self.ipyNPCLineupCache[index]
    def GetDienstgradCount(self):
        self.CheckLoadData("Dienstgrad")
        return self.ipyDienstgradLen
    def GetDienstgradByIndex(self, index):
        self.CheckLoadData("Dienstgrad")
        return self.ipyDienstgradCache[index]
    def GetTitleCount(self):
        self.CheckLoadData("Title")
        return self.ipyTitleLen
    def GetTitleByIndex(self, index):
        self.CheckLoadData("Title")
        return self.ipyTitleCache[index]
    def GetTitleStarUpCount(self):
        self.CheckLoadData("TitleStarUp")
        return self.ipyTitleStarUpLen
    def GetTitleStarUpByIndex(self, index):
        self.CheckLoadData("TitleStarUp")
        return self.ipyTitleStarUpCache[index]
    def GetModelCount(self):
        self.CheckLoadData("Model")
        return self.ipyModelLen
    def GetModelByIndex(self, index):
        self.CheckLoadData("Model")
        return self.ipyModelCache[index]
    def GetPlayerFaceCount(self):
        self.CheckLoadData("PlayerFace")
@@ -7117,13 +6260,6 @@
        self.CheckLoadData("PlayerFace")
        return self.ipyPlayerFaceCache[index]
    def GetPlayerFaceStarCount(self):
        self.CheckLoadData("PlayerFaceStar")
        return self.ipyPlayerFaceStarLen
    def GetPlayerFaceStarByIndex(self, index):
        self.CheckLoadData("PlayerFaceStar")
        return self.ipyPlayerFaceStarCache[index]
    def GetPlayerFacePicCount(self):
        self.CheckLoadData("PlayerFacePic")
        return self.ipyPlayerFacePicLen
@@ -7131,19 +6267,12 @@
        self.CheckLoadData("PlayerFacePic")
        return self.ipyPlayerFacePicCache[index]
    def GetPlayerFacePicStarCount(self):
        self.CheckLoadData("PlayerFacePicStar")
        return self.ipyPlayerFacePicStarLen
    def GetPlayerFacePicStarByIndex(self, index):
        self.CheckLoadData("PlayerFacePicStar")
        return self.ipyPlayerFacePicStarCache[index]
    def GetSkillMatchCount(self):
        self.CheckLoadData("SkillMatch")
        return self.ipySkillMatchLen
    def GetSkillMatchByIndex(self, index):
        self.CheckLoadData("SkillMatch")
        return self.ipySkillMatchCache[index]
    def GetChatBoxCount(self):
        self.CheckLoadData("ChatBox")
        return self.ipyChatBoxLen
    def GetChatBoxByIndex(self, index):
        self.CheckLoadData("ChatBox")
        return self.ipyChatBoxCache[index]
    def GetRolePointCount(self):
        self.CheckLoadData("RolePoint")
@@ -7200,13 +6329,6 @@
    def GetLianTiByIndex(self, index):
        self.CheckLoadData("LianTi")
        return self.ipyLianTiCache[index]
    def GetGodWeaponCount(self):
        self.CheckLoadData("GodWeapon")
        return self.ipyGodWeaponLen
    def GetGodWeaponByIndex(self, index):
        self.CheckLoadData("GodWeapon")
        return self.ipyGodWeaponCache[index]
    def GetFuncConfigCount(self):
        self.CheckLoadData("FuncConfig")
@@ -7397,40 +6519,19 @@
        self.CheckLoadData("FaQiLVUp")
        return self.ipyFaQiLVUpCache[index]
    def GetHorseLVUpCount(self):
        self.CheckLoadData("HorseLVUp")
        return self.ipyHorseLVUpLen
    def GetHorseLVUpByIndex(self, index):
        self.CheckLoadData("HorseLVUp")
        return self.ipyHorseLVUpCache[index]
    def GetHorseClassCount(self):
        self.CheckLoadData("HorseClass")
        return self.ipyHorseClassLen
    def GetHorseClassByIndex(self, index):
        self.CheckLoadData("HorseClass")
        return self.ipyHorseClassCache[index]
    def GetHorseTrainCount(self):
        self.CheckLoadData("HorseTrain")
        return self.ipyHorseTrainLen
    def GetHorseTrainByIndex(self, index):
        self.CheckLoadData("HorseTrain")
        return self.ipyHorseTrainCache[index]
    def GetHorseSkinPlusCount(self):
        self.CheckLoadData("HorseSkinPlus")
        return self.ipyHorseSkinPlusLen
    def GetHorseSkinPlusByIndex(self, index):
        self.CheckLoadData("HorseSkinPlus")
        return self.ipyHorseSkinPlusCache[index]
    def GetHorseCount(self):
        self.CheckLoadData("Horse")
        return self.ipyHorseLen
    def GetHorseByIndex(self, index):
        self.CheckLoadData("Horse")
        return self.ipyHorseCache[index]
    def GetHorseStarUpCount(self):
        self.CheckLoadData("HorseStarUp")
        return self.ipyHorseStarUpLen
    def GetHorseStarUpByIndex(self, index):
        self.CheckLoadData("HorseStarUp")
        return self.ipyHorseStarUpCache[index]
    def GetHorseSkinCount(self):
        self.CheckLoadData("HorseSkin")
        return self.ipyHorseSkinLen
    def GetHorseSkinByIndex(self, index):
        self.CheckLoadData("HorseSkin")
        return self.ipyHorseSkinCache[index]
    def GetGubaoCount(self):
        self.CheckLoadData("Gubao")
@@ -7459,13 +6560,6 @@
    def GetGubaoStarByIndex(self, index):
        self.CheckLoadData("GubaoStar")
        return self.ipyGubaoStarCache[index]
    def GetGubaoEffAttrCount(self):
        self.CheckLoadData("GubaoEffAttr")
        return self.ipyGubaoEffAttrLen
    def GetGubaoEffAttrByIndex(self, index):
        self.CheckLoadData("GubaoEffAttr")
        return self.ipyGubaoEffAttrCache[index]
    def GetGubaoLVCount(self):
        self.CheckLoadData("GubaoLV")
@@ -7509,55 +6603,6 @@
        self.CheckLoadData("GMAttr")
        return self.ipyGMAttrCache[index]
    def GetNPCRealmStrengthenCount(self):
        self.CheckLoadData("NPCRealmStrengthen")
        return self.ipyNPCRealmStrengthenLen
    def GetNPCRealmStrengthenByIndex(self, index):
        self.CheckLoadData("NPCRealmStrengthen")
        return self.ipyNPCRealmStrengthenCache[index]
    def GetNPCTimeLostHPCount(self):
        self.CheckLoadData("NPCTimeLostHP")
        return self.ipyNPCTimeLostHPLen
    def GetNPCTimeLostHPByIndex(self, index):
        self.CheckLoadData("NPCTimeLostHP")
        return self.ipyNPCTimeLostHPCache[index]
    def GetEquipSuitAttrCount(self):
        self.CheckLoadData("EquipSuitAttr")
        return self.ipyEquipSuitAttrLen
    def GetEquipSuitAttrByIndex(self, index):
        self.CheckLoadData("EquipSuitAttr")
        return self.ipyEquipSuitAttrCache[index]
    def GetWingRefineAttrCount(self):
        self.CheckLoadData("WingRefineAttr")
        return self.ipyWingRefineAttrLen
    def GetWingRefineAttrByIndex(self, index):
        self.CheckLoadData("WingRefineAttr")
        return self.ipyWingRefineAttrCache[index]
    def GetWingRefineExpCount(self):
        self.CheckLoadData("WingRefineExp")
        return self.ipyWingRefineExpLen
    def GetWingRefineExpByIndex(self, index):
        self.CheckLoadData("WingRefineExp")
        return self.ipyWingRefineExpCache[index]
    def GetFamilyTechCount(self):
        self.CheckLoadData("FamilyTech")
        return self.ipyFamilyTechLen
    def GetFamilyTechByIndex(self, index):
        self.CheckLoadData("FamilyTech")
        return self.ipyFamilyTechCache[index]
    def GetNPCDropItemCount(self):
        self.CheckLoadData("NPCDropItem")
        return self.ipyNPCDropItemLen
    def GetNPCDropItemByIndex(self, index):
        self.CheckLoadData("NPCDropItem")
        return self.ipyNPCDropItemCache[index]
    def GetRuneTowerCount(self):
        self.CheckLoadData("RuneTower")
        return self.ipyRuneTowerLen
@@ -7586,26 +6631,19 @@
        self.CheckLoadData("FBLine")
        return self.ipyFBLineCache[index]
    def GetFBGeneralTrainCount(self):
        self.CheckLoadData("FBGeneralTrain")
        return self.ipyFBGeneralTrainLen
    def GetFBGeneralTrainByIndex(self, index):
        self.CheckLoadData("FBGeneralTrain")
        return self.ipyFBGeneralTrainCache[index]
    def GetTianziCount(self):
        self.CheckLoadData("Tianzi")
        return self.ipyTianziLen
    def GetTianziByIndex(self, index):
        self.CheckLoadData("Tianzi")
        return self.ipyTianziCache[index]
    def GetDailyActionCount(self):
        self.CheckLoadData("DailyAction")
        return self.ipyDailyActionLen
    def GetDailyActionByIndex(self, index):
        self.CheckLoadData("DailyAction")
        return self.ipyDailyActionCache[index]
    def GetEquipGSParamCount(self):
        self.CheckLoadData("EquipGSParam")
        return self.ipyEquipGSParamLen
    def GetEquipGSParamByIndex(self, index):
        self.CheckLoadData("EquipGSParam")
        return self.ipyEquipGSParamCache[index]
    def GetADAwardCount(self):
        self.CheckLoadData("ADAward")
        return self.ipyADAwardLen
    def GetADAwardByIndex(self, index):
        self.CheckLoadData("ADAward")
        return self.ipyADAwardCache[index]
    def GetSuccessCount(self):
        self.CheckLoadData("Success")
@@ -7642,19 +6680,12 @@
        self.CheckLoadData("TreasureUp")
        return self.ipyTreasureUpCache[index]
    def GetContineSignAwardCount(self):
        self.CheckLoadData("ContineSignAward")
        return self.ipyContineSignAwardLen
    def GetContineSignAwardByIndex(self, index):
        self.CheckLoadData("ContineSignAward")
        return self.ipyContineSignAwardCache[index]
    def GetSignAwardCount(self):
        self.CheckLoadData("SignAward")
        return self.ipySignAwardLen
    def GetSignAwardByIndex(self, index):
        self.CheckLoadData("SignAward")
        return self.ipySignAwardCache[index]
    def GetSignInCount(self):
        self.CheckLoadData("SignIn")
        return self.ipySignInLen
    def GetSignInByIndex(self, index):
        self.CheckLoadData("SignIn")
        return self.ipySignInCache[index]
    def GetVIPAwardCount(self):
        self.CheckLoadData("VIPAward")
@@ -7662,13 +6693,6 @@
    def GetVIPAwardByIndex(self, index):
        self.CheckLoadData("VIPAward")
        return self.ipyVIPAwardCache[index]
    def GetAuctionItemCount(self):
        self.CheckLoadData("AuctionItem")
        return self.ipyAuctionItemLen
    def GetAuctionItemByIndex(self, index):
        self.CheckLoadData("AuctionItem")
        return self.ipyAuctionItemCache[index]
    def GetVipPrivilegeCount(self):
        self.CheckLoadData("VipPrivilege")
@@ -7691,19 +6715,12 @@
        self.CheckLoadData("ActSpringSale")
        return self.ipyActSpringSaleCache[index]
    def GetTaskListCount(self):
        self.CheckLoadData("TaskList")
        return self.ipyTaskListLen
    def GetTaskListByIndex(self, index):
        self.CheckLoadData("TaskList")
        return self.ipyTaskListCache[index]
    def GetDailyQuestCount(self):
        self.CheckLoadData("DailyQuest")
        return self.ipyDailyQuestLen
    def GetDailyQuestByIndex(self, index):
        self.CheckLoadData("DailyQuest")
        return self.ipyDailyQuestCache[index]
    def GetDailyTaskCount(self):
        self.CheckLoadData("DailyTask")
        return self.ipyDailyTaskLen
    def GetDailyTaskByIndex(self, index):
        self.CheckLoadData("DailyTask")
        return self.ipyDailyTaskCache[index]
    def GetDailyLivenessRewardCount(self):
        self.CheckLoadData("DailyLivenessReward")
@@ -7711,13 +6728,6 @@
    def GetDailyLivenessRewardByIndex(self, index):
        self.CheckLoadData("DailyLivenessReward")
        return self.ipyDailyLivenessRewardCache[index]
    def GetActivityPlaceRewardCount(self):
        self.CheckLoadData("ActivityPlaceReward")
        return self.ipyActivityPlaceRewardLen
    def GetActivityPlaceRewardByIndex(self, index):
        self.CheckLoadData("ActivityPlaceReward")
        return self.ipyActivityPlaceRewardCache[index]
    def GetBOSSInfoCount(self):
        self.CheckLoadData("BOSSInfo")
@@ -7733,40 +6743,12 @@
        self.CheckLoadData("BOSSFirstKill")
        return self.ipyBOSSFirstKillCache[index]
    def GetFamilyActivityCount(self):
        self.CheckLoadData("FamilyActivity")
        return self.ipyFamilyActivityLen
    def GetFamilyActivityByIndex(self, index):
        self.CheckLoadData("FamilyActivity")
        return self.ipyFamilyActivityCache[index]
    def GetFamilyRedPackCount(self):
        self.CheckLoadData("FamilyRedPack")
        return self.ipyFamilyRedPackLen
    def GetFamilyRedPackByIndex(self, index):
        self.CheckLoadData("FamilyRedPack")
        return self.ipyFamilyRedPackCache[index]
    def GetActFeastRedPacketSuccCount(self):
        self.CheckLoadData("ActFeastRedPacketSucc")
        return self.ipyActFeastRedPacketSuccLen
    def GetActFeastRedPacketSuccByIndex(self, index):
        self.CheckLoadData("ActFeastRedPacketSucc")
        return self.ipyActFeastRedPacketSuccCache[index]
    def GetNPCShowCount(self):
        self.CheckLoadData("NPCShow")
        return self.ipyNPCShowLen
    def GetNPCShowByIndex(self, index):
        self.CheckLoadData("NPCShow")
        return self.ipyNPCShowCache[index]
    def GetFbEncourageCount(self):
        self.CheckLoadData("FbEncourage")
        return self.ipyFbEncourageLen
    def GetFbEncourageByIndex(self, index):
        self.CheckLoadData("FbEncourage")
        return self.ipyFbEncourageCache[index]
    def GetMapRefreshNPCCount(self):
        self.CheckLoadData("MapRefreshNPC")
@@ -7796,13 +6778,6 @@
        self.CheckLoadData("CollectNPC")
        return self.ipyCollectNPCCache[index]
    def GetTreasureNPCCount(self):
        self.CheckLoadData("TreasureNPC")
        return self.ipyTreasureNPCLen
    def GetTreasureNPCByIndex(self, index):
        self.CheckLoadData("TreasureNPC")
        return self.ipyTreasureNPCCache[index]
    def GetChestsCount(self):
        self.CheckLoadData("Chests")
        return self.ipyChestsLen
@@ -7824,33 +6799,12 @@
        self.CheckLoadData("VIPKillNPC")
        return self.ipyVIPKillNPCCache[index]
    def GetOSCBillRankAwardCount(self):
        self.CheckLoadData("OSCBillRankAward")
        return self.ipyOSCBillRankAwardLen
    def GetOSCBillRankAwardByIndex(self, index):
        self.CheckLoadData("OSCBillRankAward")
        return self.ipyOSCBillRankAwardCache[index]
    def GetOSCBillTagAwardCount(self):
        self.CheckLoadData("OSCBillTagAward")
        return self.ipyOSCBillTagAwardLen
    def GetOSCBillTagAwardByIndex(self, index):
        self.CheckLoadData("OSCBillTagAward")
        return self.ipyOSCBillTagAwardCache[index]
    def GetLoginDayAwardCount(self):
        self.CheckLoadData("LoginDayAward")
        return self.ipyLoginDayAwardLen
    def GetLoginDayAwardByIndex(self, index):
        self.CheckLoadData("LoginDayAward")
        return self.ipyLoginDayAwardCache[index]
    def GetOnlineAwardNewCount(self):
        self.CheckLoadData("OnlineAwardNew")
        return self.ipyOnlineAwardNewLen
    def GetOnlineAwardNewByIndex(self, index):
        self.CheckLoadData("OnlineAwardNew")
        return self.ipyOnlineAwardNewCache[index]
    def GetSpringSaleCount(self):
        self.CheckLoadData("SpringSale")
@@ -7880,12 +6834,12 @@
        self.CheckLoadData("CTGSelectItem")
        return self.ipyCTGSelectItemCache[index]
    def GetFirstGoldCount(self):
        self.CheckLoadData("FirstGold")
        return self.ipyFirstGoldLen
    def GetFirstGoldByIndex(self, index):
        self.CheckLoadData("FirstGold")
        return self.ipyFirstGoldCache[index]
    def GetFirstChargeCount(self):
        self.CheckLoadData("FirstCharge")
        return self.ipyFirstChargeLen
    def GetFirstChargeByIndex(self, index):
        self.CheckLoadData("FirstCharge")
        return self.ipyFirstChargeCache[index]
    def GetLVAwardCount(self):
        self.CheckLoadData("LVAward")
@@ -8111,13 +7065,6 @@
        self.CheckLoadData("MapEventPoint")
        return self.ipyMapEventPointCache[index]
    def GetTalentSkillCount(self):
        self.CheckLoadData("TalentSkill")
        return self.ipyTalentSkillLen
    def GetTalentSkillByIndex(self, index):
        self.CheckLoadData("TalentSkill")
        return self.ipyTalentSkillCache[index]
    def GetActFlashSaleCount(self):
        self.CheckLoadData("ActFlashSale")
        return self.ipyActFlashSaleLen
@@ -8145,20 +7092,6 @@
    def GetFunctionForecastByIndex(self, index):
        self.CheckLoadData("FunctionForecast")
        return self.ipyFunctionForecastCache[index]
    def GetChatBubbleBoxCount(self):
        self.CheckLoadData("ChatBubbleBox")
        return self.ipyChatBubbleBoxLen
    def GetChatBubbleBoxByIndex(self, index):
        self.CheckLoadData("ChatBubbleBox")
        return self.ipyChatBubbleBoxCache[index]
    def GetChatBubbleBoxStarCount(self):
        self.CheckLoadData("ChatBubbleBoxStar")
        return self.ipyChatBubbleBoxStarLen
    def GetChatBubbleBoxStarByIndex(self, index):
        self.CheckLoadData("ChatBubbleBoxStar")
        return self.ipyChatBubbleBoxStarCache[index]
    def GetEmojiPackCount(self):
        self.CheckLoadData("EmojiPack")
@@ -8531,13 +7464,6 @@
        self.CheckLoadData("CrossActCTGBillboardOrder")
        return self.ipyCrossActCTGBillboardOrderCache[index]
    def GetMysteryShopCount(self):
        self.CheckLoadData("MysteryShop")
        return self.ipyMysteryShopLen
    def GetMysteryShopByIndex(self, index):
        self.CheckLoadData("MysteryShop")
        return self.ipyMysteryShopCache[index]
    def GetEquipPlaceIndexMapCount(self):
        self.CheckLoadData("EquipPlaceIndexMap")
        return self.ipyEquipPlaceIndexMapLen
@@ -8587,6 +7513,13 @@
        self.CheckLoadData("FamilyEmblem")
        return self.ipyFamilyEmblemCache[index]
    def GetFamilyDonateCount(self):
        self.CheckLoadData("FamilyDonate")
        return self.ipyFamilyDonateLen
    def GetFamilyDonateByIndex(self, index):
        self.CheckLoadData("FamilyDonate")
        return self.ipyFamilyDonateCache[index]
    def GetFamilyZhenbaogeCutCount(self):
        self.CheckLoadData("FamilyZhenbaogeCut")
        return self.ipyFamilyZhenbaogeCutLen
@@ -8601,26 +7534,12 @@
        self.CheckLoadData("FamilyZhenbaogeItem")
        return self.ipyFamilyZhenbaogeItemCache[index]
    def GetFamilyZhenfaCount(self):
        self.CheckLoadData("FamilyZhenfa")
        return self.ipyFamilyZhenfaLen
    def GetFamilyZhenfaByIndex(self, index):
        self.CheckLoadData("FamilyZhenfa")
        return self.ipyFamilyZhenfaCache[index]
    def GetItemWashMaxCount(self):
        self.CheckLoadData("ItemWashMax")
        return self.ipyItemWashMaxLen
    def GetItemWashMaxByIndex(self, index):
        self.CheckLoadData("ItemWashMax")
        return self.ipyItemWashMaxCache[index]
    def GetFBBuyBuffCount(self):
        self.CheckLoadData("FBBuyBuff")
        return self.ipyFBBuyBuffLen
    def GetFBBuyBuffByIndex(self, index):
        self.CheckLoadData("FBBuyBuff")
        return self.ipyFBBuyBuffCache[index]
    def GetSkillElementCount(self):
        self.CheckLoadData("SkillElement")
@@ -8727,6 +7646,13 @@
        self.CheckLoadData("TreeLV")
        return self.ipyTreeLVCache[index]
    def GetLLMJCount(self):
        self.CheckLoadData("LLMJ")
        return self.ipyLLMJLen
    def GetLLMJByIndex(self, index):
        self.CheckLoadData("LLMJ")
        return self.ipyLLMJCache[index]
    def GetGoldRushCampCount(self):
        self.CheckLoadData("GoldRushCamp")
        return self.ipyGoldRushCampLen