ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -46,7 +46,6 @@
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
import PlayerSuccess
import PyGameData
import NPCCommon
import FBCommon
@@ -270,9 +269,6 @@
        #    PickupItemSysNotify(curPlayer, isTeamNotify, itemMsgList, isEquip)
        #=======================================================================
        
        #成就
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PickUpItem, curItemCount, [curItemID])
    #物品已经被捡起, 把物品指针置为空
    mapItem.SetDropItem(None)
    #通知客户端, 人物捡起该物品, 以及回收物品的逻辑
@@ -397,9 +393,6 @@
    if not isOK:
        return False
    
    #------------使用物品成功, 执行相关操作
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_UseItem, successCnt, [curItemTypeID])
    curPlayer.Sync_UseItem(curItemTypeID, useItemIndex)
    curPlayer.SetItemCD(curItemCDType, tick)
    
@@ -467,13 +460,13 @@
        return -1
    curItemID = curItem.GetItemTypeID()
    useCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % curItemID)
    for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
        if curItemID not in itemIDList:
            continue
        for itemID in itemIDList:
            if itemID == curItemID:
                continue
            useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
    #for itemIDList in IpyGameDataPY.GetFuncEvalCfg('ShareUseCntItem'):
    #    if curItemID not in itemIDList:
    #        continue
    #    for itemID in itemIDList:
    #        if itemID == curItemID:
    #            continue
    #        useCnt += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ItemUseCntToday % itemID)
    
    canUseCnt = max(0, maxCnt - useCnt)
    
@@ -581,49 +574,24 @@
    
    #根据物品类型使用{物品类型:call的py名}
    itemTypeCallFuncDic = {
                           ChConfig.Def_ItemType_HPMP:"Item_Add_HPMP",                # 补红补篮药剂
                           ChConfig.Def_ItemType_AddExp:"Item_AddExp",         # 给经验道具
                           ChConfig.Def_ItemType_GiveMoney:"Item_GiveMoney",         # 给人物金钱
                           ChConfig.Def_ItemType_AutoUseMoney:"Item_GiveMoney",         # 给人物金钱
                           ChConfig.Def_ItemType_RuneExp:"Item_RuneExp",         # 给人物符印精华
                           ChConfig.Def_ItemType_AddLimitBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
                           ChConfig.Def_ItemType_AddLimitBuff2:"Item_Add_LimitingBuff",         # 给限时buff物品
                           ChConfig.Def_ItemType_AddExpBuff:"Item_Add_LimitingBuff",         # 给限时buff物品
                           ChConfig.Def_ItemType_ResetAttrPoint:"Item_ResetAttrPoint",    #单个属性点重置
                           ChConfig.Def_ItemType_AddCrossRealmPKCnt:"Item_AddCrossRealmPKCnt"    #增加跨服PK次数
                           } 
    
    #根据物品效果使用{物品效果ID:call的py名}
    itemEffIdCallFuncDic = {
                            ChConfig.Def_Effect_UseItemGiveZhenQi:"Item_UseItemGiveZhenQi", # 使用道具给予真气
                            ChConfig.Def_Effect_AddDienstgrad:"Item_AddDienstgrad", #道具获得称号
                            ChConfig.Def_Effect_Face:"Item_Face",
                            ChConfig.Def_Effect_FacePic:"Item_Face",
                            ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #升级道具
                            ChConfig.Def_Effect_GuajiAward:"Item_GuajiAward", #直接给挂机收益
                            ChConfig.Def_Effect_CleanGuilt:"Item_CleanGuilt", # 洗红名
                            ChConfig.Def_Effect_PrizeCoin:"Item_PrizeCoin", # 奖励充值点券
                            ChConfig.Def_Effect_AddVIPExp:"Item_AddVIPExp", # 增加VIP经验
                            ChConfig.Def_Effect_VIPLVCard:"Item_VIPLVCard", # VIP等级直升卡
                            ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # 天道树气运
                            ChConfig.Def_Effect_GubaoPiece:"Item_GubaoPiece", # 古宝碎片效果ID
                            ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
                            ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
                            ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                            ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
                            ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
                            ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
                            ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
                            ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint:"Item_WeekPartyPoint", # 增加活动巡礼积分
                            ChConfig.Def_Effect_ItemGiveWeekPartyPoint1:"Item_WeekPartyPoint", # 增加活动巡礼积分
                            ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
                            ChConfig.Def_Effect_TouchMission:"Item_TouchMission",  # 触发任务接口
                            ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin",  # 武将皮肤
                            #ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
                            #ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach",  # 弹劾符
                            #ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
                            #ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # 增加爵位经验
                            ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt",  # 增加公会讨伐次数
                            }
    
    callFuncName = itemTypeCallFuncDic.get(curItemType, "")
@@ -1389,23 +1357,6 @@
        else:
            curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitUseFuDai, ChConfig.Def_UseFuDai_Fail)
    return
def SendUseItemGetItemResult(curPlayer, useItemID, useCount, getItemInfo, moneyType=0, moneyCount=0):
    # 通知客户端使用物品结果包
    # @param getItemInfo: [{"ItemID":物品ID, "Count":个数, "IsBind":是否绑定, "IsSuite":是否套装化, "UserData":"自定义属性字符串"}, ...]
    getItemInfo = json.dumps(getItemInfo, ensure_ascii=False)
    getItemInfo = getItemInfo.replace(" ", "")
    getItemPack = ChPyNetSendPack.tagMCNotifyUseItemGetItem()
    getItemPack.Clear()
    getItemPack.UseItemID = useItemID
    getItemPack.UseCount = useCount
    getItemPack.GetItemData = str(getItemInfo)
    getItemPack.GetItemLen = len(getItemPack.GetItemData)
    getItemPack.MoneyType = moneyType
    getItemPack.MoneyCount = moneyCount
    NetPackCommon.SendFakePack(curPlayer, getItemPack)
    return
#---------------------------------------------------------------------