| | |
| | | else:
|
| | | diffType = 1
|
| | | tagXP = tagBatObj.GetXP()
|
| | | diffValue = calcValue
|
| | | diffValue = GetEnhanceXP(tagBatObj, calcValue)
|
| | | updValue = tagXP + diffValue
|
| | | tagBatObj.SetXP(updValue, False)
|
| | | GameWorld.DebugLog(" 加怒气: tagID=%s,diffValue=%s,tagXP=%s,updXP=%s" % (tagID, diffValue, tagXP, updValue))
|
| | |
| | | if curStealTotal > 0:
|
| | | diffType = 1
|
| | | curXP = curBatObj.GetXP()
|
| | | diffValue = curStealTotal
|
| | | diffValue = GetEnhanceXP(tagBatObj, curStealTotal)
|
| | | updValue = curXP + diffValue
|
| | | curBatObj.SetXP(updValue, False)
|
| | | GameWorld.DebugLog(" 加总怒气: curID=%s,curStealTotal=%s,curXP=%s,updXP=%s" % (curID, curStealTotal, curXP, updValue))
|
| | | GameWorld.DebugLog(" 加总怒气: curID=%s,curStealTotal=%s,curXP=%s,diffValue=%s,updXP=%s" % (curID, curStealTotal, curXP, diffValue, updValue))
|
| | | Sync_PropertyRefreshView(turnFight, curBatObj, attrID, updValue, diffValue, diffType, skillID, relatedSkillID)
|
| | |
|
| | | return
|
| | |
| | | if posNum <= 0:
|
| | | #非主战单位不加
|
| | | return
|
| | | addXP = GetEnhanceXP(gameObj, addXP)
|
| | | curXP = gameObj.GetXP()
|
| | | updXP = curXP + addXP
|
| | | gameObj.SetXP(updXP)
|
| | |
| | | if str(specialty) not in specialtyAddXPDict:
|
| | | return
|
| | | addXP = specialtyAddXPDict[str(specialty)]
|
| | | addXP = GetEnhanceXP(gameObj, addXP)
|
| | | curXP = gameObj.GetXP()
|
| | | updXP = curXP + addXP
|
| | | gameObj.SetXP(updXP, False)
|
| | | GameWorld.DebugLog(" 特长加XP: curID=%s,curXP=%s,addXP=%s,updXP=%s,特性=%s" % (gameObj.GetID(), curXP, addXP, updXP, specialty))
|
| | | Sync_PropertyRefreshView(turnFight, gameObj, ChConfig.AttrID_XP, updXP, addXP, diffType=1, relatedSkillID=relatedSkillID)
|
| | | return
|
| | |
|
| | | def GetEnhanceXP(gameObj, addXP):
|
| | | ## 获取提升后的xp值
|
| | | addPer = gameObj.GetBatAttrValue(ChConfig.AttrID_XPRecoverPer)
|
| | | # 其他强化、弱化
|
| | | if addPer == 0:
|
| | | return addXP
|
| | | objID = gameObj.GetID()
|
| | | updAddXP = int(addXP * max(10000 + addPer, 0) / 10000.0)
|
| | | GameWorld.DebugLog("怒气恢复提升: objID=%s,addXP=%s,addPer=%s,updAddXP=%s" % (objID, addXP, addPer, updAddXP))
|
| | | return updAddXP
|
| | |
|
| | | def __DoCurSkillEff(turnFight, curObj, useSkill, effIgnoreObjIDList, isUseSkill):
|
| | | ## 执行本技能/buff释放后额外效果
|
| | |
| | |
|
| | | killObjList = useSkill.GetKillObjList()
|
| | | if killObjList:
|
| | | invalidSkillID = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_SkillInvalid, useSkill, |
| | | invalidSkillID = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_SkillInvalid, useSkill,
|
| | | triggerWay=ChConfig.TriggerWay_KillOneObj)
|
| | | if invalidSkillID and invalidSkillID == enhanceSkillID:
|
| | | GameWorld.DebugLog("有击杀目标时该技能无效! enhanceSkillID=%s" % enhanceSkillID)
|
| | |
| | | elif calcType == ChConfig.Def_Calc_HarmSelfHP:
|
| | | baseValue = curObj.GetHarmSelfHP()
|
| | | GameWorld.DebugLog("根据自残值: %s" % baseValue)
|
| | | elif calcType == ChConfig.Def_Calc_AtkedSkillHurtHP:
|
| | | bySkill = curSkill.GetBySkill()
|
| | | bySkillID = 0
|
| | | if bySkill:
|
| | | bySkillID = bySkill.GetSkillID()
|
| | | curID = curObj.GetID()
|
| | | for hurtObj in bySkill.GetHurtObjList():
|
| | | if curID == hurtObj.GetObjID():
|
| | | baseValue += hurtObj.GetHurtHP()
|
| | | GameWorld.DebugLog("根据最后受击技能伤害: %s,bySkillID=%s" % (baseValue, bySkillID))
|
| | |
|
| | | return baseValue
|
| | |
|