| | |
| | | DWORD UnlockValue; //解锁所需值
|
| | | };
|
| | |
|
| | | //限时特惠表
|
| | |
|
| | | struct tagActSpringSale
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | list StartTimeList; //开启时间列表, 支持多个时段
|
| | | list EndTimeList; //结束时间列表, 支持多个时段
|
| | | WORD AdvanceMinutes; //前端提前X分钟展示活动
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | dict ShopTypeList; //商店类型列表
|
| | | char MailKey; //活动更新时发送邮件key
|
| | | list MailItemPrize; //活动更新时发送邮件奖励物品
|
| | | };
|
| | |
|
| | | //每日任务表
|
| | |
|
| | | struct DailyTask
|
| | |
| | | list AwardItemList; //奖励物品信息列表 [[物品ID,个数,是否拍品],...]
|
| | | };
|
| | |
|
| | | //极品白拿表
|
| | |
|
| | | struct tagFreeGoods
|
| | | {
|
| | | BYTE _ID; //ID
|
| | | dict AwardItem; //奖励 {"职业":[[物品ID,个数],...], ...}
|
| | | WORD NeedMoney; //需要仙玉
|
| | | DWORD ReturnDays; //返还所需天
|
| | | };
|
| | |
|
| | | //限时礼包活动表
|
| | |
|
| | | struct tagActFlashGiftbag
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | list StartTimeList; //开启时间列表, 支持多个时段
|
| | | list EndTimeList; //结束时间列表, 支持多个时段
|
| | | WORD AdvanceMinutes; //前端提前X分钟展示活动
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE IsJueban; //是否绝版礼包
|
| | | dict GiftbagTypeList; //礼包类型列表
|
| | | char MailKey; //活动更新时发送邮件key
|
| | | list MailItemPrize; //活动更新时发送邮件奖励物品
|
| | | };
|
| | |
|
| | | //限时礼包模板表
|
| | |
|
| | | struct tagFlashGiftbag
|
| | | {
|
| | | DWORD _GiftbagID; //礼包编号
|
| | | WORD GiftbagType; //礼包类型
|
| | | float OriginalRMB; //原价(RMB)
|
| | | WORD BuyCountLimit; //限购次数,0不限购
|
| | | list GiftItemList; //礼包物品信息列表 [(物品ID,个数,是否绑定),...]
|
| | | DWORD MainItemID; //标的物品ID
|
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
|
| | | };
|
| | |
|
| | | //每日礼包活动表
|
| | |
|
| | | struct tagActDailyGiftbag
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | WORD GiftbagType; //礼包模板类型
|
| | | };
|
| | |
|
| | | //每日礼包模板表
|
| | |
|
| | | struct tagDailyGiftbag
|
| | | {
|
| | | WORD _GiftbagType; //礼包模板类型
|
| | | DWORD _GiftbagID; //礼包编号
|
| | | WORD BuyCountLimit; //限购次数,0不限购
|
| | | eval GiftItemList; //礼包物品信息列表 [(物品ID,个数,是否绑定),...]
|
| | | WORD Discount; //折扣百分比
|
| | | };
|
| | |
|
| | | //双倍经验活动表
|
| | |
|
| | | struct tagActExpRate
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | WORD LVLimit; //限制等级
|
| | | DWORD AddExpRate; //经验倍率加成,万分率
|
| | | };
|
| | |
|
| | | //买一送多活动表
|
| | |
|
| | | struct tagActBuyOne
|
| | |
| | | list LayerWeightItemList; //通关该层额外随机奖励 [[权重,物品ID,个数], ...]
|
| | | };
|
| | |
|
| | | //天帝礼包活动时间表
|
| | |
|
| | | struct tagActGodGift
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE UseMoneyType; //消耗货币类型
|
| | | list UseGoldList; //抽奖消耗货币列表
|
| | | BYTE PrizeMoneyType; //奖励货币类型
|
| | | list PrizeMoneyList; //奖励货币列表
|
| | | BYTE ResetLimitTimes; //至少抽几次可重置
|
| | | BYTE ResetCountMax; //可重置次数
|
| | | dict TemplateIDInfo; //奖池模板信息 {(世界等级A,B):[模板编号列表, ...], ...}
|
| | | };
|
| | |
|
| | | //天帝礼包奖池表
|
| | |
|
| | | struct tagActGodGiftAward
|
| | | {
|
| | | DWORD _TemplateID; //奖池模板编号
|
| | | BYTE AwardLibType; //奖励库类型
|
| | | BYTE UnlockAwardLimitTimes; //抽X次后可产出本库
|
| | | BYTE ChooseItemCount; //选择个数
|
| | | dict LibItemInfo; //物品编号对应物品信息 {物品编号:[物品ID,个数,是否拍品,可选次数], ...} 0不限次数
|
| | | list NotifyItemNumList; //需要广播的编号列表
|
| | | };
|
| | |
|
| | | //多倍修行点活动时间表
|
| | |
|
| | | struct tagActRealmPoint
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | WORD Multiple; //倍数
|
| | | WORD LVLimit; //限制等级
|
| | | DWORD PointLimit; //限制额外修行点
|
| | | };
|
| | |
|
| | | //宗门试炼兑换表
|
| | |
|
| | | struct tagTrialExchange
|
| | |
| | | DWORD CostItemCount; //消耗物品个数
|
| | | };
|
| | |
|
| | | //仙界盛典-全民来嗨表
|
| | |
|
| | | struct tagAllPeopleParty
|
| | | {
|
| | | BYTE _ID; //ID
|
| | | WORD TotalTimes; //总次数
|
| | | WORD AddPoint; //每完成次数获得嗨点
|
| | | };
|
| | |
|
| | | //仙界盛典-全民来嗨奖励表
|
| | |
|
| | | struct tagAllPeoplePartyAward
|
| | | {
|
| | | BYTE _WorldLvNum; //世界等级档
|
| | | DWORD _Index; //索引
|
| | | DWORD NeedPoint; //需要点数
|
| | | dict Award; //奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
|
| | | };
|
| | |
|
| | | //地图NPC配置表-挂机点
|
| | |
|
| | | struct tagMapEventPoint
|
| | |
| | | WORD LowLV; // 推荐最低等级
|
| | | WORD HighestLV; // 推荐最高等级
|
| | | DWORD Defense; // 推荐防御
|
| | | };
|
| | |
|
| | | //限时抢购表
|
| | |
|
| | | struct tagActFlashSale
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | list StartTimeList; //开启时间列表, 支持多个时段
|
| | | list EndTimeList; //结束时间列表, 支持多个时段
|
| | | WORD AdvanceMinutes; //前端提前X分钟展示活动
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | dict ShopTypeList; //商店类型列表
|
| | | char MailKey; //活动更新时发送邮件key
|
| | | list MailItemPrize; //活动更新时发送邮件奖励物品
|
| | | };
|
| | |
|
| | | //许愿池活动时间表
|
| | |
|
| | | struct tagActWishingWell
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE TemplateID; //模板编号
|
| | | };
|
| | |
|
| | | //许愿池库模板表
|
| | |
|
| | | struct tagWishingWell
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE IsFree; //是否免费库
|
| | | list WorldLVLimit; //世界等级范围
|
| | | DWORD ItemID; //物品ID
|
| | | WORD ItemCnt; //物品数量
|
| | | BYTE IsBind; //是否绑定
|
| | | DWORD Weight; //权重
|
| | | DWORD Mark; //排序用标识
|
| | | BYTE Rare; //珍稀值
|
| | | };
|
| | |
|
| | | //表情包表
|
| | |
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
|
| | | };
|
| | |
|
| | | //成长必买活动表
|
| | |
|
| | | struct tagActGrowupBuy
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | list CTGIDGroupList; //充值编号组列表 [[ctgID, ...], ...]
|
| | | };
|
| | |
|
| | | //多日连充活动表
|
| | |
|
| | | struct tagActManyDayRecharge
|
| | |
| | | BYTE AwardIndex; //奖励索引
|
| | | dict AwardItemInfo; //奖励物品信息 {世界等级范围:[[物品ID,个数,是否拍品], ...]}
|
| | | char NotifyKey; //广播
|
| | | };
|
| | |
|
| | | //转盘活动表
|
| | |
|
| | | struct tagActTurntable
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE CTGTypeEffValue; //充值有效类型值
|
| | | list CTGPrizeList; //累计充值奖励次数
|
| | | BYTE UseMoneyType; //累计消费货币类型
|
| | | list UseMoneyPrizeList; //累计消费X货币奖励次数
|
| | | list LibChooseCountList; //各道具库选择个数
|
| | | list SuperItemLimitRule; //终极库产出万分率|至少X次后可产出
|
| | | dict CommItemLib; //普通道具库 {(世界等级A,世界等级B):[[可选物品ID, 个数, 是否拍品], ...], ...}
|
| | | dict GoodItemLib; //极品道具库 {(世界等级A,世界等级B):[[可选物品ID, 个数, 是否拍品], ...], ...}
|
| | | dict SuperItemLib; //超级道具库 {(世界等级A,世界等级B):[[可选物品ID, 个数, 是否拍品], ...], ...}
|
| | | char WorldNotifyKey; //好物品全服广播mark,极品及超级道具默认全服广播
|
| | | };
|
| | |
|
| | | //单笔累充活动表
|
| | |
| | | WORD PosY; //坐标Y
|
| | | };
|
| | |
|
| | | //运势活动时间表
|
| | |
|
| | | struct tagActYunshi
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | DWORD TreasureType; //商城类型
|
| | | };
|
| | |
|
| | | //轮回殿活动时间表
|
| | |
|
| | | struct ActLunhuidian
|
| | |
| | | BYTE DayNum; //第X天从1开始
|
| | | list LoginAwardItemList; //奖励列表[[物品ID,个数,是否拍品], ...]
|
| | | list LoginAwardItemListEx; //扩展奖励列表[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //新仙界盛典-全民来嗨表
|
| | |
|
| | | struct tagNewAllPeopleParty
|
| | | {
|
| | | BYTE _ID; //ID
|
| | | WORD TotalTimes; //总次数
|
| | | WORD AddPoint; //每完成次数获得嗨点
|
| | | };
|
| | |
|
| | | //新仙界盛典-全民来嗨奖励表
|
| | |
|
| | | struct tagNewAllPeoplePartyAward
|
| | | {
|
| | | BYTE _WorldLvNum; //世界等级档
|
| | | DWORD _Index; //索引
|
| | | DWORD NeedPoint; //需要点数
|
| | | dict Award; //奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
|
| | | };
|
| | |
|
| | | //幸运鉴宝活动时间表
|
| | |
|
| | | struct tagActLuckyTreasure
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE TemplateID; //模板编号
|
| | | WORD LuckyPoint; //总幸运值
|
| | | };
|
| | |
|
| | | //幸运鉴宝库模板表
|
| | |
|
| | | struct tagLuckyTreasureTemplate
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | list WorldLVLimit; //世界等级范围
|
| | | DWORD ItemID; //物品ID
|
| | | WORD ItemCnt; //物品数量
|
| | | BYTE IsBind; //是否绑定
|
| | | DWORD Weight; //权重
|
| | | };
|
| | |
|
| | | //装备位背包索引映射表
|