ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -16,7 +16,6 @@
#-------------------------------------------------------------------------------
import GameWorld
import PlayerRune
import IPY_GameWorld
import IpyGameDataPY
import FormulaControl
@@ -25,7 +24,6 @@
import ItemControler
import NetPackCommon
import PlayerActLunhuidian
import PlayerActYunshi
import PlayerActivity
import PlayerSuccess
import PlayerGoldInvest
@@ -128,8 +126,8 @@
def IsActTreasureType(curPlayer, treasureType):
    ## 是否活动中的寻宝类型
    if PlayerActYunshi.IsActTreasureType(curPlayer, treasureType):
        return True
    #if PlayerActYunshi.IsActTreasureType(curPlayer, treasureType):
    #    return True
    return False
#// A5 69 寻宝心愿物品选择 #tagCSTreasureWishSelect
@@ -751,6 +749,9 @@
    # 通知前端
    sendPack = ChPyNetSendPack.tagMCTreasureResult()
    sendPack.Clear()
    sendPack.TreasureType = treasureType
    sendPack.TreasureIndex = treasureIndex
    sendPack.CostType = costType
    sendPack.AddMoneyType = addScoreType
    sendPack.AddMoneyValue = addScore
    sendPack.AddTreasureLuck = addLuck
@@ -837,11 +838,6 @@
            return
        if heroIpyData.GetRecruitBySelf() and not PlayerHero.GetHeroActivite(curPlayer, itemID):
            GameWorld.DebugLog("武将未激活不产出! itemID=%s" % itemID, playerID)
            return
    elif itemData.GetType() == ChConfig.Def_ItemType_Rune:
        if not PlayerRune.GetIsOpenByRuneID(curPlayer, itemID):
            GameWorld.DebugLog("未解锁的符印不产出! itemID=%s" % itemID, playerID)
            return
        
    return True