| | |
| | | ("BYTE", "OPLimitInAct", 0),
|
| | | ),
|
| | |
|
| | | "NPC":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("char", "NPCName", 0),
|
| | | ("DWORD", "RelatedHeroID", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("BYTE", "Sex", 0),
|
| | | ("WORD", "LV", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ("DWORD", "MaxHP", 0),
|
| | | ("list", "SkillIDList", 0),
|
| | | ("DWORD", "FinalDamPer", 0),
|
| | | ("DWORD", "FinalDamPerDef", 0),
|
| | | ("DWORD", "MissRate", 0),
|
| | | ("DWORD", "MissRateDef", 0),
|
| | | ("DWORD", "SuperHitRate", 0),
|
| | | ("DWORD", "SuperHitRateDef", 0),
|
| | | ("DWORD", "StunRate", 0),
|
| | | ("DWORD", "StunRateDef", 0),
|
| | | ("DWORD", "ComboRate", 0),
|
| | | ("DWORD", "ComboRateDef", 0),
|
| | | ("DWORD", "ParryRate", 0),
|
| | | ("DWORD", "ParryRateDef", 0),
|
| | | ("DWORD", "SuckHPPer", 0),
|
| | | ("DWORD", "SuckHPPerDef", 0),
|
| | | ("dict", "SpecAttrInfo", 0),
|
| | | ),
|
| | |
|
| | | "NPCStronger":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("float", "AtkRatio", 0),
|
| | | ("float", "DefRatio", 0),
|
| | | ("float", "MaxHPRatio", 0),
|
| | | ("float", "StunRateRatio", 0),
|
| | | ("float", "SuperHitRateRatio", 0),
|
| | | ("float", "ComboRateRatio", 0),
|
| | | ("float", "MissRateRatio", 0),
|
| | | ("float", "ParryRateRatio", 0),
|
| | | ("float", "SuckHPPerRatio", 0),
|
| | | ("float", "StunRateDefRatio", 0),
|
| | | ("float", "SuperHitRateDefRatio", 0),
|
| | | ("float", "ComboRateDefRatio", 0),
|
| | | ("float", "MissRateDefRatio", 0),
|
| | | ("float", "ParryRateDefRatio", 0),
|
| | | ("float", "SuckHPPerDefRatio", 0),
|
| | | ),
|
| | |
|
| | | "Skill":(
|
| | | ("DWORD", "SkillID", 1),
|
| | | ("DWORD", "SkillTypeID", 0),
|
| | | ("WORD", "SkillLV", 0),
|
| | | ("WORD", "SkillMaxLV", 0),
|
| | | ("char", "SkillName", 0),
|
| | | ("BYTE", "FuncType", 0),
|
| | | ("BYTE", "SkillType", 0),
|
| | | ("BYTE", "HurtType", 0),
|
| | | ("BYTE", "AtkType", 0),
|
| | | ("BYTE", "TagAim", 0),
|
| | | ("BYTE", "TagFriendly", 0),
|
| | | ("BYTE", "TagAffect", 0),
|
| | | ("BYTE", "TagCount", 0),
|
| | | ("BYTE", "CalcType", 0),
|
| | | ("WORD", "SkillPer", 0),
|
| | | ("DWORD", "SkillValue", 0),
|
| | | ("WORD", "HappenRate", 0),
|
| | | ("DWORD", "EffectID1", 0),
|
| | | ("list", "EffectValues1", 0),
|
| | | ("BYTE", "TriggerWay1", 0),
|
| | | ("BYTE", "TriggerSrc1", 0),
|
| | | ("DWORD", "EffectID2", 0),
|
| | | ("list", "EffectValues2", 0),
|
| | | ("BYTE", "TriggerWay2", 0),
|
| | | ("BYTE", "TriggerSrc2", 0),
|
| | | ("DWORD", "EffectID3", 0),
|
| | | ("list", "EffectValues3", 0),
|
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("list", "IgnoreStates", 0),
|
| | | ("BYTE", "CurBuffState", 0),
|
| | | ("WORD", "LastTime", 0),
|
| | | ("BYTE", "LayerCnt", 0),
|
| | | ("BYTE", "LayerMax", 0),
|
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("DWORD", "DieContinue", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("char", "SkillMotionName", 0),
|
| | | ),
|
| | |
|
| | | "Hero":(
|
| | | ("DWORD", "HeroID", 1),
|
| | | ("char", "Name", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "Quality", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("BYTE", "Sex", 0),
|
| | | ("list", "SkinIDList", 0),
|
| | | ("DWORD", "NormalSkillID", 0),
|
| | | ("DWORD", "AngerSkillID", 0),
|
| | | ("WORD", "AtkInheritPer", 0),
|
| | | ("WORD", "DefInheritPer", 0),
|
| | | ("WORD", "HPInheritPer", 0),
|
| | | ("dict", "BatAttrDict", 0),
|
| | | ("list", "FetterIDList", 0),
|
| | | ),
|
| | |
|
| | | "HeroTalent":(
|
| | | ("DWORD", "TalentID", 1),
|
| | | ("BYTE", "AttrID", 0),
|
| | | ("DWORD", "AttrValue", 0),
|
| | | ("DWORD", "InitWeight", 0),
|
| | | ("DWORD", "WashWeight", 0),
|
| | | ("DWORD", "AweakWeight", 0),
|
| | | ),
|
| | |
|
| | | "HeroBreak":(
|
| | | ("DWORD", "HeroID", 1),
|
| | | ("BYTE", "BreakLV", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "AttrValueList", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ),
|
| | |
|
| | | "HeroAwake":(
|
| | | ("DWORD", "HeroID", 1),
|
| | | ("BYTE", "AwakeLV", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "AttrValueList", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("BYTE", "UnlockTalentSlot", 0),
|
| | | ("BYTE", "AddStarUpper", 0),
|
| | | ),
|
| | |
|
| | | "HeroFetter":(
|
| | | ("WORD", "FetterID", 1),
|
| | | ("list", "HeroIDList", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "AttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "HeroLineupHalo":(
|
| | | ("WORD", "Country", 1),
|
| | | ("BYTE", "NeedHeroCount", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "AttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "HeroSkin":(
|
| | | ("DWORD", "SkinID", 1),
|
| | | ("list", "WearAttrIDList", 0),
|
| | | ("list", "WearAttrValueList", 0),
|
| | | ("list", "AllBatAttrIDList", 0),
|
| | | ("list", "AllBatAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "HeroQuality":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("list", "InitTalentWeight", 0),
|
| | | ("BYTE", "InitStarUpper", 0),
|
| | | ("DWORD", "InitAddPer", 0),
|
| | | ("DWORD", "LVAddPer", 0),
|
| | | ("DWORD", "BreakLVAddPer", 0),
|
| | | ("DWORD", "StarAddPer", 0),
|
| | | ("list", "BookActAwardMoney", 0),
|
| | | ("DWORD", "BookInitAddPer", 0),
|
| | | ("DWORD", "BookStarAddPer", 0),
|
| | | ("DWORD", "BookBreakLVAddPer", 0),
|
| | | ("list", "DismissReturnItems", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityBreak":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("DWORD", "BreakLV", 1),
|
| | | ("WORD", "LVMax", 0),
|
| | | ("list", "UPCostItem", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityAwake":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("DWORD", "AwakeLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("DWORD", "RebirthCostMoney", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityLV":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("DWORD", "HeroLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ),
|
| | |
|
| | | "PlayerAttr":(
|
| | | ("DWORD", "AttrID", 1),
|
| | | ("char", "Parameter", 0),
|
| | | ),
|
| | |
|
| | | "FightPowerRatio":(
|
| | | ("DWORD", "RealmLV", 1),
|
| | | ("float", "AtkRatio", 0),
|
| | | ("float", "MaxHPRatio", 0),
|
| | | ("float", "DefRatio", 0),
|
| | | ("float", "StunRateRatio", 0),
|
| | | ("float", "SuperHitRateRatio", 0),
|
| | | ("float", "ComboRateRatio", 0),
|
| | | ("float", "MissRateRatio", 0),
|
| | | ("float", "ParryRateRatio", 0),
|
| | | ("float", "SuckHPPerRatio", 0),
|
| | | ("float", "StunRateDefRatio", 0),
|
| | | ("float", "SuperHitRateDefRatio", 0),
|
| | | ("float", "ComboRateDefRatio", 0),
|
| | | ("float", "MissRateDefRatio", 0),
|
| | | ("float", "ParryRateDefRatio", 0),
|
| | | ("float", "SuckHPPerDefRatio", 0),
|
| | | ("float", "FinalDamPerRatio", 0),
|
| | | ("float", "FinalDamPerDefRatio", 0),
|
| | | ("float", "PhyDamPerRatio", 0),
|
| | | ("float", "PhyDamPerDefRatio", 0),
|
| | | ("float", "MagDamPerRatio", 0),
|
| | | ("float", "MagDamPerDefRatio", 0),
|
| | | ("float", "NormalSkillPerRatio", 0),
|
| | | ("float", "NormalSkillPerDefRatio", 0),
|
| | | ("float", "AngerSkillPerRatio", 0),
|
| | | ("float", "AngerSkillPerDefRatio", 0),
|
| | | ("float", "SuperDamPerRatio", 0),
|
| | | ("float", "SuperDamPerDefRatio", 0),
|
| | | ("float", "CurePerRatio", 0),
|
| | | ("float", "CurePerDefRatio", 0),
|
| | | ("float", "ShieldPerRatio", 0),
|
| | | ("float", "ShieldPerDefRatio", 0),
|
| | | ("float", "DOTPerRatio", 0),
|
| | | ("float", "DOTPerDefRatio", 0),
|
| | | ("float", "WeiFinalDamPerRatio", 0),
|
| | | ("float", "WeiFinalDamPerDefRatio", 0),
|
| | | ("float", "ShuFinalDamPerRatio", 0),
|
| | | ("float", "ShuFinalDamPerDefRatio", 0),
|
| | | ("float", "WuFinalDamPerRatio", 0),
|
| | | ("float", "WuFinalDamPerDefRatio", 0),
|
| | | ("float", "QunFinalDamPerRatio", 0),
|
| | | ("float", "QunFinalDamPerDefRatio", 0),
|
| | | ),
|
| | |
|
| | | "MainChapter":(
|
| | | ("BYTE", "ChapterID", 1),
|
| | | ("list", "DailyBootyUpperList", 0),
|
| | | ),
|
| | |
|
| | | "MainLevel":(
|
| | | ("BYTE", "ChapterID", 1),
|
| | | ("BYTE", "LevelNum", 1),
|
| | | ("list", "WaveLineupIDList1", 0),
|
| | | ("list", "WaveLineupIDList2", 0),
|
| | | ("list", "WaveLineupIDList3", 0),
|
| | | ("list", "WaveLineupIDList4", 0),
|
| | | ("list", "WaveLineupIDList5", 0),
|
| | | ("list", "WaveLineupIDList6", 0),
|
| | | ("list", "BossLineupIDList", 0),
|
| | | ("list", "AwardItemList", 0),
|
| | | ("WORD", "NPCLV", 0),
|
| | | ("float", "Difficulty", 0),
|
| | | ),
|
| | |
|
| | | "NPCLineup":(
|
| | | ("DWORD", "LineupID", 1),
|
| | | ("DWORD", "PosNPCID1", 0),
|
| | | ("DWORD", "PosNPCID2", 0),
|
| | | ("DWORD", "PosNPCID3", 0),
|
| | | ("DWORD", "PosNPCID4", 0),
|
| | | ("DWORD", "PosNPCID5", 0),
|
| | | ("DWORD", "PosNPCID6", 0),
|
| | | ("DWORD", "PosNPCID7", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("list", "SkillIDExList", 0),
|
| | | ("BYTE", "SkillExCnt", 0),
|
| | | ),
|
| | |
|
| | | "Dienstgrad":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("WORD", "Type", 0),
|
| | |
| | | ("DWORD", "LVMax", 0),
|
| | | ("list", "AddAttrType", 0),
|
| | | ("list", "AddAttrNum", 0),
|
| | | ("DWORD", "BuffID", 0),
|
| | | ("DWORD", "ExpRate", 0),
|
| | | ("DWORD", "ExpLimit", 0),
|
| | | ("dict", "LearnSkillIDInfo", 0),
|
| | | ("BYTE", "AddFreePoint", 0),
|
| | | ),
|
| | |
|
| | | "RealmLVUPTask":(
|
| | |
| | | ("BYTE", "TaskType", 0),
|
| | | ("list", "NeedValueList", 0),
|
| | | ("list", "AwardItemList", 0),
|
| | | ),
|
| | |
|
| | | "RealmTower":(
|
| | | ("DWORD", "FloorID", 1),
|
| | | ("WORD", "NeedRealmLV", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("list", "RewardItemList", 0),
|
| | | ),
|
| | |
|
| | | "LianTi":(
|
| | |
| | | "FuncOpenLV":(
|
| | | ("DWORD", "FuncId", 1),
|
| | | ("DWORD", "LimitLV", 0),
|
| | | ("DWORD", "LimitMagicWeapon", 0),
|
| | | ("WORD", "LimiRealmLV", 0),
|
| | | ("DWORD", "LimitMissionID", 0),
|
| | | ("BYTE", "LimitVIPLV", 0),
|
| | | ("char", "MailKey", 0),
|
| | | ),
|
| | |
|
| | | "ItemCompound":(
|
| | | ("WORD", "ID", 1),
|
| | | ("BYTE", "ComposeGroup", 0),
|
| | | ("list", "MakeID", 0),
|
| | | ("BYTE", "IsFirstSuccMakeJobItem", 0),
|
| | | ("list", "UnfixedItemID", 0),
|
| | | ("BYTE", "UnfixedItemCount", 0),
|
| | | ("list", "FixedItemID", 0),
|
| | |
| | | ("WORD", "SuccessRate", 0),
|
| | | ("WORD", "SuccessRateMax", 0),
|
| | | ("list", "SuccessRateIncrease", 0),
|
| | | ("BYTE", "AddonsCountMax", 0),
|
| | | ("char", "SysMark", 0),
|
| | | ("BYTE", "SysMarkParamType", 0),
|
| | | ),
|
| | |
| | | ("BYTE", "StarsNeed", 1),
|
| | | ("list", "AttrType", 0),
|
| | | ("list", "AttrValue", 0),
|
| | | ),
|
| | |
|
| | | "EquipColor":(
|
| | | ("BYTE", "ItemColor", 1),
|
| | | ("DWORD", "MoneyBase", 0),
|
| | | ("DWORD", "AtkStep", 0),
|
| | | ("DWORD", "DefStep", 0),
|
| | | ("DWORD", "HPStep", 0),
|
| | | ("list", "AttrLibCntList", 0),
|
| | | ("list", "AttrRange", 0),
|
| | | ("dict", "AttrRangeDict", 0),
|
| | | ),
|
| | |
|
| | | "EquipPlace":(
|
| | | ("BYTE", "EquipPlace", 1),
|
| | | ("float", "BaseAttrProportion", 0),
|
| | | ("list", "AttrLib1", 0),
|
| | | ("list", "AttrLib2", 0),
|
| | | ("list", "AttrLib3", 0),
|
| | | ),
|
| | |
|
| | | "AppointItem":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("BYTE", "CancelUseLimit", 0),
|
| | | ("WORD", "ItemLV", 0),
|
| | | ("list", "BaseAttrID", 0),
|
| | | ("list", "BaseAttrValue", 0),
|
| | | ("list", "LegendAttrID", 0),
|
| | | ("list", "LegendAttrValue", 0),
|
| | | ),
|
| | |
|
| | | "EquipLegendAttrCount":(
|
| | |
| | |
|
| | | "PlayerLV":(
|
| | | ("WORD", "LV", 1),
|
| | | ("DWORD", "ExpPoint", 0),
|
| | | ("DWORD", "Exp", 0),
|
| | | ("BYTE", "TalentPoint", 0),
|
| | | ("DWORD", "ReExp", 0),
|
| | | ("DWORD", "ReMaxHP", 0),
|
| | | ("DWORD", "MaxHP", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ("BYTE", "ReHeroBreakLV", 0),
|
| | | ("BYTE", "ReHeroAwakeLV", 0),
|
| | | ("DWORD", "ReAtk", 0),
|
| | | ("DWORD", "ReDef", 0),
|
| | | ("DWORD", "ReHit", 0),
|
| | | ("DWORD", "ReMiss", 0),
|
| | | ("DWORD", "ReAtkSpeed", 0),
|
| | | ("DWORD", "ReSkillAtkRate", 0),
|
| | | ("DWORD", "ReDamagePer", 0),
|
| | | ("DWORD", "ReDamReduce", 0),
|
| | | ("DWORD", "ReIgnoreDefRate", 0),
|
| | | ("DWORD", "ReLuckyHitRate", 0),
|
| | | ("DWORD", "ReLuckyHit", 0),
|
| | | ("DWORD", "ReBleedDamage", 0),
|
| | | ("DWORD", "ReIceAtk", 0),
|
| | | ("DWORD", "ReIceDef", 0),
|
| | | ("DWORD", "RePetAtk", 0),
|
| | | ("DWORD", "RePetSkillAtkRate", 0),
|
| | | ("DWORD", "RePetDamPer", 0),
|
| | | ("DWORD", "ReFinalHurt", 0),
|
| | | ("DWORD", "ReFinalHurtReduce", 0),
|
| | | ("DWORD", "RePotionReply", 0),
|
| | | ("DWORD", "RePotionCD", 0),
|
| | | ("DWORD", "AttackEff", 0),
|
| | | ("DWORD", "ReFightPower", 0),
|
| | | ("DWORD", "IceLodeFightPower", 0),
|
| | | ("DWORD", "ReMaxHP", 0),
|
| | | ("DWORD", "ReStunRate", 0),
|
| | | ("DWORD", "ReSuperHitRate", 0),
|
| | | ("DWORD", "ReComboRate", 0),
|
| | | ("DWORD", "ReMissRate", 0),
|
| | | ("DWORD", "ReParryRate", 0),
|
| | | ("DWORD", "ReSuckHPPer", 0),
|
| | | ("DWORD", "ReStunRateDef", 0),
|
| | | ("DWORD", "ReSuperHitRateDef", 0),
|
| | | ("DWORD", "ReComboRateDef", 0),
|
| | | ("DWORD", "ReMissRateDef", 0),
|
| | | ("DWORD", "ReParryRateDef", 0),
|
| | | ("DWORD", "ReSuckHPPerDef", 0),
|
| | | ),
|
| | |
|
| | | "SpecMapPlayerAttrFormat":(
|
| | |
| | | ("dict", "AttrExDict", 0),
|
| | | ),
|
| | |
|
| | | "NPCEx":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "FightPowerLackAtkLimit", 0),
|
| | | ("DWORD", "SuppressFightPower", 0),
|
| | | ),
|
| | |
|
| | | "NPCRealmStrengthen":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "RealmDifficulty", 1),
|
| | |
| | | ("DWORD", "MDef", 0),
|
| | | ("DWORD", "FireDef", 0),
|
| | | ("DWORD", "SP", 0),
|
| | | ),
|
| | |
|
| | | "NPCStrengthen":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "IsStrengthenByPlayerCount", 0),
|
| | | ("BYTE", "LVStrengthenMark", 0),
|
| | | ("BYTE", "LVStrengthenType", 0),
|
| | | ("BYTE", "CmpNPCBaseLV", 0),
|
| | | ("DWORD", "HitTime", 0),
|
| | | ("DWORD", "DefCoefficient", 0),
|
| | | ("DWORD", "AtkCoefficient", 0),
|
| | | ("DWORD", "AdjustCoefficient", 0),
|
| | | ("DWORD", "AtkInterval", 0),
|
| | | ("DWORD", "HitRate", 0),
|
| | | ("DWORD", "MissRate", 0),
|
| | | ("DWORD", "MonterNum", 0),
|
| | | ("DWORD", "IceAtkCoefficient", 0),
|
| | | ("DWORD", "IceDefCoefficient", 0),
|
| | | ("DWORD", "MaxEnduranceTime", 0),
|
| | | ("DWORD", "FightPowerCoefficient", 0),
|
| | | ),
|
| | |
|
| | | "NPCTimeLostHP":(
|
| | |
| | | ("DWORD", "AttrValue", 0),
|
| | | ("DWORD", "Contribution", 0),
|
| | | ("DWORD", "PowerEx", 0),
|
| | | ),
|
| | |
|
| | | "FightPowerParam":(
|
| | | ("WORD", "LV", 1),
|
| | | ("DWORD", "CftHit", 0),
|
| | | ("DWORD", "CftMiss", 0),
|
| | | ("DWORD", "CftIgnoreDefRate", 0),
|
| | | ("DWORD", "CftDamChanceDef", 0),
|
| | | ("DWORD", "CftFaintRate", 0),
|
| | | ("DWORD", "CftSuperHitRateReduce", 0),
|
| | | ("DWORD", "CftSuperHitRate", 0),
|
| | | ("DWORD", "CftLuckyHitRate", 0),
|
| | | ("DWORD", "CftLuckyHitRateReduce", 0),
|
| | | ("DWORD", "CftSkillAtkRate", 0),
|
| | | ("DWORD", "CftSkillAtkRateReduce", 0),
|
| | | ("DWORD", "CftFinalHurtPer", 0),
|
| | | ("DWORD", "CftFinalHurtReducePer", 0),
|
| | | ("DWORD", "CftDamagePerPVP", 0),
|
| | | ("DWORD", "CftDamagePerPVPReduce", 0),
|
| | | ("DWORD", "CftNPCHurtAddPer", 0),
|
| | | ("DWORD", "CftNormalHurtPer", 0),
|
| | | ("DWORD", "CftFabaoHurtPer", 0),
|
| | | ("DWORD", "CftDamBackPer", 0),
|
| | | ("DWORD", "CftIgnoreDefRateReduce", 0),
|
| | | ("DWORD", "CftFaintDefRate", 0),
|
| | | ("DWORD", "CftAtkSpeed", 0),
|
| | | ("DWORD", "CftJobAHurtAddPer", 0),
|
| | | ("DWORD", "CftJobBHurtAddPer", 0),
|
| | | ("DWORD", "CftJobCHurtAddPer", 0),
|
| | | ("DWORD", "CftJobAAtkReducePer", 0),
|
| | | ("DWORD", "CftJobBAtkReducePer", 0),
|
| | | ("DWORD", "CftJobCAtkReducePer", 0),
|
| | | ("DWORD", "CftAffairSpeedPer", 0),
|
| | | ("DWORD", "CftFamilyBossHurtPer", 0),
|
| | | ("DWORD", "CftFamilyWarHPPer", 0),
|
| | | ("DWORD", "CftFamilyWarAtkPer", 0),
|
| | | ("DWORD", "CftFamilySitExpPer", 0),
|
| | | ("DWORD", "CftBossFinalHurtPer", 0),
|
| | | ),
|
| | |
|
| | | "NPCDropItem":(
|
| | |
| | | ("DWORD", "BossNPCID", 0),
|
| | | ("list", "OtherNPCIDList", 0),
|
| | | ("list", "PassAwardItemList", 0),
|
| | | ),
|
| | |
|
| | | "FBHelpBattle":(
|
| | | ("DWORD", "DataMapID", 1),
|
| | | ("BYTE", "LineID", 1),
|
| | | ("DWORD", "FightPowerMin", 0),
|
| | | ("DWORD", "RobotFightPower", 0),
|
| | | ("WORD", "RobotLV", 0),
|
| | | ("DWORD", "RobotBaseHurt", 0),
|
| | | ("WORD", "RobotHPCoefficient", 0),
|
| | | ("dict", "RobotSkillsDict", 0),
|
| | | ),
|
| | |
|
| | | "NPCCustomRefresh":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("list", "RefreshMarkInfo", 0),
|
| | | ("DWORD", "RefreshNPCID", 0),
|
| | | ("list", "RandNPCIDList", 0),
|
| | | ("list", "NPCIDCountList", 0),
|
| | | ("WORD", "MaxCount", 0),
|
| | | ("WORD", "TotalMaxCount", 0),
|
| | | ("BYTE", "IsLineOneOnly", 0),
|
| | | ("DWORD", "RefreshTick", 0),
|
| | | ("BYTE", "IsRepeat", 0),
|
| | | ),
|
| | |
|
| | | "DailyAction":(
|
| | |
| | | ("WORD", "OldPrice", 0),
|
| | | ),
|
| | |
|
| | | "AppointItem":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("BYTE", "CancelUseLimit", 0),
|
| | | ("list", "LegendAttrID", 0),
|
| | | ("list", "LegendAttrValue", 0),
|
| | | ),
|
| | |
|
| | | "AuctionItem":(
|
| | | ("DWORD", "AuctionItemID", 1),
|
| | | ),
|
| | |
| | | ("list", "RandItemRewardListB", 0),
|
| | | ),
|
| | |
|
| | | "RefineStove":(
|
| | | ("BYTE", "StoveLV", 1),
|
| | | ("DWORD", "UpNeedExp", 0),
|
| | | ),
|
| | |
|
| | | "Alchemy":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "AlchemItemID", 0),
|
| | | ("BYTE", "AlchemType", 0),
|
| | | ("BYTE", "AlchemyQuality", 0),
|
| | | ("DWORD", "LearnNeedItemID", 0),
|
| | | ("BYTE", "LearnNeedAlchemLV", 0),
|
| | | ("WORD", "LearnNeedLingGenPoint", 0),
|
| | | ("WORD", "NeedTime", 0),
|
| | | ("WORD", "AlchemyExp", 0),
|
| | | ("dict", "Material", 0),
|
| | | ),
|
| | |
|
| | | "AlchemyResult":(
|
| | | ("BYTE", "AlchemyQuality", 1),
|
| | | ("DWORD", "LuckValue", 0),
|
| | | ("list", "CntRateList", 0),
|
| | | ),
|
| | |
|
| | | "BOSSInfo":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("DWORD", "MapID", 0),
|
| | |
| | | ("DWORD", "NPCID", 1),
|
| | | ("WORD", "PerPlayerMoneyAward", 0),
|
| | | ("list", "PersonFirstKillAward", 0),
|
| | | ),
|
| | |
|
| | | "ElderGodArea":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "MonsterAnger", 0),
|
| | | ),
|
| | |
|
| | | "PersonalBoss":(
|
| | | ("DWORD", "NPCID", 0),
|
| | | ("DWORD", "FuncLineID", 1),
|
| | | ),
|
| | |
|
| | | "FamilyActivity":(
|
| | |
| | | ("DWORD", "ProtectTime", 0),
|
| | | ("DWORD", "BindMissionID", 0),
|
| | | ("BYTE", "ShowType", 0),
|
| | | ),
|
| | |
|
| | | "SealDemon":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "LineID", 0),
|
| | | ("list", "OwnerAwardItemEx", 0),
|
| | | ),
|
| | |
|
| | | "FbEncourage":(
|
| | |
| | | ("char", "NotifyKey", 0),
|
| | | ),
|
| | |
|
| | | "MagicWeaponFB":(
|
| | | ("DWORD", "MWID", 1),
|
| | | ("BYTE", "LineID", 0),
|
| | | ("BYTE", "Level", 1),
|
| | | ("list", "RefreshNPC", 0),
|
| | | ("dict", "AttrDict", 0),
|
| | | ),
|
| | |
|
| | | "IceLodeStarAward":(
|
| | | ("BYTE", "Index", 1),
|
| | | ("BYTE", "Star", 0),
|
| | |
| | | ("BYTE", "CopyMapID", 1),
|
| | | ("WORD", "PosX", 0),
|
| | | ("WORD", "PosY", 0),
|
| | | ),
|
| | |
|
| | | "GatherTheSoul":(
|
| | | ("DWORD", "SoulID", 1),
|
| | | ("DWORD", "PieceItemID", 0),
|
| | | ("BYTE", "HoleNum", 0),
|
| | | ("BYTE", "SoulColor", 0),
|
| | | ("DWORD", "SoulSkillTypeID", 0),
|
| | | ("list", "SoulSkillLVList", 0),
|
| | | ),
|
| | |
|
| | | "GatherTheSoulLV":(
|
| | | ("DWORD", "SoulID", 1),
|
| | | ("WORD", "SoulLV", 1),
|
| | | ("WORD", "NeedPiece", 0),
|
| | | ("DWORD", "NeedSoulValue", 0),
|
| | | ("list", "LVAttrTypeList", 0),
|
| | | ("list", "LVAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "GatherSoul":(
|
| | | ("DWORD", "ItemID", 1),
|
| | | ("list", "AttrType", 0),
|
| | | ("BYTE", "SoulGrade", 0),
|
| | | ),
|
| | |
|
| | | "GatherSoulCompound":(
|
| | | ("DWORD", "TagItemID", 1),
|
| | | ("WORD", "NeedLV", 0),
|
| | | ("list", "NeedItem", 0),
|
| | | ("WORD", "NeedSoulSplinters", 0),
|
| | | ("WORD", "NeedSoulCore", 0),
|
| | | ),
|
| | |
|
| | | "GatherSoulAttr":(
|
| | | ("WORD", "AttrType", 1),
|
| | | ("char", "AttrInfo1", 0),
|
| | | ("dict", "AttrInfo2", 0),
|
| | | ("dict", "AttrInfo3", 0),
|
| | | ("dict", "AttrInfo4", 0),
|
| | | ("dict", "AttrInfo5", 0),
|
| | | ),
|
| | |
|
| | | "MagicWeaponOfKing":(
|
| | | ("DWORD", "MWID", 1),
|
| | | ("BYTE", "AwardMark", 1),
|
| | | ("dict", "AddAttr", 0),
|
| | | ),
|
| | |
|
| | | "Coat":(
|
| | |
| | | ("list", "TravelAwardInfo", 0),
|
| | | ),
|
| | |
|
| | | "ZhuXianBoss":(
|
| | | ("DWORD", "NPCID", 0),
|
| | | ("BYTE", "LineID", 1),
|
| | | ("WORD", "RealmLV", 0),
|
| | | ("DWORD", "ZhuXianScore", 0),
|
| | | ),
|
| | |
|
| | | "ActFeastWeekParty":(
|
| | | ("DWORD", "CfgID", 1),
|
| | | ("char", "StartDate", 0),
|
| | |
| | | ("dict", "Attr", 0),
|
| | | ),
|
| | |
|
| | | "FamilyBossAward":(
|
| | | ("DWORD", "BossID", 1),
|
| | | ("list", "WorldLV", 0),
|
| | | ("list", "Rank", 0),
|
| | | ("list", "Award1", 0),
|
| | | ("dict", "Award2", 0),
|
| | | ),
|
| | |
|
| | | "FamilyBossHurtAward":(
|
| | | ("BYTE", "AwardType", 1),
|
| | | ("BYTE", "RecordIndex", 1),
|
| | | ("DWORD", "NeedHurtTotal", 0),
|
| | | ("list", "AwardItemList", 0),
|
| | | ),
|
| | |
|
| | | "Family":(
|
| | | ("BYTE", "FamilyLV", 1),
|
| | | ("BYTE", "MemberMax", 0),
|
| | |
| | | ("WORD", "LevelMax", 0),
|
| | | ),
|
| | |
|
| | | "HorsePetBossAward":(
|
| | | ("BYTE", "LineID", 1),
|
| | | ("list", "WorldLV", 0),
|
| | | ("list", "Rank", 0),
|
| | | ("list", "Award1", 0),
|
| | | ("list", "Award2", 0),
|
| | | ),
|
| | |
|
| | | "FairyDomain":(
|
| | | ("WORD", "ID", 1),
|
| | | ("BYTE", "EventType", 0),
|
| | | ("DWORD", "MapID", 0),
|
| | | ("BYTE", "LineID", 0),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("BYTE", "EventFBType", 0),
|
| | | ("BYTE", "CostEnergy", 0),
|
| | | ("BYTE", "NeedAlchemyLV", 0),
|
| | | ("list", "NeedLV", 0),
|
| | | ("DWORD", "Weight", 0),
|
| | | ("DWORD", "HourCntPriLimit", 0),
|
| | | ("DWORD", "DayCntPriLimit", 0),
|
| | | ),
|
| | |
|
| | | "FairyAdventures":(
|
| | | ("WORD", "ID", 1),
|
| | | ("DWORD", "OpenServerDay", 0),
|
| | | ("BYTE", "EventID", 0),
|
| | | ("list", "Condition", 0),
|
| | | ("list", "GearAward", 0),
|
| | | ("list", "BasicAward", 0),
|
| | | ),
|
| | |
|
| | | "FairyDomainAppoint":(
|
| | | ("WORD", "Cnt", 1),
|
| | | ("DWORD", "EventID", 0),
|
| | | ("list", "Award", 0),
|
| | | ("list", "RandomAward", 0),
|
| | | ),
|
| | |
|
| | | "FBBuyBuff":(
|
| | | ("DWORD", "MapId", 1),
|
| | | ("WORD", "MoneyCnt", 1),
|
| | |
| | | ("BYTE", "ElementSkillNum", 0),
|
| | | ("DWORD", "MainSkillID", 0),
|
| | | ("DWORD", "NeedLV", 0),
|
| | | ),
|
| | |
|
| | | "SkyTower":(
|
| | | ("DWORD", "FloorID", 1),
|
| | | ("DWORD", "BossID", 0),
|
| | | ("dict", "Reward", 0),
|
| | | ("WORD", "NeedLV", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("BYTE", "IsNotify", 0),
|
| | | ),
|
| | |
|
| | | "SkyTowerServerChallenge":(
|
| | | ("DWORD", "FloorID", 1),
|
| | | ("dict", "PassRankRewardInfo", 0),
|
| | | ("dict", "ServerRewardInfo", 0),
|
| | | ),
|
| | |
|
| | | "LingGenEffect":(
|
| | |
| | | ("DWORD", "LVUPNeedMoney", 0),
|
| | | ("DWORD", "LVUPNeedTime", 0),
|
| | | ("list", "EquipColorRateList", 0),
|
| | | ("list", "ExAwardItemRateList", 0),
|
| | | ),
|
| | |
|
| | | "GoldRushCamp":(
|
| | | ("BYTE", "CampID", 1),
|
| | | ("WORD", "PanningUnlock", 0),
|
| | | ("list", "MoneyUnlock", 0),
|
| | | ),
|
| | |
|
| | | "GoldRushWorker":(
|
| | | ("BYTE", "WorkerID", 1),
|
| | | ("WORD", "PlayerLVUnlock", 0),
|
| | | ("list", "MoneyUnlock", 0),
|
| | | ),
|
| | |
|
| | | "GoldRushItem":(
|
| | | ("BYTE", "GoldID", 1),
|
| | | ("DWORD", "ItemID", 0),
|
| | | ("BYTE", "ItemLV", 0),
|
| | | ("DWORD", "ItemCount", 0),
|
| | | ("DWORD", "RefreshWeight", 0),
|
| | | ("BYTE", "WorkerMax", 0),
|
| | | ("BYTE", "NeedSeconds", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | |
| | | def GetSortType(self): return self.attrTuple[5] # 队伍列表排序方案 BYTE
|
| | | def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
|
| | | def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE |
| | | |
| | | # NPC表 |
| | | class IPY_NPC(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetNPCName(self): return self.attrTuple[1] # 名称 char
|
| | | def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
|
| | | def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
|
| | | def GetLV(self): return self.attrTuple[6] # 等级 WORD
|
| | | def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[8] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | |
| | | # NPC成长表 |
| | | class IPY_NPCStronger(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
|
| | | def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float
|
| | | def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float
|
| | | def GetStunRateRatio(self): return self.attrTuple[4] # float
|
| | | def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
|
| | | def GetComboRateRatio(self): return self.attrTuple[6] # float
|
| | | def GetMissRateRatio(self): return self.attrTuple[7] # float
|
| | | def GetParryRateRatio(self): return self.attrTuple[8] # float
|
| | | def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
|
| | | def GetStunRateDefRatio(self): return self.attrTuple[10] # float
|
| | | def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
|
| | | def GetComboRateDefRatio(self): return self.attrTuple[12] # float
|
| | | def GetMissRateDefRatio(self): return self.attrTuple[13] # float
|
| | | def GetParryRateDefRatio(self): return self.attrTuple[14] # float
|
| | | def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float |
| | | |
| | | # 技能表 |
| | | class IPY_Skill(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
|
| | | def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
|
| | | def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
|
| | | def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
|
| | | def GetSkillName(self): return self.attrTuple[4] # 技能名 char
|
| | | def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
|
| | | def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
|
| | | def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
|
| | | def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
|
| | | def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
|
| | | def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
|
| | | def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
|
| | | def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
|
| | | def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
|
| | | def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
|
| | | def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
|
| | | def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
|
| | | def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
|
| | | def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
|
| | | def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
|
| | | def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
|
| | | def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
|
| | | def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
|
| | | def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
|
| | | def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
|
| | | def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
|
| | | def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
|
| | | def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
|
| | | def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
|
| | | def GetCurBuffState(self): return self.attrTuple[31] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
|
| | | def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
|
| | | def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
|
| | | def GetName(self): return self.attrTuple[1] # 名称 char
|
| | | def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
|
| | | def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
|
| | | def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list
|
| | | def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
|
| | | def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
|
| | | def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
|
| | | def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list |
| | | |
| | | # 武将星级天赋表 |
| | | class IPY_HeroTalent(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
|
| | | def GetAttrID(self): return self.attrTuple[1] # 属性ID BYTE
|
| | | def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
|
| | | def GetInitWeight(self): return self.attrTuple[3] # 初始权重 DWORD
|
| | | def GetWashWeight(self): return self.attrTuple[4] # 洗炼权重 DWORD
|
| | | def GetAweakWeight(self): return self.attrTuple[5] # 觉醒权重 DWORD |
| | | |
| | | # 武将突破潜能表 |
| | | class IPY_HeroBreak(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
|
| | | def GetBreakLV(self): return self.attrTuple[1] # 突破等级 BYTE
|
| | | def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
|
| | | def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
|
| | | def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD |
| | | |
| | | # 武将觉醒天赋表 |
| | | class IPY_HeroAwake(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
|
| | | def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 BYTE
|
| | | def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
|
| | | def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
|
| | | def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
|
| | | def GetUnlockTalentSlot(self): return self.attrTuple[5] # 解锁第x槽位 BYTE
|
| | | def GetAddStarUpper(self): return self.attrTuple[6] # 增加星级上限 BYTE |
| | | |
| | | # 武将羁绊表 |
| | | class IPY_HeroFetter(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFetterID(self): return self.attrTuple[0] # 羁绊ID WORD
|
| | | def GetHeroIDList(self): return self.attrTuple[1] # 武将ID组合列表 list
|
| | | def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
|
| | | def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list |
| | | |
| | | # 阵容光环表 |
| | | class IPY_HeroLineupHalo(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetCountry(self): return self.attrTuple[0] # 国家 WORD
|
| | | def GetNeedHeroCount(self): return self.attrTuple[1] # 所需武将数 BYTE
|
| | | def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
|
| | | def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list |
| | | |
| | | # 皮肤表 |
| | | class IPY_HeroSkin(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
|
| | | def GetWearAttrIDList(self): return self.attrTuple[1] # 穿戴属性ID列表 list
|
| | | def GetWearAttrValueList(self): return self.attrTuple[2] # 穿戴属性值列表 list
|
| | | def GetAllBatAttrIDList(self): return self.attrTuple[3] # 全体上阵属性ID列表 list
|
| | | def GetAllBatAttrValueList(self): return self.attrTuple[4] # 全体上阵属性值列表 list |
| | | |
| | | # 武将品质表 |
| | | class IPY_HeroQuality(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
|
| | | def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
|
| | | def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD
|
| | | def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD
|
| | | def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD
|
| | | def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD
|
| | | def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
|
| | | def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
|
| | | def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
|
| | | def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
|
| | | def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
|
| | | def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
|
| | | def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list |
| | | |
| | | # 武将品质觉醒表 |
| | | class IPY_HeroQualityAwake(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
|
| | | def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD |
| | | |
| | | # 品质武将升级表 |
| | | class IPY_HeroQualityLV(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list |
| | | |
| | | # 属性条目表 |
| | | class IPY_PlayerAttr(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD
|
| | | def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char |
| | | |
| | | # 战力系数 |
| | | class IPY_FightPowerRatio(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetRealmLV(self): return self.attrTuple[0] # 境界等级 DWORD
|
| | | def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
|
| | | def GetMaxHPRatio(self): return self.attrTuple[2] # float
|
| | | def GetDefRatio(self): return self.attrTuple[3] # float
|
| | | def GetStunRateRatio(self): return self.attrTuple[4] # float
|
| | | def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
|
| | | def GetComboRateRatio(self): return self.attrTuple[6] # float
|
| | | def GetMissRateRatio(self): return self.attrTuple[7] # float
|
| | | def GetParryRateRatio(self): return self.attrTuple[8] # float
|
| | | def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
|
| | | def GetStunRateDefRatio(self): return self.attrTuple[10] # float
|
| | | def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
|
| | | def GetComboRateDefRatio(self): return self.attrTuple[12] # float
|
| | | def GetMissRateDefRatio(self): return self.attrTuple[13] # float
|
| | | def GetParryRateDefRatio(self): return self.attrTuple[14] # float
|
| | | def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
|
| | | def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
|
| | | def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
|
| | | def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
|
| | | def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
|
| | | def GetMagDamPerRatio(self): return self.attrTuple[20] # float
|
| | | def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
|
| | | def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
|
| | | def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
|
| | | def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
|
| | | def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
|
| | | def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
|
| | | def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
|
| | | def GetCurePerRatio(self): return self.attrTuple[28] # float
|
| | | def GetCurePerDefRatio(self): return self.attrTuple[29] # float
|
| | | def GetShieldPerRatio(self): return self.attrTuple[30] # float
|
| | | def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
|
| | | def GetDOTPerRatio(self): return self.attrTuple[32] # float
|
| | | def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
|
| | | def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
|
| | | def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
|
| | | def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
|
| | | def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
|
| | | def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
|
| | | def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
|
| | | def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
|
| | | def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float |
| | | |
| | | # 主线章节表 |
| | | class IPY_MainChapter(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
|
| | | def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list |
| | | |
| | | # 主线关卡表 |
| | | class IPY_MainLevel(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
|
| | | def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE
|
| | | def GetWaveLineupIDList1(self): return self.attrTuple[2] # 波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetWaveLineupIDList2(self): return self.attrTuple[3] # 波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetWaveLineupIDList3(self): return self.attrTuple[4] # 波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetWaveLineupIDList4(self): return self.attrTuple[5] # 波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
|
| | | def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list
|
| | | def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD
|
| | | def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float |
| | | |
| | | # NPC阵容表 |
| | | class IPY_NPCLineup(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD
|
| | | def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD
|
| | | def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD
|
| | | def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD
|
| | | def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
|
| | | def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
|
| | | def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
|
| | | def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
|
| | | def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
|
| | | def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
|
| | | def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE |
| | | |
| | | # 称号表 |
| | | class IPY_Dienstgrad(): |
| | |
| | | def GetLvLarge(self): return self.attrTuple[1] # 大境界 BYTE
|
| | | def GetLVMax(self): return self.attrTuple[2] # 等级上限 DWORD
|
| | | def GetAddAttrType(self): return self.attrTuple[3] # 境界加成属性类型 list
|
| | | def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
|
| | | def GetBuffID(self): return self.attrTuple[5] # 给全服在线玩家增加buff DWORD
|
| | | def GetExpRate(self): return self.attrTuple[6] # 修为池经验速率 DWORD
|
| | | def GetExpLimit(self): return self.attrTuple[7] # 修为池经验上限 DWORD
|
| | | def GetLearnSkillIDInfo(self): return self.attrTuple[8] # 学习技能ID信息 {"职业":[技能ID, ...], ...} dict
|
| | | def GetAddFreePoint(self): return self.attrTuple[9] # 增加自由属性点 BYTE |
| | | def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list |
| | | |
| | | # 境界进阶任务表 |
| | | class IPY_RealmLVUPTask(): |
| | |
| | | def GetTaskType(self): return self.attrTuple[2] # 任务类型 BYTE
|
| | | def GetNeedValueList(self): return self.attrTuple[3] # 所需值列表 list
|
| | | def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list |
| | | |
| | | # 境界塔表 |
| | | class IPY_RealmTower(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
|
| | | def GetNeedRealmLV(self): return self.attrTuple[1] # 所需境界 WORD
|
| | | def GetBossID(self): return self.attrTuple[2] # BossID DWORD
|
| | | def GetRewardItemList(self): return self.attrTuple[3] # 奖励物品列表 list |
| | | |
| | | # 境界炼体属性表 |
| | | class IPY_LianTi(): |
| | |
| | | |
| | | def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD
|
| | | def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
|
| | | def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD
|
| | | def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD
|
| | | def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD
|
| | | def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE
|
| | | def GetMailKey(self): return self.attrTuple[6] # 邮件 char |
| | | def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
|
| | | def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
|
| | | def GetMailKey(self): return self.attrTuple[4] # 邮件 char |
| | | |
| | | # 合成表 |
| | | class IPY_ItemCompound(): |
| | |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
|
| | | def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
|
| | | def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
|
| | | def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
|
| | | def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
|
| | | def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
|
| | | def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
|
| | | def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
|
| | | def GetNeedMoney(self): return self.attrTuple[8] # 消耗铜钱 DWORD
|
| | | def GetSuccessRate(self): return self.attrTuple[9] # 成功率万分率 WORD
|
| | | def GetSuccessRateMax(self): return self.attrTuple[10] # 最大成功率万分率 WORD
|
| | | def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
|
| | | def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
|
| | | def GetSysMark(self): return self.attrTuple[13] # 提示mark char
|
| | | def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE |
| | | def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
|
| | | def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
|
| | | def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
|
| | | def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
|
| | | def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
|
| | | def GetNeedMoney(self): return self.attrTuple[6] # 消耗铜钱 DWORD
|
| | | def GetSuccessRate(self): return self.attrTuple[7] # 成功率万分率 WORD
|
| | | def GetSuccessRateMax(self): return self.attrTuple[8] # 最大成功率万分率 WORD
|
| | | def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
|
| | | def GetSysMark(self): return self.attrTuple[10] # 提示mark char
|
| | | def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE |
| | | |
| | | # 物品强化效果表 |
| | | class IPY_ItemPlus(): |
| | |
| | | def GetStarsNeed(self): return self.attrTuple[0] # 全身星数 BYTE
|
| | | def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
|
| | | def GetAttrValue(self): return self.attrTuple[2] # 属性值 list |
| | | |
| | | # 装备品质表 |
| | | class IPY_EquipColor(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
|
| | | def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
|
| | | def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
|
| | | def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
|
| | | def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
|
| | | def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
|
| | | def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
|
| | | def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict |
| | | |
| | | # 装备部位表 |
| | | class IPY_EquipPlace(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE
|
| | | def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float
|
| | | def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list
|
| | | def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list
|
| | | def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list |
| | | |
| | | # 定制属性表 |
| | | class IPY_AppointItem(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 定制ID DWORD
|
| | | def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
|
| | | def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD
|
| | | def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list
|
| | | def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list
|
| | | def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
|
| | | def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list |
| | | |
| | | # 装备传奇属性条数表 |
| | | class IPY_EquipLegendAttrCount(): |
| | |
| | | return |
| | | |
| | | def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD
|
| | | def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD
|
| | | def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
|
| | | def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE
|
| | | def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD
|
| | | def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD
|
| | | def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD
|
| | | def GetReDef(self): return self.attrTuple[7] # 防御 DWORD
|
| | | def GetReHit(self): return self.attrTuple[8] # 命中 DWORD
|
| | | def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD
|
| | | def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD
|
| | | def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD
|
| | | def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD
|
| | | def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD
|
| | | def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD
|
| | | def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD
|
| | | def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD
|
| | | def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD
|
| | | def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD
|
| | | def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD
|
| | | def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD
|
| | | def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD
|
| | | def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD
|
| | | def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD
|
| | | def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD
|
| | | def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD
|
| | | def GetRePotionCD(self): return self.attrTuple[26] # ѪƿCD DWORD
|
| | | def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD
|
| | | def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD
|
| | | def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD |
| | | def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
|
| | | def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
|
| | | def GetDef(self): return self.attrTuple[4] # 防御 DWORD
|
| | | def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
|
| | | def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
|
| | | def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
|
| | | def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
|
| | | def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
|
| | | def GetReStunRate(self): return self.attrTuple[10] # DWORD
|
| | | def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
|
| | | def GetReComboRate(self): return self.attrTuple[12] # DWORD
|
| | | def GetReMissRate(self): return self.attrTuple[13] # DWORD
|
| | | def GetReParryRate(self): return self.attrTuple[14] # DWORD
|
| | | def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
|
| | | def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
|
| | | def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
|
| | | def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
|
| | | def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
|
| | | def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
|
| | | def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD |
| | | |
| | | # 特殊地图玩家属性公式表 |
| | | class IPY_SpecMapPlayerAttrFormat(): |
| | |
| | | def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
|
| | | def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict |
| | | |
| | | # NPC表扩展 |
| | | class IPY_NPCEx(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
|
| | | def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD |
| | | |
| | | # 成长型境界怪物表 |
| | | class IPY_NPCRealmStrengthen(): |
| | | |
| | |
| | | def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD
|
| | | def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD
|
| | | def GetSP(self): return self.attrTuple[14] # SP DWORD |
| | | |
| | | # 成长型怪物参数公式表 |
| | | class IPY_NPCStrengthen(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE
|
| | | def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE
|
| | | def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE
|
| | | def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE
|
| | | def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD
|
| | | def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD
|
| | | def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD
|
| | | def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD
|
| | | def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD
|
| | | def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD
|
| | | def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD
|
| | | def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD
|
| | | def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD
|
| | | def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD
|
| | | def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD |
| | | |
| | | # NPC时间掉血表 |
| | | class IPY_NPCTimeLostHP(): |
| | |
| | | def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
|
| | | def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD
|
| | | def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD |
| | | |
| | | # 战斗力参数等级系数表 |
| | | class IPY_FightPowerParam(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLV(self): return self.attrTuple[0] # 等级 WORD
|
| | | def GetCftHit(self): return self.attrTuple[1] # 命中系数 DWORD
|
| | | def GetCftMiss(self): return self.attrTuple[2] # 闪避系数 DWORD
|
| | | def GetCftIgnoreDefRate(self): return self.attrTuple[3] # 无视防御系数 DWORD
|
| | | def GetCftDamChanceDef(self): return self.attrTuple[4] # 抵御系数 DWORD
|
| | | def GetCftFaintRate(self): return self.attrTuple[5] # 击晕系数 DWORD
|
| | | def GetCftSuperHitRateReduce(self): return self.attrTuple[6] # 暴击率抗性系数 DWORD
|
| | | def GetCftSuperHitRate(self): return self.attrTuple[7] # 暴击率系数 DWORD
|
| | | def GetCftLuckyHitRate(self): return self.attrTuple[8] # 会心一击率系数 DWORD
|
| | | def GetCftLuckyHitRateReduce(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
|
| | | def GetCftSkillAtkRate(self): return self.attrTuple[10] # 技能伤害系数 DWORD
|
| | | def GetCftSkillAtkRateReduce(self): return self.attrTuple[11] # 技能减伤系数 DWORD
|
| | | def GetCftFinalHurtPer(self): return self.attrTuple[12] # 最终伤害加成系数 DWORD
|
| | | def GetCftFinalHurtReducePer(self): return self.attrTuple[13] # 最终伤害减免系数 DWORD
|
| | | def GetCftDamagePerPVP(self): return self.attrTuple[14] # PVP伤害增加系数 DWORD
|
| | | def GetCftDamagePerPVPReduce(self): return self.attrTuple[15] # PVP伤害减少系数 DWORD
|
| | | def GetCftNPCHurtAddPer(self): return self.attrTuple[16] # PVE技能加成系数 DWORD
|
| | | def GetCftNormalHurtPer(self): return self.attrTuple[17] # 普通附加伤害加成系数 DWORD
|
| | | def GetCftFabaoHurtPer(self): return self.attrTuple[18] # 法宝附加伤害加成系数 DWORD
|
| | | def GetCftDamBackPer(self): return self.attrTuple[19] # 伤害反射系数 DWORD
|
| | | def GetCftIgnoreDefRateReduce(self): return self.attrTuple[20] # 无视防御抗性系数 DWORD
|
| | | def GetCftFaintDefRate(self): return self.attrTuple[21] # 控制抵抗系数 DWORD
|
| | | def GetCftAtkSpeed(self): return self.attrTuple[22] # 攻速系数 DWORD
|
| | | def GetCftJobAHurtAddPer(self): return self.attrTuple[23] # 对目标战士伤害加成 DWORD
|
| | | def GetCftJobBHurtAddPer(self): return self.attrTuple[24] # 对目标法师伤害加成 DWORD
|
| | | def GetCftJobCHurtAddPer(self): return self.attrTuple[25] # 对目标弓箭伤害加成 DWORD
|
| | | def GetCftJobAAtkReducePer(self): return self.attrTuple[26] # 战士攻击伤害减免 DWORD
|
| | | def GetCftJobBAtkReducePer(self): return self.attrTuple[27] # 法师攻击伤害减免 DWORD
|
| | | def GetCftJobCAtkReducePer(self): return self.attrTuple[28] # 弓箭攻击伤害减免 DWORD
|
| | | def GetCftAffairSpeedPer(self): return self.attrTuple[29] # 仙盟事务速度加成 DWORD
|
| | | def GetCftFamilyBossHurtPer(self): return self.attrTuple[30] # 仙盟BOSS伤害加成 DWORD
|
| | | def GetCftFamilyWarHPPer(self): return self.attrTuple[31] # 仙盟联赛生命加成 DWORD
|
| | | def GetCftFamilyWarAtkPer(self): return self.attrTuple[32] # 仙盟联赛攻击加成 DWORD
|
| | | def GetCftFamilySitExpPer(self): return self.attrTuple[33] # 仙盟打坐经验加成 DWORD
|
| | | def GetCftBossFinalHurtPer(self): return self.attrTuple[34] # Boss最终伤害加成系数 DWORD |
| | | |
| | | # NPC掉落表 |
| | | class IPY_NPCDropItem(): |
| | |
| | | def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD
|
| | | def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list
|
| | | def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list |
| | | |
| | | # 副本助战表 |
| | | class IPY_FBHelpBattle(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
|
| | | def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
|
| | | def GetFightPowerMin(self): return self.attrTuple[2] # 助战最低战力,也是副本保底战力 DWORD
|
| | | def GetRobotFightPower(self): return self.attrTuple[3] # 助战NPC战力 DWORD
|
| | | def GetRobotLV(self): return self.attrTuple[4] # 助战NPC等级 WORD
|
| | | def GetRobotBaseHurt(self): return self.attrTuple[5] # 助战NPC保底伤害 DWORD
|
| | | def GetRobotHPCoefficient(self): return self.attrTuple[6] # 助战NPC生命系数 WORD
|
| | | def GetRobotSkillsDict(self): return self.attrTuple[7] # 助战NPC技能, {"职业":[技能列表], ...} dict |
| | | |
| | | # 副本刷怪标识点表 |
| | | class IPY_NPCCustomRefresh(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 刷怪规则ID DWORD
|
| | | def GetRefreshMarkInfo(self): return self.attrTuple[1] # 标试点, 当配置多个时为随机标试点, 不重复 list
|
| | | def GetRefreshNPCID(self): return self.attrTuple[2] # 指定NPCID DWORD
|
| | | def GetRandNPCIDList(self): return self.attrTuple[3] # 单次随机刷怪NPCID list
|
| | | def GetNPCIDCountList(self): return self.attrTuple[4] # 单次指定刷怪NPC list
|
| | | def GetMaxCount(self): return self.attrTuple[5] # 单个点最大存在怪物数 WORD
|
| | | def GetTotalMaxCount(self): return self.attrTuple[6] # 相同标试点总刷怪物数 WORD
|
| | | def GetIsLineOneOnly(self): return self.attrTuple[7] # 是否仅在1线刷怪 BYTE
|
| | | def GetRefreshTick(self): return self.attrTuple[8] # 刷怪间隔秒 DWORD
|
| | | def GetIsRepeat(self): return self.attrTuple[9] # 是否循环刷怪 BYTE |
| | | |
| | | # 日常活动表 |
| | | class IPY_DailyAction(): |
| | |
| | | def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
|
| | | def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD |
| | | |
| | | # 定制物品表 |
| | | class IPY_AppointItem(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD
|
| | | def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
|
| | | def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list
|
| | | def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list |
| | | |
| | | # 拍卖物品表 |
| | | class IPY_AuctionItem(): |
| | | |
| | |
| | | def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE
|
| | | def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...] 物品ID支持0 list |
| | | |
| | | # 炼丹炉等级表 |
| | | class IPY_RefineStove(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetStoveLV(self): return self.attrTuple[0] # 炼丹炉等级 BYTE
|
| | | def GetUpNeedExp(self): return self.attrTuple[1] # 升下一级所需经验 DWORD |
| | | |
| | | # 炼丹表 |
| | | class IPY_Alchemy(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 秘方唯一ID不可变更 DWORD
|
| | | def GetAlchemItemID(self): return self.attrTuple[1] # 丹药物品ID DWORD
|
| | | def GetAlchemType(self): return self.attrTuple[2] # 秘方类型1-灵丹 2-仙丹 BYTE
|
| | | def GetAlchemyQuality(self): return self.attrTuple[3] # 秘方品级 BYTE
|
| | | def GetLearnNeedItemID(self): return self.attrTuple[4] # 丹方物品ID DWORD
|
| | | def GetLearnNeedAlchemLV(self): return self.attrTuple[5] # 丹方需要炼丹等级 BYTE
|
| | | def GetLearnNeedLingGenPoint(self): return self.attrTuple[6] # 丹方需要总灵根点数 WORD
|
| | | def GetNeedTime(self): return self.attrTuple[7] # 炼丹时间(秒) WORD
|
| | | def GetAlchemyExp(self): return self.attrTuple[8] # 炼丹获得经验值 WORD
|
| | | def GetMaterial(self): return self.attrTuple[9] # 炼丹材料 dict |
| | | |
| | | # 炼丹数量表 |
| | | class IPY_AlchemyResult(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetAlchemyQuality(self): return self.attrTuple[0] # 丹方等级 BYTE
|
| | | def GetLuckValue(self): return self.attrTuple[1] # 慧根 DWORD
|
| | | def GetCntRateList(self): return self.attrTuple[2] # 数量饼图 list |
| | | |
| | | # BOSS信息表 |
| | | class IPY_BOSSInfo(): |
| | | |
| | |
| | | def GetNPCID(self): return self.attrTuple[0] # ID DWORD
|
| | | def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD
|
| | | def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list |
| | | |
| | | # 古神禁地表 |
| | | class IPY_ElderGodArea(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # ID DWORD
|
| | | def GetMonsterAnger(self): return self.attrTuple[1] # 怪物怒气值 BYTE |
| | | |
| | | # 个人BOSS表 |
| | | class IPY_PersonalBoss(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # ID DWORD
|
| | | def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD |
| | | |
| | | # 仙盟活跃表 |
| | | class IPY_FamilyActivity(): |
| | |
| | | def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD
|
| | | def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
|
| | | def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE |
| | | |
| | | # 封魔坛BOSS表 |
| | | class IPY_SealDemon(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # ID DWORD
|
| | | def GetLineID(self): return self.attrTuple[1] # BYTE
|
| | | def GetOwnerAwardItemEx(self): return self.attrTuple[2] # 第一名额外奖励物品[[itemID,个数,是否拍品], ...] list |
| | | |
| | | # 副本鼓舞表 |
| | | class IPY_FbEncourage(): |
| | |
| | | def GetAwardItem(self): return self.attrTuple[4] # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} dict
|
| | | def GetNotifyKey(self): return self.attrTuple[5] # 全服广播key,默认两个参数(玩家名, 档位额度) char |
| | | |
| | | # 法宝副本表 |
| | | class IPY_MagicWeaponFB(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
|
| | | def GetLineID(self): return self.attrTuple[1] # 副本功能线路ID BYTE
|
| | | def GetLevel(self): return self.attrTuple[2] # 关卡 BYTE
|
| | | def GetRefreshNPC(self): return self.attrTuple[3] # 刷怪配置 list
|
| | | def GetAttrDict(self): return self.attrTuple[4] # 属性 dict |
| | | |
| | | # 冰晶矿脉星级奖励表 |
| | | class IPY_IceLodeStarAward(): |
| | | |
| | |
| | | def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE
|
| | | def GetPosX(self): return self.attrTuple[4] # 坐标X WORD
|
| | | def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD |
| | | |
| | | # 聚魂新表 |
| | | class IPY_GatherTheSoul(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
|
| | | def GetPieceItemID(self): return self.attrTuple[1] # 碎片物品ID DWORD
|
| | | def GetHoleNum(self): return self.attrTuple[2] # 孔编号 BYTE
|
| | | def GetSoulColor(self): return self.attrTuple[3] # 品质 BYTE
|
| | | def GetSoulSkillTypeID(self): return self.attrTuple[4] # 技能TypeID DWORD
|
| | | def GetSoulSkillLVList(self): return self.attrTuple[5] # 技能等级所需魂等级列表 list |
| | | |
| | | # 聚魂新升级表 |
| | | class IPY_GatherTheSoulLV(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
|
| | | def GetSoulLV(self): return self.attrTuple[1] # 魂等级 WORD
|
| | | def GetNeedPiece(self): return self.attrTuple[2] # 该级所需碎片 WORD
|
| | | def GetNeedSoulValue(self): return self.attrTuple[3] # 所需聚魂精华 DWORD
|
| | | def GetLVAttrTypeList(self): return self.attrTuple[4] # 累计总属性类型 list
|
| | | def GetLVAttrValueList(self): return self.attrTuple[5] # 累计总属性值 list |
| | | |
| | | # 聚魂表 |
| | | class IPY_GatherSoul(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetItemID(self): return self.attrTuple[0] # 物品ID DWORD
|
| | | def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
|
| | | def GetSoulGrade(self): return self.attrTuple[2] # 魂阶段 BYTE |
| | | |
| | | # 聚魂合成表 |
| | | class IPY_GatherSoulCompound(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetTagItemID(self): return self.attrTuple[0] # 合成的物品ID DWORD
|
| | | def GetNeedLV(self): return self.attrTuple[1] # 需要的玩家等级 WORD
|
| | | def GetNeedItem(self): return self.attrTuple[2] # 需要的物品ID list
|
| | | def GetNeedSoulSplinters(self): return self.attrTuple[3] # 需要的聚魂碎片 WORD
|
| | | def GetNeedSoulCore(self): return self.attrTuple[4] # 需要的核心环 WORD |
| | | |
| | | # 聚魂属性表 |
| | | class IPY_GatherSoulAttr(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetAttrType(self): return self.attrTuple[0] # 属性类型 WORD
|
| | | def GetAttrInfo1(self): return self.attrTuple[1] # 基础属性-参数聚魂等级level char
|
| | | def GetAttrInfo2(self): return self.attrTuple[2] # 品质系数(品质_系数|…) dict
|
| | | def GetAttrInfo3(self): return self.attrTuple[3] # 多属性系数 dict
|
| | | def GetAttrInfo4(self): return self.attrTuple[4] # 初始属性(品质_属性值|…) dict
|
| | | def GetAttrInfo5(self): return self.attrTuple[5] # 阶段系数 dict |
| | | |
| | | # 王者法宝表 |
| | | class IPY_MagicWeaponOfKing(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
|
| | | def GetAwardMark(self): return self.attrTuple[1] # 赛季奖励等级 BYTE
|
| | | def GetAddAttr(self): return self.attrTuple[2] # 属性 dict |
| | | |
| | | # 时装表 |
| | | class IPY_Coat(): |
| | |
| | | def GetAwardCountMax(self): return self.attrTuple[3] # 可领取次数,0代表不限 BYTE
|
| | | def GetTravelAwardInfo(self): return self.attrTuple[4] # 游历奖励 [[物品ID,个数,是否拍品], ...] list |
| | | |
| | | # 诛仙BOSS表 |
| | | class IPY_ZhuXianBoss(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # ID DWORD
|
| | | def GetLineID(self): return self.attrTuple[1] # BYTE
|
| | | def GetRealmLV(self): return self.attrTuple[2] # 需要境界 WORD
|
| | | def GetZhuXianScore(self): return self.attrTuple[3] # 需要诛仙总评分 DWORD |
| | | |
| | | # 节日巡礼活动时间表 |
| | | class IPY_ActFeastWeekParty(): |
| | | |
| | |
| | | def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
|
| | | def GetAttr(self): return self.attrTuple[4] # 属性 dict |
| | | |
| | | # 仙盟Boss奖励表 |
| | | class IPY_FamilyBossAward(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetBossID(self): return self.attrTuple[0] # BossID DWORD
|
| | | def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
|
| | | def GetRank(self): return self.attrTuple[2] # 排名 list
|
| | | def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
|
| | | def GetAward2(self): return self.attrTuple[4] # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} dict |
| | | |
| | | # 仙盟试炼伤血奖励表 |
| | | class IPY_FamilyBossHurtAward(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetAwardType(self): return self.attrTuple[0] # 奖励类型 1-个人;2-仙盟 BYTE
|
| | | def GetRecordIndex(self): return self.attrTuple[1] # 奖励记录索引,同奖励类型时记录索引不可重复 BYTE
|
| | | def GetNeedHurtTotal(self): return self.attrTuple[2] # 所需总伤血 DWORD
|
| | | def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list |
| | | |
| | | # 仙盟等级表 |
| | | class IPY_Family(): |
| | | |
| | |
| | | def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE
|
| | | def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD |
| | | |
| | | # 骑宠Boss奖励表 |
| | | class IPY_HorsePetBossAward(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetLineID(self): return self.attrTuple[0] # 线路ID BYTE
|
| | | def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
|
| | | def GetRank(self): return self.attrTuple[2] # 排名 list
|
| | | def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
|
| | | def GetAward2(self): return self.attrTuple[4] # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]] list |
| | | |
| | | # 缥缈仙域表 |
| | | class IPY_FairyDomain(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 事件编号 WORD
|
| | | def GetEventType(self): return self.attrTuple[1] # 事件类型 BYTE
|
| | | def GetMapID(self): return self.attrTuple[2] # 副本id DWORD
|
| | | def GetLineID(self): return self.attrTuple[3] # 副本线路id BYTE
|
| | | def GetBossID(self): return self.attrTuple[4] # 副本BossID DWORD
|
| | | def GetEventFBType(self): return self.attrTuple[5] # 事件副本类型,0-前端,1-本服,2-跨服 BYTE
|
| | | def GetCostEnergy(self): return self.attrTuple[6] # 消耗体力 BYTE
|
| | | def GetNeedAlchemyLV(self): return self.attrTuple[7] # 出现的炼丹等级要求 BYTE
|
| | | def GetNeedLV(self): return self.attrTuple[8] # 出现的玩家等级要求 list
|
| | | def GetWeight(self): return self.attrTuple[9] # 权重 DWORD
|
| | | def GetHourCntPriLimit(self): return self.attrTuple[10] # 个人每小时次数限制 DWORD
|
| | | def GetDayCntPriLimit(self): return self.attrTuple[11] # 个人每天次数限制 DWORD |
| | | |
| | | # 缥缈奇遇表 |
| | | class IPY_FairyAdventures(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # ΨһID WORD
|
| | | def GetOpenServerDay(self): return self.attrTuple[1] # 开服天 DWORD
|
| | | def GetEventID(self): return self.attrTuple[2] # 事件编号 BYTE
|
| | | def GetCondition(self): return self.attrTuple[3] # 条件 list
|
| | | def GetGearAward(self): return self.attrTuple[4] # 档位奖励 list
|
| | | def GetBasicAward(self): return self.attrTuple[5] # 保底奖励 list |
| | | |
| | | # 缥缈仙域定制表 |
| | | class IPY_FairyDomainAppoint(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetCnt(self): return self.attrTuple[0] # 次数 WORD
|
| | | def GetEventID(self): return self.attrTuple[1] # 事件编号 DWORD
|
| | | def GetAward(self): return self.attrTuple[2] # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] list
|
| | | def GetRandomAward(self): return self.attrTuple[3] # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] list |
| | | |
| | | # 副本Buff表 |
| | | class IPY_FBBuyBuff(): |
| | | |
| | |
| | | def GetElementSkillNum(self): return self.attrTuple[1] # 专精技能编号 BYTE
|
| | | def GetMainSkillID(self): return self.attrTuple[2] # 主技能ID DWORD
|
| | | def GetNeedLV(self): return self.attrTuple[3] # 选择需要等级 DWORD |
| | | |
| | | # 天星塔表 |
| | | class IPY_SkyTower(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
|
| | | def GetBossID(self): return self.attrTuple[1] # bossID DWORD
|
| | | def GetReward(self): return self.attrTuple[2] # 奖励 dict
|
| | | def GetNeedLV(self): return self.attrTuple[3] # 要求等级 WORD
|
| | | def GetFightPower(self): return self.attrTuple[4] # 推荐战力 DWORD
|
| | | def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE |
| | | |
| | | # 天星塔全服挑战表 |
| | | class IPY_SkyTowerServerChallenge(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
|
| | | def GetPassRankRewardInfo(self): return self.attrTuple[1] # 通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...} dict
|
| | | def GetServerRewardInfo(self): return self.attrTuple[2] # 通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...} dict |
| | | |
| | | # 灵根特效表 |
| | | class IPY_LingGenEffect(): |
| | |
| | | def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
|
| | | def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
|
| | | def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
|
| | | def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
|
| | | def GetExAwardItemRateList(self): return self.attrTuple[4] # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...] list |
| | | def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list |
| | | |
| | | # 淘金营地表 |
| | | class IPY_GoldRushCamp(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetCampID(self): return self.attrTuple[0] # BYTE
|
| | | def GetPanningUnlock(self): return self.attrTuple[1] # 淘金次数解锁 WORD
|
| | | def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list |
| | | |
| | | # 淘金监工表 |
| | | class IPY_GoldRushWorker(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetWorkerID(self): return self.attrTuple[0] # BYTE
|
| | | def GetPlayerLVUnlock(self): return self.attrTuple[1] # 主公等级解锁 WORD
|
| | | def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list |
| | | |
| | | # 淘金物品表 |
| | | class IPY_GoldRushItem(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetGoldID(self): return self.attrTuple[0] # 淘金ID BYTE
|
| | | def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
|
| | | def GetItemLV(self): return self.attrTuple[2] # 物品等级 BYTE
|
| | | def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
|
| | | def GetRefreshWeight(self): return self.attrTuple[4] # 常规刷新权重 DWORD
|
| | | def GetWorkerMax(self): return self.attrTuple[5] # 监工上限 BYTE
|
| | | def GetNeedSeconds(self): return self.attrTuple[6] # 耗时秒 BYTE |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.__LoadFileData("DirtyList", onlyCheck)
|
| | | self.__LoadFileData("DirtyName", onlyCheck)
|
| | | self.__LoadFileData("FuncTeamSet", onlyCheck)
|
| | | self.__LoadFileData("NPC", onlyCheck)
|
| | | self.__LoadFileData("NPCStronger", onlyCheck)
|
| | | self.__LoadFileData("Skill", onlyCheck)
|
| | | self.__LoadFileData("Hero", onlyCheck)
|
| | | self.__LoadFileData("HeroTalent", onlyCheck)
|
| | | self.__LoadFileData("HeroBreak", onlyCheck)
|
| | | self.__LoadFileData("HeroAwake", onlyCheck)
|
| | | self.__LoadFileData("HeroFetter", onlyCheck)
|
| | | self.__LoadFileData("HeroLineupHalo", onlyCheck)
|
| | | self.__LoadFileData("HeroSkin", onlyCheck)
|
| | | self.__LoadFileData("HeroQuality", onlyCheck)
|
| | | self.__LoadFileData("HeroQualityBreak", onlyCheck)
|
| | | self.__LoadFileData("HeroQualityAwake", onlyCheck)
|
| | | self.__LoadFileData("HeroQualityLV", onlyCheck)
|
| | | self.__LoadFileData("PlayerAttr", onlyCheck)
|
| | | self.__LoadFileData("FightPowerRatio", onlyCheck)
|
| | | self.__LoadFileData("MainChapter", onlyCheck)
|
| | | self.__LoadFileData("MainLevel", onlyCheck)
|
| | | self.__LoadFileData("NPCLineup", onlyCheck)
|
| | | self.__LoadFileData("Dienstgrad", onlyCheck)
|
| | | self.__LoadFileData("TitleStarUp", onlyCheck)
|
| | | self.__LoadFileData("PlayerFace", onlyCheck)
|
| | |
| | | self.__LoadFileData("RealmXXZL", onlyCheck)
|
| | | self.__LoadFileData("Realm", onlyCheck)
|
| | | self.__LoadFileData("RealmLVUPTask", onlyCheck)
|
| | | self.__LoadFileData("RealmTower", onlyCheck)
|
| | | self.__LoadFileData("LianTi", onlyCheck)
|
| | | self.__LoadFileData("GodWeapon", onlyCheck)
|
| | | self.__LoadFileData("FuncConfig", onlyCheck)
|
| | |
| | | self.__LoadFileData("ItemPlusMaster", onlyCheck)
|
| | | self.__LoadFileData("ItemPlusMax", onlyCheck)
|
| | | self.__LoadFileData("RoleEquipStars", onlyCheck)
|
| | | self.__LoadFileData("EquipColor", onlyCheck)
|
| | | self.__LoadFileData("EquipPlace", onlyCheck)
|
| | | self.__LoadFileData("AppointItem", onlyCheck)
|
| | | self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
|
| | | self.__LoadFileData("EquipLegendAttrType", onlyCheck)
|
| | | self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
|
| | |
| | | self.__LoadFileData("PlayerLV", onlyCheck)
|
| | | self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
|
| | | self.__LoadFileData("GMAttr", onlyCheck)
|
| | | self.__LoadFileData("NPCEx", onlyCheck)
|
| | | self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
|
| | | self.__LoadFileData("NPCStrengthen", onlyCheck)
|
| | | self.__LoadFileData("NPCTimeLostHP", onlyCheck)
|
| | | self.__LoadFileData("EquipSuitAttr", onlyCheck)
|
| | | self.__LoadFileData("WingRefineAttr", onlyCheck)
|
| | | self.__LoadFileData("WingRefineExp", onlyCheck)
|
| | | self.__LoadFileData("FamilyTech", onlyCheck)
|
| | | self.__LoadFileData("FightPowerParam", onlyCheck)
|
| | | self.__LoadFileData("NPCDropItem", onlyCheck)
|
| | | self.__LoadFileData("RuneTower", onlyCheck)
|
| | | self.__LoadFileData("ChinMap", onlyCheck)
|
| | | self.__LoadFileData("FBFunc", onlyCheck)
|
| | | self.__LoadFileData("FBLine", onlyCheck)
|
| | | self.__LoadFileData("FBGeneralTrain", onlyCheck)
|
| | | self.__LoadFileData("FBHelpBattle", onlyCheck)
|
| | | self.__LoadFileData("NPCCustomRefresh", onlyCheck)
|
| | | self.__LoadFileData("DailyAction", onlyCheck)
|
| | | self.__LoadFileData("EquipGSParam", onlyCheck)
|
| | | self.__LoadFileData("Success", onlyCheck)
|
| | |
| | | self.__LoadFileData("ContineSignAward", onlyCheck)
|
| | | self.__LoadFileData("SignAward", onlyCheck)
|
| | | self.__LoadFileData("VIPAward", onlyCheck)
|
| | | self.__LoadFileData("AppointItem", onlyCheck)
|
| | | self.__LoadFileData("AuctionItem", onlyCheck)
|
| | | self.__LoadFileData("VipPrivilege", onlyCheck)
|
| | | self.__LoadFileData("Store", onlyCheck)
|
| | |
| | | self.__LoadFileData("DailyQuest", onlyCheck)
|
| | | self.__LoadFileData("DailyLivenessReward", onlyCheck)
|
| | | self.__LoadFileData("ActivityPlaceReward", onlyCheck)
|
| | | self.__LoadFileData("RefineStove", onlyCheck)
|
| | | self.__LoadFileData("Alchemy", onlyCheck)
|
| | | self.__LoadFileData("AlchemyResult", onlyCheck)
|
| | | self.__LoadFileData("BOSSInfo", onlyCheck)
|
| | | self.__LoadFileData("BOSSFirstKill", onlyCheck)
|
| | | self.__LoadFileData("ElderGodArea", onlyCheck)
|
| | | self.__LoadFileData("PersonalBoss", onlyCheck)
|
| | | self.__LoadFileData("FamilyActivity", onlyCheck)
|
| | | self.__LoadFileData("FamilyRedPack", onlyCheck)
|
| | | self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
|
| | | self.__LoadFileData("NPCShow", onlyCheck)
|
| | | self.__LoadFileData("SealDemon", onlyCheck)
|
| | | self.__LoadFileData("FbEncourage", onlyCheck)
|
| | | self.__LoadFileData("MapRefreshNPC", onlyCheck)
|
| | | self.__LoadFileData("RuneCompound", onlyCheck)
|
| | |
| | | self.__LoadFileData("ActTurntable", onlyCheck)
|
| | | self.__LoadFileData("ActSingleRecharge", onlyCheck)
|
| | | self.__LoadFileData("ActSingleRechargeAward", onlyCheck)
|
| | | self.__LoadFileData("MagicWeaponFB", onlyCheck)
|
| | | self.__LoadFileData("IceLodeStarAward", onlyCheck)
|
| | | self.__LoadFileData("CrossRealmPKDan", onlyCheck)
|
| | | self.__LoadFileData("CrossRealmPKDanAward", onlyCheck)
|
| | |
| | | self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck)
|
| | | self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
|
| | | self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck)
|
| | | self.__LoadFileData("GatherTheSoul", onlyCheck)
|
| | | self.__LoadFileData("GatherTheSoulLV", onlyCheck)
|
| | | self.__LoadFileData("GatherSoul", onlyCheck)
|
| | | self.__LoadFileData("GatherSoulCompound", onlyCheck)
|
| | | self.__LoadFileData("GatherSoulAttr", onlyCheck)
|
| | | self.__LoadFileData("MagicWeaponOfKing", onlyCheck)
|
| | | self.__LoadFileData("Coat", onlyCheck)
|
| | | self.__LoadFileData("CoatChestUp", onlyCheck)
|
| | | self.__LoadFileData("ActWeekParty", onlyCheck)
|
| | |
| | | self.__LoadFileData("ActFeastTravel", onlyCheck)
|
| | | self.__LoadFileData("ActFeastTravelTask", onlyCheck)
|
| | | self.__LoadFileData("ActFeastTravelAward", onlyCheck)
|
| | | self.__LoadFileData("ZhuXianBoss", onlyCheck)
|
| | | self.__LoadFileData("ActFeastWeekParty", onlyCheck)
|
| | | self.__LoadFileData("FeastWeekParty", onlyCheck)
|
| | | self.__LoadFileData("NewAllPeopleParty", onlyCheck)
|
| | |
| | | self.__LoadFileData("EquipShenEvolve", onlyCheck)
|
| | | self.__LoadFileData("EquipStarUp", onlyCheck)
|
| | | self.__LoadFileData("EquipPlusEvolve", onlyCheck)
|
| | | self.__LoadFileData("FamilyBossAward", onlyCheck)
|
| | | self.__LoadFileData("FamilyBossHurtAward", onlyCheck)
|
| | | self.__LoadFileData("Family", onlyCheck)
|
| | | self.__LoadFileData("FamilyEmblem", onlyCheck)
|
| | | self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
|
| | | self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
|
| | | self.__LoadFileData("FamilyZhenfa", onlyCheck)
|
| | | self.__LoadFileData("ItemWashMax", onlyCheck)
|
| | | self.__LoadFileData("HorsePetBossAward", onlyCheck)
|
| | | self.__LoadFileData("FairyDomain", onlyCheck)
|
| | | self.__LoadFileData("FairyAdventures", onlyCheck)
|
| | | self.__LoadFileData("FairyDomainAppoint", onlyCheck)
|
| | | self.__LoadFileData("FBBuyBuff", onlyCheck)
|
| | | self.__LoadFileData("SkillElement", onlyCheck)
|
| | | self.__LoadFileData("SkyTower", onlyCheck)
|
| | | self.__LoadFileData("SkyTowerServerChallenge", onlyCheck)
|
| | | self.__LoadFileData("LingGenEffect", onlyCheck)
|
| | | self.__LoadFileData("LoveGift", onlyCheck)
|
| | | self.__LoadFileData("Marry", onlyCheck)
|
| | |
| | | self.__LoadFileData("Xiangong", onlyCheck)
|
| | | self.__LoadFileData("TiandaoTree", onlyCheck)
|
| | | self.__LoadFileData("TreeLV", onlyCheck)
|
| | | self.__LoadFileData("GoldRushCamp", onlyCheck)
|
| | | self.__LoadFileData("GoldRushWorker", onlyCheck)
|
| | | self.__LoadFileData("GoldRushItem", onlyCheck)
|
| | | Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
|
| | | return
|
| | |
|
| | |
| | | self.CheckLoadData("FuncTeamSet") |
| | | return self.ipyFuncTeamSetCache[index]
|
| | | |
| | | def GetNPCCount(self): |
| | | self.CheckLoadData("NPC") |
| | | return self.ipyNPCLen
|
| | | def GetNPCByIndex(self, index): |
| | | self.CheckLoadData("NPC") |
| | | return self.ipyNPCCache[index]
|
| | | |
| | | def GetNPCStrongerCount(self): |
| | | self.CheckLoadData("NPCStronger") |
| | | return self.ipyNPCStrongerLen
|
| | | def GetNPCStrongerByIndex(self, index): |
| | | self.CheckLoadData("NPCStronger") |
| | | return self.ipyNPCStrongerCache[index]
|
| | | |
| | | def GetSkillCount(self): |
| | | self.CheckLoadData("Skill") |
| | | return self.ipySkillLen
|
| | | def GetSkillByIndex(self, index): |
| | | self.CheckLoadData("Skill") |
| | | return self.ipySkillCache[index]
|
| | | |
| | | def GetHeroCount(self): |
| | | self.CheckLoadData("Hero") |
| | | return self.ipyHeroLen
|
| | | def GetHeroByIndex(self, index): |
| | | self.CheckLoadData("Hero") |
| | | return self.ipyHeroCache[index]
|
| | | |
| | | def GetHeroTalentCount(self): |
| | | self.CheckLoadData("HeroTalent") |
| | | return self.ipyHeroTalentLen
|
| | | def GetHeroTalentByIndex(self, index): |
| | | self.CheckLoadData("HeroTalent") |
| | | return self.ipyHeroTalentCache[index]
|
| | | |
| | | def GetHeroBreakCount(self): |
| | | self.CheckLoadData("HeroBreak") |
| | | return self.ipyHeroBreakLen
|
| | | def GetHeroBreakByIndex(self, index): |
| | | self.CheckLoadData("HeroBreak") |
| | | return self.ipyHeroBreakCache[index]
|
| | | |
| | | def GetHeroAwakeCount(self): |
| | | self.CheckLoadData("HeroAwake") |
| | | return self.ipyHeroAwakeLen
|
| | | def GetHeroAwakeByIndex(self, index): |
| | | self.CheckLoadData("HeroAwake") |
| | | return self.ipyHeroAwakeCache[index]
|
| | | |
| | | def GetHeroFetterCount(self): |
| | | self.CheckLoadData("HeroFetter") |
| | | return self.ipyHeroFetterLen
|
| | | def GetHeroFetterByIndex(self, index): |
| | | self.CheckLoadData("HeroFetter") |
| | | return self.ipyHeroFetterCache[index]
|
| | | |
| | | def GetHeroLineupHaloCount(self): |
| | | self.CheckLoadData("HeroLineupHalo") |
| | | return self.ipyHeroLineupHaloLen
|
| | | def GetHeroLineupHaloByIndex(self, index): |
| | | self.CheckLoadData("HeroLineupHalo") |
| | | return self.ipyHeroLineupHaloCache[index]
|
| | | |
| | | def GetHeroSkinCount(self): |
| | | self.CheckLoadData("HeroSkin") |
| | | return self.ipyHeroSkinLen
|
| | | def GetHeroSkinByIndex(self, index): |
| | | self.CheckLoadData("HeroSkin") |
| | | return self.ipyHeroSkinCache[index]
|
| | | |
| | | def GetHeroQualityCount(self): |
| | | self.CheckLoadData("HeroQuality") |
| | | return self.ipyHeroQualityLen
|
| | | def GetHeroQualityByIndex(self, index): |
| | | self.CheckLoadData("HeroQuality") |
| | | return self.ipyHeroQualityCache[index]
|
| | | |
| | | def GetHeroQualityBreakCount(self): |
| | | self.CheckLoadData("HeroQualityBreak") |
| | | return self.ipyHeroQualityBreakLen
|
| | | def GetHeroQualityBreakByIndex(self, index): |
| | | self.CheckLoadData("HeroQualityBreak") |
| | | return self.ipyHeroQualityBreakCache[index]
|
| | | |
| | | def GetHeroQualityAwakeCount(self): |
| | | self.CheckLoadData("HeroQualityAwake") |
| | | return self.ipyHeroQualityAwakeLen
|
| | | def GetHeroQualityAwakeByIndex(self, index): |
| | | self.CheckLoadData("HeroQualityAwake") |
| | | return self.ipyHeroQualityAwakeCache[index]
|
| | | |
| | | def GetHeroQualityLVCount(self): |
| | | self.CheckLoadData("HeroQualityLV") |
| | | return self.ipyHeroQualityLVLen
|
| | | def GetHeroQualityLVByIndex(self, index): |
| | | self.CheckLoadData("HeroQualityLV") |
| | | return self.ipyHeroQualityLVCache[index]
|
| | | |
| | | def GetPlayerAttrCount(self): |
| | | self.CheckLoadData("PlayerAttr") |
| | | return self.ipyPlayerAttrLen
|
| | | def GetPlayerAttrByIndex(self, index): |
| | | self.CheckLoadData("PlayerAttr") |
| | | return self.ipyPlayerAttrCache[index]
|
| | | |
| | | def GetFightPowerRatioCount(self): |
| | | self.CheckLoadData("FightPowerRatio") |
| | | return self.ipyFightPowerRatioLen
|
| | | def GetFightPowerRatioByIndex(self, index): |
| | | self.CheckLoadData("FightPowerRatio") |
| | | return self.ipyFightPowerRatioCache[index]
|
| | | |
| | | def GetMainChapterCount(self): |
| | | self.CheckLoadData("MainChapter") |
| | | return self.ipyMainChapterLen
|
| | | def GetMainChapterByIndex(self, index): |
| | | self.CheckLoadData("MainChapter") |
| | | return self.ipyMainChapterCache[index]
|
| | | |
| | | def GetMainLevelCount(self): |
| | | self.CheckLoadData("MainLevel") |
| | | return self.ipyMainLevelLen
|
| | | def GetMainLevelByIndex(self, index): |
| | | self.CheckLoadData("MainLevel") |
| | | return self.ipyMainLevelCache[index]
|
| | | |
| | | def GetNPCLineupCount(self): |
| | | self.CheckLoadData("NPCLineup") |
| | | return self.ipyNPCLineupLen
|
| | | def GetNPCLineupByIndex(self, index): |
| | | self.CheckLoadData("NPCLineup") |
| | | return self.ipyNPCLineupCache[index]
|
| | | |
| | | def GetDienstgradCount(self): |
| | | self.CheckLoadData("Dienstgrad") |
| | | return self.ipyDienstgradLen
|
| | |
| | | self.CheckLoadData("RealmLVUPTask") |
| | | return self.ipyRealmLVUPTaskCache[index]
|
| | | |
| | | def GetRealmTowerCount(self): |
| | | self.CheckLoadData("RealmTower") |
| | | return self.ipyRealmTowerLen
|
| | | def GetRealmTowerByIndex(self, index): |
| | | self.CheckLoadData("RealmTower") |
| | | return self.ipyRealmTowerCache[index]
|
| | | |
| | | def GetLianTiCount(self): |
| | | self.CheckLoadData("LianTi") |
| | | return self.ipyLianTiLen
|
| | |
| | | def GetRoleEquipStarsByIndex(self, index): |
| | | self.CheckLoadData("RoleEquipStars") |
| | | return self.ipyRoleEquipStarsCache[index]
|
| | | |
| | | def GetEquipColorCount(self): |
| | | self.CheckLoadData("EquipColor") |
| | | return self.ipyEquipColorLen
|
| | | def GetEquipColorByIndex(self, index): |
| | | self.CheckLoadData("EquipColor") |
| | | return self.ipyEquipColorCache[index]
|
| | | |
| | | def GetEquipPlaceCount(self): |
| | | self.CheckLoadData("EquipPlace") |
| | | return self.ipyEquipPlaceLen
|
| | | def GetEquipPlaceByIndex(self, index): |
| | | self.CheckLoadData("EquipPlace") |
| | | return self.ipyEquipPlaceCache[index]
|
| | | |
| | | def GetAppointItemCount(self): |
| | | self.CheckLoadData("AppointItem") |
| | | return self.ipyAppointItemLen
|
| | | def GetAppointItemByIndex(self, index): |
| | | self.CheckLoadData("AppointItem") |
| | | return self.ipyAppointItemCache[index]
|
| | | |
| | | def GetEquipLegendAttrCountCount(self): |
| | | self.CheckLoadData("EquipLegendAttrCount") |
| | |
| | | self.CheckLoadData("GMAttr") |
| | | return self.ipyGMAttrCache[index]
|
| | | |
| | | def GetNPCExCount(self): |
| | | self.CheckLoadData("NPCEx") |
| | | return self.ipyNPCExLen
|
| | | def GetNPCExByIndex(self, index): |
| | | self.CheckLoadData("NPCEx") |
| | | return self.ipyNPCExCache[index]
|
| | | |
| | | def GetNPCRealmStrengthenCount(self): |
| | | self.CheckLoadData("NPCRealmStrengthen") |
| | | return self.ipyNPCRealmStrengthenLen
|
| | | def GetNPCRealmStrengthenByIndex(self, index): |
| | | self.CheckLoadData("NPCRealmStrengthen") |
| | | return self.ipyNPCRealmStrengthenCache[index]
|
| | | |
| | | def GetNPCStrengthenCount(self): |
| | | self.CheckLoadData("NPCStrengthen") |
| | | return self.ipyNPCStrengthenLen
|
| | | def GetNPCStrengthenByIndex(self, index): |
| | | self.CheckLoadData("NPCStrengthen") |
| | | return self.ipyNPCStrengthenCache[index]
|
| | | |
| | | def GetNPCTimeLostHPCount(self): |
| | | self.CheckLoadData("NPCTimeLostHP") |
| | |
| | | def GetFamilyTechByIndex(self, index): |
| | | self.CheckLoadData("FamilyTech") |
| | | return self.ipyFamilyTechCache[index]
|
| | | |
| | | def GetFightPowerParamCount(self): |
| | | self.CheckLoadData("FightPowerParam") |
| | | return self.ipyFightPowerParamLen
|
| | | def GetFightPowerParamByIndex(self, index): |
| | | self.CheckLoadData("FightPowerParam") |
| | | return self.ipyFightPowerParamCache[index]
|
| | | |
| | | def GetNPCDropItemCount(self): |
| | | self.CheckLoadData("NPCDropItem") |
| | |
| | | def GetFBGeneralTrainByIndex(self, index): |
| | | self.CheckLoadData("FBGeneralTrain") |
| | | return self.ipyFBGeneralTrainCache[index]
|
| | | |
| | | def GetFBHelpBattleCount(self): |
| | | self.CheckLoadData("FBHelpBattle") |
| | | return self.ipyFBHelpBattleLen
|
| | | def GetFBHelpBattleByIndex(self, index): |
| | | self.CheckLoadData("FBHelpBattle") |
| | | return self.ipyFBHelpBattleCache[index]
|
| | | |
| | | def GetNPCCustomRefreshCount(self): |
| | | self.CheckLoadData("NPCCustomRefresh") |
| | | return self.ipyNPCCustomRefreshLen
|
| | | def GetNPCCustomRefreshByIndex(self, index): |
| | | self.CheckLoadData("NPCCustomRefresh") |
| | | return self.ipyNPCCustomRefreshCache[index]
|
| | | |
| | | def GetDailyActionCount(self): |
| | | self.CheckLoadData("DailyAction") |
| | |
| | | self.CheckLoadData("VIPAward") |
| | | return self.ipyVIPAwardCache[index]
|
| | | |
| | | def GetAppointItemCount(self): |
| | | self.CheckLoadData("AppointItem") |
| | | return self.ipyAppointItemLen
|
| | | def GetAppointItemByIndex(self, index): |
| | | self.CheckLoadData("AppointItem") |
| | | return self.ipyAppointItemCache[index]
|
| | | |
| | | def GetAuctionItemCount(self): |
| | | self.CheckLoadData("AuctionItem") |
| | | return self.ipyAuctionItemLen
|
| | |
| | | self.CheckLoadData("ActivityPlaceReward") |
| | | return self.ipyActivityPlaceRewardCache[index]
|
| | | |
| | | def GetRefineStoveCount(self): |
| | | self.CheckLoadData("RefineStove") |
| | | return self.ipyRefineStoveLen
|
| | | def GetRefineStoveByIndex(self, index): |
| | | self.CheckLoadData("RefineStove") |
| | | return self.ipyRefineStoveCache[index]
|
| | | |
| | | def GetAlchemyCount(self): |
| | | self.CheckLoadData("Alchemy") |
| | | return self.ipyAlchemyLen
|
| | | def GetAlchemyByIndex(self, index): |
| | | self.CheckLoadData("Alchemy") |
| | | return self.ipyAlchemyCache[index]
|
| | | |
| | | def GetAlchemyResultCount(self): |
| | | self.CheckLoadData("AlchemyResult") |
| | | return self.ipyAlchemyResultLen
|
| | | def GetAlchemyResultByIndex(self, index): |
| | | self.CheckLoadData("AlchemyResult") |
| | | return self.ipyAlchemyResultCache[index]
|
| | | |
| | | def GetBOSSInfoCount(self): |
| | | self.CheckLoadData("BOSSInfo") |
| | | return self.ipyBOSSInfoLen
|
| | |
| | | def GetBOSSFirstKillByIndex(self, index): |
| | | self.CheckLoadData("BOSSFirstKill") |
| | | return self.ipyBOSSFirstKillCache[index]
|
| | | |
| | | def GetElderGodAreaCount(self): |
| | | self.CheckLoadData("ElderGodArea") |
| | | return self.ipyElderGodAreaLen
|
| | | def GetElderGodAreaByIndex(self, index): |
| | | self.CheckLoadData("ElderGodArea") |
| | | return self.ipyElderGodAreaCache[index]
|
| | | |
| | | def GetPersonalBossCount(self): |
| | | self.CheckLoadData("PersonalBoss") |
| | | return self.ipyPersonalBossLen
|
| | | def GetPersonalBossByIndex(self, index): |
| | | self.CheckLoadData("PersonalBoss") |
| | | return self.ipyPersonalBossCache[index]
|
| | | |
| | | def GetFamilyActivityCount(self): |
| | | self.CheckLoadData("FamilyActivity") |
| | |
| | | def GetNPCShowByIndex(self, index): |
| | | self.CheckLoadData("NPCShow") |
| | | return self.ipyNPCShowCache[index]
|
| | | |
| | | def GetSealDemonCount(self): |
| | | self.CheckLoadData("SealDemon") |
| | | return self.ipySealDemonLen
|
| | | def GetSealDemonByIndex(self, index): |
| | | self.CheckLoadData("SealDemon") |
| | | return self.ipySealDemonCache[index]
|
| | | |
| | | def GetFbEncourageCount(self): |
| | | self.CheckLoadData("FbEncourage") |
| | |
| | | self.CheckLoadData("ActSingleRechargeAward") |
| | | return self.ipyActSingleRechargeAwardCache[index]
|
| | | |
| | | def GetMagicWeaponFBCount(self): |
| | | self.CheckLoadData("MagicWeaponFB") |
| | | return self.ipyMagicWeaponFBLen
|
| | | def GetMagicWeaponFBByIndex(self, index): |
| | | self.CheckLoadData("MagicWeaponFB") |
| | | return self.ipyMagicWeaponFBCache[index]
|
| | | |
| | | def GetIceLodeStarAwardCount(self): |
| | | self.CheckLoadData("IceLodeStarAward") |
| | | return self.ipyIceLodeStarAwardLen
|
| | |
| | | def GetCrossFamilyFlagwarZoneMapByIndex(self, index): |
| | | self.CheckLoadData("CrossFamilyFlagwarZoneMap") |
| | | return self.ipyCrossFamilyFlagwarZoneMapCache[index]
|
| | | |
| | | def GetGatherTheSoulCount(self): |
| | | self.CheckLoadData("GatherTheSoul") |
| | | return self.ipyGatherTheSoulLen
|
| | | def GetGatherTheSoulByIndex(self, index): |
| | | self.CheckLoadData("GatherTheSoul") |
| | | return self.ipyGatherTheSoulCache[index]
|
| | | |
| | | def GetGatherTheSoulLVCount(self): |
| | | self.CheckLoadData("GatherTheSoulLV") |
| | | return self.ipyGatherTheSoulLVLen
|
| | | def GetGatherTheSoulLVByIndex(self, index): |
| | | self.CheckLoadData("GatherTheSoulLV") |
| | | return self.ipyGatherTheSoulLVCache[index]
|
| | | |
| | | def GetGatherSoulCount(self): |
| | | self.CheckLoadData("GatherSoul") |
| | | return self.ipyGatherSoulLen
|
| | | def GetGatherSoulByIndex(self, index): |
| | | self.CheckLoadData("GatherSoul") |
| | | return self.ipyGatherSoulCache[index]
|
| | | |
| | | def GetGatherSoulCompoundCount(self): |
| | | self.CheckLoadData("GatherSoulCompound") |
| | | return self.ipyGatherSoulCompoundLen
|
| | | def GetGatherSoulCompoundByIndex(self, index): |
| | | self.CheckLoadData("GatherSoulCompound") |
| | | return self.ipyGatherSoulCompoundCache[index]
|
| | | |
| | | def GetGatherSoulAttrCount(self): |
| | | self.CheckLoadData("GatherSoulAttr") |
| | | return self.ipyGatherSoulAttrLen
|
| | | def GetGatherSoulAttrByIndex(self, index): |
| | | self.CheckLoadData("GatherSoulAttr") |
| | | return self.ipyGatherSoulAttrCache[index]
|
| | | |
| | | def GetMagicWeaponOfKingCount(self): |
| | | self.CheckLoadData("MagicWeaponOfKing") |
| | | return self.ipyMagicWeaponOfKingLen
|
| | | def GetMagicWeaponOfKingByIndex(self, index): |
| | | self.CheckLoadData("MagicWeaponOfKing") |
| | | return self.ipyMagicWeaponOfKingCache[index]
|
| | | |
| | | def GetCoatCount(self): |
| | | self.CheckLoadData("Coat") |
| | |
| | | self.CheckLoadData("ActFeastTravelAward") |
| | | return self.ipyActFeastTravelAwardCache[index]
|
| | | |
| | | def GetZhuXianBossCount(self): |
| | | self.CheckLoadData("ZhuXianBoss") |
| | | return self.ipyZhuXianBossLen
|
| | | def GetZhuXianBossByIndex(self, index): |
| | | self.CheckLoadData("ZhuXianBoss") |
| | | return self.ipyZhuXianBossCache[index]
|
| | | |
| | | def GetActFeastWeekPartyCount(self): |
| | | self.CheckLoadData("ActFeastWeekParty") |
| | | return self.ipyActFeastWeekPartyLen
|
| | |
| | | self.CheckLoadData("EquipPlusEvolve") |
| | | return self.ipyEquipPlusEvolveCache[index]
|
| | | |
| | | def GetFamilyBossAwardCount(self): |
| | | self.CheckLoadData("FamilyBossAward") |
| | | return self.ipyFamilyBossAwardLen
|
| | | def GetFamilyBossAwardByIndex(self, index): |
| | | self.CheckLoadData("FamilyBossAward") |
| | | return self.ipyFamilyBossAwardCache[index]
|
| | | |
| | | def GetFamilyBossHurtAwardCount(self): |
| | | self.CheckLoadData("FamilyBossHurtAward") |
| | | return self.ipyFamilyBossHurtAwardLen
|
| | | def GetFamilyBossHurtAwardByIndex(self, index): |
| | | self.CheckLoadData("FamilyBossHurtAward") |
| | | return self.ipyFamilyBossHurtAwardCache[index]
|
| | | |
| | | def GetFamilyCount(self): |
| | | self.CheckLoadData("Family") |
| | | return self.ipyFamilyLen
|
| | |
| | | self.CheckLoadData("ItemWashMax") |
| | | return self.ipyItemWashMaxCache[index]
|
| | | |
| | | def GetHorsePetBossAwardCount(self): |
| | | self.CheckLoadData("HorsePetBossAward") |
| | | return self.ipyHorsePetBossAwardLen
|
| | | def GetHorsePetBossAwardByIndex(self, index): |
| | | self.CheckLoadData("HorsePetBossAward") |
| | | return self.ipyHorsePetBossAwardCache[index]
|
| | | |
| | | def GetFairyDomainCount(self): |
| | | self.CheckLoadData("FairyDomain") |
| | | return self.ipyFairyDomainLen
|
| | | def GetFairyDomainByIndex(self, index): |
| | | self.CheckLoadData("FairyDomain") |
| | | return self.ipyFairyDomainCache[index]
|
| | | |
| | | def GetFairyAdventuresCount(self): |
| | | self.CheckLoadData("FairyAdventures") |
| | | return self.ipyFairyAdventuresLen
|
| | | def GetFairyAdventuresByIndex(self, index): |
| | | self.CheckLoadData("FairyAdventures") |
| | | return self.ipyFairyAdventuresCache[index]
|
| | | |
| | | def GetFairyDomainAppointCount(self): |
| | | self.CheckLoadData("FairyDomainAppoint") |
| | | return self.ipyFairyDomainAppointLen
|
| | | def GetFairyDomainAppointByIndex(self, index): |
| | | self.CheckLoadData("FairyDomainAppoint") |
| | | return self.ipyFairyDomainAppointCache[index]
|
| | | |
| | | def GetFBBuyBuffCount(self): |
| | | self.CheckLoadData("FBBuyBuff") |
| | | return self.ipyFBBuyBuffLen
|
| | |
| | | def GetSkillElementByIndex(self, index): |
| | | self.CheckLoadData("SkillElement") |
| | | return self.ipySkillElementCache[index]
|
| | | |
| | | def GetSkyTowerCount(self): |
| | | self.CheckLoadData("SkyTower") |
| | | return self.ipySkyTowerLen
|
| | | def GetSkyTowerByIndex(self, index): |
| | | self.CheckLoadData("SkyTower") |
| | | return self.ipySkyTowerCache[index]
|
| | | |
| | | def GetSkyTowerServerChallengeCount(self): |
| | | self.CheckLoadData("SkyTowerServerChallenge") |
| | | return self.ipySkyTowerServerChallengeLen
|
| | | def GetSkyTowerServerChallengeByIndex(self, index): |
| | | self.CheckLoadData("SkyTowerServerChallenge") |
| | | return self.ipySkyTowerServerChallengeCache[index]
|
| | | |
| | | def GetLingGenEffectCount(self): |
| | | self.CheckLoadData("LingGenEffect") |
| | |
| | | def GetTreeLVByIndex(self, index): |
| | | self.CheckLoadData("TreeLV") |
| | | return self.ipyTreeLVCache[index]
|
| | | |
| | | def GetGoldRushCampCount(self): |
| | | self.CheckLoadData("GoldRushCamp") |
| | | return self.ipyGoldRushCampLen
|
| | | def GetGoldRushCampByIndex(self, index): |
| | | self.CheckLoadData("GoldRushCamp") |
| | | return self.ipyGoldRushCampCache[index]
|
| | | |
| | | def GetGoldRushWorkerCount(self): |
| | | self.CheckLoadData("GoldRushWorker") |
| | | return self.ipyGoldRushWorkerLen
|
| | | def GetGoldRushWorkerByIndex(self, index): |
| | | self.CheckLoadData("GoldRushWorker") |
| | | return self.ipyGoldRushWorkerCache[index]
|
| | | |
| | | def GetGoldRushItemCount(self): |
| | | self.CheckLoadData("GoldRushItem") |
| | | return self.ipyGoldRushItemLen
|
| | | def GetGoldRushItemByIndex(self, index): |
| | | self.CheckLoadData("GoldRushItem") |
| | | return self.ipyGoldRushItemCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|