hxp
2025-09-03 e5353bd8a09e4a134ad18f0a8855770669cf43bb
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,6 +56,281 @@
                        ("BYTE", "OPLimitInAct", 0),
                        ),
                "NPC":(
                        ("DWORD", "NPCID", 1),
                        ("char", "NPCName", 0),
                        ("DWORD", "RelatedHeroID", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("BYTE", "Sex", 0),
                        ("WORD", "LV", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ("DWORD", "MaxHP", 0),
                        ("list", "SkillIDList", 0),
                        ("DWORD", "FinalDamPer", 0),
                        ("DWORD", "FinalDamPerDef", 0),
                        ("DWORD", "MissRate", 0),
                        ("DWORD", "MissRateDef", 0),
                        ("DWORD", "SuperHitRate", 0),
                        ("DWORD", "SuperHitRateDef", 0),
                        ("DWORD", "StunRate", 0),
                        ("DWORD", "StunRateDef", 0),
                        ("DWORD", "ComboRate", 0),
                        ("DWORD", "ComboRateDef", 0),
                        ("DWORD", "ParryRate", 0),
                        ("DWORD", "ParryRateDef", 0),
                        ("DWORD", "SuckHPPer", 0),
                        ("DWORD", "SuckHPPerDef", 0),
                        ("dict", "SpecAttrInfo", 0),
                        ),
                "NPCStronger":(
                        ("DWORD", "NPCID", 1),
                        ("float", "AtkRatio", 0),
                        ("float", "DefRatio", 0),
                        ("float", "MaxHPRatio", 0),
                        ("float", "StunRateRatio", 0),
                        ("float", "SuperHitRateRatio", 0),
                        ("float", "ComboRateRatio", 0),
                        ("float", "MissRateRatio", 0),
                        ("float", "ParryRateRatio", 0),
                        ("float", "SuckHPPerRatio", 0),
                        ("float", "StunRateDefRatio", 0),
                        ("float", "SuperHitRateDefRatio", 0),
                        ("float", "ComboRateDefRatio", 0),
                        ("float", "MissRateDefRatio", 0),
                        ("float", "ParryRateDefRatio", 0),
                        ("float", "SuckHPPerDefRatio", 0),
                        ),
                "Skill":(
                        ("DWORD", "SkillID", 1),
                        ("DWORD", "SkillTypeID", 0),
                        ("WORD", "SkillLV", 0),
                        ("WORD", "SkillMaxLV", 0),
                        ("char", "SkillName", 0),
                        ("BYTE", "FuncType", 0),
                        ("BYTE", "SkillType", 0),
                        ("BYTE", "HurtType", 0),
                        ("BYTE", "AtkType", 0),
                        ("BYTE", "TagAim", 0),
                        ("BYTE", "TagFriendly", 0),
                        ("BYTE", "TagAffect", 0),
                        ("BYTE", "TagCount", 0),
                        ("BYTE", "CalcType", 0),
                        ("WORD", "SkillPer", 0),
                        ("DWORD", "SkillValue", 0),
                        ("WORD", "HappenRate", 0),
                        ("DWORD", "EffectID1", 0),
                        ("list", "EffectValues1", 0),
                        ("BYTE", "TriggerWay1", 0),
                        ("BYTE", "TriggerSrc1", 0),
                        ("DWORD", "EffectID2", 0),
                        ("list", "EffectValues2", 0),
                        ("BYTE", "TriggerWay2", 0),
                        ("BYTE", "TriggerSrc2", 0),
                        ("DWORD", "EffectID3", 0),
                        ("list", "EffectValues3", 0),
                        ("BYTE", "TriggerWay3", 0),
                        ("BYTE", "TriggerSrc3", 0),
                        ("WORD", "CoolDownTime", 0),
                        ("list", "IgnoreStates", 0),
                        ("BYTE", "CurBuffState", 0),
                        ("WORD", "LastTime", 0),
                        ("BYTE", "LayerCnt", 0),
                        ("BYTE", "LayerMax", 0),
                        ("DWORD", "BuffRepeat", 0),
                        ("DWORD", "DieContinue", 0),
                        ("DWORD", "FightPower", 0),
                        ("char", "SkillMotionName", 0),
                        ),
                "Hero":(
                        ("DWORD", "HeroID", 1),
                        ("char", "Name", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "Quality", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("BYTE", "Sex", 0),
                        ("list", "SkinIDList", 0),
                        ("DWORD", "NormalSkillID", 0),
                        ("DWORD", "AngerSkillID", 0),
                        ("WORD", "AtkInheritPer", 0),
                        ("WORD", "DefInheritPer", 0),
                        ("WORD", "HPInheritPer", 0),
                        ("dict", "BatAttrDict", 0),
                        ("list", "FetterIDList", 0),
                        ),
                "HeroTalent":(
                        ("DWORD", "TalentID", 1),
                        ("BYTE", "AttrID", 0),
                        ("DWORD", "AttrValue", 0),
                        ("DWORD", "InitWeight", 0),
                        ("DWORD", "WashWeight", 0),
                        ("DWORD", "AweakWeight", 0),
                        ),
                "HeroBreak":(
                        ("DWORD", "HeroID", 1),
                        ("BYTE", "BreakLV", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "AttrValueList", 0),
                        ("DWORD", "SkillID", 0),
                        ),
                "HeroAwake":(
                        ("DWORD", "HeroID", 1),
                        ("BYTE", "AwakeLV", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "AttrValueList", 0),
                        ("DWORD", "SkillID", 0),
                        ("BYTE", "UnlockTalentSlot", 0),
                        ("BYTE", "AddStarUpper", 0),
                        ),
                "HeroFetter":(
                        ("WORD", "FetterID", 1),
                        ("list", "HeroIDList", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "AttrValueList", 0),
                        ),
                "HeroLineupHalo":(
                        ("WORD", "Country", 1),
                        ("BYTE", "NeedHeroCount", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "AttrValueList", 0),
                        ),
                "HeroSkin":(
                        ("DWORD", "SkinID", 1),
                        ("list", "WearAttrIDList", 0),
                        ("list", "WearAttrValueList", 0),
                        ("list", "AllBatAttrIDList", 0),
                        ("list", "AllBatAttrValueList", 0),
                        ),
                "HeroQuality":(
                        ("DWORD", "Quality", 1),
                        ("list", "InitTalentWeight", 0),
                        ("BYTE", "InitStarUpper", 0),
                        ("DWORD", "InitAddPer", 0),
                        ("DWORD", "LVAddPer", 0),
                        ("DWORD", "BreakLVAddPer", 0),
                        ("DWORD", "StarAddPer", 0),
                        ("list", "BookActAwardMoney", 0),
                        ("DWORD", "BookInitAddPer", 0),
                        ("DWORD", "BookStarAddPer", 0),
                        ("DWORD", "BookBreakLVAddPer", 0),
                        ("list", "DismissReturnItems", 0),
                        ),
                "HeroQualityBreak":(
                        ("DWORD", "Quality", 1),
                        ("DWORD", "BreakLV", 1),
                        ("WORD", "LVMax", 0),
                        ("list", "UPCostItem", 0),
                        ),
                "HeroQualityAwake":(
                        ("DWORD", "Quality", 1),
                        ("DWORD", "AwakeLV", 1),
                        ("list", "UPCostItem", 0),
                        ("DWORD", "RebirthCostMoney", 0),
                        ),
                "HeroQualityLV":(
                        ("DWORD", "Quality", 1),
                        ("DWORD", "HeroLV", 1),
                        ("list", "UPCostItem", 0),
                        ),
                "PlayerAttr":(
                        ("DWORD", "AttrID", 1),
                        ("char", "Parameter", 0),
                        ),
                "FightPowerRatio":(
                        ("DWORD", "RealmLV", 1),
                        ("float", "AtkRatio", 0),
                        ("float", "MaxHPRatio", 0),
                        ("float", "DefRatio", 0),
                        ("float", "StunRateRatio", 0),
                        ("float", "SuperHitRateRatio", 0),
                        ("float", "ComboRateRatio", 0),
                        ("float", "MissRateRatio", 0),
                        ("float", "ParryRateRatio", 0),
                        ("float", "SuckHPPerRatio", 0),
                        ("float", "StunRateDefRatio", 0),
                        ("float", "SuperHitRateDefRatio", 0),
                        ("float", "ComboRateDefRatio", 0),
                        ("float", "MissRateDefRatio", 0),
                        ("float", "ParryRateDefRatio", 0),
                        ("float", "SuckHPPerDefRatio", 0),
                        ("float", "FinalDamPerRatio", 0),
                        ("float", "FinalDamPerDefRatio", 0),
                        ("float", "PhyDamPerRatio", 0),
                        ("float", "PhyDamPerDefRatio", 0),
                        ("float", "MagDamPerRatio", 0),
                        ("float", "MagDamPerDefRatio", 0),
                        ("float", "NormalSkillPerRatio", 0),
                        ("float", "NormalSkillPerDefRatio", 0),
                        ("float", "AngerSkillPerRatio", 0),
                        ("float", "AngerSkillPerDefRatio", 0),
                        ("float", "SuperDamPerRatio", 0),
                        ("float", "SuperDamPerDefRatio", 0),
                        ("float", "CurePerRatio", 0),
                        ("float", "CurePerDefRatio", 0),
                        ("float", "ShieldPerRatio", 0),
                        ("float", "ShieldPerDefRatio", 0),
                        ("float", "DOTPerRatio", 0),
                        ("float", "DOTPerDefRatio", 0),
                        ("float", "WeiFinalDamPerRatio", 0),
                        ("float", "WeiFinalDamPerDefRatio", 0),
                        ("float", "ShuFinalDamPerRatio", 0),
                        ("float", "ShuFinalDamPerDefRatio", 0),
                        ("float", "WuFinalDamPerRatio", 0),
                        ("float", "WuFinalDamPerDefRatio", 0),
                        ("float", "QunFinalDamPerRatio", 0),
                        ("float", "QunFinalDamPerDefRatio", 0),
                        ),
                "MainChapter":(
                        ("BYTE", "ChapterID", 1),
                        ("list", "DailyBootyUpperList", 0),
                        ),
                "MainLevel":(
                        ("BYTE", "ChapterID", 1),
                        ("BYTE", "LevelNum", 1),
                        ("list", "WaveLineupIDList1", 0),
                        ("list", "WaveLineupIDList2", 0),
                        ("list", "WaveLineupIDList3", 0),
                        ("list", "WaveLineupIDList4", 0),
                        ("list", "WaveLineupIDList5", 0),
                        ("list", "WaveLineupIDList6", 0),
                        ("list", "BossLineupIDList", 0),
                        ("list", "AwardItemList", 0),
                        ("WORD", "NPCLV", 0),
                        ("float", "Difficulty", 0),
                        ),
                "NPCLineup":(
                        ("DWORD", "LineupID", 1),
                        ("DWORD", "PosNPCID1", 0),
                        ("DWORD", "PosNPCID2", 0),
                        ("DWORD", "PosNPCID3", 0),
                        ("DWORD", "PosNPCID4", 0),
                        ("DWORD", "PosNPCID5", 0),
                        ("DWORD", "PosNPCID6", 0),
                        ("DWORD", "PosNPCID7", 0),
                        ("DWORD", "BossID", 0),
                        ("list", "SkillIDExList", 0),
                        ("BYTE", "SkillExCnt", 0),
                        ),
                "Dienstgrad":(
                        ("DWORD", "ID", 1),
                        ("WORD", "Type", 0),
@@ -166,11 +441,6 @@
                        ("DWORD", "LVMax", 0),
                        ("list", "AddAttrType", 0),
                        ("list", "AddAttrNum", 0),
                        ("DWORD", "BuffID", 0),
                        ("DWORD", "ExpRate", 0),
                        ("DWORD", "ExpLimit", 0),
                        ("dict", "LearnSkillIDInfo", 0),
                        ("BYTE", "AddFreePoint", 0),
                        ),
                "RealmLVUPTask":(
@@ -179,13 +449,6 @@
                        ("BYTE", "TaskType", 0),
                        ("list", "NeedValueList", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "RealmTower":(
                        ("DWORD", "FloorID", 1),
                        ("WORD", "NeedRealmLV", 0),
                        ("DWORD", "BossID", 0),
                        ("list", "RewardItemList", 0),
                        ),
                "LianTi":(
@@ -224,18 +487,14 @@
                "FuncOpenLV":(
                        ("DWORD", "FuncId", 1),
                        ("DWORD", "LimitLV", 0),
                        ("DWORD", "LimitMagicWeapon", 0),
                        ("WORD", "LimiRealmLV", 0),
                        ("DWORD", "LimitMissionID", 0),
                        ("BYTE", "LimitVIPLV", 0),
                        ("char", "MailKey", 0),
                        ),
                "ItemCompound":(
                        ("WORD", "ID", 1),
                        ("BYTE", "ComposeGroup", 0),
                        ("list", "MakeID", 0),
                        ("BYTE", "IsFirstSuccMakeJobItem", 0),
                        ("list", "UnfixedItemID", 0),
                        ("BYTE", "UnfixedItemCount", 0),
                        ("list", "FixedItemID", 0),
@@ -244,7 +503,6 @@
                        ("WORD", "SuccessRate", 0),
                        ("WORD", "SuccessRateMax", 0),
                        ("list", "SuccessRateIncrease", 0),
                        ("BYTE", "AddonsCountMax", 0),
                        ("char", "SysMark", 0),
                        ("BYTE", "SysMarkParamType", 0),
                        ),
@@ -282,6 +540,35 @@
                        ("BYTE", "StarsNeed", 1),
                        ("list", "AttrType", 0),
                        ("list", "AttrValue", 0),
                        ),
                "EquipColor":(
                        ("BYTE", "ItemColor", 1),
                        ("DWORD", "MoneyBase", 0),
                        ("DWORD", "AtkStep", 0),
                        ("DWORD", "DefStep", 0),
                        ("DWORD", "HPStep", 0),
                        ("list", "AttrLibCntList", 0),
                        ("list", "AttrRange", 0),
                        ("dict", "AttrRangeDict", 0),
                        ),
                "EquipPlace":(
                        ("BYTE", "EquipPlace", 1),
                        ("float", "BaseAttrProportion", 0),
                        ("list", "AttrLib1", 0),
                        ("list", "AttrLib2", 0),
                        ("list", "AttrLib3", 0),
                        ),
                "AppointItem":(
                        ("DWORD", "ID", 1),
                        ("BYTE", "CancelUseLimit", 0),
                        ("WORD", "ItemLV", 0),
                        ("list", "BaseAttrID", 0),
                        ("list", "BaseAttrValue", 0),
                        ("list", "LegendAttrID", 0),
                        ("list", "LegendAttrValue", 0),
                        ),
                "EquipLegendAttrCount":(
@@ -552,35 +839,27 @@
                "PlayerLV":(
                        ("WORD", "LV", 1),
                        ("DWORD", "ExpPoint", 0),
                        ("DWORD", "Exp", 0),
                        ("BYTE", "TalentPoint", 0),
                        ("DWORD", "ReExp", 0),
                        ("DWORD", "ReMaxHP", 0),
                        ("DWORD", "MaxHP", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ("BYTE", "ReHeroBreakLV", 0),
                        ("BYTE", "ReHeroAwakeLV", 0),
                        ("DWORD", "ReAtk", 0),
                        ("DWORD", "ReDef", 0),
                        ("DWORD", "ReHit", 0),
                        ("DWORD", "ReMiss", 0),
                        ("DWORD", "ReAtkSpeed", 0),
                        ("DWORD", "ReSkillAtkRate", 0),
                        ("DWORD", "ReDamagePer", 0),
                        ("DWORD", "ReDamReduce", 0),
                        ("DWORD", "ReIgnoreDefRate", 0),
                        ("DWORD", "ReLuckyHitRate", 0),
                        ("DWORD", "ReLuckyHit", 0),
                        ("DWORD", "ReBleedDamage", 0),
                        ("DWORD", "ReIceAtk", 0),
                        ("DWORD", "ReIceDef", 0),
                        ("DWORD", "RePetAtk", 0),
                        ("DWORD", "RePetSkillAtkRate", 0),
                        ("DWORD", "RePetDamPer", 0),
                        ("DWORD", "ReFinalHurt", 0),
                        ("DWORD", "ReFinalHurtReduce", 0),
                        ("DWORD", "RePotionReply", 0),
                        ("DWORD", "RePotionCD", 0),
                        ("DWORD", "AttackEff", 0),
                        ("DWORD", "ReFightPower", 0),
                        ("DWORD", "IceLodeFightPower", 0),
                        ("DWORD", "ReMaxHP", 0),
                        ("DWORD", "ReStunRate", 0),
                        ("DWORD", "ReSuperHitRate", 0),
                        ("DWORD", "ReComboRate", 0),
                        ("DWORD", "ReMissRate", 0),
                        ("DWORD", "ReParryRate", 0),
                        ("DWORD", "ReSuckHPPer", 0),
                        ("DWORD", "ReStunRateDef", 0),
                        ("DWORD", "ReSuperHitRateDef", 0),
                        ("DWORD", "ReComboRateDef", 0),
                        ("DWORD", "ReMissRateDef", 0),
                        ("DWORD", "ReParryRateDef", 0),
                        ("DWORD", "ReSuckHPPerDef", 0),
                        ),
                "SpecMapPlayerAttrFormat":(
@@ -600,12 +879,6 @@
                        ("dict", "AttrExDict", 0),
                        ),
                "NPCEx":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "FightPowerLackAtkLimit", 0),
                        ("DWORD", "SuppressFightPower", 0),
                        ),
                "NPCRealmStrengthen":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "RealmDifficulty", 1),
@@ -622,26 +895,6 @@
                        ("DWORD", "MDef", 0),
                        ("DWORD", "FireDef", 0),
                        ("DWORD", "SP", 0),
                        ),
                "NPCStrengthen":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "IsStrengthenByPlayerCount", 0),
                        ("BYTE", "LVStrengthenMark", 0),
                        ("BYTE", "LVStrengthenType", 0),
                        ("BYTE", "CmpNPCBaseLV", 0),
                        ("DWORD", "HitTime", 0),
                        ("DWORD", "DefCoefficient", 0),
                        ("DWORD", "AtkCoefficient", 0),
                        ("DWORD", "AdjustCoefficient", 0),
                        ("DWORD", "AtkInterval", 0),
                        ("DWORD", "HitRate", 0),
                        ("DWORD", "MissRate", 0),
                        ("DWORD", "MonterNum", 0),
                        ("DWORD", "IceAtkCoefficient", 0),
                        ("DWORD", "IceDefCoefficient", 0),
                        ("DWORD", "MaxEnduranceTime", 0),
                        ("DWORD", "FightPowerCoefficient", 0),
                        ),
                "NPCTimeLostHP":(
@@ -686,44 +939,6 @@
                        ("DWORD", "AttrValue", 0),
                        ("DWORD", "Contribution", 0),
                        ("DWORD", "PowerEx", 0),
                        ),
                "FightPowerParam":(
                        ("WORD", "LV", 1),
                        ("DWORD", "CftHit", 0),
                        ("DWORD", "CftMiss", 0),
                        ("DWORD", "CftIgnoreDefRate", 0),
                        ("DWORD", "CftDamChanceDef", 0),
                        ("DWORD", "CftFaintRate", 0),
                        ("DWORD", "CftSuperHitRateReduce", 0),
                        ("DWORD", "CftSuperHitRate", 0),
                        ("DWORD", "CftLuckyHitRate", 0),
                        ("DWORD", "CftLuckyHitRateReduce", 0),
                        ("DWORD", "CftSkillAtkRate", 0),
                        ("DWORD", "CftSkillAtkRateReduce", 0),
                        ("DWORD", "CftFinalHurtPer", 0),
                        ("DWORD", "CftFinalHurtReducePer", 0),
                        ("DWORD", "CftDamagePerPVP", 0),
                        ("DWORD", "CftDamagePerPVPReduce", 0),
                        ("DWORD", "CftNPCHurtAddPer", 0),
                        ("DWORD", "CftNormalHurtPer", 0),
                        ("DWORD", "CftFabaoHurtPer", 0),
                        ("DWORD", "CftDamBackPer", 0),
                        ("DWORD", "CftIgnoreDefRateReduce", 0),
                        ("DWORD", "CftFaintDefRate", 0),
                        ("DWORD", "CftAtkSpeed", 0),
                        ("DWORD", "CftJobAHurtAddPer", 0),
                        ("DWORD", "CftJobBHurtAddPer", 0),
                        ("DWORD", "CftJobCHurtAddPer", 0),
                        ("DWORD", "CftJobAAtkReducePer", 0),
                        ("DWORD", "CftJobBAtkReducePer", 0),
                        ("DWORD", "CftJobCAtkReducePer", 0),
                        ("DWORD", "CftAffairSpeedPer", 0),
                        ("DWORD", "CftFamilyBossHurtPer", 0),
                        ("DWORD", "CftFamilyWarHPPer", 0),
                        ("DWORD", "CftFamilyWarAtkPer", 0),
                        ("DWORD", "CftFamilySitExpPer", 0),
                        ("DWORD", "CftBossFinalHurtPer", 0),
                        ),
                "NPCDropItem":(
@@ -822,30 +1037,6 @@
                        ("DWORD", "BossNPCID", 0),
                        ("list", "OtherNPCIDList", 0),
                        ("list", "PassAwardItemList", 0),
                        ),
                "FBHelpBattle":(
                        ("DWORD", "DataMapID", 1),
                        ("BYTE", "LineID", 1),
                        ("DWORD", "FightPowerMin", 0),
                        ("DWORD", "RobotFightPower", 0),
                        ("WORD", "RobotLV", 0),
                        ("DWORD", "RobotBaseHurt", 0),
                        ("WORD", "RobotHPCoefficient", 0),
                        ("dict", "RobotSkillsDict", 0),
                        ),
                "NPCCustomRefresh":(
                        ("DWORD", "ID", 1),
                        ("list", "RefreshMarkInfo", 0),
                        ("DWORD", "RefreshNPCID", 0),
                        ("list", "RandNPCIDList", 0),
                        ("list", "NPCIDCountList", 0),
                        ("WORD", "MaxCount", 0),
                        ("WORD", "TotalMaxCount", 0),
                        ("BYTE", "IsLineOneOnly", 0),
                        ("DWORD", "RefreshTick", 0),
                        ("BYTE", "IsRepeat", 0),
                        ),
                "DailyAction":(
@@ -988,13 +1179,6 @@
                        ("WORD", "OldPrice", 0),
                        ),
                "AppointItem":(
                        ("DWORD", "ID", 1),
                        ("BYTE", "CancelUseLimit", 0),
                        ("list", "LegendAttrID", 0),
                        ("list", "LegendAttrValue", 0),
                        ),
                "AuctionItem":(
                        ("DWORD", "AuctionItemID", 1),
                        ),
@@ -1091,30 +1275,6 @@
                        ("list", "RandItemRewardListB", 0),
                        ),
                "RefineStove":(
                        ("BYTE", "StoveLV", 1),
                        ("DWORD", "UpNeedExp", 0),
                        ),
                "Alchemy":(
                        ("DWORD", "ID", 1),
                        ("DWORD", "AlchemItemID", 0),
                        ("BYTE", "AlchemType", 0),
                        ("BYTE", "AlchemyQuality", 0),
                        ("DWORD", "LearnNeedItemID", 0),
                        ("BYTE", "LearnNeedAlchemLV", 0),
                        ("WORD", "LearnNeedLingGenPoint", 0),
                        ("WORD", "NeedTime", 0),
                        ("WORD", "AlchemyExp", 0),
                        ("dict", "Material", 0),
                        ),
                "AlchemyResult":(
                        ("BYTE", "AlchemyQuality", 1),
                        ("DWORD", "LuckValue", 0),
                        ("list", "CntRateList", 0),
                        ),
                "BOSSInfo":(
                        ("DWORD", "NPCID", 1),
                        ("DWORD", "MapID", 0),
@@ -1132,16 +1292,6 @@
                        ("DWORD", "NPCID", 1),
                        ("WORD", "PerPlayerMoneyAward", 0),
                        ("list", "PersonFirstKillAward", 0),
                        ),
                "ElderGodArea":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "MonsterAnger", 0),
                        ),
                "PersonalBoss":(
                        ("DWORD", "NPCID", 0),
                        ("DWORD", "FuncLineID", 1),
                        ),
                "FamilyActivity":(
@@ -1172,12 +1322,6 @@
                        ("DWORD", "ProtectTime", 0),
                        ("DWORD", "BindMissionID", 0),
                        ("BYTE", "ShowType", 0),
                        ),
                "SealDemon":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "LineID", 0),
                        ("list", "OwnerAwardItemEx", 0),
                        ),
                "FbEncourage":(
@@ -1973,14 +2117,6 @@
                        ("char", "NotifyKey", 0),
                        ),
                "MagicWeaponFB":(
                        ("DWORD", "MWID", 1),
                        ("BYTE", "LineID", 0),
                        ("BYTE", "Level", 1),
                        ("list", "RefreshNPC", 0),
                        ("dict", "AttrDict", 0),
                        ),
                "IceLodeStarAward":(
                        ("BYTE", "Index", 1),
                        ("BYTE", "Star", 0),
@@ -2050,53 +2186,6 @@
                        ("BYTE", "CopyMapID", 1),
                        ("WORD", "PosX", 0),
                        ("WORD", "PosY", 0),
                        ),
                "GatherTheSoul":(
                        ("DWORD", "SoulID", 1),
                        ("DWORD", "PieceItemID", 0),
                        ("BYTE", "HoleNum", 0),
                        ("BYTE", "SoulColor", 0),
                        ("DWORD", "SoulSkillTypeID", 0),
                        ("list", "SoulSkillLVList", 0),
                        ),
                "GatherTheSoulLV":(
                        ("DWORD", "SoulID", 1),
                        ("WORD", "SoulLV", 1),
                        ("WORD", "NeedPiece", 0),
                        ("DWORD", "NeedSoulValue", 0),
                        ("list", "LVAttrTypeList", 0),
                        ("list", "LVAttrValueList", 0),
                        ),
                "GatherSoul":(
                        ("DWORD", "ItemID", 1),
                        ("list", "AttrType", 0),
                        ("BYTE", "SoulGrade", 0),
                        ),
                "GatherSoulCompound":(
                        ("DWORD", "TagItemID", 1),
                        ("WORD", "NeedLV", 0),
                        ("list", "NeedItem", 0),
                        ("WORD", "NeedSoulSplinters", 0),
                        ("WORD", "NeedSoulCore", 0),
                        ),
                "GatherSoulAttr":(
                        ("WORD", "AttrType", 1),
                        ("char", "AttrInfo1", 0),
                        ("dict", "AttrInfo2", 0),
                        ("dict", "AttrInfo3", 0),
                        ("dict", "AttrInfo4", 0),
                        ("dict", "AttrInfo5", 0),
                        ),
                "MagicWeaponOfKing":(
                        ("DWORD", "MWID", 1),
                        ("BYTE", "AwardMark", 1),
                        ("dict", "AddAttr", 0),
                        ),
                "Coat":(
@@ -2307,13 +2396,6 @@
                        ("list", "TravelAwardInfo", 0),
                        ),
                "ZhuXianBoss":(
                        ("DWORD", "NPCID", 0),
                        ("BYTE", "LineID", 1),
                        ("WORD", "RealmLV", 0),
                        ("DWORD", "ZhuXianScore", 0),
                        ),
                "ActFeastWeekParty":(
                        ("DWORD", "CfgID", 1),
                        ("char", "StartDate", 0),
@@ -2434,21 +2516,6 @@
                        ("dict", "Attr", 0),
                        ),
                "FamilyBossAward":(
                        ("DWORD", "BossID", 1),
                        ("list", "WorldLV", 0),
                        ("list", "Rank", 0),
                        ("list", "Award1", 0),
                        ("dict", "Award2", 0),
                        ),
                "FamilyBossHurtAward":(
                        ("BYTE", "AwardType", 1),
                        ("BYTE", "RecordIndex", 1),
                        ("DWORD", "NeedHurtTotal", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "Family":(
                        ("BYTE", "FamilyLV", 1),
                        ("BYTE", "MemberMax", 0),
@@ -2492,45 +2559,6 @@
                        ("WORD", "LevelMax", 0),
                        ),
                "HorsePetBossAward":(
                        ("BYTE", "LineID", 1),
                        ("list", "WorldLV", 0),
                        ("list", "Rank", 0),
                        ("list", "Award1", 0),
                        ("list", "Award2", 0),
                        ),
                "FairyDomain":(
                        ("WORD", "ID", 1),
                        ("BYTE", "EventType", 0),
                        ("DWORD", "MapID", 0),
                        ("BYTE", "LineID", 0),
                        ("DWORD", "BossID", 0),
                        ("BYTE", "EventFBType", 0),
                        ("BYTE", "CostEnergy", 0),
                        ("BYTE", "NeedAlchemyLV", 0),
                        ("list", "NeedLV", 0),
                        ("DWORD", "Weight", 0),
                        ("DWORD", "HourCntPriLimit", 0),
                        ("DWORD", "DayCntPriLimit", 0),
                        ),
                "FairyAdventures":(
                        ("WORD", "ID", 1),
                        ("DWORD", "OpenServerDay", 0),
                        ("BYTE", "EventID", 0),
                        ("list", "Condition", 0),
                        ("list", "GearAward", 0),
                        ("list", "BasicAward", 0),
                        ),
                "FairyDomainAppoint":(
                        ("WORD", "Cnt", 1),
                        ("DWORD", "EventID", 0),
                        ("list", "Award", 0),
                        ("list", "RandomAward", 0),
                        ),
                "FBBuyBuff":(
                        ("DWORD", "MapId", 1),
                        ("WORD", "MoneyCnt", 1),
@@ -2543,21 +2571,6 @@
                        ("BYTE", "ElementSkillNum", 0),
                        ("DWORD", "MainSkillID", 0),
                        ("DWORD", "NeedLV", 0),
                        ),
                "SkyTower":(
                        ("DWORD", "FloorID", 1),
                        ("DWORD", "BossID", 0),
                        ("dict", "Reward", 0),
                        ("WORD", "NeedLV", 0),
                        ("DWORD", "FightPower", 0),
                        ("BYTE", "IsNotify", 0),
                        ),
                "SkyTowerServerChallenge":(
                        ("DWORD", "FloorID", 1),
                        ("dict", "PassRankRewardInfo", 0),
                        ("dict", "ServerRewardInfo", 0),
                        ),
                "LingGenEffect":(
@@ -2654,7 +2667,28 @@
                        ("DWORD", "LVUPNeedMoney", 0),
                        ("DWORD", "LVUPNeedTime", 0),
                        ("list", "EquipColorRateList", 0),
                        ("list", "ExAwardItemRateList", 0),
                        ),
                "GoldRushCamp":(
                        ("BYTE", "CampID", 1),
                        ("WORD", "PanningUnlock", 0),
                        ("list", "MoneyUnlock", 0),
                        ),
                "GoldRushWorker":(
                        ("BYTE", "WorkerID", 1),
                        ("WORD", "PlayerLVUnlock", 0),
                        ("list", "MoneyUnlock", 0),
                        ),
                "GoldRushItem":(
                        ("BYTE", "GoldID", 1),
                        ("DWORD", "ItemID", 0),
                        ("BYTE", "ItemLV", 0),
                        ("DWORD", "ItemCount", 0),
                        ("DWORD", "RefreshWeight", 0),
                        ("BYTE", "WorkerMax", 0),
                        ("BYTE", "NeedSeconds", 0),
                        ),
                }
@@ -2694,6 +2728,376 @@
    def GetSortType(self): return self.attrTuple[5] # 队伍列表排序方案 BYTE
    def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
    def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
# NPC表
class IPY_NPC():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetNPCName(self): return self.attrTuple[1] # 名称 char
    def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
    def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
    def GetLV(self): return self.attrTuple[6] # 等级 WORD
    def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[8] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD
    def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list
    def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict
# NPC成长表
class IPY_NPCStronger():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
    def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float
    def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float
    def GetStunRateRatio(self): return self.attrTuple[4] # float
    def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
    def GetComboRateRatio(self): return self.attrTuple[6] # float
    def GetMissRateRatio(self): return self.attrTuple[7] # float
    def GetParryRateRatio(self): return self.attrTuple[8] # float
    def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
    def GetStunRateDefRatio(self): return self.attrTuple[10] # float
    def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
    def GetComboRateDefRatio(self): return self.attrTuple[12] # float
    def GetMissRateDefRatio(self): return self.attrTuple[13] # float
    def GetParryRateDefRatio(self): return self.attrTuple[14] # float
    def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
# 技能表
class IPY_Skill():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
    def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
    def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
    def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
    def GetSkillName(self): return self.attrTuple[4] # 技能名 char
    def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
    def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
    def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
    def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
    def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
    def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
    def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
    def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
    def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
    def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
    def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
    def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
    def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
    def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
    def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
    def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
    def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
    def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
    def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
    def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
    def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
    def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
    def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
    def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
    def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
    def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
    def GetCurBuffState(self): return self.attrTuple[31] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
    def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
    def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
    def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char
# 武将表
class IPY_Hero():
    def __init__(self):
        self.attrTuple = None
        return
    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
    def GetName(self): return self.attrTuple[1] # 名称 char
    def GetCountry(self): return self.attrTuple[2] #  国家 BYTE
    def GetQuality(self): return self.attrTuple[3] #  品质 BYTE
    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
    def GetSkinIDList(self): return self.attrTuple[6] #  皮肤ID列表 list
    def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
# 武将星级天赋表
class IPY_HeroTalent():
    def __init__(self):
        self.attrTuple = None
        return
    def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
    def GetAttrID(self): return self.attrTuple[1] #  属性ID BYTE
    def GetAttrValue(self): return self.attrTuple[2] #  属性值 DWORD
    def GetInitWeight(self): return self.attrTuple[3] #  初始权重 DWORD
    def GetWashWeight(self): return self.attrTuple[4] #  洗炼权重 DWORD
    def GetAweakWeight(self): return self.attrTuple[5] #  觉醒权重 DWORD
# 武将突破潜能表
class IPY_HeroBreak():
    def __init__(self):
        self.attrTuple = None
        return
    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
    def GetBreakLV(self): return self.attrTuple[1] #  突破等级 BYTE
    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
# 武将觉醒天赋表
class IPY_HeroAwake():
    def __init__(self):
        self.attrTuple = None
        return
    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
    def GetAwakeLV(self): return self.attrTuple[1] #  觉醒等级 BYTE
    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
    def GetUnlockTalentSlot(self): return self.attrTuple[5] #  解锁第x槽位 BYTE
    def GetAddStarUpper(self): return self.attrTuple[6] #  增加星级上限 BYTE
# 武将羁绊表
class IPY_HeroFetter():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFetterID(self): return self.attrTuple[0] # 羁绊ID WORD
    def GetHeroIDList(self): return self.attrTuple[1] #  武将ID组合列表 list
    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
# 阵容光环表
class IPY_HeroLineupHalo():
    def __init__(self):
        self.attrTuple = None
        return
    def GetCountry(self): return self.attrTuple[0] # 国家 WORD
    def GetNeedHeroCount(self): return self.attrTuple[1] #  所需武将数 BYTE
    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
# 皮肤表
class IPY_HeroSkin():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
    def GetWearAttrIDList(self): return self.attrTuple[1] #  穿戴属性ID列表 list
    def GetWearAttrValueList(self): return self.attrTuple[2] #  穿戴属性值列表 list
    def GetAllBatAttrIDList(self): return self.attrTuple[3] #  全体上阵属性ID列表 list
    def GetAllBatAttrValueList(self): return self.attrTuple[4] #  全体上阵属性值列表 list
# 武将品质表
class IPY_HeroQuality():
    def __init__(self):
        self.attrTuple = None
        return
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetInitTalentWeight(self): return self.attrTuple[1] #  初始天赋数权重 list
    def GetInitStarUpper(self): return self.attrTuple[2] #  初始星级上限 BYTE
    def GetInitAddPer(self): return self.attrTuple[3] #  上阵初始加成万分率 DWORD
    def GetLVAddPer(self): return self.attrTuple[4] #  上阵每等级加成 DWORD
    def GetBreakLVAddPer(self): return self.attrTuple[5] #  上阵每突破等级加成 DWORD
    def GetStarAddPer(self): return self.attrTuple[6] #  上阵每星级加成 DWORD
    def GetBookActAwardMoney(self): return self.attrTuple[7] #  图鉴激活奖励货币 类型|值 list
    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
    def GetDismissReturnItems(self): return self.attrTuple[11] #  遣散每星返还道具 [[物品ID,个数], ...] list
# 武将品质突破表
class IPY_HeroQualityBreak():
    def __init__(self):
        self.attrTuple = None
        return
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
    def GetLVMax(self): return self.attrTuple[2] #  等级上限 WORD
    def GetUPCostItem(self): return self.attrTuple[3] #  突破到下级消耗道具 list
# 武将品质觉醒表
class IPY_HeroQualityAwake():
    def __init__(self):
        self.attrTuple = None
        return
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
    def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
# 品质武将升级表
class IPY_HeroQualityLV():
    def __init__(self):
        self.attrTuple = None
        return
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  升级到下级消耗道具 list
# 属性条目表
class IPY_PlayerAttr():
    def __init__(self):
        self.attrTuple = None
        return
    def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD
    def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char
# 战力系数
class IPY_FightPowerRatio():
    def __init__(self):
        self.attrTuple = None
        return
    def GetRealmLV(self): return self.attrTuple[0] # 境界等级 DWORD
    def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float
    def GetMaxHPRatio(self): return self.attrTuple[2] # float
    def GetDefRatio(self): return self.attrTuple[3] # float
    def GetStunRateRatio(self): return self.attrTuple[4] # float
    def GetSuperHitRateRatio(self): return self.attrTuple[5] # float
    def GetComboRateRatio(self): return self.attrTuple[6] # float
    def GetMissRateRatio(self): return self.attrTuple[7] # float
    def GetParryRateRatio(self): return self.attrTuple[8] # float
    def GetSuckHPPerRatio(self): return self.attrTuple[9] # float
    def GetStunRateDefRatio(self): return self.attrTuple[10] # float
    def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float
    def GetComboRateDefRatio(self): return self.attrTuple[12] # float
    def GetMissRateDefRatio(self): return self.attrTuple[13] # float
    def GetParryRateDefRatio(self): return self.attrTuple[14] # float
    def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float
    def GetFinalDamPerRatio(self): return self.attrTuple[16] # float
    def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float
    def GetPhyDamPerRatio(self): return self.attrTuple[18] # float
    def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float
    def GetMagDamPerRatio(self): return self.attrTuple[20] # float
    def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float
    def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float
    def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float
    def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float
    def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float
    def GetSuperDamPerRatio(self): return self.attrTuple[26] # float
    def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float
    def GetCurePerRatio(self): return self.attrTuple[28] # float
    def GetCurePerDefRatio(self): return self.attrTuple[29] # float
    def GetShieldPerRatio(self): return self.attrTuple[30] # float
    def GetShieldPerDefRatio(self): return self.attrTuple[31] # float
    def GetDOTPerRatio(self): return self.attrTuple[32] # float
    def GetDOTPerDefRatio(self): return self.attrTuple[33] # float
    def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float
    def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float
    def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float
    def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float
    def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float
    def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float
    def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float
    def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float
# 主线章节表
class IPY_MainChapter():
    def __init__(self):
        self.attrTuple = None
        return
    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
    def GetDailyBootyUpperList(self): return self.attrTuple[1] #  每日战利品掉落上限,[[物品ID,每日上限], ...] list
# 主线关卡表
class IPY_MainLevel():
    def __init__(self):
        self.attrTuple = None
        return
    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
    def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE
    def GetWaveLineupIDList1(self): return self.attrTuple[2] #  波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList2(self): return self.attrTuple[3] #  波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList3(self): return self.attrTuple[4] #  波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList4(self): return self.attrTuple[5] #  波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList5(self): return self.attrTuple[6] #  波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList6(self): return self.attrTuple[7] #  波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetBossLineupIDList(self): return self.attrTuple[8] #  Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetAwardItemList(self): return self.attrTuple[9] #  过关奖励列表,[[物品ID,个数], ...] list
    def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD
    def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float
# NPC阵容表
class IPY_NPCLineup():
    def __init__(self):
        self.attrTuple = None
        return
    def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD
    def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD
    def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD
    def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD
    def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
    def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
    def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
    def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
    def GetBossID(self): return self.attrTuple[8] #  本阵容的BossID,没有boss时为0 DWORD
    def GetSkillIDExList(self): return self.attrTuple[9] #  boss附加技能列表 list
    def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
# 称号表
class IPY_Dienstgrad():
@@ -2870,12 +3274,7 @@
    def GetLvLarge(self): return self.attrTuple[1] # 大境界 BYTE
    def GetLVMax(self): return self.attrTuple[2] # 等级上限 DWORD
    def GetAddAttrType(self): return self.attrTuple[3] # 境界加成属性类型 list
    def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
    def GetBuffID(self): return self.attrTuple[5] # 给全服在线玩家增加buff DWORD
    def GetExpRate(self): return self.attrTuple[6] # 修为池经验速率 DWORD
    def GetExpLimit(self): return self.attrTuple[7] # 修为池经验上限 DWORD
    def GetLearnSkillIDInfo(self): return self.attrTuple[8] # 学习技能ID信息 {"职业":[技能ID, ...], ...} dict
    def GetAddFreePoint(self): return self.attrTuple[9] # 增加自由属性点 BYTE
    def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
# 境界进阶任务表
class IPY_RealmLVUPTask():
@@ -2889,18 +3288,6 @@
    def GetTaskType(self): return self.attrTuple[2] # 任务类型 BYTE
    def GetNeedValueList(self): return self.attrTuple[3] # 所需值列表 list
    def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list
# 境界塔表
class IPY_RealmTower():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
    def GetNeedRealmLV(self): return self.attrTuple[1] # 所需境界 WORD
    def GetBossID(self): return self.attrTuple[2] # BossID DWORD
    def GetRewardItemList(self): return self.attrTuple[3] # 奖励物品列表 list
# 境界炼体属性表
class IPY_LianTi():
@@ -2959,11 +3346,9 @@
        
    def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD
    def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD
    def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD
    def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD
    def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD
    def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE
    def GetMailKey(self): return self.attrTuple[6] # 邮件 char
    def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD
    def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD
    def GetMailKey(self): return self.attrTuple[4] # 邮件 char
# 合成表
class IPY_ItemCompound():
@@ -2973,20 +3358,17 @@
        return
        
    def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
    def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
    def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
    def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
    def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
    def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
    def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
    def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
    def GetNeedMoney(self): return self.attrTuple[8] #  消耗铜钱 DWORD
    def GetSuccessRate(self): return self.attrTuple[9] #  成功率万分率 WORD
    def GetSuccessRateMax(self): return self.attrTuple[10] #  最大成功率万分率 WORD
    def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
    def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
    def GetSysMark(self): return self.attrTuple[13] # 提示mark char
    def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE
    def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
    def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
    def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
    def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
    def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
    def GetNeedMoney(self): return self.attrTuple[6] #  消耗铜钱 DWORD
    def GetSuccessRate(self): return self.attrTuple[7] #  成功率万分率 WORD
    def GetSuccessRateMax(self): return self.attrTuple[8] #  最大成功率万分率 WORD
    def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
    def GetSysMark(self): return self.attrTuple[10] # 提示mark char
    def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE
# 物品强化效果表
class IPY_ItemPlus():
@@ -3047,6 +3429,50 @@
    def GetStarsNeed(self): return self.attrTuple[0] # 全身星数 BYTE
    def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
    def GetAttrValue(self): return self.attrTuple[2] # 属性值 list
# 装备品质表
class IPY_EquipColor():
    def __init__(self):
        self.attrTuple = None
        return
    def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
    def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
    def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
    def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
    def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
    def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
    def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
    def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
# 装备部位表
class IPY_EquipPlace():
    def __init__(self):
        self.attrTuple = None
        return
    def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE
    def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float
    def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list
    def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list
    def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list
# 定制属性表
class IPY_AppointItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # 定制ID DWORD
    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
    def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD
    def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list
    def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list
    def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
    def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
# 装备传奇属性条数表
class IPY_EquipLegendAttrCount():
@@ -3467,35 +3893,27 @@
        return
        
    def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD
    def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD
    def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
    def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE
    def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD
    def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD
    def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD
    def GetReDef(self): return self.attrTuple[7] # 防御 DWORD
    def GetReHit(self): return self.attrTuple[8] # 命中 DWORD
    def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD
    def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD
    def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD
    def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD
    def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD
    def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD
    def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD
    def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD
    def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD
    def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD
    def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD
    def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD
    def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD
    def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD
    def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD
    def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD
    def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD
    def GetRePotionCD(self): return self.attrTuple[26] # ѪƿCD DWORD
    def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD
    def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD
    def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD
    def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
    def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
    def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
    def GetDef(self): return self.attrTuple[4] # 防御 DWORD
    def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE
    def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE
    def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD
    def GetReDef(self): return self.attrTuple[8] # 防御 DWORD
    def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD
    def GetReStunRate(self): return self.attrTuple[10] # DWORD
    def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD
    def GetReComboRate(self): return self.attrTuple[12] # DWORD
    def GetReMissRate(self): return self.attrTuple[13] # DWORD
    def GetReParryRate(self): return self.attrTuple[14] # DWORD
    def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD
    def GetReStunRateDef(self): return self.attrTuple[16] # DWORD
    def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD
    def GetReComboRateDef(self): return self.attrTuple[18] # DWORD
    def GetReMissRateDef(self): return self.attrTuple[19] # DWORD
    def GetReParryRateDef(self): return self.attrTuple[20] # DWORD
    def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -3524,17 +3942,6 @@
    def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
    def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
# NPC表扩展
class IPY_NPCEx():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
    def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
    
@@ -3557,31 +3964,6 @@
    def GetMDef(self): return self.attrTuple[12] #  标准击杀时间/毫秒 DWORD
    def GetFireDef(self): return self.attrTuple[13] #  脱机挂经验计算战力 DWORD
    def GetSP(self): return self.attrTuple[14] #  SP DWORD
# 成长型怪物参数公式表
class IPY_NPCStrengthen():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE
    def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE
    def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE
    def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE
    def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD
    def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD
    def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD
    def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD
    def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD
    def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD
    def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD
    def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD
    def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD
    def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD
    def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD
    def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD
# NPC时间掉血表
class IPY_NPCTimeLostHP():
@@ -3651,49 +4033,6 @@
    def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
    def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD
    def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD
# 战斗力参数等级系数表
class IPY_FightPowerParam():
    def __init__(self):
        self.attrTuple = None
        return
    def GetLV(self): return self.attrTuple[0] # 等级 WORD
    def GetCftHit(self): return self.attrTuple[1] # 命中系数 DWORD
    def GetCftMiss(self): return self.attrTuple[2] # 闪避系数 DWORD
    def GetCftIgnoreDefRate(self): return self.attrTuple[3] # 无视防御系数 DWORD
    def GetCftDamChanceDef(self): return self.attrTuple[4] # 抵御系数 DWORD
    def GetCftFaintRate(self): return self.attrTuple[5] # 击晕系数 DWORD
    def GetCftSuperHitRateReduce(self): return self.attrTuple[6] # 暴击率抗性系数 DWORD
    def GetCftSuperHitRate(self): return self.attrTuple[7] # 暴击率系数 DWORD
    def GetCftLuckyHitRate(self): return self.attrTuple[8] # 会心一击率系数 DWORD
    def GetCftLuckyHitRateReduce(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD
    def GetCftSkillAtkRate(self): return self.attrTuple[10] # 技能伤害系数 DWORD
    def GetCftSkillAtkRateReduce(self): return self.attrTuple[11] # 技能减伤系数 DWORD
    def GetCftFinalHurtPer(self): return self.attrTuple[12] # 最终伤害加成系数 DWORD
    def GetCftFinalHurtReducePer(self): return self.attrTuple[13] # 最终伤害减免系数 DWORD
    def GetCftDamagePerPVP(self): return self.attrTuple[14] # PVP伤害增加系数 DWORD
    def GetCftDamagePerPVPReduce(self): return self.attrTuple[15] # PVP伤害减少系数 DWORD
    def GetCftNPCHurtAddPer(self): return self.attrTuple[16] # PVE技能加成系数 DWORD
    def GetCftNormalHurtPer(self): return self.attrTuple[17] # 普通附加伤害加成系数 DWORD
    def GetCftFabaoHurtPer(self): return self.attrTuple[18] # 法宝附加伤害加成系数 DWORD
    def GetCftDamBackPer(self): return self.attrTuple[19] # 伤害反射系数 DWORD
    def GetCftIgnoreDefRateReduce(self): return self.attrTuple[20] # 无视防御抗性系数 DWORD
    def GetCftFaintDefRate(self): return self.attrTuple[21] # 控制抵抗系数 DWORD
    def GetCftAtkSpeed(self): return self.attrTuple[22] # 攻速系数 DWORD
    def GetCftJobAHurtAddPer(self): return self.attrTuple[23] # 对目标战士伤害加成 DWORD
    def GetCftJobBHurtAddPer(self): return self.attrTuple[24] # 对目标法师伤害加成 DWORD
    def GetCftJobCHurtAddPer(self): return self.attrTuple[25] # 对目标弓箭伤害加成 DWORD
    def GetCftJobAAtkReducePer(self): return self.attrTuple[26] # 战士攻击伤害减免 DWORD
    def GetCftJobBAtkReducePer(self): return self.attrTuple[27] # 法师攻击伤害减免 DWORD
    def GetCftJobCAtkReducePer(self): return self.attrTuple[28] # 弓箭攻击伤害减免 DWORD
    def GetCftAffairSpeedPer(self): return self.attrTuple[29] # 仙盟事务速度加成 DWORD
    def GetCftFamilyBossHurtPer(self): return self.attrTuple[30] # 仙盟BOSS伤害加成 DWORD
    def GetCftFamilyWarHPPer(self): return self.attrTuple[31] # 仙盟联赛生命加成 DWORD
    def GetCftFamilyWarAtkPer(self): return self.attrTuple[32] # 仙盟联赛攻击加成 DWORD
    def GetCftFamilySitExpPer(self): return self.attrTuple[33] # 仙盟打坐经验加成 DWORD
    def GetCftBossFinalHurtPer(self): return self.attrTuple[34] # Boss最终伤害加成系数 DWORD
# NPC掉落表
class IPY_NPCDropItem():
@@ -3822,40 +4161,6 @@
    def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD
    def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list
    def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list
# 副本助战表
class IPY_FBHelpBattle():
    def __init__(self):
        self.attrTuple = None
        return
    def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD
    def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE
    def GetFightPowerMin(self): return self.attrTuple[2] # 助战最低战力,也是副本保底战力 DWORD
    def GetRobotFightPower(self): return self.attrTuple[3] # 助战NPC战力 DWORD
    def GetRobotLV(self): return self.attrTuple[4] # 助战NPC等级 WORD
    def GetRobotBaseHurt(self): return self.attrTuple[5] # 助战NPC保底伤害 DWORD
    def GetRobotHPCoefficient(self): return self.attrTuple[6] # 助战NPC生命系数 WORD
    def GetRobotSkillsDict(self): return self.attrTuple[7] # 助战NPC技能, {"职业":[技能列表], ...} dict
# 副本刷怪标识点表
class IPY_NPCCustomRefresh():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # 刷怪规则ID DWORD
    def GetRefreshMarkInfo(self): return self.attrTuple[1] # 标试点, 当配置多个时为随机标试点, 不重复 list
    def GetRefreshNPCID(self): return self.attrTuple[2] # 指定NPCID DWORD
    def GetRandNPCIDList(self): return self.attrTuple[3] # 单次随机刷怪NPCID list
    def GetNPCIDCountList(self): return self.attrTuple[4] # 单次指定刷怪NPC list
    def GetMaxCount(self): return self.attrTuple[5] # 单个点最大存在怪物数 WORD
    def GetTotalMaxCount(self): return self.attrTuple[6] # 相同标试点总刷怪物数 WORD
    def GetIsLineOneOnly(self): return self.attrTuple[7] # 是否仅在1线刷怪 BYTE
    def GetRefreshTick(self): return self.attrTuple[8] # 刷怪间隔秒 DWORD
    def GetIsRepeat(self): return self.attrTuple[9] # 是否循环刷怪 BYTE
# 日常活动表
class IPY_DailyAction():
@@ -4047,18 +4352,6 @@
    def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
    def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
# 定制物品表
class IPY_AppointItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD
    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
    def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list
    def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list
# 拍卖物品表
class IPY_AuctionItem():
    
@@ -4195,45 +4488,6 @@
    def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE
    def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...]  物品ID支持0 list
# 炼丹炉等级表
class IPY_RefineStove():
    def __init__(self):
        self.attrTuple = None
        return
    def GetStoveLV(self): return self.attrTuple[0] # 炼丹炉等级 BYTE
    def GetUpNeedExp(self): return self.attrTuple[1] # 升下一级所需经验 DWORD
# 炼丹表
class IPY_Alchemy():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # 秘方唯一ID不可变更 DWORD
    def GetAlchemItemID(self): return self.attrTuple[1] # 丹药物品ID DWORD
    def GetAlchemType(self): return self.attrTuple[2] # 秘方类型1-灵丹 2-仙丹 BYTE
    def GetAlchemyQuality(self): return self.attrTuple[3] # 秘方品级 BYTE
    def GetLearnNeedItemID(self): return self.attrTuple[4] # 丹方物品ID DWORD
    def GetLearnNeedAlchemLV(self): return self.attrTuple[5] # 丹方需要炼丹等级 BYTE
    def GetLearnNeedLingGenPoint(self): return self.attrTuple[6] # 丹方需要总灵根点数 WORD
    def GetNeedTime(self): return self.attrTuple[7] # 炼丹时间(秒) WORD
    def GetAlchemyExp(self): return self.attrTuple[8] # 炼丹获得经验值 WORD
    def GetMaterial(self): return self.attrTuple[9] # 炼丹材料 dict
# 炼丹数量表
class IPY_AlchemyResult():
    def __init__(self):
        self.attrTuple = None
        return
    def GetAlchemyQuality(self): return self.attrTuple[0] # 丹方等级 BYTE
    def GetLuckValue(self): return self.attrTuple[1] # 慧根 DWORD
    def GetCntRateList(self): return self.attrTuple[2] # 数量饼图 list
# BOSS信息表
class IPY_BOSSInfo():
    
@@ -4262,26 +4516,6 @@
    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
    def GetPerPlayerMoneyAward(self): return self.attrTuple[1] #  首杀全服玩家奖励灵石额度/人 WORD
    def GetPersonFirstKillAward(self): return self.attrTuple[2] #  个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list
# 古神禁地表
class IPY_ElderGodArea():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
    def GetMonsterAnger(self): return self.attrTuple[1] # 怪物怒气值 BYTE
# 个人BOSS表
class IPY_PersonalBoss():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
    def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD
# 仙盟活跃表
class IPY_FamilyActivity():
@@ -4332,17 +4566,6 @@
    def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD
    def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD
    def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE
# 封魔坛BOSS表
class IPY_SealDemon():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
    def GetLineID(self): return self.attrTuple[1] # BYTE
    def GetOwnerAwardItemEx(self): return self.attrTuple[2] # 第一名额外奖励物品[[itemID,个数,是否拍品], ...] list
# 副本鼓舞表
class IPY_FbEncourage():
@@ -5547,19 +5770,6 @@
    def GetAwardItem(self): return self.attrTuple[4] # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} dict
    def GetNotifyKey(self): return self.attrTuple[5] # 全服广播key,默认两个参数(玩家名, 档位额度) char
# 法宝副本表
class IPY_MagicWeaponFB():
    def __init__(self):
        self.attrTuple = None
        return
    def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
    def GetLineID(self): return self.attrTuple[1] # 副本功能线路ID BYTE
    def GetLevel(self): return self.attrTuple[2] # 关卡 BYTE
    def GetRefreshNPC(self): return self.attrTuple[3] # 刷怪配置 list
    def GetAttrDict(self): return self.attrTuple[4] # 属性 dict
# 冰晶矿脉星级奖励表
class IPY_IceLodeStarAward():
    
@@ -5680,83 +5890,6 @@
    def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE
    def GetPosX(self): return self.attrTuple[4] # 坐标X WORD
    def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD
# 聚魂新表
class IPY_GatherTheSoul():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
    def GetPieceItemID(self): return self.attrTuple[1] # 碎片物品ID DWORD
    def GetHoleNum(self): return self.attrTuple[2] # 孔编号 BYTE
    def GetSoulColor(self): return self.attrTuple[3] # 品质 BYTE
    def GetSoulSkillTypeID(self): return self.attrTuple[4] # 技能TypeID DWORD
    def GetSoulSkillLVList(self): return self.attrTuple[5] # 技能等级所需魂等级列表 list
# 聚魂新升级表
class IPY_GatherTheSoulLV():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD
    def GetSoulLV(self): return self.attrTuple[1] # 魂等级 WORD
    def GetNeedPiece(self): return self.attrTuple[2] # 该级所需碎片 WORD
    def GetNeedSoulValue(self): return self.attrTuple[3] # 所需聚魂精华 DWORD
    def GetLVAttrTypeList(self): return self.attrTuple[4] # 累计总属性类型 list
    def GetLVAttrValueList(self): return self.attrTuple[5] # 累计总属性值 list
# 聚魂表
class IPY_GatherSoul():
    def __init__(self):
        self.attrTuple = None
        return
    def GetItemID(self): return self.attrTuple[0] # 物品ID DWORD
    def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
    def GetSoulGrade(self): return self.attrTuple[2] # 魂阶段 BYTE
# 聚魂合成表
class IPY_GatherSoulCompound():
    def __init__(self):
        self.attrTuple = None
        return
    def GetTagItemID(self): return self.attrTuple[0] # 合成的物品ID DWORD
    def GetNeedLV(self): return self.attrTuple[1] # 需要的玩家等级 WORD
    def GetNeedItem(self): return self.attrTuple[2] # 需要的物品ID list
    def GetNeedSoulSplinters(self): return self.attrTuple[3] # 需要的聚魂碎片 WORD
    def GetNeedSoulCore(self): return self.attrTuple[4] # 需要的核心环 WORD
# 聚魂属性表
class IPY_GatherSoulAttr():
    def __init__(self):
        self.attrTuple = None
        return
    def GetAttrType(self): return self.attrTuple[0] # 属性类型 WORD
    def GetAttrInfo1(self): return self.attrTuple[1] # 基础属性-参数聚魂等级level char
    def GetAttrInfo2(self): return self.attrTuple[2] # 品质系数(品质_系数|…) dict
    def GetAttrInfo3(self): return self.attrTuple[3] # 多属性系数 dict
    def GetAttrInfo4(self): return self.attrTuple[4] # 初始属性(品质_属性值|…) dict
    def GetAttrInfo5(self): return self.attrTuple[5] # 阶段系数 dict
# 王者法宝表
class IPY_MagicWeaponOfKing():
    def __init__(self):
        self.attrTuple = None
        return
    def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD
    def GetAwardMark(self): return self.attrTuple[1] # 赛季奖励等级 BYTE
    def GetAddAttr(self): return self.attrTuple[2] # 属性 dict
# 时装表
class IPY_Coat():
@@ -6076,18 +6209,6 @@
    def GetAwardCountMax(self): return self.attrTuple[3] # 可领取次数,0代表不限 BYTE
    def GetTravelAwardInfo(self): return self.attrTuple[4] # 游历奖励 [[物品ID,个数,是否拍品], ...] list
# 诛仙BOSS表
class IPY_ZhuXianBoss():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
    def GetLineID(self): return self.attrTuple[1] # BYTE
    def GetRealmLV(self): return self.attrTuple[2] # 需要境界 WORD
    def GetZhuXianScore(self): return self.attrTuple[3] # 需要诛仙总评分 DWORD
# 节日巡礼活动时间表
class IPY_ActFeastWeekParty():
    
@@ -6278,31 +6399,6 @@
    def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict
    def GetAttr(self): return self.attrTuple[4] # 属性 dict
# 仙盟Boss奖励表
class IPY_FamilyBossAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetBossID(self): return self.attrTuple[0] # BossID DWORD
    def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
    def GetRank(self): return self.attrTuple[2] # 排名 list
    def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
    def GetAward2(self): return self.attrTuple[4] # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} dict
# 仙盟试炼伤血奖励表
class IPY_FamilyBossHurtAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetAwardType(self): return self.attrTuple[0] # 奖励类型 1-个人;2-仙盟 BYTE
    def GetRecordIndex(self): return self.attrTuple[1] # 奖励记录索引,同奖励类型时记录索引不可重复 BYTE
    def GetNeedHurtTotal(self): return self.attrTuple[2] # 所需总伤血 DWORD
    def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
# 仙盟等级表
class IPY_Family():
    
@@ -6376,65 +6472,6 @@
    def GetStar(self): return self.attrTuple[1] #  装备星数 BYTE
    def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD
# 骑宠Boss奖励表
class IPY_HorsePetBossAward():
    def __init__(self):
        self.attrTuple = None
        return
    def GetLineID(self): return self.attrTuple[0] #  线路ID BYTE
    def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list
    def GetRank(self): return self.attrTuple[2] # 排名 list
    def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list
    def GetAward2(self): return self.attrTuple[4] # 饼图奖励  [[(概率,[物品ID,数量,是否拍品]),..]] list
# 缥缈仙域表
class IPY_FairyDomain():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # 事件编号 WORD
    def GetEventType(self): return self.attrTuple[1] # 事件类型 BYTE
    def GetMapID(self): return self.attrTuple[2] # 副本id DWORD
    def GetLineID(self): return self.attrTuple[3] # 副本线路id BYTE
    def GetBossID(self): return self.attrTuple[4] # 副本BossID DWORD
    def GetEventFBType(self): return self.attrTuple[5] # 事件副本类型,0-前端,1-本服,2-跨服 BYTE
    def GetCostEnergy(self): return self.attrTuple[6] # 消耗体力 BYTE
    def GetNeedAlchemyLV(self): return self.attrTuple[7] # 出现的炼丹等级要求 BYTE
    def GetNeedLV(self): return self.attrTuple[8] # 出现的玩家等级要求 list
    def GetWeight(self): return self.attrTuple[9] # 权重 DWORD
    def GetHourCntPriLimit(self): return self.attrTuple[10] # 个人每小时次数限制 DWORD
    def GetDayCntPriLimit(self): return self.attrTuple[11] # 个人每天次数限制 DWORD
# 缥缈奇遇表
class IPY_FairyAdventures():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # ΨһID WORD
    def GetOpenServerDay(self): return self.attrTuple[1] # 开服天 DWORD
    def GetEventID(self): return self.attrTuple[2] # 事件编号 BYTE
    def GetCondition(self): return self.attrTuple[3] # 条件 list
    def GetGearAward(self): return self.attrTuple[4] # 档位奖励 list
    def GetBasicAward(self): return self.attrTuple[5] # 保底奖励 list
# 缥缈仙域定制表
class IPY_FairyDomainAppoint():
    def __init__(self):
        self.attrTuple = None
        return
    def GetCnt(self): return self.attrTuple[0] # 次数 WORD
    def GetEventID(self): return self.attrTuple[1] # 事件编号 DWORD
    def GetAward(self): return self.attrTuple[2] # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] list
    def GetRandomAward(self): return self.attrTuple[3] # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] list
# 副本Buff表
class IPY_FBBuyBuff():
    
@@ -6458,31 +6495,6 @@
    def GetElementSkillNum(self): return self.attrTuple[1] # 专精技能编号 BYTE
    def GetMainSkillID(self): return self.attrTuple[2] # 主技能ID DWORD
    def GetNeedLV(self): return self.attrTuple[3] # 选择需要等级 DWORD
# 天星塔表
class IPY_SkyTower():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
    def GetBossID(self): return self.attrTuple[1] # bossID DWORD
    def GetReward(self): return self.attrTuple[2] # 奖励 dict
    def GetNeedLV(self): return self.attrTuple[3] # 要求等级 WORD
    def GetFightPower(self): return self.attrTuple[4] # 推荐战力 DWORD
    def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE
# 天星塔全服挑战表
class IPY_SkyTowerServerChallenge():
    def __init__(self):
        self.attrTuple = None
        return
    def GetFloorID(self): return self.attrTuple[0] # 层 DWORD
    def GetPassRankRewardInfo(self): return self.attrTuple[1] # 通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...} dict
    def GetServerRewardInfo(self): return self.attrTuple[2] # 通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...} dict
# 灵根特效表
class IPY_LingGenEffect():
@@ -6648,8 +6660,44 @@
    def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
    def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
    def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetExAwardItemRateList(self): return self.attrTuple[4] # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...] list
    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
# 淘金营地表
class IPY_GoldRushCamp():
    def __init__(self):
        self.attrTuple = None
        return
    def GetCampID(self): return self.attrTuple[0] # BYTE
    def GetPanningUnlock(self): return self.attrTuple[1] # 淘金次数解锁 WORD
    def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list
# 淘金监工表
class IPY_GoldRushWorker():
    def __init__(self):
        self.attrTuple = None
        return
    def GetWorkerID(self): return self.attrTuple[0] # BYTE
    def GetPlayerLVUnlock(self): return self.attrTuple[1] # 主公等级解锁 WORD
    def GetMoneyUnlock(self): return self.attrTuple[2] # 货币解锁,货币类型|货币值 list
# 淘金物品表
class IPY_GoldRushItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetGoldID(self): return self.attrTuple[0] # 淘金ID BYTE
    def GetItemID(self): return self.attrTuple[1] # 物品ID DWORD
    def GetItemLV(self): return self.attrTuple[2] # 物品等级 BYTE
    def GetItemCount(self): return self.attrTuple[3] # 物品个数 DWORD
    def GetRefreshWeight(self): return self.attrTuple[4] # 常规刷新权重 DWORD
    def GetWorkerMax(self): return self.attrTuple[5] # 监工上限 BYTE
    def GetNeedSeconds(self): return self.attrTuple[6] # 耗时秒 BYTE
def Log(msg, playerID=0, par=0):
@@ -6709,6 +6757,25 @@
        self.__LoadFileData("DirtyList", onlyCheck)
        self.__LoadFileData("DirtyName", onlyCheck)
        self.__LoadFileData("FuncTeamSet", onlyCheck)
        self.__LoadFileData("NPC", onlyCheck)
        self.__LoadFileData("NPCStronger", onlyCheck)
        self.__LoadFileData("Skill", onlyCheck)
        self.__LoadFileData("Hero", onlyCheck)
        self.__LoadFileData("HeroTalent", onlyCheck)
        self.__LoadFileData("HeroBreak", onlyCheck)
        self.__LoadFileData("HeroAwake", onlyCheck)
        self.__LoadFileData("HeroFetter", onlyCheck)
        self.__LoadFileData("HeroLineupHalo", onlyCheck)
        self.__LoadFileData("HeroSkin", onlyCheck)
        self.__LoadFileData("HeroQuality", onlyCheck)
        self.__LoadFileData("HeroQualityBreak", onlyCheck)
        self.__LoadFileData("HeroQualityAwake", onlyCheck)
        self.__LoadFileData("HeroQualityLV", onlyCheck)
        self.__LoadFileData("PlayerAttr", onlyCheck)
        self.__LoadFileData("FightPowerRatio", onlyCheck)
        self.__LoadFileData("MainChapter", onlyCheck)
        self.__LoadFileData("MainLevel", onlyCheck)
        self.__LoadFileData("NPCLineup", onlyCheck)
        self.__LoadFileData("Dienstgrad", onlyCheck)
        self.__LoadFileData("TitleStarUp", onlyCheck)
        self.__LoadFileData("PlayerFace", onlyCheck)
@@ -6723,7 +6790,6 @@
        self.__LoadFileData("RealmXXZL", onlyCheck)
        self.__LoadFileData("Realm", onlyCheck)
        self.__LoadFileData("RealmLVUPTask", onlyCheck)
        self.__LoadFileData("RealmTower", onlyCheck)
        self.__LoadFileData("LianTi", onlyCheck)
        self.__LoadFileData("GodWeapon", onlyCheck)
        self.__LoadFileData("FuncConfig", onlyCheck)
@@ -6734,6 +6800,9 @@
        self.__LoadFileData("ItemPlusMaster", onlyCheck)
        self.__LoadFileData("ItemPlusMax", onlyCheck)
        self.__LoadFileData("RoleEquipStars", onlyCheck)
        self.__LoadFileData("EquipColor", onlyCheck)
        self.__LoadFileData("EquipPlace", onlyCheck)
        self.__LoadFileData("AppointItem", onlyCheck)
        self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
        self.__LoadFileData("EquipLegendAttrType", onlyCheck)
        self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
@@ -6766,23 +6835,18 @@
        self.__LoadFileData("PlayerLV", onlyCheck)
        self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
        self.__LoadFileData("GMAttr", onlyCheck)
        self.__LoadFileData("NPCEx", onlyCheck)
        self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
        self.__LoadFileData("NPCStrengthen", onlyCheck)
        self.__LoadFileData("NPCTimeLostHP", onlyCheck)
        self.__LoadFileData("EquipSuitAttr", onlyCheck)
        self.__LoadFileData("WingRefineAttr", onlyCheck)
        self.__LoadFileData("WingRefineExp", onlyCheck)
        self.__LoadFileData("FamilyTech", onlyCheck)
        self.__LoadFileData("FightPowerParam", onlyCheck)
        self.__LoadFileData("NPCDropItem", onlyCheck)
        self.__LoadFileData("RuneTower", onlyCheck)
        self.__LoadFileData("ChinMap", onlyCheck)
        self.__LoadFileData("FBFunc", onlyCheck)
        self.__LoadFileData("FBLine", onlyCheck)
        self.__LoadFileData("FBGeneralTrain", onlyCheck)
        self.__LoadFileData("FBHelpBattle", onlyCheck)
        self.__LoadFileData("NPCCustomRefresh", onlyCheck)
        self.__LoadFileData("DailyAction", onlyCheck)
        self.__LoadFileData("EquipGSParam", onlyCheck)
        self.__LoadFileData("Success", onlyCheck)
@@ -6793,7 +6857,6 @@
        self.__LoadFileData("ContineSignAward", onlyCheck)
        self.__LoadFileData("SignAward", onlyCheck)
        self.__LoadFileData("VIPAward", onlyCheck)
        self.__LoadFileData("AppointItem", onlyCheck)
        self.__LoadFileData("AuctionItem", onlyCheck)
        self.__LoadFileData("VipPrivilege", onlyCheck)
        self.__LoadFileData("Store", onlyCheck)
@@ -6802,18 +6865,12 @@
        self.__LoadFileData("DailyQuest", onlyCheck)
        self.__LoadFileData("DailyLivenessReward", onlyCheck)
        self.__LoadFileData("ActivityPlaceReward", onlyCheck)
        self.__LoadFileData("RefineStove", onlyCheck)
        self.__LoadFileData("Alchemy", onlyCheck)
        self.__LoadFileData("AlchemyResult", onlyCheck)
        self.__LoadFileData("BOSSInfo", onlyCheck)
        self.__LoadFileData("BOSSFirstKill", onlyCheck)
        self.__LoadFileData("ElderGodArea", onlyCheck)
        self.__LoadFileData("PersonalBoss", onlyCheck)
        self.__LoadFileData("FamilyActivity", onlyCheck)
        self.__LoadFileData("FamilyRedPack", onlyCheck)
        self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck)
        self.__LoadFileData("NPCShow", onlyCheck)
        self.__LoadFileData("SealDemon", onlyCheck)
        self.__LoadFileData("FbEncourage", onlyCheck)
        self.__LoadFileData("MapRefreshNPC", onlyCheck)
        self.__LoadFileData("RuneCompound", onlyCheck)
@@ -6896,7 +6953,6 @@
        self.__LoadFileData("ActTurntable", onlyCheck)
        self.__LoadFileData("ActSingleRecharge", onlyCheck)
        self.__LoadFileData("ActSingleRechargeAward", onlyCheck)
        self.__LoadFileData("MagicWeaponFB", onlyCheck)
        self.__LoadFileData("IceLodeStarAward", onlyCheck)
        self.__LoadFileData("CrossRealmPKDan", onlyCheck)
        self.__LoadFileData("CrossRealmPKDanAward", onlyCheck)
@@ -6907,12 +6963,6 @@
        self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck)
        self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck)
        self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck)
        self.__LoadFileData("GatherTheSoul", onlyCheck)
        self.__LoadFileData("GatherTheSoulLV", onlyCheck)
        self.__LoadFileData("GatherSoul", onlyCheck)
        self.__LoadFileData("GatherSoulCompound", onlyCheck)
        self.__LoadFileData("GatherSoulAttr", onlyCheck)
        self.__LoadFileData("MagicWeaponOfKing", onlyCheck)
        self.__LoadFileData("Coat", onlyCheck)
        self.__LoadFileData("CoatChestUp", onlyCheck)
        self.__LoadFileData("ActWeekParty", onlyCheck)
@@ -6935,7 +6985,6 @@
        self.__LoadFileData("ActFeastTravel", onlyCheck)
        self.__LoadFileData("ActFeastTravelTask", onlyCheck)
        self.__LoadFileData("ActFeastTravelAward", onlyCheck)
        self.__LoadFileData("ZhuXianBoss", onlyCheck)
        self.__LoadFileData("ActFeastWeekParty", onlyCheck)
        self.__LoadFileData("FeastWeekParty", onlyCheck)
        self.__LoadFileData("NewAllPeopleParty", onlyCheck)
@@ -6950,22 +6999,14 @@
        self.__LoadFileData("EquipShenEvolve", onlyCheck)
        self.__LoadFileData("EquipStarUp", onlyCheck)
        self.__LoadFileData("EquipPlusEvolve", onlyCheck)
        self.__LoadFileData("FamilyBossAward", onlyCheck)
        self.__LoadFileData("FamilyBossHurtAward", onlyCheck)
        self.__LoadFileData("Family", onlyCheck)
        self.__LoadFileData("FamilyEmblem", onlyCheck)
        self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
        self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
        self.__LoadFileData("FamilyZhenfa", onlyCheck)
        self.__LoadFileData("ItemWashMax", onlyCheck)
        self.__LoadFileData("HorsePetBossAward", onlyCheck)
        self.__LoadFileData("FairyDomain", onlyCheck)
        self.__LoadFileData("FairyAdventures", onlyCheck)
        self.__LoadFileData("FairyDomainAppoint", onlyCheck)
        self.__LoadFileData("FBBuyBuff", onlyCheck)
        self.__LoadFileData("SkillElement", onlyCheck)
        self.__LoadFileData("SkyTower", onlyCheck)
        self.__LoadFileData("SkyTowerServerChallenge", onlyCheck)
        self.__LoadFileData("LingGenEffect", onlyCheck)
        self.__LoadFileData("LoveGift", onlyCheck)
        self.__LoadFileData("Marry", onlyCheck)
@@ -6980,6 +7021,9 @@
        self.__LoadFileData("Xiangong", onlyCheck)
        self.__LoadFileData("TiandaoTree", onlyCheck)
        self.__LoadFileData("TreeLV", onlyCheck)
        self.__LoadFileData("GoldRushCamp", onlyCheck)
        self.__LoadFileData("GoldRushWorker", onlyCheck)
        self.__LoadFileData("GoldRushItem", onlyCheck)
        Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
        return
    
@@ -7212,6 +7256,139 @@
        self.CheckLoadData("FuncTeamSet")
        return self.ipyFuncTeamSetCache[index]
    def GetNPCCount(self):
        self.CheckLoadData("NPC")
        return self.ipyNPCLen
    def GetNPCByIndex(self, index):
        self.CheckLoadData("NPC")
        return self.ipyNPCCache[index]
    def GetNPCStrongerCount(self):
        self.CheckLoadData("NPCStronger")
        return self.ipyNPCStrongerLen
    def GetNPCStrongerByIndex(self, index):
        self.CheckLoadData("NPCStronger")
        return self.ipyNPCStrongerCache[index]
    def GetSkillCount(self):
        self.CheckLoadData("Skill")
        return self.ipySkillLen
    def GetSkillByIndex(self, index):
        self.CheckLoadData("Skill")
        return self.ipySkillCache[index]
    def GetHeroCount(self):
        self.CheckLoadData("Hero")
        return self.ipyHeroLen
    def GetHeroByIndex(self, index):
        self.CheckLoadData("Hero")
        return self.ipyHeroCache[index]
    def GetHeroTalentCount(self):
        self.CheckLoadData("HeroTalent")
        return self.ipyHeroTalentLen
    def GetHeroTalentByIndex(self, index):
        self.CheckLoadData("HeroTalent")
        return self.ipyHeroTalentCache[index]
    def GetHeroBreakCount(self):
        self.CheckLoadData("HeroBreak")
        return self.ipyHeroBreakLen
    def GetHeroBreakByIndex(self, index):
        self.CheckLoadData("HeroBreak")
        return self.ipyHeroBreakCache[index]
    def GetHeroAwakeCount(self):
        self.CheckLoadData("HeroAwake")
        return self.ipyHeroAwakeLen
    def GetHeroAwakeByIndex(self, index):
        self.CheckLoadData("HeroAwake")
        return self.ipyHeroAwakeCache[index]
    def GetHeroFetterCount(self):
        self.CheckLoadData("HeroFetter")
        return self.ipyHeroFetterLen
    def GetHeroFetterByIndex(self, index):
        self.CheckLoadData("HeroFetter")
        return self.ipyHeroFetterCache[index]
    def GetHeroLineupHaloCount(self):
        self.CheckLoadData("HeroLineupHalo")
        return self.ipyHeroLineupHaloLen
    def GetHeroLineupHaloByIndex(self, index):
        self.CheckLoadData("HeroLineupHalo")
        return self.ipyHeroLineupHaloCache[index]
    def GetHeroSkinCount(self):
        self.CheckLoadData("HeroSkin")
        return self.ipyHeroSkinLen
    def GetHeroSkinByIndex(self, index):
        self.CheckLoadData("HeroSkin")
        return self.ipyHeroSkinCache[index]
    def GetHeroQualityCount(self):
        self.CheckLoadData("HeroQuality")
        return self.ipyHeroQualityLen
    def GetHeroQualityByIndex(self, index):
        self.CheckLoadData("HeroQuality")
        return self.ipyHeroQualityCache[index]
    def GetHeroQualityBreakCount(self):
        self.CheckLoadData("HeroQualityBreak")
        return self.ipyHeroQualityBreakLen
    def GetHeroQualityBreakByIndex(self, index):
        self.CheckLoadData("HeroQualityBreak")
        return self.ipyHeroQualityBreakCache[index]
    def GetHeroQualityAwakeCount(self):
        self.CheckLoadData("HeroQualityAwake")
        return self.ipyHeroQualityAwakeLen
    def GetHeroQualityAwakeByIndex(self, index):
        self.CheckLoadData("HeroQualityAwake")
        return self.ipyHeroQualityAwakeCache[index]
    def GetHeroQualityLVCount(self):
        self.CheckLoadData("HeroQualityLV")
        return self.ipyHeroQualityLVLen
    def GetHeroQualityLVByIndex(self, index):
        self.CheckLoadData("HeroQualityLV")
        return self.ipyHeroQualityLVCache[index]
    def GetPlayerAttrCount(self):
        self.CheckLoadData("PlayerAttr")
        return self.ipyPlayerAttrLen
    def GetPlayerAttrByIndex(self, index):
        self.CheckLoadData("PlayerAttr")
        return self.ipyPlayerAttrCache[index]
    def GetFightPowerRatioCount(self):
        self.CheckLoadData("FightPowerRatio")
        return self.ipyFightPowerRatioLen
    def GetFightPowerRatioByIndex(self, index):
        self.CheckLoadData("FightPowerRatio")
        return self.ipyFightPowerRatioCache[index]
    def GetMainChapterCount(self):
        self.CheckLoadData("MainChapter")
        return self.ipyMainChapterLen
    def GetMainChapterByIndex(self, index):
        self.CheckLoadData("MainChapter")
        return self.ipyMainChapterCache[index]
    def GetMainLevelCount(self):
        self.CheckLoadData("MainLevel")
        return self.ipyMainLevelLen
    def GetMainLevelByIndex(self, index):
        self.CheckLoadData("MainLevel")
        return self.ipyMainLevelCache[index]
    def GetNPCLineupCount(self):
        self.CheckLoadData("NPCLineup")
        return self.ipyNPCLineupLen
    def GetNPCLineupByIndex(self, index):
        self.CheckLoadData("NPCLineup")
        return self.ipyNPCLineupCache[index]
    def GetDienstgradCount(self):
        self.CheckLoadData("Dienstgrad")
        return self.ipyDienstgradLen
@@ -7310,13 +7487,6 @@
        self.CheckLoadData("RealmLVUPTask")
        return self.ipyRealmLVUPTaskCache[index]
    def GetRealmTowerCount(self):
        self.CheckLoadData("RealmTower")
        return self.ipyRealmTowerLen
    def GetRealmTowerByIndex(self, index):
        self.CheckLoadData("RealmTower")
        return self.ipyRealmTowerCache[index]
    def GetLianTiCount(self):
        self.CheckLoadData("LianTi")
        return self.ipyLianTiLen
@@ -7386,6 +7556,27 @@
    def GetRoleEquipStarsByIndex(self, index):
        self.CheckLoadData("RoleEquipStars")
        return self.ipyRoleEquipStarsCache[index]
    def GetEquipColorCount(self):
        self.CheckLoadData("EquipColor")
        return self.ipyEquipColorLen
    def GetEquipColorByIndex(self, index):
        self.CheckLoadData("EquipColor")
        return self.ipyEquipColorCache[index]
    def GetEquipPlaceCount(self):
        self.CheckLoadData("EquipPlace")
        return self.ipyEquipPlaceLen
    def GetEquipPlaceByIndex(self, index):
        self.CheckLoadData("EquipPlace")
        return self.ipyEquipPlaceCache[index]
    def GetAppointItemCount(self):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemLen
    def GetAppointItemByIndex(self, index):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemCache[index]
    def GetEquipLegendAttrCountCount(self):
        self.CheckLoadData("EquipLegendAttrCount")
@@ -7611,26 +7802,12 @@
        self.CheckLoadData("GMAttr")
        return self.ipyGMAttrCache[index]
    def GetNPCExCount(self):
        self.CheckLoadData("NPCEx")
        return self.ipyNPCExLen
    def GetNPCExByIndex(self, index):
        self.CheckLoadData("NPCEx")
        return self.ipyNPCExCache[index]
    def GetNPCRealmStrengthenCount(self):
        self.CheckLoadData("NPCRealmStrengthen")
        return self.ipyNPCRealmStrengthenLen
    def GetNPCRealmStrengthenByIndex(self, index):
        self.CheckLoadData("NPCRealmStrengthen")
        return self.ipyNPCRealmStrengthenCache[index]
    def GetNPCStrengthenCount(self):
        self.CheckLoadData("NPCStrengthen")
        return self.ipyNPCStrengthenLen
    def GetNPCStrengthenByIndex(self, index):
        self.CheckLoadData("NPCStrengthen")
        return self.ipyNPCStrengthenCache[index]
    def GetNPCTimeLostHPCount(self):
        self.CheckLoadData("NPCTimeLostHP")
@@ -7666,13 +7843,6 @@
    def GetFamilyTechByIndex(self, index):
        self.CheckLoadData("FamilyTech")
        return self.ipyFamilyTechCache[index]
    def GetFightPowerParamCount(self):
        self.CheckLoadData("FightPowerParam")
        return self.ipyFightPowerParamLen
    def GetFightPowerParamByIndex(self, index):
        self.CheckLoadData("FightPowerParam")
        return self.ipyFightPowerParamCache[index]
    def GetNPCDropItemCount(self):
        self.CheckLoadData("NPCDropItem")
@@ -7715,20 +7885,6 @@
    def GetFBGeneralTrainByIndex(self, index):
        self.CheckLoadData("FBGeneralTrain")
        return self.ipyFBGeneralTrainCache[index]
    def GetFBHelpBattleCount(self):
        self.CheckLoadData("FBHelpBattle")
        return self.ipyFBHelpBattleLen
    def GetFBHelpBattleByIndex(self, index):
        self.CheckLoadData("FBHelpBattle")
        return self.ipyFBHelpBattleCache[index]
    def GetNPCCustomRefreshCount(self):
        self.CheckLoadData("NPCCustomRefresh")
        return self.ipyNPCCustomRefreshLen
    def GetNPCCustomRefreshByIndex(self, index):
        self.CheckLoadData("NPCCustomRefresh")
        return self.ipyNPCCustomRefreshCache[index]
    def GetDailyActionCount(self):
        self.CheckLoadData("DailyAction")
@@ -7800,13 +7956,6 @@
        self.CheckLoadData("VIPAward")
        return self.ipyVIPAwardCache[index]
    def GetAppointItemCount(self):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemLen
    def GetAppointItemByIndex(self, index):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemCache[index]
    def GetAuctionItemCount(self):
        self.CheckLoadData("AuctionItem")
        return self.ipyAuctionItemLen
@@ -7863,27 +8012,6 @@
        self.CheckLoadData("ActivityPlaceReward")
        return self.ipyActivityPlaceRewardCache[index]
    def GetRefineStoveCount(self):
        self.CheckLoadData("RefineStove")
        return self.ipyRefineStoveLen
    def GetRefineStoveByIndex(self, index):
        self.CheckLoadData("RefineStove")
        return self.ipyRefineStoveCache[index]
    def GetAlchemyCount(self):
        self.CheckLoadData("Alchemy")
        return self.ipyAlchemyLen
    def GetAlchemyByIndex(self, index):
        self.CheckLoadData("Alchemy")
        return self.ipyAlchemyCache[index]
    def GetAlchemyResultCount(self):
        self.CheckLoadData("AlchemyResult")
        return self.ipyAlchemyResultLen
    def GetAlchemyResultByIndex(self, index):
        self.CheckLoadData("AlchemyResult")
        return self.ipyAlchemyResultCache[index]
    def GetBOSSInfoCount(self):
        self.CheckLoadData("BOSSInfo")
        return self.ipyBOSSInfoLen
@@ -7897,20 +8025,6 @@
    def GetBOSSFirstKillByIndex(self, index):
        self.CheckLoadData("BOSSFirstKill")
        return self.ipyBOSSFirstKillCache[index]
    def GetElderGodAreaCount(self):
        self.CheckLoadData("ElderGodArea")
        return self.ipyElderGodAreaLen
    def GetElderGodAreaByIndex(self, index):
        self.CheckLoadData("ElderGodArea")
        return self.ipyElderGodAreaCache[index]
    def GetPersonalBossCount(self):
        self.CheckLoadData("PersonalBoss")
        return self.ipyPersonalBossLen
    def GetPersonalBossByIndex(self, index):
        self.CheckLoadData("PersonalBoss")
        return self.ipyPersonalBossCache[index]
    def GetFamilyActivityCount(self):
        self.CheckLoadData("FamilyActivity")
@@ -7939,13 +8053,6 @@
    def GetNPCShowByIndex(self, index):
        self.CheckLoadData("NPCShow")
        return self.ipyNPCShowCache[index]
    def GetSealDemonCount(self):
        self.CheckLoadData("SealDemon")
        return self.ipySealDemonLen
    def GetSealDemonByIndex(self, index):
        self.CheckLoadData("SealDemon")
        return self.ipySealDemonCache[index]
    def GetFbEncourageCount(self):
        self.CheckLoadData("FbEncourage")
@@ -8521,13 +8628,6 @@
        self.CheckLoadData("ActSingleRechargeAward")
        return self.ipyActSingleRechargeAwardCache[index]
    def GetMagicWeaponFBCount(self):
        self.CheckLoadData("MagicWeaponFB")
        return self.ipyMagicWeaponFBLen
    def GetMagicWeaponFBByIndex(self, index):
        self.CheckLoadData("MagicWeaponFB")
        return self.ipyMagicWeaponFBCache[index]
    def GetIceLodeStarAwardCount(self):
        self.CheckLoadData("IceLodeStarAward")
        return self.ipyIceLodeStarAwardLen
@@ -8597,48 +8697,6 @@
    def GetCrossFamilyFlagwarZoneMapByIndex(self, index):
        self.CheckLoadData("CrossFamilyFlagwarZoneMap")
        return self.ipyCrossFamilyFlagwarZoneMapCache[index]
    def GetGatherTheSoulCount(self):
        self.CheckLoadData("GatherTheSoul")
        return self.ipyGatherTheSoulLen
    def GetGatherTheSoulByIndex(self, index):
        self.CheckLoadData("GatherTheSoul")
        return self.ipyGatherTheSoulCache[index]
    def GetGatherTheSoulLVCount(self):
        self.CheckLoadData("GatherTheSoulLV")
        return self.ipyGatherTheSoulLVLen
    def GetGatherTheSoulLVByIndex(self, index):
        self.CheckLoadData("GatherTheSoulLV")
        return self.ipyGatherTheSoulLVCache[index]
    def GetGatherSoulCount(self):
        self.CheckLoadData("GatherSoul")
        return self.ipyGatherSoulLen
    def GetGatherSoulByIndex(self, index):
        self.CheckLoadData("GatherSoul")
        return self.ipyGatherSoulCache[index]
    def GetGatherSoulCompoundCount(self):
        self.CheckLoadData("GatherSoulCompound")
        return self.ipyGatherSoulCompoundLen
    def GetGatherSoulCompoundByIndex(self, index):
        self.CheckLoadData("GatherSoulCompound")
        return self.ipyGatherSoulCompoundCache[index]
    def GetGatherSoulAttrCount(self):
        self.CheckLoadData("GatherSoulAttr")
        return self.ipyGatherSoulAttrLen
    def GetGatherSoulAttrByIndex(self, index):
        self.CheckLoadData("GatherSoulAttr")
        return self.ipyGatherSoulAttrCache[index]
    def GetMagicWeaponOfKingCount(self):
        self.CheckLoadData("MagicWeaponOfKing")
        return self.ipyMagicWeaponOfKingLen
    def GetMagicWeaponOfKingByIndex(self, index):
        self.CheckLoadData("MagicWeaponOfKing")
        return self.ipyMagicWeaponOfKingCache[index]
    def GetCoatCount(self):
        self.CheckLoadData("Coat")
@@ -8794,13 +8852,6 @@
        self.CheckLoadData("ActFeastTravelAward")
        return self.ipyActFeastTravelAwardCache[index]
    def GetZhuXianBossCount(self):
        self.CheckLoadData("ZhuXianBoss")
        return self.ipyZhuXianBossLen
    def GetZhuXianBossByIndex(self, index):
        self.CheckLoadData("ZhuXianBoss")
        return self.ipyZhuXianBossCache[index]
    def GetActFeastWeekPartyCount(self):
        self.CheckLoadData("ActFeastWeekParty")
        return self.ipyActFeastWeekPartyLen
@@ -8899,20 +8950,6 @@
        self.CheckLoadData("EquipPlusEvolve")
        return self.ipyEquipPlusEvolveCache[index]
    def GetFamilyBossAwardCount(self):
        self.CheckLoadData("FamilyBossAward")
        return self.ipyFamilyBossAwardLen
    def GetFamilyBossAwardByIndex(self, index):
        self.CheckLoadData("FamilyBossAward")
        return self.ipyFamilyBossAwardCache[index]
    def GetFamilyBossHurtAwardCount(self):
        self.CheckLoadData("FamilyBossHurtAward")
        return self.ipyFamilyBossHurtAwardLen
    def GetFamilyBossHurtAwardByIndex(self, index):
        self.CheckLoadData("FamilyBossHurtAward")
        return self.ipyFamilyBossHurtAwardCache[index]
    def GetFamilyCount(self):
        self.CheckLoadData("Family")
        return self.ipyFamilyLen
@@ -8955,34 +8992,6 @@
        self.CheckLoadData("ItemWashMax")
        return self.ipyItemWashMaxCache[index]
    def GetHorsePetBossAwardCount(self):
        self.CheckLoadData("HorsePetBossAward")
        return self.ipyHorsePetBossAwardLen
    def GetHorsePetBossAwardByIndex(self, index):
        self.CheckLoadData("HorsePetBossAward")
        return self.ipyHorsePetBossAwardCache[index]
    def GetFairyDomainCount(self):
        self.CheckLoadData("FairyDomain")
        return self.ipyFairyDomainLen
    def GetFairyDomainByIndex(self, index):
        self.CheckLoadData("FairyDomain")
        return self.ipyFairyDomainCache[index]
    def GetFairyAdventuresCount(self):
        self.CheckLoadData("FairyAdventures")
        return self.ipyFairyAdventuresLen
    def GetFairyAdventuresByIndex(self, index):
        self.CheckLoadData("FairyAdventures")
        return self.ipyFairyAdventuresCache[index]
    def GetFairyDomainAppointCount(self):
        self.CheckLoadData("FairyDomainAppoint")
        return self.ipyFairyDomainAppointLen
    def GetFairyDomainAppointByIndex(self, index):
        self.CheckLoadData("FairyDomainAppoint")
        return self.ipyFairyDomainAppointCache[index]
    def GetFBBuyBuffCount(self):
        self.CheckLoadData("FBBuyBuff")
        return self.ipyFBBuyBuffLen
@@ -8996,20 +9005,6 @@
    def GetSkillElementByIndex(self, index):
        self.CheckLoadData("SkillElement")
        return self.ipySkillElementCache[index]
    def GetSkyTowerCount(self):
        self.CheckLoadData("SkyTower")
        return self.ipySkyTowerLen
    def GetSkyTowerByIndex(self, index):
        self.CheckLoadData("SkyTower")
        return self.ipySkyTowerCache[index]
    def GetSkyTowerServerChallengeCount(self):
        self.CheckLoadData("SkyTowerServerChallenge")
        return self.ipySkyTowerServerChallengeLen
    def GetSkyTowerServerChallengeByIndex(self, index):
        self.CheckLoadData("SkyTowerServerChallenge")
        return self.ipySkyTowerServerChallengeCache[index]
    def GetLingGenEffectCount(self):
        self.CheckLoadData("LingGenEffect")
@@ -9108,6 +9103,27 @@
    def GetTreeLVByIndex(self, index):
        self.CheckLoadData("TreeLV")
        return self.ipyTreeLVCache[index]
    def GetGoldRushCampCount(self):
        self.CheckLoadData("GoldRushCamp")
        return self.ipyGoldRushCampLen
    def GetGoldRushCampByIndex(self, index):
        self.CheckLoadData("GoldRushCamp")
        return self.ipyGoldRushCampCache[index]
    def GetGoldRushWorkerCount(self):
        self.CheckLoadData("GoldRushWorker")
        return self.ipyGoldRushWorkerLen
    def GetGoldRushWorkerByIndex(self, index):
        self.CheckLoadData("GoldRushWorker")
        return self.ipyGoldRushWorkerCache[index]
    def GetGoldRushItemCount(self):
        self.CheckLoadData("GoldRushItem")
        return self.ipyGoldRushItemLen
    def GetGoldRushItemByIndex(self, index):
        self.CheckLoadData("GoldRushItem")
        return self.ipyGoldRushItemCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData