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| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
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| | | SkillTagAffect_DamShield, # 承伤盾目标优先 8
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| | | SkillTagAffect_Bleeding, # 仅流血目标 9
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| | | ) = range(10)
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| | | SkillTagAffect_HPPerLowest, # 血量百分比最低 10
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| | | ) = range(11)
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| | |
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| | | #技能施法目标
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| | | Def_UseSkillAim_Type = 3
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| | |
| | | Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力
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| | | Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳
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| | | Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数
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| | | Def_PDict_TravelSceneryState = "TravelSceneryState" # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
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| | | Def_PDict_TravelSceneryState = "TravelScenery" # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
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| | | Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
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| | | Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
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| | | Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励
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| | |
| | | TriggerWay_ImmuneHurt, # 免疫伤害时 55
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| | | TriggerWay_BeSuckHP, # 被吸血时 56
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| | | TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
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| | | ) = range(1, 1 + 57)
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| | | TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
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| | | ) = range(1, 1 + 58)
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| | |
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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