| | |
| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
|
| | | SkillTagAffect_DamShield, # 承伤盾目标优先 8
|
| | | SkillTagAffect_Bleeding, # 仅流血目标 9
|
| | | ) = range(10)
|
| | | SkillTagAffect_HPPerLowest, # 血量百分比最低 10
|
| | | ) = range(11)
|
| | |
|
| | | #技能施法目标
|
| | | Def_UseSkillAim_Type = 3
|
| | |
| | | Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力
|
| | | Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳
|
| | | Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数
|
| | | Def_PDict_TravelSceneryState = "TravelSceneryState" # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
|
| | | Def_PDict_TravelSceneryState = "TravelScenery" # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
|
| | | Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
|
| | | Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
|
| | | Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励
|