| | |
| | | HurtType_Miss, # 闪避 9
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| | | HurtType_PoisonCureHurt, # 伤害毒奶 10
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| | | HurtType_PoisonCureSuck, # 吸血毒奶 11
|
| | | ) = range(12)
|
| | | HurtType_HarmSelf, # 自残 12
|
| | | ) = range(13)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | | Def_Calc_TagMaxHP, # 目标最大生命值 3
|
| | | Def_Calc_ByBuffValue, # 触发buff的buff值 4
|
| | | Def_Calc_TagLostHP, # 目标已损失生命 5
|
| | | ) = range(6)
|
| | | Def_Calc_HarmSelfHP, # 按本次自残耗血值 6
|
| | | ) = range(7)
|
| | |
|
| | | #治疗类型(影响公式参数)
|
| | | Def_CureTypeList = (
|
| | |
| | | BatObjState_DamBackShield, # 荆棘盾 22
|
| | | BatObjState_BurnPlus, # 玄火(灼烧2) 23
|
| | | BatObjState_PoisonCure, # 焚血(毒奶) 24
|
| | | ) = range(1 + 24)
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| | | BatObjState_RebornLimit, # 无法复活 25
|
| | | BatObjState_26, # 脆弱 26
|
| | | BatObjState_27, # 阴咒 27
|
| | | ) = range(1 + 27)
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | |
| | | Def_PDict_HeroBook = "HeroBook_%s" # 武将图鉴激活等级,参数(武将ID) cccbbba a-初始激活状态1-英雄激活,2-初始图鉴激活; bbb-存星级图鉴激活等级;ccc-存突破图鉴激活等级
|
| | | Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
|
| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
|
| | | Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
|
| | |
|
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | |
| | | TriggerWay_UseSkillOverOne, # 使用技能后(多目标仅触发一次)20
|
| | | TriggerWay_AttackOverDirectOne, # 直接攻击后(除dot或buff外的攻击,多目标仅触发一次)21
|
| | | TriggerWay_BeAnyEffect, # 受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)22
|
| | | ) = range(1, 1 + 22)
|
| | | TriggerWay_BuffAddByOwner, # buff添加时(施法者触发) 23
|
| | | ) = range(1, 1 + 23)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | | SkillEff_MustHit = 7005 # 技能必命中
|
| | | SkillEff_ActionUseInvalid = 7006 # 行动时不可释放技能(可连击、反击、追击)
|
| | | SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
|
| | | SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
|
| | |
|
| | | (
|
| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|
| | |
| | | Def_RewardType_DailyTask, # 每日任务奖励 1
|
| | | Def_RewardType_LLMJLVUp, # 历练秘笈升级 2
|
| | | Def_RewardType_FamilyTaofaBox, # 公会讨伐领取宝箱奖励 3
|
| | | Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
|
| | | Def_RewardType_LineupRecommend, # 阵容推荐奖励 4
|
| | | Def_RewardType_LVAward, # 玩家等级奖励5
|
| | | Def_RewardType_XBXZ, # 仙宝寻主奖励6
|
| | | Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
|