hxp
2025-10-30 e65a33757a3ca9fad94f05f8309654585902d097
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -25,10 +25,7 @@
import ChPyNetSendPack
import NetPackCommon
import IpyGameDataPY
import PlayerSuccess
import PlayerMagicWeapon
import IPY_GameWorld
import OpenServerCampaign
import DataRecordPack
import PlayerWeekParty
@@ -357,7 +354,6 @@
def DoRuneSuccessLogic(curPlayer):
    #符印成就处理
    #清掉#镶嵌X枚X品质符印的成就信息
    PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune)
    totalLV = 0
    runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
    for holeNum in xrange(1, runeHoleCnt + 1):
@@ -371,11 +367,7 @@
        itemColor = itemData.GetItemColor()
        runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
        totalLV += runeItemPlusLV
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
    # 开服活动数据
    #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
    return
#// A5 66 符印分解 #tagCMRuneDecompose