| | |
| | | ("DWORD", "BookInitAddPer", 0),
|
| | | ("DWORD", "BookStarAddPer", 0),
|
| | | ("DWORD", "BookBreakLVAddPer", 0),
|
| | | ("list", "DismissReturnItems", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityBreak":(
|
| | |
| | | ("DWORD", "Quality", 1),
|
| | | ("DWORD", "AwakeLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("DWORD", "RebirthCostMoney", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityLV":(
|
| | |
| | |
|
| | | "ItemCompound":(
|
| | | ("WORD", "ID", 1),
|
| | | ("BYTE", "ComposeGroup", 0),
|
| | | ("list", "MakeID", 0),
|
| | | ("BYTE", "IsFirstSuccMakeJobItem", 0),
|
| | | ("list", "UnfixedItemID", 0),
|
| | | ("BYTE", "UnfixedItemCount", 0),
|
| | | ("list", "FixedItemID", 0),
|
| | |
| | | ("WORD", "SuccessRate", 0),
|
| | | ("WORD", "SuccessRateMax", 0),
|
| | | ("list", "SuccessRateIncrease", 0),
|
| | | ("BYTE", "AddonsCountMax", 0),
|
| | | ("char", "SysMark", 0),
|
| | | ("BYTE", "SysMarkParamType", 0),
|
| | | ),
|
| | |
| | | def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
|
| | | def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
|
| | | def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
|
| | | def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD |
| | | def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
|
| | | def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |
| | |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list |
| | | def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
|
| | | def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD |
| | | |
| | | # 品质武将升级表 |
| | | class IPY_HeroQualityLV(): |
| | |
| | | return |
| | | |
| | | def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
|
| | | def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
|
| | | def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
|
| | | def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
|
| | | def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
|
| | | def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
|
| | | def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
|
| | | def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
|
| | | def GetNeedMoney(self): return self.attrTuple[8] # 消耗铜钱 DWORD
|
| | | def GetSuccessRate(self): return self.attrTuple[9] # 成功率万分率 WORD
|
| | | def GetSuccessRateMax(self): return self.attrTuple[10] # 最大成功率万分率 WORD
|
| | | def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
|
| | | def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
|
| | | def GetSysMark(self): return self.attrTuple[13] # 提示mark char
|
| | | def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE |
| | | def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
|
| | | def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
|
| | | def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
|
| | | def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
|
| | | def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
|
| | | def GetNeedMoney(self): return self.attrTuple[6] # 消耗铜钱 DWORD
|
| | | def GetSuccessRate(self): return self.attrTuple[7] # 成功率万分率 WORD
|
| | | def GetSuccessRateMax(self): return self.attrTuple[8] # 最大成功率万分率 WORD
|
| | | def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
|
| | | def GetSysMark(self): return self.attrTuple[10] # 提示mark char
|
| | | def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE |
| | | |
| | | # 物品强化效果表 |
| | | class IPY_ItemPlus(): |