hxp
2025-08-08 e67b6768b97dd18a398334f210c3056fc233e146
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -24,11 +24,9 @@
import GameServerRefresh
import ShareDefine
import PlayerGameWallow
import Operate_PlayerBuyZhenQi
import PlayerSignDay
import PlayerCoin
import PlayerControl
import PlayerWorldAverageLv
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerOnlinePrize
@@ -96,6 +94,7 @@
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerFairyCeremony
import PlayerOfflineSupport
import PlayerNewFairyCeremony
import PlayerActHorsePetFeast
import PlayerFeastRedPacket
@@ -124,6 +123,7 @@
import PlayerBillboard
import PlayerViewCache
import PlayerMail
import PlayerHero
import datetime
import time
@@ -137,19 +137,14 @@
def DoLogic_OnDay(tick):
    GameWorld.Log("MapServer -> OnDay!")
    playerManager = GameWorld.GetPlayerManager()
    #处理所有玩家信件的onday事件, 把存在时间+1
    playerManager.ProcessAllPlayerMailOnDay()
    #副本OnDay事件响应
    FBLogic.OnDay(tick)
    
    #删除所有的任务发布
    missionPubManager = GameWorld.GetGameWorld().GetDBMissionPubManager()
    missionPubManager.Clear()
    #仙盟
    PlayerFamily.FamilyOnDay()
    
    PlayerOfflineSupport.OnDay()
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
        
@@ -352,10 +347,9 @@
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
    # 特殊时间点X点过天
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        PlayerHero.PlayerOnDay(curPlayer)
        # 资源找回
        PlayerRecover.RecoverOnDay(curPlayer)
        #购买次数清空
        Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer)
        # 世界boss
        BossHurtMng.OnDay(curPlayer)
        # 仙盟过天
@@ -1266,17 +1260,6 @@
    elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
    # 世界等级
    elif key == ShareDefine.Def_Notify_WorldKey_WorldAverageLv:
        if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
            gameWorldMgr.SetGameWorldDict(key, value) # 世界等级先更新再处理
            playerManager = GameWorld.GetPlayerManager()
            for index in xrange(playerManager.GetPlayerCount()):
                curPlayer = playerManager.GetPlayerByIndex(index)
                if not GameWorld.IsNormalPlayer(curPlayer):
                    continue
                PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
            
    #通用设置
    befValue = gameWorldMgr.GetGameWorldDictByKey(key)