hxp
2025-08-08 e67b6768b97dd18a398334f210c3056fc233e146
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -30,7 +30,7 @@
import time
class LineupHero():
    ## 阵容战斗武将,注意:同一个武将在不同阵容中可能属性不一样
    ## 阵容武将,注意:同一个武将在不同阵容中可能属性不一样
    
    def __init__(self):
        self.Clear()
@@ -39,10 +39,12 @@
    def Clear(self):
        self.itemIndex = 0
        self.heroID = 0
        self.skinID = 0
        self.posNum = 0
        self.heroBatAttrDict = {} # 武将的最终战斗属性字典, {attrID:value, ...}
        self.heroSkillIDList = [] # 武将拥有的技能ID列表 [skillID, ...]
        self.fightPower = 0 # 武将最终战力
        self.skillFightPower = 0 # 技能战力
        return
    
class Lineup():
@@ -61,7 +63,7 @@
        self.fightPower = 0 # 阵容总战力
        return
    
    def UpdLineup(self, heroItemDict, shapeType=0, refreshForce=False):
    def UpdLineup(self, heroItemDict, shapeType=0, refreshForce=False, syncLineup=True):
        '''变更阵容时更新
        @param heroItemDict: 武将背包索引信息  {itemIndex:posNum, ...}
        @param shapeType: 阵型
@@ -71,6 +73,8 @@
        self.heroItemDict = heroItemDict
        GameWorld.DebugLog("更新阵容: lineupID=%s,%s" % (self.lineupID, heroItemDict), self.playerID)
        self.RefreshLineupAttr(refreshForce)
        if syncLineup and self.olPlayer.curPlayer:
            PlayerHero.Sync_Lineup(self.olPlayer.curPlayer, self.lineupID)
        return
    
    def FreeLineupHero(self):
@@ -96,11 +100,14 @@
        return lineupHero
    
    def GetLineupHeroByID(self, heroID):
        lineupHero = None
        for posNum in self.lineupHeroDict.keys():
            lineup = self.GetLineupHero(posNum)
            if lineup.heroID == heroID:
                return lineup
        return
            lineupHero = self.GetLineupHero(posNum)
            if lineupHero.heroID == heroID:
                return lineupHero
        if False:
            lineupHero = LineupHero()
        return lineupHero
    
    def GetLineupInfo(self):
        ## 获取阵容信息,即要用到该阵容了,如战斗或者保存缓存信息等
@@ -147,7 +154,7 @@
        return
    
    def OnClear(self):
        self.mainFight.clear()
        self.mainFight.turnFight.clearFight()
        return
    
    def SetPlayer(self, curPlayer):
@@ -380,8 +387,9 @@
        # 获取其他绑定该阵容的功能,如红颜、灵兽等
        
        shapeType = lineShapeTypeDict.get(lineupID, 0)
        lineup.UpdLineup(heroItemDict, shapeType)
        lineup.UpdLineup(heroItemDict, shapeType, syncLineup=False)
        
    PlayerHero.Sync_Lineup(curPlayer)
    return
def doCalcAllAttr(curPlayer):
@@ -446,7 +454,15 @@
        star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
        breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
        awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
        skinIndex = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroSkin)
        
        skinID = 0
        skinIDList = heroIpyData.GetSkinIDList()
        if skinIndex < 0 or skinIndex >= len(skinIDList):
            skinID = skinIDList[skinIndex]
        elif skinIDList:
            skinID = skinIDList[0]
        InitAddPer += qualityIpyData.GetInitAddPer()
        LVAddPer += qualityIpyData.GetLVAddPer() * heroLV
        BreakLVAddPer += qualityIpyData.GetBreakLVAddPer() * breakLV
@@ -458,6 +474,7 @@
        lineupHero.itemIndex = itemIndex
        lineupHero.posNum = posNum
        lineupHero.heroID = heroID
        lineupHero.skinID = skinID
        lineupHero.heroBatAttrDict = {}
        lineupHero.heroSkillIDList = []
        lineupHero.fightPower = 0
@@ -674,23 +691,44 @@
            else:
                attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict)
            #GameWorld.DebugLog("    attrID=%s,attrValue=%s,attrParamDict=%s" % (attrID, attrValue, attrParamDict))
            lineupHero.heroBatAttrDict[attrID] = attrValue
            
            attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
            attrName = attrIpyData.GetParameter() if attrIpyData else "%s" % attrID
            fightPowerParamDict[attrName] = attrValue
            if attrValue:
                lineupHero.heroBatAttrDict[attrID] = attrValue
                logAttrDict["%s-%s" % (attrID, attrName)] = attrValue
                
        # 计算战力
        fightPower = FormulaControl.Eval("fightPowerFormula", fightPowerFormula, fightPowerParamDict)
        skillFightPower = 0
        GameWorld.DebugLog("    fightPower=%s,heroSkillIDList=%s" % (fightPower, lineupHero.heroSkillIDList))
        skillTypeIDDict = {}
        for skillID in lineupHero.heroSkillIDList:
            skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
            skillData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
            if not skillData:
                continue
            skillTypeID = skillData.GetSkillTypeID()
            if skillTypeID not in skillTypeIDDict:
                skillTypeIDDict[skillTypeID] = skillData
            else:
                befSkillData = skillTypeIDDict[skillTypeID]
                befSkillID = befSkillData.GetSkillID()
                if befSkillID >= skillID:
                    continue
                skillTypeIDDict[skillTypeID] = skillData
        skillFightPower = 0
        lineupHero.heroSkillIDList = []
        for skillData in skillTypeIDDict.values():
            skillID = skillData.GetSkillID()
            lineupHero.heroSkillIDList.append(skillID)
            skillFightPower += skillData.GetFightPower()
        GameWorld.DebugLog("    skillFightPower=%s,heroSkillIDList=%s" % (skillFightPower, lineupHero.heroSkillIDList))
        # 最终战力
        fightPowerTotal = fightPower + skillFightPower
        lineupHero.skillFightPower = skillFightPower
        lineupHero.fightPower = fightPowerTotal
        lineupFightPower += fightPowerTotal