| | |
| | | import PlayerFamilyRedPacket
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| | | import PlayerGatherSoul
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| | | import IpyGameDataPY
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| | | import EventShell
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| | | import PyGameData
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| | | import EventReport
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| | |
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| | |
| | | import Operate_EquipWash
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| | | import PlayerFeastRedPacket
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| | | import PlayerDogz
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| | | import QuestCommon
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| | | import DataRecordPack
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| | |
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| | |
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| | |
| | | SetSuccFinish(curPlayer, succID, 0)
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| | |
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| | | Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步
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| | | EventShell.EventRespons_SuccessFinish(curPlayer, succID)
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| | |
|
| | | return
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| | |
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| | |
| | | if finishTime > 0 or GetSuccHasGot(curPlayer, succID):
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| | | continue
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| | | SetSuccFinishValue(curPlayer, succType, condition, 0)
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| | | return
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| | |
|
| | | def DoEquipSuccessLogic(curPlayer, classLV):
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| | | #玩家当前可装备的装备类型
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| | | |
| | | ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'ClassLV':classLV}, True)
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| | | if not ipyDataList:
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| | | return
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| | | |
| | | placeCountDict, colorCountDict, suitCountDict = {}, {}, {}
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| | | playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
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| | | for ipyData in ipyDataList:
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| | | equipIndex = ipyData.GetGridIndex()
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| | | curEquip = playerEquip.GetAt(equipIndex)
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| | | if curEquip.IsEmpty():
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| | | continue
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| | | itemPlace = curEquip.GetEquipPlace()
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| | | |
| | | # 套装、颜色 成就 统计基础部位
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| | | if itemPlace in ChConfig.EquipPlace_Base:
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| | | itemColor = curEquip.GetItemColor()
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| | | colorConditionKey = (classLV, itemColor)
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| | | colorCountDict[colorConditionKey] = colorCountDict.get(colorConditionKey, 0) + 1
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| | | |
| | | # 统计套装数
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| | | if curEquip.GetSuiteID():
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| | | suitConditionKey = (classLV, )
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| | | suitCountDict[suitConditionKey] = suitCountDict.get(suitConditionKey, 0) + 1
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| | | |
| | | # 部位 成就 统计特殊部位
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| | | elif itemPlace in ChConfig.EquipPlace_Special:
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| | | placeConditionKey = (classLV, itemPlace)
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| | | placeCountDict[placeConditionKey] = placeCountDict.get(placeConditionKey, 0) + 1
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| | | |
| | | # 更新成就
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| | | #GameWorld.DebugLog("装备阶部位成就数据: classLV=%s,placeCountDict=%s" % (classLV, placeCountDict))
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| | | UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipPlace, placeCountDict)
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| | | |
| | | #GameWorld.DebugLog("装备阶颜色成就数据: classLV=%s,colorCountDict=%s" % (classLV, colorCountDict))
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| | | UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipColorItem, colorCountDict)
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| | | |
| | | #GameWorld.DebugLog("装备阶套装成就数据: classLV=%s,suitCountDict=%s" % (classLV, suitCountDict))
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| | | UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipSuit, suitCountDict)
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| | | return
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| | |
|
| | | def UpdateSuccessProgressByConditions(curPlayer, successType, conditionCountDict):
|