hxp
2025-08-08 e67b6768b97dd18a398334f210c3056fc233e146
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -31,7 +31,6 @@
import PlayerFamilyRedPacket
import PlayerGatherSoul
import IpyGameDataPY
import EventShell
import PyGameData
import EventReport
@@ -44,7 +43,6 @@
import Operate_EquipWash
import PlayerFeastRedPacket
import PlayerDogz
import QuestCommon
import DataRecordPack
@@ -85,7 +83,6 @@
        SetSuccFinish(curPlayer, succID, 0)
        
        Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步
        EventShell.EventRespons_SuccessFinish(curPlayer, succID)
        
    return 
@@ -398,49 +395,6 @@
        if finishTime > 0 or GetSuccHasGot(curPlayer, succID):
            continue
        SetSuccFinishValue(curPlayer, succType, condition, 0)
    return
def DoEquipSuccessLogic(curPlayer, classLV):
    #玩家当前可装备的装备类型
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'ClassLV':classLV}, True)
    if not ipyDataList:
        return
    placeCountDict, colorCountDict, suitCountDict = {}, {}, {}
    playerEquip = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    for ipyData in ipyDataList:
        equipIndex = ipyData.GetGridIndex()
        curEquip = playerEquip.GetAt(equipIndex)
        if curEquip.IsEmpty():
            continue
        itemPlace = curEquip.GetEquipPlace()
        # 套装、颜色 成就 统计基础部位
        if itemPlace in ChConfig.EquipPlace_Base:
            itemColor = curEquip.GetItemColor()
            colorConditionKey = (classLV, itemColor)
            colorCountDict[colorConditionKey] = colorCountDict.get(colorConditionKey, 0) + 1
            # 统计套装数
            if curEquip.GetSuiteID():
                suitConditionKey = (classLV, )
                suitCountDict[suitConditionKey] = suitCountDict.get(suitConditionKey, 0) + 1
        # 部位 成就 统计特殊部位
        elif itemPlace in ChConfig.EquipPlace_Special:
            placeConditionKey = (classLV, itemPlace)
            placeCountDict[placeConditionKey] = placeCountDict.get(placeConditionKey, 0) + 1
    # 更新成就
    #GameWorld.DebugLog("装备阶部位成就数据: classLV=%s,placeCountDict=%s" % (classLV, placeCountDict))
    UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipPlace, placeCountDict)
    #GameWorld.DebugLog("装备阶颜色成就数据: classLV=%s,colorCountDict=%s" % (classLV, colorCountDict))
    UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipColorItem, colorCountDict)
    #GameWorld.DebugLog("装备阶套装成就数据: classLV=%s,suitCountDict=%s" % (classLV, suitCountDict))
    UpdateSuccessProgressByConditions(curPlayer, ShareDefine.SuccType_EquipSuit, suitCountDict)
    return
def UpdateSuccessProgressByConditions(curPlayer, successType, conditionCountDict):