ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5023.py
@@ -18,12 +18,13 @@
import TurnBuff
import GameWorld
import TurnSkill
import TurnPassive
import ChConfig
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    buffState = curEffect.GetEffectValue(0)
    needLayers = curEffect.GetEffectValue(1) # 达到多少层时才消耗
    delLayers = curEffect.GetEffectValue(2) # 扣除层数
    exSkillID = curEffect.GetEffectValue(3) # 释放技能ID
    exSkillID = curEffect.GetEffectValue(2) # 释放技能ID
    if not buffState or not needLayers:
        return
    
@@ -31,12 +32,16 @@
    if not curBuff:
        return
    buffLayers = curBuff.GetLayer()
    reduecLayer = TurnPassive.GetTriggerEffectValue(turnFight, batObj, tagObj, ChConfig.PassiveEff_ReduceLayer5023, connSkillTypeID=curBuff.GetSkillTypeID(), reduceBuffState=buffState)
    if reduecLayer:
        needLayers = max(0, needLayers - reduecLayer)
        GameWorld.DebugLogEx("减少5023效果所需消耗的buff层级! buffState=%s,reduecLayer=%s,needLayers=%s", buffState, reduecLayer, needLayers)
    if buffLayers < needLayers:
        GameWorld.DebugLog("buff状态层数不足不触发! buffState=%s,buffLayers=%s < %s" % (buffState, buffLayers, needLayers))
        GameWorld.DebugLogEx("buff状态层数不足不触发! buffState=%s,buffLayers=%s < %s", buffState, buffLayers, needLayers)
        return
    updLayer = buffLayers - delLayers
    GameWorld.DebugLog("扣除buff层释放技能: buffState=%s,buffLayers=%s,delLayers=%s" % (buffState, buffLayers, delLayers))
    if delLayers:
    updLayer = buffLayers - needLayers
    GameWorld.DebugLogEx("消耗buff层释放技能: buffState=%s,buffLayers=%s,delLayers=%s,updLayer=%s", buffState, buffLayers, needLayers, updLayer)
        TurnBuff.DoBuffLayerChange(turnFight, batObj, curBuff, updLayer, connSkill)
        
    if exSkillID: