ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -394,6 +394,35 @@
                        ("list", "AttrValue", 0),
                        ),
                "EquipColor":(
                        ("BYTE", "ItemColor", 1),
                        ("DWORD", "MoneyBase", 0),
                        ("DWORD", "AtkStep", 0),
                        ("DWORD", "DefStep", 0),
                        ("DWORD", "HPStep", 0),
                        ("list", "AttrLibCntList", 0),
                        ("list", "AttrRange", 0),
                        ("dict", "AttrRangeDict", 0),
                        ),
                "EquipPlace":(
                        ("BYTE", "EquipPlace", 1),
                        ("float", "BaseAttrProportion", 0),
                        ("list", "AttrLib1", 0),
                        ("list", "AttrLib2", 0),
                        ("list", "AttrLib3", 0),
                        ),
                "AppointItem":(
                        ("DWORD", "ID", 1),
                        ("BYTE", "CancelUseLimit", 0),
                        ("WORD", "ItemLV", 0),
                        ("list", "BaseAttrID", 0),
                        ("list", "BaseAttrValue", 0),
                        ("list", "LegendAttrID", 0),
                        ("list", "LegendAttrValue", 0),
                        ),
                "EquipLegendAttrCount":(
                        ("BYTE", "ItemType", 1),
                        ("BYTE", "ItemColor", 1),
@@ -662,7 +691,6 @@
                "PlayerLV":(
                        ("WORD", "LV", 1),
                        ("DWORD", "ExpPoint", 0),
                        ("DWORD", "Exp", 0),
                        ("BYTE", "TalentPoint", 0),
                        ("DWORD", "ReExp", 0),
@@ -1117,13 +1145,6 @@
                        ("dict", "ItemID", 0),
                        ("WORD", "Price", 0),
                        ("WORD", "OldPrice", 0),
                        ),
                "AppointItem":(
                        ("DWORD", "ID", 1),
                        ("BYTE", "CancelUseLimit", 0),
                        ("list", "LegendAttrID", 0),
                        ("list", "LegendAttrValue", 0),
                        ),
                "AuctionItem":(
@@ -2785,7 +2806,6 @@
                        ("DWORD", "LVUPNeedMoney", 0),
                        ("DWORD", "LVUPNeedTime", 0),
                        ("list", "EquipColorRateList", 0),
                        ("list", "ExAwardItemRateList", 0),
                        ),
                }
@@ -3349,6 +3369,50 @@
    def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
    def GetAttrValue(self): return self.attrTuple[2] # 属性值 list
# 装备品质表
class IPY_EquipColor():
    def __init__(self):
        self.attrTuple = None
        return
    def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
    def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
    def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
    def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
    def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
    def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
    def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
    def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
# 装备部位表
class IPY_EquipPlace():
    def __init__(self):
        self.attrTuple = None
        return
    def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE
    def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float
    def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list
    def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list
    def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list
# 定制属性表
class IPY_AppointItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # 定制ID DWORD
    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
    def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD
    def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list
    def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list
    def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
    def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
# 装备传奇属性条数表
class IPY_EquipLegendAttrCount():
    
@@ -3768,35 +3832,34 @@
        return
        
    def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD
    def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD
    def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
    def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE
    def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD
    def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD
    def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD
    def GetReDef(self): return self.attrTuple[7] # 防御 DWORD
    def GetReHit(self): return self.attrTuple[8] # 命中 DWORD
    def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD
    def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD
    def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD
    def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD
    def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD
    def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD
    def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD
    def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD
    def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD
    def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD
    def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD
    def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD
    def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD
    def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD
    def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD
    def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD
    def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD
    def GetRePotionCD(self): return self.attrTuple[26] # ѪƿCD DWORD
    def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD
    def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD
    def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD
    def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
    def GetTalentPoint(self): return self.attrTuple[2] # 等级获得的天赋点 BYTE
    def GetReExp(self): return self.attrTuple[3] # 等级经验效率(second) DWORD
    def GetReMaxHP(self): return self.attrTuple[4] # 生命 DWORD
    def GetReAtk(self): return self.attrTuple[5] # 攻击 DWORD
    def GetReDef(self): return self.attrTuple[6] # 防御 DWORD
    def GetReHit(self): return self.attrTuple[7] # 命中 DWORD
    def GetReMiss(self): return self.attrTuple[8] # 闪避 DWORD
    def GetReAtkSpeed(self): return self.attrTuple[9] # 攻速 DWORD
    def GetReSkillAtkRate(self): return self.attrTuple[10] # 技能伤害比例 DWORD
    def GetReDamagePer(self): return self.attrTuple[11] # 增加伤害 DWORD
    def GetReDamReduce(self): return self.attrTuple[12] # 减少伤害 DWORD
    def GetReIgnoreDefRate(self): return self.attrTuple[13] # 无视防御比例 DWORD
    def GetReLuckyHitRate(self): return self.attrTuple[14] # 会心一击率 DWORD
    def GetReLuckyHit(self): return self.attrTuple[15] # 会心一击伤害 DWORD
    def GetReBleedDamage(self): return self.attrTuple[16] # 流血伤害增加 DWORD
    def GetReIceAtk(self): return self.attrTuple[17] # 真实伤害 DWORD
    def GetReIceDef(self): return self.attrTuple[18] # 真实抵御 DWORD
    def GetRePetAtk(self): return self.attrTuple[19] # 灵宠攻击 DWORD
    def GetRePetSkillAtkRate(self): return self.attrTuple[20] # 灵宠技能 DWORD
    def GetRePetDamPer(self): return self.attrTuple[21] # 灵宠伤害增加 DWORD
    def GetReFinalHurt(self): return self.attrTuple[22] # 固定伤害增加 DWORD
    def GetReFinalHurtReduce(self): return self.attrTuple[23] # 固定伤害减少 DWORD
    def GetRePotionReply(self): return self.attrTuple[24] # 血瓶恢复量 DWORD
    def GetRePotionCD(self): return self.attrTuple[25] # ѪƿCD DWORD
    def GetAttackEff(self): return self.attrTuple[26] # 挂机效率 DWORD
    def GetReFightPower(self): return self.attrTuple[27] # 战斗力 DWORD
    def GetIceLodeFightPower(self): return self.attrTuple[28] # 冰晶矿脉扫荡战斗力 DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -4368,18 +4431,6 @@
    def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict
    def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
    def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
# 定制物品表
class IPY_AppointItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD
    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
    def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list
    def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list
# 拍卖物品表
class IPY_AuctionItem():
@@ -6971,7 +7022,6 @@
    def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
    def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetExAwardItemRateList(self): return self.attrTuple[4] # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...] list
def Log(msg, playerID=0, par=0):
@@ -7068,6 +7118,9 @@
        self.__LoadFileData("ItemPlusMaster", onlyCheck)
        self.__LoadFileData("ItemPlusMax", onlyCheck)
        self.__LoadFileData("RoleEquipStars", onlyCheck)
        self.__LoadFileData("EquipColor", onlyCheck)
        self.__LoadFileData("EquipPlace", onlyCheck)
        self.__LoadFileData("AppointItem", onlyCheck)
        self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
        self.__LoadFileData("EquipLegendAttrType", onlyCheck)
        self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
@@ -7127,7 +7180,6 @@
        self.__LoadFileData("ContineSignAward", onlyCheck)
        self.__LoadFileData("SignAward", onlyCheck)
        self.__LoadFileData("VIPAward", onlyCheck)
        self.__LoadFileData("AppointItem", onlyCheck)
        self.__LoadFileData("AuctionItem", onlyCheck)
        self.__LoadFileData("VipPrivilege", onlyCheck)
        self.__LoadFileData("Store", onlyCheck)
@@ -7805,6 +7857,27 @@
        self.CheckLoadData("RoleEquipStars")
        return self.ipyRoleEquipStarsCache[index]
    def GetEquipColorCount(self):
        self.CheckLoadData("EquipColor")
        return self.ipyEquipColorLen
    def GetEquipColorByIndex(self, index):
        self.CheckLoadData("EquipColor")
        return self.ipyEquipColorCache[index]
    def GetEquipPlaceCount(self):
        self.CheckLoadData("EquipPlace")
        return self.ipyEquipPlaceLen
    def GetEquipPlaceByIndex(self, index):
        self.CheckLoadData("EquipPlace")
        return self.ipyEquipPlaceCache[index]
    def GetAppointItemCount(self):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemLen
    def GetAppointItemByIndex(self, index):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemCache[index]
    def GetEquipLegendAttrCountCount(self):
        self.CheckLoadData("EquipLegendAttrCount")
        return self.ipyEquipLegendAttrCountLen
@@ -8217,13 +8290,6 @@
    def GetVIPAwardByIndex(self, index):
        self.CheckLoadData("VIPAward")
        return self.ipyVIPAwardCache[index]
    def GetAppointItemCount(self):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemLen
    def GetAppointItemByIndex(self, index):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemCache[index]
    def GetAuctionItemCount(self):
        self.CheckLoadData("AuctionItem")