ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -37,16 +37,22 @@
        return []
    return ret
def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False, refreshTimeLayer=True):
    '''拷贝buff数据,不含目标buffID、归属,并刷新时间
    @param refreshTimeLayer: 刷新剩余时间、层级
    '''
    skillData = curBuff.GetSkillData()
    curBuff.SetCalcTime(turnFight.getTimeline())
    curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
    curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
    curBuff.SetAddTiming(curBatObj.GetTiming())
    if refreshTimeLayer:
        curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
        curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
    else:
        curBuff.SetRemainTime(tagBuff.GetRemainTime())
        curBuff.SetLayer(tagBuff.GetLayer())
    curBuff.SetValue1(tagBuff.GetValue1())
    curBuff.SetValue2(tagBuff.GetValue2())
    curBuff.SetValue3(tagBuff.GetValue3())
    curBuff.SetIsCopy(1)
    GameWorld.DebugLog("    拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s" 
                       % (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(), 
                          [curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()]))
@@ -81,18 +87,27 @@
        buffOwner = batObj
    ownerID = buffOwner.GetID()
    
    skillType = buffSkill.GetSkillType()
    #无敌免疫持续减益buff、控制类buff
    if buffSkill.GetSkillType() in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
    if skillType in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
        and batObj.CheckInState(ChConfig.BatObjState_Wudi):
        GameWorld.DebugLog("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" 
                           % (curID, skillID, ownerID, relatedSkillID))
        return
    
    #被动触发免疫控制buff
    if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Action:
    if skillType == ChConfig.Def_SkillType_Action:
        if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
            GameWorld.DebugLog("血量低于百分x时免疫控制buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,hp:%s/%s" 
                               % (curID, skillID, ownerID, relatedSkillID, batObj.GetHP(), batObj.GetMaxHP()))
            return
    #光环技能,默认施法者身上也必须有,时长与施法者身上的同步
    haloSrcBuff = None # 光源buff
    if skillType == ChConfig.Def_SkillType_Halo and ownerID != curID:
        haloSrcBuff = buffOwner.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
        if not haloSrcBuff:
            GameWorld.ErrLog("添加光环技能时找不到光源! skillID=%s,ownerID=%s" % (skillID, ownerID))
            return
        
    buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
@@ -174,20 +189,23 @@
                GameWorld.DebugLog("        默认覆盖")
                
            # 重置回合、CD、值等
            buff.SetCalcTime(turnFight.getTimeline())
            buff.SetAddTiming(batObj.GetTiming())
            buff.SetRemainTime(buffSkill.GetLastTime())
            buff.SetLayer(updLayerCnt)
            buff.SetBuffValueList(buffValueList)
            buff.ResetEffectValueEx()
            if afterLogic and bySkill:
                bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
            elif isSync:
                SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
                
            if nowLayerCnt != updLayerCnt:
                RefreshBuffEffect(turnFight, batObj, buff, False)
            RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=2)
            return buff
        
    return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
    newBuff = __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
    if skillType == ChConfig.Def_SkillType_Halo and newBuff:
        __addHaloBuffEffObjID(curID, newBuff, skillID, ownerID, haloSrcBuff)
    return newBuff
def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0, isSync=True):
    curID = batObj.GetID()
@@ -199,11 +217,12 @@
    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
    ownerID = buffOwner.GetID()
    buffID = buff.GetBuffID()
    timing = batObj.GetTiming()
    
    GameWorld.DebugLog("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s"
                       % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
    GameWorld.DebugLog("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s"
                       % (buffID, skillID, ownerID, relatedSkillID, timing), curID)
    buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
    buff.SetOwnerID(ownerID)
    buff.SetCalcTime(turnFight.getTimeline())
    buff.SetRemainTime(buffSkill.GetLastTime())
    buff.SetLayer(setLayerCnt)
    buff.SetBuffValueList(buffValueList)
@@ -216,11 +235,13 @@
    elif isSync:
        SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
        
    RefreshBuffEffect(turnFight, batObj, buff, True)
    RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=1)
    return buff
def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False):
def RefreshBuffEffect(turnFight, batObj, curBuff, buffSkill=None, buffOwner=None, refreshType=0):
    ## 刷新buff效果
    # @param buffSkill: 添加该buff时对应的buff技能ID,可能为None,如非添加时的刷新
    # @param refreshType: 0-普通刷新;1-新添加刷新;2-覆盖刷新
    
    isRefreshAttr = False # 是否刷属性
    
@@ -234,15 +255,72 @@
            continue
        
        if curEffect.GetTriggerWay():
            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and isNewBuff:
            if curEffect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf] and refreshType == 1:
                passiveEffMgr.AddBuffPassiveEffect(curBuff, skillData, curEffect)
                
        elif effectID in ChConfig.AttrIDList:
            isRefreshAttr = True
            
    if refreshType and buffSkill and buffOwner:
        TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, connSkill=buffSkill, connBuff=curBuff)
    if isRefreshAttr:
        RefreshBuffAttr(batObj)
        
    return
def __addHaloBuffEffObjID(curID, newBuff, skillID, ownerID, haloSrcBuff):
    ## 添加光环buff有效的目标ID,添加光环buff时添加,不移除,由光源管理移除(光源武将死亡时删除)
    if curID == ownerID:
        newBuff.AddHaloObjID(curID) # 光源直接添加目标
        return
    haloSrcBuff.AddHaloObjID(curID) # 光源先添加新目标
    haloObjIDList = haloSrcBuff.GetHaloObjIDList()
    newBuff.SetHaloObjIDList(haloObjIDList) # 新buff直接同步设置为光源有效目标
    batObjMgr = BattleObj.GetBatObjMgr()
    for haloObjID in haloObjIDList:
        if haloObjID in [ownerID, curID]:
            continue
        haloObj = batObjMgr.getBatObj(haloObjID)
        if not haloObj:
            continue
        haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
        if not haloBuff:
            continue
        haloBuff.SetHaloObjIDList(haloObjIDList) # 除光源及新加入的直接同步最新的有效目标
    return
def SetBuffRemainTime(turnFight, batObj, curBuff, remainTime):
    if remainTime <= 0:
        DoBuffDel(turnFight, batObj, curBuff)
        return
    buffObjID = batObj.GetID()
    ownerID = curBuff.GetOwnerID()
    skillData = curBuff.GetSkillData()
    skillID = skillData.GetSkillID()
    skillType = skillData.GetSkillType()
    curBuff.SetRemainTime(remainTime)
    SyncBuffRefresh(turnFight, batObj, curBuff)
    if skillType == ChConfig.Def_SkillType_Halo and ownerID == buffObjID:
        haloObjIDList = curBuff.GetHaloObjIDList()
        GameWorld.DebugLog("光环buff回合变更同步其他有效目标该光环: skillID=%s,ownerID=%s,haloObjIDList=%s" % (skillID, ownerID, haloObjIDList))
        batObjMgr = BattleObj.GetBatObjMgr()
        for haloObjID in haloObjIDList:
            if haloObjID == buffObjID:
                continue
            haloObj = batObjMgr.getBatObj(haloObjID)
            if not haloObj:
                continue
            haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
            if not haloBuff:
                continue
            haloBuff.SetRemainTime(remainTime)
            SyncBuffRefresh(turnFight, haloObj, haloBuff)
    return
def DoBuffLayerChange(turnFight, batObj, curBuff, updLayer, relatedSkill=None):
@@ -251,7 +329,7 @@
        curBuff.SetLayer(updLayer)
        relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
        SyncBuffRefresh(turnFight, batObj, curBuff, relatedSkillID)
        RefreshBuffEffect(turnFight, batObj, curBuff, False)
        RefreshBuffEffect(turnFight, batObj, curBuff)
        return
    DoBuffDel(turnFight, batObj, curBuff, relatedSkill)
    return
@@ -276,7 +354,10 @@
    buffObjID = batObj.GetID()
    buffMgr = batObj.GetBuffManager()
    buffID = curBuff.GetBuffID()
    ownerID = curBuff.GetOwnerID()
    skillData = curBuff.GetSkillData()
    skillID = skillData.GetSkillID()
    skillType = skillData.GetSkillType()
    
    # 先删除buff再触发其他内容,防止当前要删除的buff影响后续触发的内容,如无敌buff等,理论上触发的后续内容无敌buff不应该再生效
    curBuffState = skillData.GetCurBuffState()
@@ -314,6 +395,21 @@
        
    if isRefreshAttr:
        RefreshBuffAttr(batObj)
    if skillType == ChConfig.Def_SkillType_Halo and ownerID == buffObjID:
        haloObjIDList = curBuff.GetHaloObjIDList()
        GameWorld.DebugLog("光环buff删除同步删除其他有效目标该光环: skillID=%s,ownerID=%s,haloObjIDList=%s" % (skillID, ownerID, haloObjIDList))
        batObjMgr = BattleObj.GetBatObjMgr()
        for haloObjID in haloObjIDList:
            if haloObjID == buffObjID:
                continue
            haloObj = batObjMgr.getBatObj(haloObjID)
            if not haloObj:
                continue
            haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
            if not haloBuff:
                continue
            DoBuffDel(turnFight, haloObj, haloBuff, relatedSkill, afterLogic, tagObj)
    return
def DoBuffDelAfterLogicOver(turnFight, buffObjID, curBuff, relatedSkill):
@@ -323,16 +419,16 @@
    ObjPool.GetPoolMgr().release(curBuff)
    return
def DoBuffProcess(turnFight, batObj, curBuff):
def DoBuffProcess(turnFight, batObj, curBuff, **kwargs):
    skillData = curBuff.GetSkillData()
    if not skillData.GetAtkType():
        return
    callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
    if callFunc:
        callFunc(turnFight, batObj, curBuff)
        callFunc(turnFight, batObj, curBuff, **kwargs)
    return
    
def RefreshBuffAttr(batObj):
def RefreshBuffAttr(batObj, isInit=False):
    ''' 刷新buff属性,如果有涉及到buff属性变更的,只能全部buff重新刷
    '''
    
@@ -345,40 +441,66 @@
    GameWorld.DebugLog("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s" 
                       % (objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict))
    
    skbufAttrDict = {}
    # 属性技能
    skillAttrDict = {}
    skillManager = batObj.GetSkillManager()
    for index in range(0, skillManager.GetSkillCount()):
        curSkill = skillManager.GetSkillByIndex(index)
        if not curSkill:
            continue
        for eIndex in range(curSkill.GetEffectCount()):
            effect = curSkill.GetEffect(eIndex)
            effID = effect.GetEffectID()
            if effID not in ChConfig.AttrIDList:
                continue
            if effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
                # 技能时仅技能有效
                continue
            attrID = effID
            attrValue = effect.GetEffectValue(0)
            calcType = effect.GetEffectValue(1)
            if calcType == 2: # 减少,其他默认增加
                attrValue = -attrValue
            skillAttrDict[attrID] = skillAttrDict.get(attrID, 0) + attrValue
            skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
    skillAttrDict and GameWorld.DebugLog("    skillAttrDict=%s" % skillAttrDict)
    # buff
    buffAttrDict = {} # buff属性 {attrID:value, } value可能是负值
    buffsAttrDict = {} # buff属性 {attrID:value, } value可能是负值
    buffMgr = batObj.GetBuffManager()
    for index in range(buffMgr.GetBuffCount()):
        buff = buffMgr.GetBuffByIndex(index)
        layer = max(1, buff.GetLayer())
        skillData = buff.GetSkillData()
        atkType = skillData.GetAtkType()
        if atkType:
            callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "CalcBuffAttrEx"))
            if callFunc:
                callFunc(batObj, buff, skillData, layer, buffAttrDict)
        for eIndex in range(skillData.GetEffectCount()):
            effect = skillData.GetEffect(eIndex)
            effID = effect.GetEffectID()
            if effID not in ChConfig.AttrIDList:
                continue
            if effect.GetTriggerSrc() and effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
                # buff时,不配默认有效,或仅buff有效
                continue
            attrID = effID
            attrValue = effect.GetEffectValue(0) * layer
            attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
            calcType = effect.GetEffectValue(1)
            if calcType == 2: # 减少,其他默认增加
                attrValue = -attrValue
            buffAttrDict[attrID] = buffAttrDict.get(attrID, 0) + attrValue
            buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
            skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
            
    GameWorld.DebugLog("    buffAttrDict=%s" % buffAttrDict)
    buffsAttrDict and GameWorld.DebugLog("    buffsAttrDict=%s" % buffsAttrDict)
    GameWorld.DebugLog("    skbufAttrDict=%s" % skbufAttrDict)
    
    objID = batObj.GetID()
    # 先计算百分比加成或降低的
    perIDList = ChConfig.AttrPerDict.values()
    for attrID, attrPerID in ChConfig.AttrPerDict.items():
        if attrPerID not in buffAttrDict:
        if attrPerID not in skbufAttrDict:
            continue
        attrPerValue = buffAttrDict[attrPerID] # 可能是负值
        attrPerValue = skbufAttrDict[attrPerID] # 可能是负值
        attrValue = batObj.GetBatAttrValue(attrID, False)
        if attrValue <= 0:
            continue
@@ -388,7 +510,7 @@
        GameWorld.DebugLog("    attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue))
        
    # 再累加非百分比的固定值
    for attrID, addValue in buffAttrDict.items():
    for attrID, addValue in skbufAttrDict.items():
        if attrID in perIDList:
            continue
        attrValue = batObj.GetBatAttrValue(attrID, False)
@@ -400,15 +522,17 @@
    aftHP = batObj.GetHP()
    aftMaxHP = batObj.GetMaxHP()
    if aftMaxHP != befMaxHP:
        batObj.SetMaxHP(aftMaxHP, True)
        isNotify = not isInit
        batObj.SetMaxHP(aftMaxHP, isNotify)
        if befHP and aftMaxHP > befMaxHP:
            aftHP += (aftMaxHP - befMaxHP)
            batObj.SetHP(aftHP, True)
            batObj.SetHP(aftHP, isNotify)
    GameWorld.DebugLog("    befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP))
    GameWorld.DebugLog("    最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict()))
    return
def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):
    ## @param curBatObj: 该buff的持有者,即在谁身上
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
    clientPack.ObjID = curBatObj.GetID()
    clientPack.BuffID = curBuff.GetBuffID()