ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -87,18 +87,27 @@
        buffOwner = batObj
    ownerID = buffOwner.GetID()
    
    skillType = buffSkill.GetSkillType()
    #无敌免疫持续减益buff、控制类buff
    if buffSkill.GetSkillType() in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
    if skillType in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
        and batObj.CheckInState(ChConfig.BatObjState_Wudi):
        GameWorld.DebugLog("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" 
                           % (curID, skillID, ownerID, relatedSkillID))
        return
    
    #被动触发免疫控制buff
    if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Action:
    if skillType == ChConfig.Def_SkillType_Action:
        if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
            GameWorld.DebugLog("血量低于百分x时免疫控制buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,hp:%s/%s" 
                               % (curID, skillID, ownerID, relatedSkillID, batObj.GetHP(), batObj.GetMaxHP()))
            return
    #光环技能,默认施法者身上也必须有,时长与施法者身上的同步
    haloSrcBuff = None # 光源buff
    if skillType == ChConfig.Def_SkillType_Halo and ownerID != curID:
        haloSrcBuff = buffOwner.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
        if not haloSrcBuff:
            GameWorld.ErrLog("添加光环技能时找不到光源! skillID=%s,ownerID=%s" % (skillID, ownerID))
            return
        
    buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
@@ -193,7 +202,10 @@
            RefreshBuffEffect(turnFight, batObj, buff, buffSkill, buffOwner, refreshType=2)
            return buff
        
    return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
    newBuff = __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
    if skillType == ChConfig.Def_SkillType_Halo and newBuff:
        __addHaloBuffEffObjID(curID, newBuff, skillID, ownerID, haloSrcBuff)
    return newBuff
def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0, isSync=True):
    curID = batObj.GetID()
@@ -257,6 +269,60 @@
        
    return
def __addHaloBuffEffObjID(curID, newBuff, skillID, ownerID, haloSrcBuff):
    ## 添加光环buff有效的目标ID,添加光环buff时添加,不移除,由光源管理移除(光源武将死亡时删除)
    if curID == ownerID:
        newBuff.AddHaloObjID(curID) # 光源直接添加目标
        return
    haloSrcBuff.AddHaloObjID(curID) # 光源先添加新目标
    haloObjIDList = haloSrcBuff.GetHaloObjIDList()
    newBuff.SetHaloObjIDList(haloObjIDList) # 新buff直接同步设置为光源有效目标
    batObjMgr = BattleObj.GetBatObjMgr()
    for haloObjID in haloObjIDList:
        if haloObjID in [ownerID, curID]:
            continue
        haloObj = batObjMgr.getBatObj(haloObjID)
        if not haloObj:
            continue
        haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
        if not haloBuff:
            continue
        haloBuff.SetHaloObjIDList(haloObjIDList) # 除光源及新加入的直接同步最新的有效目标
    return
def SetBuffRemainTime(turnFight, batObj, curBuff, remainTime):
    if remainTime <= 0:
        DoBuffDel(turnFight, batObj, curBuff)
        return
    buffObjID = batObj.GetID()
    ownerID = curBuff.GetOwnerID()
    skillData = curBuff.GetSkillData()
    skillID = skillData.GetSkillID()
    skillType = skillData.GetSkillType()
    curBuff.SetRemainTime(remainTime)
    SyncBuffRefresh(turnFight, batObj, curBuff)
    if skillType == ChConfig.Def_SkillType_Halo and ownerID == buffObjID:
        haloObjIDList = curBuff.GetHaloObjIDList()
        GameWorld.DebugLog("光环buff回合变更同步其他有效目标该光环: skillID=%s,ownerID=%s,haloObjIDList=%s" % (skillID, ownerID, haloObjIDList))
        batObjMgr = BattleObj.GetBatObjMgr()
        for haloObjID in haloObjIDList:
            if haloObjID == buffObjID:
                continue
            haloObj = batObjMgr.getBatObj(haloObjID)
            if not haloObj:
                continue
            haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
            if not haloBuff:
                continue
            haloBuff.SetRemainTime(remainTime)
            SyncBuffRefresh(turnFight, haloObj, haloBuff)
    return
def DoBuffLayerChange(turnFight, batObj, curBuff, updLayer, relatedSkill=None):
    ## buff层级变更
    if updLayer > 0:
@@ -288,7 +354,10 @@
    buffObjID = batObj.GetID()
    buffMgr = batObj.GetBuffManager()
    buffID = curBuff.GetBuffID()
    ownerID = curBuff.GetOwnerID()
    skillData = curBuff.GetSkillData()
    skillID = skillData.GetSkillID()
    skillType = skillData.GetSkillType()
    
    # 先删除buff再触发其他内容,防止当前要删除的buff影响后续触发的内容,如无敌buff等,理论上触发的后续内容无敌buff不应该再生效
    curBuffState = skillData.GetCurBuffState()
@@ -326,6 +395,21 @@
        
    if isRefreshAttr:
        RefreshBuffAttr(batObj)
    if skillType == ChConfig.Def_SkillType_Halo and ownerID == buffObjID:
        haloObjIDList = curBuff.GetHaloObjIDList()
        GameWorld.DebugLog("光环buff删除同步删除其他有效目标该光环: skillID=%s,ownerID=%s,haloObjIDList=%s" % (skillID, ownerID, haloObjIDList))
        batObjMgr = BattleObj.GetBatObjMgr()
        for haloObjID in haloObjIDList:
            if haloObjID == buffObjID:
                continue
            haloObj = batObjMgr.getBatObj(haloObjID)
            if not haloObj:
                continue
            haloBuff = haloObj.GetBuffManager().FindBuffBySkillID(skillID, ownerID)
            if not haloBuff:
                continue
            DoBuffDel(turnFight, haloObj, haloBuff, relatedSkill, afterLogic, tagObj)
    return
def DoBuffDelAfterLogicOver(turnFight, buffObjID, curBuff, relatedSkill):
@@ -344,7 +428,7 @@
        callFunc(turnFight, batObj, curBuff, **kwargs)
    return
    
def RefreshBuffAttr(batObj):
def RefreshBuffAttr(batObj, isInit=False):
    ''' 刷新buff属性,如果有涉及到buff属性变更的,只能全部buff重新刷
    '''
    
@@ -357,8 +441,34 @@
    GameWorld.DebugLog("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s" 
                       % (objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict))
    
    skbufAttrDict = {}
    # 属性技能
    skillAttrDict = {}
    skillManager = batObj.GetSkillManager()
    for index in range(0, skillManager.GetSkillCount()):
        curSkill = skillManager.GetSkillByIndex(index)
        if not curSkill:
            continue
        for eIndex in range(curSkill.GetEffectCount()):
            effect = curSkill.GetEffect(eIndex)
            effID = effect.GetEffectID()
            if effID not in ChConfig.AttrIDList:
                continue
            if effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
                # 技能时仅技能有效
                continue
            attrID = effID
            attrValue = effect.GetEffectValue(0)
            calcType = effect.GetEffectValue(1)
            if calcType == 2: # 减少,其他默认增加
                attrValue = -attrValue
            skillAttrDict[attrID] = skillAttrDict.get(attrID, 0) + attrValue
            skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
    skillAttrDict and GameWorld.DebugLog("    skillAttrDict=%s" % skillAttrDict)
    # buff
    buffAttrDict = {} # buff属性 {attrID:value, } value可能是负值
    buffsAttrDict = {} # buff属性 {attrID:value, } value可能是负值
    buffMgr = batObj.GetBuffManager()
    for index in range(buffMgr.GetBuffCount()):
        buff = buffMgr.GetBuffByIndex(index)
@@ -370,22 +480,27 @@
            effID = effect.GetEffectID()
            if effID not in ChConfig.AttrIDList:
                continue
            if effect.GetTriggerSrc() and effect.GetTriggerSrc() not in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
                # buff时,不配默认有效,或仅buff有效
                continue
            attrID = effID
            attrValue = (effect.GetEffectValue(0) + buff.GetEffectValueEx(attrID)) * layer
            calcType = effect.GetEffectValue(1)
            if calcType == 2: # 减少,其他默认增加
                attrValue = -attrValue
            buffAttrDict[attrID] = buffAttrDict.get(attrID, 0) + attrValue
            buffsAttrDict[attrID] = buffsAttrDict.get(attrID, 0) + attrValue
            skbufAttrDict[attrID] = skbufAttrDict.get(attrID, 0) + attrValue
            
    GameWorld.DebugLog("    buffAttrDict=%s" % buffAttrDict)
    buffsAttrDict and GameWorld.DebugLog("    buffsAttrDict=%s" % buffsAttrDict)
    GameWorld.DebugLog("    skbufAttrDict=%s" % skbufAttrDict)
    
    objID = batObj.GetID()
    # 先计算百分比加成或降低的
    perIDList = ChConfig.AttrPerDict.values()
    for attrID, attrPerID in ChConfig.AttrPerDict.items():
        if attrPerID not in buffAttrDict:
        if attrPerID not in skbufAttrDict:
            continue
        attrPerValue = buffAttrDict[attrPerID] # 可能是负值
        attrPerValue = skbufAttrDict[attrPerID] # 可能是负值
        attrValue = batObj.GetBatAttrValue(attrID, False)
        if attrValue <= 0:
            continue
@@ -395,7 +510,7 @@
        GameWorld.DebugLog("    attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue))
        
    # 再累加非百分比的固定值
    for attrID, addValue in buffAttrDict.items():
    for attrID, addValue in skbufAttrDict.items():
        if attrID in perIDList:
            continue
        attrValue = batObj.GetBatAttrValue(attrID, False)
@@ -407,15 +522,17 @@
    aftHP = batObj.GetHP()
    aftMaxHP = batObj.GetMaxHP()
    if aftMaxHP != befMaxHP:
        batObj.SetMaxHP(aftMaxHP, True)
        isNotify = not isInit
        batObj.SetMaxHP(aftMaxHP, isNotify)
        if befHP and aftMaxHP > befMaxHP:
            aftHP += (aftMaxHP - befMaxHP)
            batObj.SetHP(aftHP, True)
            batObj.SetHP(aftHP, isNotify)
    GameWorld.DebugLog("    befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP))
    GameWorld.DebugLog("    最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s,%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP, batObj.GetBatAttrDict()))
    return
def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):
    ## @param curBatObj: 该buff的持有者,即在谁身上
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
    clientPack.ObjID = curBatObj.GetID()
    clientPack.BuffID = curBuff.GetBuffID()