hxp
2025-08-07 e94f0aa1637f09bafb449b3e41ee1c5843601b5f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,17 +56,75 @@
                        ("BYTE", "OPLimitInAct", 0),
                        ),
                "NPC":(
                        ("DWORD", "NPCID", 1),
                        ("char", "NPCName", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("WORD", "LV", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ("DWORD", "MaxHP", 0),
                        ("list", "SkillIDList", 0),
                        ("DWORD", "FinalDamPer", 0),
                        ("DWORD", "FinalDamPerDef", 0),
                        ("DWORD", "MissRate", 0),
                        ("DWORD", "MissRateDef", 0),
                        ("DWORD", "SuperHitRate", 0),
                        ("DWORD", "SuperHitRateDef", 0),
                        ("DWORD", "StunRate", 0),
                        ("DWORD", "StunRateDef", 0),
                        ("DWORD", "ComboRate", 0),
                        ("DWORD", "ComboRateDef", 0),
                        ("DWORD", "ParryRate", 0),
                        ("DWORD", "ParryRateDef", 0),
                        ("DWORD", "SuckHPPer", 0),
                        ("DWORD", "SuckHPPerDef", 0),
                        ("dict", "SpecAttrInfo", 0),
                        ),
                "Skill":(
                        ("DWORD", "SkillID", 1),
                        ("DWORD", "SkillTypeID", 0),
                        ("WORD", "SkillMaxLV", 0),
                        ("char", "SkillName", 0),
                        ("BYTE", "FuncType", 0),
                        ("BYTE", "SkillType", 0),
                        ("BYTE", "HurtType", 0),
                        ("BYTE", "AtkType", 0),
                        ("BYTE", "TagAim", 0),
                        ("BYTE", "TagFriendly", 0),
                        ("BYTE", "TagAffect", 0),
                        ("BYTE", "TagCount", 0),
                        ("WORD", "HappenRate", 0),
                        ("WORD", "LastTime", 0),
                        ("WORD", "CoolDownTime", 0),
                        ("WORD", "Priority", 0),
                        ("DWORD", "EffectID1", 0),
                        ("list", "EffectValues1", 0),
                        ("DWORD", "EffectID2", 0),
                        ("list", "EffectValues2", 0),
                        ("DWORD", "EffectID3", 0),
                        ("list", "EffectValues3", 0),
                        ("DWORD", "ConnSkill", 0),
                        ("list", "EnhanceSkillList", 0),
                        ("DWORD", "FightPower", 0),
                        ),
                "Hero":(
                        ("DWORD", "HeroID", 1),
                        ("char", "Name", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "Quality", 0),
                        ("list", "SkinNPCIDList", 0),
                        ("DWORD", "AtkSkillID", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("list", "SkinIDList", 0),
                        ("DWORD", "NormalSkillID", 0),
                        ("DWORD", "AngerSkillID", 0),
                        ("WORD", "AtkInheritPer", 0),
                        ("WORD", "DefInheritPer", 0),
                        ("WORD", "HPInheritPer", 0),
                        ("dict", "BatAttrDict", 0),
                        ("list", "FetterIDList", 0),
                        ),
                "HeroTalent":(
@@ -103,8 +161,15 @@
                        ("list", "AttrValueList", 0),
                        ),
                "HeroLineupHalo":(
                        ("WORD", "Country", 1),
                        ("BYTE", "NeedHeroCount", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "AttrValueList", 0),
                        ),
                "HeroSkin":(
                        ("DWORD", "SkinNPCID", 1),
                        ("DWORD", "SkinID", 1),
                        ("list", "WearAttrIDList", 0),
                        ("list", "WearAttrValueList", 0),
                        ("list", "AllBatAttrIDList", 0),
@@ -113,7 +178,6 @@
                "HeroQuality":(
                        ("DWORD", "Quality", 1),
                        ("list", "UPCostItem", 0),
                        ("list", "InitTalentWeight", 0),
                        ("BYTE", "InitStarUpper", 0),
                        ("DWORD", "InitAddPer", 0),
@@ -137,6 +201,47 @@
                        ("DWORD", "Quality", 1),
                        ("DWORD", "AwakeLV", 1),
                        ("list", "UPCostItem", 0),
                        ),
                "HeroQualityLV":(
                        ("DWORD", "Quality", 1),
                        ("DWORD", "HeroLV", 1),
                        ("list", "UPCostItem", 0),
                        ),
                "PlayerAttr":(
                        ("DWORD", "AttrID", 1),
                        ("char", "Parameter", 0),
                        ),
                "MainChapter":(
                        ("BYTE", "ChapterID", 1),
                        ("list", "DailyBootyUpperList", 0),
                        ),
                "MainLevel":(
                        ("BYTE", "ChapterID", 1),
                        ("BYTE", "LevelNum", 1),
                        ("list", "WaveLineupIDList1", 0),
                        ("list", "WaveLineupIDList2", 0),
                        ("list", "WaveLineupIDList3", 0),
                        ("list", "WaveLineupIDList4", 0),
                        ("list", "WaveLineupIDList5", 0),
                        ("list", "WaveLineupIDList6", 0),
                        ("list", "BossLineupIDList", 0),
                        ("list", "AwardItemList", 0),
                        ),
                "NPCLineup":(
                        ("DWORD", "LineupID", 1),
                        ("DWORD", "PosNPCID1", 0),
                        ("DWORD", "PosNPCID2", 0),
                        ("DWORD", "PosNPCID3", 0),
                        ("DWORD", "PosNPCID4", 0),
                        ("DWORD", "PosNPCID5", 0),
                        ("DWORD", "PosNPCID6", 0),
                        ("DWORD", "PosNPCID7", 0),
                        ("DWORD", "BossID", 0),
                        ),
                "Dienstgrad":(
@@ -311,9 +416,7 @@
                "ItemCompound":(
                        ("WORD", "ID", 1),
                        ("BYTE", "ComposeGroup", 0),
                        ("list", "MakeID", 0),
                        ("BYTE", "IsFirstSuccMakeJobItem", 0),
                        ("list", "UnfixedItemID", 0),
                        ("BYTE", "UnfixedItemCount", 0),
                        ("list", "FixedItemID", 0),
@@ -322,7 +425,6 @@
                        ("WORD", "SuccessRate", 0),
                        ("WORD", "SuccessRateMax", 0),
                        ("list", "SuccessRateIncrease", 0),
                        ("BYTE", "AddonsCountMax", 0),
                        ("char", "SysMark", 0),
                        ("BYTE", "SysMarkParamType", 0),
                        ),
@@ -360,6 +462,35 @@
                        ("BYTE", "StarsNeed", 1),
                        ("list", "AttrType", 0),
                        ("list", "AttrValue", 0),
                        ),
                "EquipColor":(
                        ("BYTE", "ItemColor", 1),
                        ("DWORD", "MoneyBase", 0),
                        ("DWORD", "AtkStep", 0),
                        ("DWORD", "DefStep", 0),
                        ("DWORD", "HPStep", 0),
                        ("list", "AttrLibCntList", 0),
                        ("list", "AttrRange", 0),
                        ("dict", "AttrRangeDict", 0),
                        ),
                "EquipPlace":(
                        ("BYTE", "EquipPlace", 1),
                        ("float", "BaseAttrProportion", 0),
                        ("list", "AttrLib1", 0),
                        ("list", "AttrLib2", 0),
                        ("list", "AttrLib3", 0),
                        ),
                "AppointItem":(
                        ("DWORD", "ID", 1),
                        ("BYTE", "CancelUseLimit", 0),
                        ("WORD", "ItemLV", 0),
                        ("list", "BaseAttrID", 0),
                        ("list", "BaseAttrValue", 0),
                        ("list", "LegendAttrID", 0),
                        ("list", "LegendAttrValue", 0),
                        ),
                "EquipLegendAttrCount":(
@@ -630,35 +761,10 @@
                "PlayerLV":(
                        ("WORD", "LV", 1),
                        ("DWORD", "ExpPoint", 0),
                        ("DWORD", "Exp", 0),
                        ("BYTE", "TalentPoint", 0),
                        ("DWORD", "ReExp", 0),
                        ("DWORD", "ReMaxHP", 0),
                        ("DWORD", "ReAtk", 0),
                        ("DWORD", "ReDef", 0),
                        ("DWORD", "ReHit", 0),
                        ("DWORD", "ReMiss", 0),
                        ("DWORD", "ReAtkSpeed", 0),
                        ("DWORD", "ReSkillAtkRate", 0),
                        ("DWORD", "ReDamagePer", 0),
                        ("DWORD", "ReDamReduce", 0),
                        ("DWORD", "ReIgnoreDefRate", 0),
                        ("DWORD", "ReLuckyHitRate", 0),
                        ("DWORD", "ReLuckyHit", 0),
                        ("DWORD", "ReBleedDamage", 0),
                        ("DWORD", "ReIceAtk", 0),
                        ("DWORD", "ReIceDef", 0),
                        ("DWORD", "RePetAtk", 0),
                        ("DWORD", "RePetSkillAtkRate", 0),
                        ("DWORD", "RePetDamPer", 0),
                        ("DWORD", "ReFinalHurt", 0),
                        ("DWORD", "ReFinalHurtReduce", 0),
                        ("DWORD", "RePotionReply", 0),
                        ("DWORD", "RePotionCD", 0),
                        ("DWORD", "AttackEff", 0),
                        ("DWORD", "ReFightPower", 0),
                        ("DWORD", "IceLodeFightPower", 0),
                        ("DWORD", "MaxHP", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ),
                "SpecMapPlayerAttrFormat":(
@@ -676,12 +782,6 @@
                        ("float", "AttrPer", 0),
                        ("dict", "AttrSpecDict", 0),
                        ("dict", "AttrExDict", 0),
                        ),
                "NPCEx":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "FightPowerLackAtkLimit", 0),
                        ("DWORD", "SuppressFightPower", 0),
                        ),
                "NPCRealmStrengthen":(
@@ -1064,13 +1164,6 @@
                        ("dict", "ItemID", 0),
                        ("WORD", "Price", 0),
                        ("WORD", "OldPrice", 0),
                        ),
                "AppointItem":(
                        ("DWORD", "ID", 1),
                        ("BYTE", "CancelUseLimit", 0),
                        ("list", "LegendAttrID", 0),
                        ("list", "LegendAttrValue", 0),
                        ),
                "AuctionItem":(
@@ -2732,7 +2825,6 @@
                        ("DWORD", "LVUPNeedMoney", 0),
                        ("DWORD", "LVUPNeedTime", 0),
                        ("list", "EquipColorRateList", 0),
                        ("list", "ExAwardItemRateList", 0),
                        ),
                }
@@ -2773,6 +2865,71 @@
    def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
    def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
# NPC表
class IPY_NPC():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetNPCName(self): return self.attrTuple[1] # 名称 char
    def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
    def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
    def GetLV(self): return self.attrTuple[4] # 等级 WORD
    def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
    def GetSkillIDList(self): return self.attrTuple[8] # 技能ID列表 list
    def GetFinalDamPer(self): return self.attrTuple[9] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[10] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[11] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[12] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[13] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[14] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[15] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[16] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[17] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[18] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[19] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[20] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[22] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
# 技能表
class IPY_Skill():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
    def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
    def GetSkillMaxLV(self): return self.attrTuple[2] # 最高等级 WORD
    def GetSkillName(self): return self.attrTuple[3] # 技能名 char
    def GetFuncType(self): return self.attrTuple[4] # 功能分类 BYTE
    def GetSkillType(self): return self.attrTuple[5] # 技能类型 BYTE
    def GetHurtType(self): return self.attrTuple[6] # 伤害类型 BYTE
    def GetAtkType(self): return self.attrTuple[7] # 释放方式 BYTE
    def GetTagAim(self): return self.attrTuple[8] # 瞄准位置 BYTE
    def GetTagFriendly(self): return self.attrTuple[9] # 敌我目标 BYTE
    def GetTagAffect(self): return self.attrTuple[10] # 目标细分 BYTE
    def GetTagCount(self): return self.attrTuple[11] # 目标个数 BYTE
    def GetHappenRate(self): return self.attrTuple[12] # 释放或添加几率 WORD
    def GetLastTime(self): return self.attrTuple[13] # 持续时间 WORD
    def GetCoolDownTime(self): return self.attrTuple[14] # 冷却时间 WORD
    def GetPriority(self): return self.attrTuple[15] # 优先级 WORD
    def GetEffectID1(self): return self.attrTuple[16] # 效果ID1 DWORD
    def GetEffectValues1(self): return self.attrTuple[17] # 效果值列表1 list
    def GetEffectID2(self): return self.attrTuple[18] # 效果ID2 DWORD
    def GetEffectValues2(self): return self.attrTuple[19] # 效果值列表2 list
    def GetEffectID3(self): return self.attrTuple[20] # 效果ID3 DWORD
    def GetEffectValues3(self): return self.attrTuple[21] # 效果值列表3 list
    def GetConnSkill(self): return self.attrTuple[22] # 关联技能 DWORD
    def GetEnhanceSkillList(self): return self.attrTuple[23] # 触发技能ID列表 list
    def GetFightPower(self): return self.attrTuple[24] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
    
@@ -2781,15 +2938,18 @@
        return
        
    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
    def GetCountry(self): return self.attrTuple[1] #  国家 BYTE
    def GetQuality(self): return self.attrTuple[2] #  品质 BYTE
    def GetSkinNPCIDList(self): return self.attrTuple[3] #  皮肤NPCID列表 list
    def GetAtkSkillID(self): return self.attrTuple[4] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[5] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[6] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[7] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[8] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[9] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetName(self): return self.attrTuple[1] # 名称 char
    def GetCountry(self): return self.attrTuple[2] #  国家 BYTE
    def GetQuality(self): return self.attrTuple[3] #  品质 BYTE
    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
    def GetSkinIDList(self): return self.attrTuple[5] #  皮肤ID列表 list
    def GetNormalSkillID(self): return self.attrTuple[6] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[7] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[8] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[9] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[10] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[11] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetFetterIDList(self): return self.attrTuple[12] # 羁绊ID列表 list
# 武将星级天赋表
class IPY_HeroTalent():
@@ -2845,14 +3005,26 @@
    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
# 武将皮肤表
# 阵容光环表
class IPY_HeroLineupHalo():
    def __init__(self):
        self.attrTuple = None
        return
    def GetCountry(self): return self.attrTuple[0] # 国家 WORD
    def GetNeedHeroCount(self): return self.attrTuple[1] #  所需武将数 BYTE
    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
# 皮肤表
class IPY_HeroSkin():
    
    def __init__(self):
        self.attrTuple = None
        return
        
    def GetSkinNPCID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
    def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
    def GetWearAttrIDList(self): return self.attrTuple[1] #  穿戴属性ID列表 list
    def GetWearAttrValueList(self): return self.attrTuple[2] #  穿戴属性值列表 list
    def GetAllBatAttrIDList(self): return self.attrTuple[3] #  全体上阵属性ID列表 list
@@ -2866,17 +3038,16 @@
        return
        
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetUPCostItem(self): return self.attrTuple[1] #  升级消耗道具 list
    def GetInitTalentWeight(self): return self.attrTuple[2] #  初始天赋数权重 list
    def GetInitStarUpper(self): return self.attrTuple[3] #  初始星级上限 BYTE
    def GetInitAddPer(self): return self.attrTuple[4] #  上阵初始加成万分率 DWORD
    def GetLVAddPer(self): return self.attrTuple[5] #  上阵每等级加成 DWORD
    def GetBreakLVAddPer(self): return self.attrTuple[6] #  上阵每突破等级加成 DWORD
    def GetStarAddPer(self): return self.attrTuple[7] #  上阵每星级加成 DWORD
    def GetBookActAwardMoney(self): return self.attrTuple[8] #  图鉴激活奖励货币 类型|值 list
    def GetBookInitAddPer(self): return self.attrTuple[9] #  图鉴初始加成 DWORD
    def GetBookStarAddPer(self): return self.attrTuple[10] #  图鉴每星级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[11] #  图鉴每突破等级加成 DWORD
    def GetInitTalentWeight(self): return self.attrTuple[1] #  初始天赋数权重 list
    def GetInitStarUpper(self): return self.attrTuple[2] #  初始星级上限 BYTE
    def GetInitAddPer(self): return self.attrTuple[3] #  上阵初始加成万分率 DWORD
    def GetLVAddPer(self): return self.attrTuple[4] #  上阵每等级加成 DWORD
    def GetBreakLVAddPer(self): return self.attrTuple[5] #  上阵每突破等级加成 DWORD
    def GetStarAddPer(self): return self.attrTuple[6] #  上阵每星级加成 DWORD
    def GetBookActAwardMoney(self): return self.attrTuple[7] #  图鉴激活奖励货币 类型|值 list
    def GetBookInitAddPer(self): return self.attrTuple[8] #  图鉴初始加成 DWORD
    def GetBookStarAddPer(self): return self.attrTuple[9] #  图鉴每星级加成 DWORD
    def GetBookBreakLVAddPer(self): return self.attrTuple[10] #  图鉴每突破等级加成 DWORD
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2900,6 +3071,72 @@
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
# 品质武将升级表
class IPY_HeroQualityLV():
    def __init__(self):
        self.attrTuple = None
        return
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  升级到下级消耗道具 list
# 属性条目表
class IPY_PlayerAttr():
    def __init__(self):
        self.attrTuple = None
        return
    def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD
    def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char
# 主线章节表
class IPY_MainChapter():
    def __init__(self):
        self.attrTuple = None
        return
    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
    def GetDailyBootyUpperList(self): return self.attrTuple[1] #  每日战利品掉落上限,[[物品ID,每日上限], ...] list
# 主线关卡表
class IPY_MainLevel():
    def __init__(self):
        self.attrTuple = None
        return
    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
    def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE
    def GetWaveLineupIDList1(self): return self.attrTuple[2] #  波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList2(self): return self.attrTuple[3] #  波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList3(self): return self.attrTuple[4] #  波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList4(self): return self.attrTuple[5] #  波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList5(self): return self.attrTuple[6] #  波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetWaveLineupIDList6(self): return self.attrTuple[7] #  波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetBossLineupIDList(self): return self.attrTuple[8] #  Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
    def GetAwardItemList(self): return self.attrTuple[9] #  过关奖励列表,[[物品ID,个数], ...] list
# NPC阵容表
class IPY_NPCLineup():
    def __init__(self):
        self.attrTuple = None
        return
    def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD
    def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD
    def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD
    def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD
    def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
    def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
    def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
    def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
    def GetBossID(self): return self.attrTuple[8] #  本阵容的BossID,没有boss时为0 DWORD
# 称号表
class IPY_Dienstgrad():
@@ -3174,20 +3411,17 @@
        return
        
    def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
    def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
    def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
    def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
    def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
    def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
    def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
    def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
    def GetNeedMoney(self): return self.attrTuple[8] #  消耗铜钱 DWORD
    def GetSuccessRate(self): return self.attrTuple[9] #  成功率万分率 WORD
    def GetSuccessRateMax(self): return self.attrTuple[10] #  最大成功率万分率 WORD
    def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
    def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
    def GetSysMark(self): return self.attrTuple[13] # 提示mark char
    def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE
    def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
    def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
    def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
    def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
    def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
    def GetNeedMoney(self): return self.attrTuple[6] #  消耗铜钱 DWORD
    def GetSuccessRate(self): return self.attrTuple[7] #  成功率万分率 WORD
    def GetSuccessRateMax(self): return self.attrTuple[8] #  最大成功率万分率 WORD
    def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
    def GetSysMark(self): return self.attrTuple[10] # 提示mark char
    def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE
# 物品强化效果表
class IPY_ItemPlus():
@@ -3248,6 +3482,50 @@
    def GetStarsNeed(self): return self.attrTuple[0] # 全身星数 BYTE
    def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
    def GetAttrValue(self): return self.attrTuple[2] # 属性值 list
# 装备品质表
class IPY_EquipColor():
    def __init__(self):
        self.attrTuple = None
        return
    def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
    def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
    def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
    def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
    def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
    def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
    def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
    def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
# 装备部位表
class IPY_EquipPlace():
    def __init__(self):
        self.attrTuple = None
        return
    def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE
    def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float
    def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list
    def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list
    def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list
# 定制属性表
class IPY_AppointItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # 定制ID DWORD
    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
    def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD
    def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list
    def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list
    def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
    def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
# 装备传奇属性条数表
class IPY_EquipLegendAttrCount():
@@ -3668,35 +3946,10 @@
        return
        
    def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD
    def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD
    def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
    def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE
    def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD
    def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD
    def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD
    def GetReDef(self): return self.attrTuple[7] # 防御 DWORD
    def GetReHit(self): return self.attrTuple[8] # 命中 DWORD
    def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD
    def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD
    def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD
    def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD
    def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD
    def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD
    def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD
    def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD
    def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD
    def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD
    def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD
    def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD
    def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD
    def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD
    def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD
    def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD
    def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD
    def GetRePotionCD(self): return self.attrTuple[26] # ѪƿCD DWORD
    def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD
    def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD
    def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD
    def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
    def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
    def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
    def GetDef(self): return self.attrTuple[4] # 防御 DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -3724,17 +3977,6 @@
    def GetAttrPer(self): return self.attrTuple[5] # 对应等级表中的比例 float
    def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
    def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
# NPC表扩展
class IPY_NPCEx():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
    def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
@@ -4247,18 +4489,6 @@
    def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict
    def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
    def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
# 定制物品表
class IPY_AppointItem():
    def __init__(self):
        self.attrTuple = None
        return
    def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD
    def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
    def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list
    def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list
# 拍卖物品表
class IPY_AuctionItem():
@@ -6849,8 +7079,7 @@
    def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
    def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
    def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
    def GetExAwardItemRateList(self): return self.attrTuple[4] # 每次砍树概率额外产出道具饼图,[[万分率,[物品ID,个数]], ...] list
    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
def Log(msg, playerID=0, par=0):
@@ -6910,15 +7139,23 @@
        self.__LoadFileData("DirtyList", onlyCheck)
        self.__LoadFileData("DirtyName", onlyCheck)
        self.__LoadFileData("FuncTeamSet", onlyCheck)
        self.__LoadFileData("NPC", onlyCheck)
        self.__LoadFileData("Skill", onlyCheck)
        self.__LoadFileData("Hero", onlyCheck)
        self.__LoadFileData("HeroTalent", onlyCheck)
        self.__LoadFileData("HeroBreak", onlyCheck)
        self.__LoadFileData("HeroAwake", onlyCheck)
        self.__LoadFileData("HeroFetter", onlyCheck)
        self.__LoadFileData("HeroLineupHalo", onlyCheck)
        self.__LoadFileData("HeroSkin", onlyCheck)
        self.__LoadFileData("HeroQuality", onlyCheck)
        self.__LoadFileData("HeroQualityBreak", onlyCheck)
        self.__LoadFileData("HeroQualityAwake", onlyCheck)
        self.__LoadFileData("HeroQualityLV", onlyCheck)
        self.__LoadFileData("PlayerAttr", onlyCheck)
        self.__LoadFileData("MainChapter", onlyCheck)
        self.__LoadFileData("MainLevel", onlyCheck)
        self.__LoadFileData("NPCLineup", onlyCheck)
        self.__LoadFileData("Dienstgrad", onlyCheck)
        self.__LoadFileData("TitleStarUp", onlyCheck)
        self.__LoadFileData("PlayerFace", onlyCheck)
@@ -6944,6 +7181,9 @@
        self.__LoadFileData("ItemPlusMaster", onlyCheck)
        self.__LoadFileData("ItemPlusMax", onlyCheck)
        self.__LoadFileData("RoleEquipStars", onlyCheck)
        self.__LoadFileData("EquipColor", onlyCheck)
        self.__LoadFileData("EquipPlace", onlyCheck)
        self.__LoadFileData("AppointItem", onlyCheck)
        self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
        self.__LoadFileData("EquipLegendAttrType", onlyCheck)
        self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
@@ -6976,7 +7216,6 @@
        self.__LoadFileData("PlayerLV", onlyCheck)
        self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
        self.__LoadFileData("GMAttr", onlyCheck)
        self.__LoadFileData("NPCEx", onlyCheck)
        self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
        self.__LoadFileData("NPCStrengthen", onlyCheck)
        self.__LoadFileData("NPCTimeLostHP", onlyCheck)
@@ -7003,7 +7242,6 @@
        self.__LoadFileData("ContineSignAward", onlyCheck)
        self.__LoadFileData("SignAward", onlyCheck)
        self.__LoadFileData("VIPAward", onlyCheck)
        self.__LoadFileData("AppointItem", onlyCheck)
        self.__LoadFileData("AuctionItem", onlyCheck)
        self.__LoadFileData("VipPrivilege", onlyCheck)
        self.__LoadFileData("Store", onlyCheck)
@@ -7422,6 +7660,20 @@
        self.CheckLoadData("FuncTeamSet")
        return self.ipyFuncTeamSetCache[index]
    def GetNPCCount(self):
        self.CheckLoadData("NPC")
        return self.ipyNPCLen
    def GetNPCByIndex(self, index):
        self.CheckLoadData("NPC")
        return self.ipyNPCCache[index]
    def GetSkillCount(self):
        self.CheckLoadData("Skill")
        return self.ipySkillLen
    def GetSkillByIndex(self, index):
        self.CheckLoadData("Skill")
        return self.ipySkillCache[index]
    def GetHeroCount(self):
        self.CheckLoadData("Hero")
        return self.ipyHeroLen
@@ -7457,6 +7709,13 @@
        self.CheckLoadData("HeroFetter")
        return self.ipyHeroFetterCache[index]
    def GetHeroLineupHaloCount(self):
        self.CheckLoadData("HeroLineupHalo")
        return self.ipyHeroLineupHaloLen
    def GetHeroLineupHaloByIndex(self, index):
        self.CheckLoadData("HeroLineupHalo")
        return self.ipyHeroLineupHaloCache[index]
    def GetHeroSkinCount(self):
        self.CheckLoadData("HeroSkin")
        return self.ipyHeroSkinLen
@@ -7484,6 +7743,41 @@
    def GetHeroQualityAwakeByIndex(self, index):
        self.CheckLoadData("HeroQualityAwake")
        return self.ipyHeroQualityAwakeCache[index]
    def GetHeroQualityLVCount(self):
        self.CheckLoadData("HeroQualityLV")
        return self.ipyHeroQualityLVLen
    def GetHeroQualityLVByIndex(self, index):
        self.CheckLoadData("HeroQualityLV")
        return self.ipyHeroQualityLVCache[index]
    def GetPlayerAttrCount(self):
        self.CheckLoadData("PlayerAttr")
        return self.ipyPlayerAttrLen
    def GetPlayerAttrByIndex(self, index):
        self.CheckLoadData("PlayerAttr")
        return self.ipyPlayerAttrCache[index]
    def GetMainChapterCount(self):
        self.CheckLoadData("MainChapter")
        return self.ipyMainChapterLen
    def GetMainChapterByIndex(self, index):
        self.CheckLoadData("MainChapter")
        return self.ipyMainChapterCache[index]
    def GetMainLevelCount(self):
        self.CheckLoadData("MainLevel")
        return self.ipyMainLevelLen
    def GetMainLevelByIndex(self, index):
        self.CheckLoadData("MainLevel")
        return self.ipyMainLevelCache[index]
    def GetNPCLineupCount(self):
        self.CheckLoadData("NPCLineup")
        return self.ipyNPCLineupLen
    def GetNPCLineupByIndex(self, index):
        self.CheckLoadData("NPCLineup")
        return self.ipyNPCLineupCache[index]
    def GetDienstgradCount(self):
        self.CheckLoadData("Dienstgrad")
@@ -7659,6 +7953,27 @@
    def GetRoleEquipStarsByIndex(self, index):
        self.CheckLoadData("RoleEquipStars")
        return self.ipyRoleEquipStarsCache[index]
    def GetEquipColorCount(self):
        self.CheckLoadData("EquipColor")
        return self.ipyEquipColorLen
    def GetEquipColorByIndex(self, index):
        self.CheckLoadData("EquipColor")
        return self.ipyEquipColorCache[index]
    def GetEquipPlaceCount(self):
        self.CheckLoadData("EquipPlace")
        return self.ipyEquipPlaceLen
    def GetEquipPlaceByIndex(self, index):
        self.CheckLoadData("EquipPlace")
        return self.ipyEquipPlaceCache[index]
    def GetAppointItemCount(self):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemLen
    def GetAppointItemByIndex(self, index):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemCache[index]
    def GetEquipLegendAttrCountCount(self):
        self.CheckLoadData("EquipLegendAttrCount")
@@ -7884,13 +8199,6 @@
        self.CheckLoadData("GMAttr")
        return self.ipyGMAttrCache[index]
    def GetNPCExCount(self):
        self.CheckLoadData("NPCEx")
        return self.ipyNPCExLen
    def GetNPCExByIndex(self, index):
        self.CheckLoadData("NPCEx")
        return self.ipyNPCExCache[index]
    def GetNPCRealmStrengthenCount(self):
        self.CheckLoadData("NPCRealmStrengthen")
        return self.ipyNPCRealmStrengthenLen
@@ -8072,13 +8380,6 @@
    def GetVIPAwardByIndex(self, index):
        self.CheckLoadData("VIPAward")
        return self.ipyVIPAwardCache[index]
    def GetAppointItemCount(self):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemLen
    def GetAppointItemByIndex(self, index):
        self.CheckLoadData("AppointItem")
        return self.ipyAppointItemCache[index]
    def GetAuctionItemCount(self):
        self.CheckLoadData("AuctionItem")