| | |
| | | RecAtkType_Atk = 1 # 发起攻击
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| | | RecAtkType_Def = 2 # 被攻击的
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| | |
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| | | def GetRecServerID(recData): return recData.GetValue1() # 目标ServerID
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| | | def SetRecServerID(recData, serverID): return recData.SetValue1(serverID)
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| | | def GetRecAtkType(recData): return recData.GetValue2() # 攻击类型 1-发起攻击的,2-被攻击的
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| | | def SetRecAtkType(recData, atkType): return recData.SetValue2(atkType)
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| | | def GetRecTagPlayerID(recData): return recData.GetValue3() # 相对攻击类型的目标玩家ID
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| | |
| | | SetRecAtkType(recData, RecAtkType_Atk)
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| | | SetRecTagPlayerID(recData, tagPlayerID)
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| | | SetRecIsWin(recData, isWin)
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| | | SetRecServerID(recData, tagViewCache.GetServerID() if tagViewCache else 0)
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| | | SetRecFace(recData, tagViewCache.GetFace() if tagViewCache else 0)
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| | | SetRecFacePic(recData, tagViewCache.GetFacePic() if tagViewCache else 0)
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| | | SetRecRealmLV(recData, tagViewCache.GetRealmLV() if tagViewCache else 1)
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| | |
| | | SetRecAtkType(recData, RecAtkType_Def)
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| | | SetRecTagPlayerID(recData, playerID)
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| | | SetRecIsWin(recData, not isWin)
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| | | SetRecServerID(recData, curPlayer.GetServerID())
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| | | SetRecFace(recData, curPlayer.GetFace())
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| | | SetRecFacePic(recData, curPlayer.GetFacePic())
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| | | SetRecRealmLV(recData, curPlayer.GetOfficialRank())
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