| | |
| | | import ChItem
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| | | import PlayerGMOper
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| | | import OperControlManager
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| | | import GameLogic_Qunying
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| | | import ShareDefine
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| | | import ReadChConfig
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| | | import IpyGameDataPY
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| | |
| | | #if curPlayerAction == IPY_GameWorld.paPreparing :
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| | | # ProcessPlayerPrepareState(curPlayer, tick)
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| | |
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| | | #PlayerYinji.ProcessPlayerYinji(curPlayer, tick)
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| | | |
| | | #刷新组队状态
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| | | #ProcessTeamState(curPlayer, tick)
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| | |
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| | |
| | |
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| | | #成就
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| | | PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
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| | | #限时抢购
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| | | #PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
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| | | #淘金
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| | | PlayerGoldRush.OnProcess(curPlayer)
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| | | #游历
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| | | PlayerTravel.OnProcess(curPlayer)
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| | | #群英榜
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| | | GameLogic_Qunying.OnProcess(curPlayer)
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| | | return
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| | |
|
| | | def ProcessPlayerMinute(curPlayer, tick):
|