| | |
| | | import PlayerPet
|
| | | import ShareDefine
|
| | | import IpyGameDataPY
|
| | | import PlayerMagicWeapon
|
| | | import PlayerRefineStove
|
| | | import PlayerControl
|
| | | import PlayerPrestigeSys
|
| | | import PlayerBillboard
|
| | |
| | | ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
|
| | | ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
|
| | | ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
|
| | | ShareDefine.GameFuncID_MagicWeapon:lambda curObj:PlayerMagicWeapon.DoMagicWeaponOpen(curObj),
|
| | | ShareDefine.GameFuncID_RefineStove:lambda curObj:PlayerRefineStove.DoRefineStoveOpen(curObj),
|
| | | ShareDefine.GameFuncID_Official:lambda curObj:PlayerPrestigeSys.DoOfficialOpen(curObj),
|
| | | ShareDefine.GameFuncID_Billboard:lambda curObj:PlayerBillboard.DoBillboardOpen(curObj),
|
| | | ShareDefine.GameFuncID_SignDay:lambda curObj:PlayerSignDay.DoSignDayOpen(curObj),
|
| | |
| | |
|
| | | limitLV = ipyData.GetLimitLV()
|
| | | if limitLV and curLV < limitLV:
|
| | | continue
|
| | | |
| | | limitMagicWeapon = ipyData.GetLimitMagicWeapon()
|
| | | limitMagicWeaponID, limitMagicWeaponlv = limitMagicWeapon/100, limitMagicWeapon%100
|
| | | if limitMagicWeaponID and not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, limitMagicWeaponID, limitMagicWeaponlv):
|
| | | continue
|
| | |
|
| | | limitRealmLV = ipyData.GetLimiRealmLV()
|