hxp
2025-08-25 eae877b5a46fd8ae4ba36c80010d93fb6fec4d32
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -18,44 +18,70 @@
import ChConfig
import GameWorld
import ChPyNetSendPack
import IpyGameDataPY
import TurnBuffs
import BattleObj
import ObjPool
GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
def GetAddBuffValue(attacker, defender, curSkill):
def GetAddBuffValue(turnFight, attacker, defender, curSkill):
    callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (curSkill.GetAtkType(), "CalcBuffValue"))
    if not callFunc:
        return []
    return callFunc(attacker, defender, curSkill)
    return callFunc(turnFight, attacker, defender, curSkill)
def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None):
def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False):
    ## 根据技能ID添加buff
    if not skillID:
        return
    skillIpyData = IpyGameDataPY.GetIpyGameData("Skill", skillID)
    if not skillIpyData:
        return
    tagObjList = [batObj]
    poolMgr = ObjPool.GetPoolMgr()
    useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData)
    useSkill.SetTagObjList(tagObjList)
    OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic)
    poolMgr.release(useSkill)
    return
def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False):
    skillID = buffSkill.GetSkillID()
    bySkill = buffSkill.GetBySkill()
    bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
    curID = batObj.GetID()
    if not buffOwner:
        buffOwner = batObj
    ownerID = buffOwner.GetID()
    buffValueList = GetAddBuffValue(buffOwner, batObj, buffSkill)
    GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,buffValueList=%s" % (curID, skillID, ownerID, relatedSkillID, buffValueList))
    buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
    GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,atkType=%s,buffValueList=%s,ownerID=%s,relatedSkillID=%s"
                       % (curID, skillID, buffSkill.GetAtkType(), buffValueList, ownerID, relatedSkillID))
    
    skillTypeID = buffSkill.GetSkillTypeID()
    # 先简单做下能加上即可
    buffMgr = batObj.GetBuffManager()
    buffIDList = buffMgr.FindBuffIDBySkillTypeID(skillTypeID)
    if buffIDList:
        GameWorld.DebugLog("    已经存在该buff: skillTypeID=%s,buffIDList=%s" % (skillTypeID, buffIDList))
        # buff堆叠逻辑
    buffList = buffMgr.FindBuffBySkillTypeID(skillTypeID)
    if buffList:
        # buff堆叠逻辑,待处理,先直接通知
        for buff in buffList:
            if not buff:
                continue
            GameWorld.DebugLog("    已经存在该buff: buffID=%s,skillTypeID=%s" % (buff.GetBuffID(), skillTypeID))
            if afterLogic and bySkill:
                bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
            else:
                SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
        return True
    
    __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner)
    __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic)
    return True
def __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner):
def __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False):
    skillID = buffSkill.GetSkillID()
    bySkill = buffSkill.GetBySkill()
    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
    curID = batObj.GetID()
    ownerID = buffOwner.GetID()
@@ -71,11 +97,13 @@
    buff.SetRemainTime(buffSkill.GetLastTime())
    buff.SetLayer(buffSkill.GetLayerCnt())
    buff.SetBuffValueList(buffValueList)
    buffStates = buffSkill.GetBuffStates()
    for buffState in buffStates:
        buffMgr.AddBuffState(buffState, buffID)
    isNotify = True
    if isNotify:
    curBuffState = buffSkill.GetCurBuffState()
    if curBuffState:
        buffMgr.AddBuffState(curBuffState, buffID)
    if afterLogic and bySkill:
        bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
    else:
        SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
        
    DoBuffAddOver(turnFight, batObj, buffSkill, buff, buffOwner)
@@ -101,7 +129,7 @@
            continue
        
        if curEffect.GetTriggerWay():
            if curEffect.GetTriggerSrc() == 2:
            if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill:
                passiveEffMgr.AddBuffPassiveEffect(addBuff, buffSkill, curEffect)
                
        elif effectID in ChConfig.AttrIDList:
@@ -117,12 +145,24 @@
        
    return
def DoBuffDel(turnFight, batObj, curBuff):
    ## 删除buff
def DoBuffDel(turnFight, batObj, curBuff, relatedSkill=None, afterLogic=False, tagObj=None):
    '''删除buff
    @param relatedSkill: 关联的技能
    @param afterLogic: 是否需要在关联技能处理完毕后才处理删除后续逻辑,如通知,触发被动等
    @param tagObj: 由谁引起的buff删除
    '''
    
    release = True
    isSync = True
    relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
    if afterLogic and relatedSkill:
        release = False
        isSync = False
    isRefreshAttr = False # 是否刷属性
    haveBuffPassiveEff = False
    
    buffObjID = batObj.GetID()
    buffMgr = batObj.GetBuffManager()
    buffID = curBuff.GetBuffID()
    skillData = curBuff.GetSkillData()
@@ -135,7 +175,7 @@
            continue
        
        if curEffect.GetTriggerWay():
            if curEffect.GetTriggerSrc() == 2:
            if curEffect.GetTriggerSrc() != ChConfig.TriggerSrc_Skill:
                haveBuffPassiveEff = True
                
        elif effectID in ChConfig.AttrIDList:
@@ -149,16 +189,27 @@
    if haveBuffPassiveEff:
        batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID)
        
    buffStates = skillData.GetBuffStates()
    for buffState in buffStates:
        buffMgr.DelBuffState(buffState, buffID)
    curBuffState = skillData.GetCurBuffState()
    if curBuffState:
        buffMgr.DelBuffState(curBuffState, buffID)
        
    # 最后删除buff、通知
    buffMgr.DelBuff(buffID)
    SyncBuffDel(turnFight, batObj, buffID)
    buffMgr.DelBuff(buffID, release)
    if isSync:
        SyncBuffDel(turnFight, buffObjID, buffID, relatedSkillID)
    if afterLogic and relatedSkill:
        tagObjID = tagObj.GetID() if tagObj else buffObjID
        relatedSkill.AddAfterLogic(ChConfig.AfterLogic_DelBuff, [buffObjID, curBuff, tagObjID])
    if isRefreshAttr:
        RefreshBuffAttr(batObj)
    return
def DoBuffDelAfterLogicOver(turnFight, buffObjID, curBuff, relatedSkill):
    ## buff删除后续处理逻辑处理完毕
    relatedSkillID = relatedSkill.GetSkillID() if relatedSkill else 0
    SyncBuffDel(turnFight, buffObjID, curBuff.GetBuffID(), relatedSkillID)
    ObjPool.GetPoolMgr().release(curBuff)
    return
def DoBuffProcess(turnFight, batObj, curBuff):
@@ -245,12 +296,15 @@
    clientPack.LastTime = curBuff.GetRemainTime()
    clientPack.Layer = curBuff.GetLayer()
    clientPack.OwnerID = curBuff.GetOwnerID()
    clientPack.Value1 = curBuff.GetValue1()
    clientPack.Value2 = curBuff.GetValue2()
    clientPack.Value3 = curBuff.GetValue3()
    turnFight.addBatPack(clientPack)
    return
def SyncBuffDel(turnFight, curBatObj, buffID, relatedSkillID=0):
def SyncBuffDel(turnFight, objID, buffID, relatedSkillID=0):
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel)
    clientPack.ObjID = curBatObj.GetID()
    clientPack.ObjID = objID
    clientPack.BuffID = buffID
    clientPack.RelatedSkillID = relatedSkillID
    turnFight.addBatPack(clientPack)