hxp
2025-11-28 eb63e35d04e6d7bd55ada7f6dfce2567a8577edb
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -93,6 +93,12 @@
Def_BuffValue_Count = 3     # buff记录的value个数
# buff保留类型定义
(
BuffRetainType_Dead, # 死亡保留 1
BuffRetainType_Revive, # 复活保留 2
) = range(1, 1 + 2)
#游戏对象属性--------------------------------------------
# 属性ID列表,所有对象类型通用,如Player、NPC
AttrIDList = (
@@ -168,7 +174,9 @@
AttrID_ComboDamPerDef,                      # 连击减伤 70
AttrID_PVPDamPer,                           # PVP增伤 71
AttrID_PVPDamPerDef,                        # PVP减伤 72
) = range(1, 1 + 72)
AttrID_ReviveHPPer,                         # 复活生命加成 73
AttrID_ReviveXPPer,                         # 复活怒气加成 74
) = range(1, 1 + 74)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, 
@@ -182,7 +190,8 @@
                        AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
                        AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
                        AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
                        AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef
                        AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
                        AttrID_ReviveHPPer, AttrID_ReviveXPPer,
                        ]
# 基础三维属性ID列表
@@ -913,22 +922,22 @@
AfterLogic_AddBuff = "AddBuff"
AfterLogic_SyncBuff = "SyncBuff"
#伤害类型
#伤害飘血类型
(
HurtType_Fail,              # 失败 - 如概率没有触发 0
HurtType_Normal,            # 伤害 1
HurtTYpe_Cure,              # 治疗 2
HurtType_3,
HurtType_Immune,            # 免疫 4
HurtType_Parry,             # 格挡 5
HurtType_IgnoreDef,         # 无视防御/真实伤害 6
HurtType_SuperHit,          # 暴击 7
HurtType_Stun,              # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
HurtType_Miss,              # 闪避 9
HurtType_PoisonCureHurt,    # 伤害毒奶 10
HurtType_PoisonCureSuck,    # 吸血毒奶 11
HurtType_HarmSelf,          # 自残 12
HurtType_CaorenProtect,     # 本次伤害有受曹仁防护标记 13
HurtAtkType_Fail,              # 失败 - 如概率没有触发 0
HurtAtkType_Hurt,              # 伤害 1
HurtAtkType_Cure,              # 治疗 2
HurtAtkType_Revive,            # 复活 3
HurtAtkType_Immune,            # 免疫 4
HurtAtkType_Parry,             # 格挡 5
HurtAtkType_IgnoreDef,         # 无视防御/真实伤害 6
HurtAtkType_SuperHit,          # 暴击 7
HurtAtkType_Stun,              # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
HurtAtkType_Miss,              # 闪避 9
HurtAtkType_PoisonCureHurt,    # 伤害毒奶 10
HurtAtkType_PoisonCureSuck,    # 吸血毒奶 11
HurtAtkType_HarmSelf,          # 自残 12
HurtAtkType_CaorenProtect,     # 本次伤害有受曹仁防护标记 13
) = range(14)
#伤害类型
@@ -1354,7 +1363,8 @@
SkillTagAffect_AtkHighest, # 攻击力最高 5
SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
) = range(8)
SkillTagAffect_DamShield, # 承伤盾目标优先 8
) = range(9)
#技能施法目标
Def_UseSkillAim_Type = 3
@@ -3285,8 +3295,6 @@
Def_PDict_MonthCTGCount = "MonthCTGCount_%s"  # 本月充值次数,参数(CTG对应的商品记录ID)
Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s"  # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s"  # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward"  # 在线特惠充值额外奖励 - 是否已领取奖励
Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState"  # 每日免费直购礼包领取记录
Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s"  # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
Def_PDict_FirstChargeTime = "FirstChargeTime_%s"  # 首充充值时间戳,参数(首充ID)
Def_PDict_IsReBorn = "Def_PDict_IsReBorn"  # 是否回城复活
@@ -3517,6 +3525,15 @@
Def_PDict_BeautyLVInfo = "BeautyLVInfo_%s"  # 红颜等级信息,参数(红颜ID) 经验*10000+等级*10+是否已激活
Def_PDict_BeautyAwardLV = "BeautyAwardLV_%s"  # 红颜已领取到的奖励等级,参数(红颜ID)
Def_PDict_BeautySkinInfo = "BeautySkinInfo_%s"  # 红颜时装信息,参数(时装ID) 星级*100+是否使用+是否已激活
#游历
Def_PDict_TravelEnergy = "TravelEnergy"  # 剩余体力
Def_PDict_TravelEnergyTime = "TravelEnergyTime"  # 上次恢复体力时间戳
Def_PDict_TravelCnt = "TravelCnt"  # 累计游历次数
Def_PDict_TravelScenery = "TravelScenery"  # 景观信息,景观左上角所在格子索引 * 10 + 景观类型
Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo"  # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s"  # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
Def_PDict_TravelState = "TravelState"  # 本盘游历记录,1-已领取景观奖励
#周狂欢
Def_PDict_WeekPartyActID = "WeekPartyActID"  # 玩家身上的活动ID,唯一标识,取活动开始日期time值
@@ -3987,10 +4004,15 @@
TriggerWay_BeParry, # 被格挡时 37
TriggerWay_BeMiss, # 被闪避时 38
TriggerWay_BeAtkBack, # 被反击时 39
) = range(1, 1 + 39)
TriggerWay_InBattlefield, # 在场时 40
TriggerWay_Revive, # 复活时 41
TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
) = range(1, 1 + 42)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
# 死亡可以触发的方式
DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead]
# 被动触发有效来源
TriggerSrc_Skill = 1    # 身上技能有效
@@ -4019,6 +4041,7 @@
PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
# 被动效果ID有触发值时就返回的
PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
@@ -4037,6 +4060,8 @@
SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
(
TriggerType_BeSuperHit, # 被暴击触发技能 1
@@ -4807,7 +4832,7 @@
Def_RewardType_ManyDayRecharge, #多日连充41
Def_RewardType_InfiniteMoney, #无限货币42
Def_RewardType_SingleRecharge, #单笔累充 43
Def_RewardType_OnlineRechargeTH, #创角在线特惠充值额外奖励 44
Def_RewardType_44, #创角在线特惠充值额外奖励 44
Def_RewardType_SWC, #送万充奖励 45
Def_RewardType_FairyCardSponsor, #仙卡赞助奖励 46
Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
@@ -5104,7 +5129,9 @@
TaskType_GoldRushWorkers, # 拥有x名监工 17
TaskType_ReqOrJoinFamily, # 创建或者申请加入公会 18
TaskType_FBTianzi, # 挑战天子的考验x次 19
) = range(1, 1 + 19)
TaskType_Rename, # 改名 20
TaskType_HeroBook, # 武将图鉴激活x个  21
) = range(1, 1 + 21)
# 任务分组
TaskGroupList = (